@echo off REM Copy this file to render_config.bat and edit the local filesystem paths. REM Keep render_config.bat private if it contains machine-specific information. set "UE_CMD=C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" set "UPROJECT=D:\PhysicBenchmark\PhysInOne.uproject" set "DDC_LOCAL=D:\UnrealCache\Local" set "DDC_SHARED=D:\UnrealCache\Shared" REM These assets must exist in the Unreal project. Override any path if your REM project stores its Movie Render Queue configurations elsewhere. set "CONFIG_TRAIN_SINGLE=/Game/PhysInOne/Scripts/MoviePipelinePrimaryConfig_SinglePhysics.MoviePipelinePrimaryConfig_SinglePhysics" set "CONFIG_TRAIN_DOUBLE=/Game/PhysInOne/Scripts/MoviePipelinePrimaryConfig_DoublePhysics.MoviePipelinePrimaryConfig_DoublePhysics" set "CONFIG_TRAIN_TRIPLE=/Game/PhysInOne/Scripts/MoviePipelinePrimaryConfig_TriplePhysics.MoviePipelinePrimaryConfig_TriplePhysics" set "CONFIG_VAL_SINGLE=/Game/PhysInOne/Scripts/MoviePipelinePrimaryConfig_Val_SinglePhysics.MoviePipelinePrimaryConfig_Val_SinglePhysics" set "CONFIG_VAL_DOUBLE=/Game/PhysInOne/Scripts/MoviePipelinePrimaryConfig_Val_DoublePhysics.MoviePipelinePrimaryConfig_Val_DoublePhysics" set "CONFIG_VAL_TRIPLE=/Game/PhysInOne/Scripts/MoviePipelinePrimaryConfig_Val_TriplePhysics.MoviePipelinePrimaryConfig_Val_TriplePhysics" set "CONFIG_TEST_SINGLE=/Game/PhysInOne/Scripts/MoviePipelinePrimaryConfig_Test_SinglePhysics.MoviePipelinePrimaryConfig_Test_SinglePhysics" set "CONFIG_TEST_DOUBLE=/Game/PhysInOne/Scripts/MoviePipelinePrimaryConfig_Test_DoublePhysics.MoviePipelinePrimaryConfig_Test_DoublePhysics" set "CONFIG_TEST_TRIPLE=/Game/PhysInOne/Scripts/MoviePipelinePrimaryConfig_Test_TriplePhysics.MoviePipelinePrimaryConfig_Test_TriplePhysics"