@echo off setlocal EnableExtensions EnableDelayedExpansion set "SCRIPT_DIR=%~dp0" set "CONFIG_FILE=%SCRIPT_DIR%render_config.bat" set "LOG_FILE=%SCRIPT_DIR%render_batch.log" set "COMPLETE_FILE=%SCRIPT_DIR%complete_render_list.log" if not exist "%CONFIG_FILE%" ( echo [ERROR] Missing %CONFIG_FILE% echo Copy render_config.example.bat to render_config.bat and edit its paths. exit /b 1 ) call "%CONFIG_FILE%" if not exist "%UE_CMD%" ( echo [ERROR] UnrealEditor-Cmd.exe not found: %UE_CMD% exit /b 1 ) if not exist "%UPROJECT%" ( echo [ERROR] Unreal project not found: %UPROJECT% exit /b 1 ) if not exist "%DDC_LOCAL%" mkdir "%DDC_LOCAL%" if not exist "%DDC_SHARED%" mkdir "%DDC_SHARED%" set "UE-LocalDataCachePath=%DDC_LOCAL%" set "UE-SharedDataCachePath=%DDC_SHARED%" set "MODE=" set "LEVEL_LIST=" set "SINGLE_LEVEL=" if /I "%~1"=="-f" ( set "MODE=FILE" set "LEVEL_LIST=%~2" ) else if /I "%~1"=="-l" ( set "MODE=SINGLE" set "SINGLE_LEVEL=%~2" ) else ( echo Usage: echo %~nx0 -f ^ echo %~nx0 -l ^ exit /b 1 ) if "!MODE!"=="FILE" if not exist "!LEVEL_LIST!" ( echo [ERROR] Level list not found: !LEVEL_LIST! exit /b 1 ) if "!MODE!"=="SINGLE" if "!SINGLE_LEVEL!"=="" ( echo [ERROR] -l requires a canonical UE level path. exit /b 1 ) set /a TOTAL=0 set /a SUCCESS=0 set /a FAILED=0 set /a SKIPPED=0 call :log "Batch render started." if "!MODE!"=="SINGLE" ( call :render_one "!SINGLE_LEVEL!" ) else ( for /f "usebackq eol=# tokens=* delims=" %%L in ("!LEVEL_LIST!") do ( if not "%%L"=="" call :render_one "%%L" ) ) call :log "Summary: total=!TOTAL!, success=!SUCCESS!, failed=!FAILED!, skipped=!SKIPPED!" echo [SUMMARY] total=!TOTAL!, success=!SUCCESS!, failed=!FAILED!, skipped=!SKIPPED! set "EXIT_CODE=0" if !FAILED! GTR 0 set "EXIT_CODE=2" endlocal & exit /b %EXIT_CODE% :render_one set "LEVEL_PATH=%~1" set /a TOTAL+=1 findstr /X /L /C:"!LEVEL_PATH!" "%COMPLETE_FILE%" >nul 2>&1 if !errorlevel! EQU 0 ( set /a SKIPPED+=1 call :log "[SKIP] !LEVEL_PATH!" goto :eof ) set "SPLIT=TRAIN" echo(!LEVEL_PATH!| findstr /I /L "/Val/" >nul && set "SPLIT=VAL" echo(!LEVEL_PATH!| findstr /I /L "/Test/" >nul && set "SPLIT=TEST" set "PHYSICS=" echo(!LEVEL_PATH!| findstr /I /L "SinglePhysics" >nul && set "PHYSICS=SINGLE" echo(!LEVEL_PATH!| findstr /I /L "DoublePhysics" >nul && set "PHYSICS=DOUBLE" echo(!LEVEL_PATH!| findstr /I /L "TriplePhysics" >nul && set "PHYSICS=TRIPLE" if not defined PHYSICS ( set /a FAILED+=1 call :log "[FAILED] Unknown physics category: !LEVEL_PATH!" goto :eof ) for %%V in (!SPLIT! !PHYSICS!) do rem Force delayed expansion before indirection. for %%V in (CONFIG_!SPLIT!_!PHYSICS!) do set "MOVIE_CONFIG=!%%V!" if not defined MOVIE_CONFIG ( set /a FAILED+=1 call :log "[FAILED] Missing Movie Render Queue config for !SPLIT!/!PHYSICS!: !LEVEL_PATH!" goto :eof ) for /f "tokens=2 delims=." %%A in ("!LEVEL_PATH!") do set "SCENE_NAME=%%A" if not defined SCENE_NAME ( set /a FAILED+=1 call :log "[FAILED] Level path must include .AssetName: !LEVEL_PATH!" goto :eof ) set "SEQUENCE_PATH=!LEVEL_PATH:/Scenes/=/Trajectories/!" set "OLD_SUFFIX=/!SCENE_NAME!.!SCENE_NAME!" set "NEW_SUFFIX=/!SCENE_NAME!_trajectory.!SCENE_NAME!_trajectory" call set "SEQUENCE_PATH=%%SEQUENCE_PATH:!OLD_SUFFIX!=!NEW_SUFFIX!%%" call :log "[START] !LEVEL_PATH! | sequence=!SEQUENCE_PATH! | config=!MOVIE_CONFIG!" "%UE_CMD%" "%UPROJECT%" "!LEVEL_PATH!" -MoviePipelineConfig="!MOVIE_CONFIG!" -LevelSequence="!SEQUENCE_PATH!" -game -NoLoadingScreen -NoTextureStreaming -RenderOffscreen -OverrideHandleFrames=0 -OverwriteExisting -unattended -nosplash -NOSOUND >> "%LOG_FILE%" 2>&1 set "RC=!errorlevel!" if "!RC!"=="0" ( set /a SUCCESS+=1 >> "%COMPLETE_FILE%" echo(!LEVEL_PATH! call :log "[SUCCESS] !LEVEL_PATH!" ) else ( set /a FAILED+=1 call :log "[FAILED] rc=!RC! !LEVEL_PATH!" ) goto :eof :log echo [%date% %time%] %~1 >> "%LOG_FILE%" echo([%date% %time%] %~1 goto :eof