audio
audio
id
string
name
string
category
string
description
string
use_for
list
avoid_for
list
tags
list
duration
float64
channels
int64
sync_at
float64
sync_meets
string
sync_how
string
parts
list
timing
dict
span_seconds
float64
fits_seconds
list
lufs
float64
true_peak_dbtp
float64
tier
string
under_voiceover_db
int64
rate
list
adapt_notes
string
tuning
string
pairs_with
list
character
string
sha256
string
whoosh-fast-hard
Whoosh, fast and hard
whooshes
A fast, crisp whip of air with a bright edge and a little push behind it.
[ "Whip pans", "Fast cuts between scenes", "Quick zooms", "Energetic social edits" ]
[ "Calm or corporate pieces", "Small UI details", "On top of speech: use a softer one" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "quick", "strong" ]
0.252
2
0.092
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.008, "onset": 0.055, "peak": 0.092, "body_end": 0.15, "audible_end": 0.236 }
null
[ 0.12, 0.44 ]
-17
-3.7
hard
-4
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
balanced, airy
c215bf14e1a09401f07869ed20f38f272681fbfbf176f1eaeba5a039d25006cd
whoosh-fast-medium
Whoosh, fast and medium
whooshes
A quick, clean swish of air with a defined middle.
[ "Cards flicking in or out", "Carousel and tab swipes", "Menus and drawers opening", "Quick text slides" ]
[ "Very subtle micro-interactions (use soft)", "Slow, calm moves" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "quick", "balanced" ]
0.252
2
0.096
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.012, "onset": 0.053, "peak": 0.096, "body_end": 0.163, "audible_end": 0.23 }
null
[ 0.12, 0.44 ]
-20.5
-8.1
medium
-3
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
balanced, airy
b3cf3c589e738a62c1cc9bd3f620b69c831b64616427fdce57ba073d2a357a0d
whoosh-fast-soft
Whoosh, fast and soft
whooshes
A quick, gentle puff of air with a soft edge and no weight.
[ "Small icons or text sliding in", "A line of text changing", "Tooltips, chips and small UI panels moving", "List items arriving one after another (at a lower gain)" ]
[ "Heavy objects", "Big scene changes" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "quick", "subtle" ]
0.25
2
0.099
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.011, "onset": 0.048, "peak": 0.099, "body_end": 0.178, "audible_end": 0.238 }
null
[ 0.12, 0.44 ]
-24
-13.5
soft
-2
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
warm, airy
ecc83a9cab2342eba9fa71dc321776156ffefbdcda2c672298fda385a4e0a103
whoosh-medium-hard
Whoosh, medium and hard
whooshes
A strong rush of air with a bright crack at its peak and weight behind it.
[ "Big transitions between sections", "Objects flying across the frame", "Bold title moves", "A product spinning into view" ]
[ "Calm or understated films", "Small elements", "On top of speech: use a softer one" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "standard", "strong" ]
0.55
2
0.201
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.013, "onset": 0.114, "peak": 0.201, "body_end": 0.323, "audible_end": 0.501 }
null
[ 0.28, 0.81 ]
-17
-7.4
hard
-4
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
balanced, airy
0f59bd63013b353514af902aefc78b5c973a8e92833934e726b68cd2e84e6b34
whoosh-medium-medium
Whoosh, medium and medium
whooshes
A balanced swish of air: a clear rise, a defined peak and a smooth fade.
[ "Standard scene transitions", "Cards and screens sliding across", "A device moving into frame", "Titles moving into place" ]
[ "Tiny UI details", "Very slow moves" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "standard", "balanced" ]
0.517
2
0.209
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.027, "onset": 0.118, "peak": 0.209, "body_end": 0.348, "audible_end": 0.499 }
null
[ 0.28, 0.81 ]
-20.5
-10.5
medium
-3
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
warm, airy
f044a68bb41007a7c926b4d09c8755700c4770ac737a62a88f87af896c69a534
whoosh-medium-soft
Whoosh, medium and soft
whooshes
A smooth, gentle sweep of air that rises and fades without an edge.
[ "Panels sliding in", "Gentle card reveals", "Backgrounds shifting", "Calm transitions between explainer scenes" ]
[ "Snappy, quick moves", "Energetic edits" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "standard", "subtle" ]
0.543
2
0.229
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.02, "onset": 0.1, "peak": 0.229, "body_end": 0.375, "audible_end": 0.506 }
null
[ 0.28, 0.81 ]
-24
-15.2
soft
-2
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
dark, airy
a114611a09e02ab26cfbd8d796279eac358b6df4c3923db3f269ac34c340eeac
whoosh-slow-hard
Whoosh, slow and hard
whooshes
A big, slow rush of air: a deep swell, a bright peak and a long tail.
[ "Large, dramatic moves", "A big object passing slowly", "Section openers", "The move before a logo reveal" ]
[ "Small elements", "Calm films" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "slow", "strong" ]
1.016
2
0.403
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.024, "onset": 0.263, "peak": 0.403, "body_end": 0.626, "audible_end": 0.973 }
null
[ 0.52, 1.5 ]
-17
-9
hard
-4
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
warm, airy
0d3cebb7be782173af0f48f5a7222e6aadcab25cfd22133edd043febbb4bb4eb
whoosh-slow-medium
Whoosh, slow and medium
whooshes
A slow, full sweep of air with a gentle swell and a long, settled tail.
[ "Large panels or maps sliding", "Slow pans across a scene", "Deliberate reveals" ]
[ "Fast cuts", "Small UI elements" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "slow", "balanced" ]
1.002
2
0.438
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.047, "onset": 0.24, "peak": 0.438, "body_end": 0.688, "audible_end": 0.943 }
null
[ 0.52, 1.5 ]
-20.5
-10.8
medium
-3
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
warm, airy
abf3f8250bee145041d0d6786f34a5cbbfe14d4e9526e3395fc5a162a39808a9
whoosh-slow-soft
Whoosh, slow and soft
whooshes
A long, soft breath of air drifting past.
[ "Slow camera drifts", "Large shapes moving gently", "Soft moves between calm scenes" ]
[ "Quick moves", "Anything that needs energy" ]
[ "whoosh", "swish", "transition", "movement", "air", "natural", "slow", "subtle" ]
1.049
2
0.452
move-peak
Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in.
null
{ "audible_start": 0.048, "onset": 0.205, "peak": 0.452, "body_end": 0.753, "audible_end": 0.994 }
null
[ 0.52, 1.5 ]
-24
-15.7
soft
-2
[ 0.85, 1.2 ]
To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change.
null
[ { "category": "impacts", "how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact." }, { "category": "pops", ...
dark, airy
9eadf61f7476f2ca0a6d6acd95a7be26a2ac57ed6c0ea7e76473051a926a2baa
swish-hard
Swish, hard
swishes-and-zips
A fast, sharp swish: a thin rod cutting the air.
[ "Text, icons or arrows flicked into place", "Quick cuts, wipes and whip transitions", "A line or pointer sweeping across" ]
[ "Calm or understated films" ]
[ "swish", "movement", "air", "quick", "hard", "natural" ]
0.175
2
0.054
move-peak
Put the sync point where the move is fastest: the middle of an ease-in-out move.
null
{ "audible_start": 0.003, "onset": 0.016, "peak": 0.054, "body_end": 0.098, "audible_end": 0.158 }
null
null
-18
-6.6
hard
-4
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "pops", "how": "Something flicked in and appearing: the swish, then a small pop as it lands." } ]
clean, thin and quick
9001fbba7c50c7a3a60841fc35936f59b53d42257cb505cf1f16d40963bb5a9f
swish-medium
Swish, medium
swishes-and-zips
A quick, clean swish through the air, with a little whistle.
[ "Text, icons or arrows flicked into place", "Quick cuts, wipes and whip transitions", "A line or pointer sweeping across" ]
[ "Slow, calm moves (use a whoosh)" ]
[ "swish", "movement", "air", "quick", "medium", "natural" ]
0.201
2
0.076
move-peak
Put the sync point where the move is fastest: the middle of an ease-in-out move.
null
{ "audible_start": 0.003, "onset": 0.022, "peak": 0.076, "body_end": 0.118, "audible_end": 0.189 }
null
null
-21
-10.1
medium
-3
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "pops", "how": "Something flicked in and appearing: the swish, then a small pop as it lands." } ]
clean, thin and quick
41a97a849f311cdb0da2de185386fc88e74db2df54d214bc8d9ff931b5e83c9c
swish-soft
Swish, soft
swishes-and-zips
A soft, thin swish: something light flicked past.
[ "Text, icons or arrows flicked into place", "Quick cuts, wipes and whip transitions", "A line or pointer sweeping across" ]
[ "Big, heavy moves (use a whoosh)" ]
[ "swish", "movement", "air", "quick", "soft", "natural" ]
0.223
2
0.085
move-peak
Put the sync point where the move is fastest: the middle of an ease-in-out move.
null
{ "audible_start": 0.001, "onset": 0.022, "peak": 0.085, "body_end": 0.149, "audible_end": 0.21 }
null
null
-24
-13.4
soft
-2
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "pops", "how": "Something flicked in and appearing: the swish, then a small pop as it lands." } ]
soft, thin and quick
c18c581c43ac848b10c946e2a3c402b79370d99b057c2399b832d39f9d9236ab
zip-in-hard
Zip in, hard
swishes-and-zips
A fast, bright zip that lands with a snap.
[ "Icons, labels or badges zipping in and stopping", "A line drawing to its end", "Arrows reaching a target (add a light impact)" ]
[ "Calm or understated films", "Things leaving (use zip out)" ]
[ "zip", "movement", "air", "quick", "zip in", "hard", "natural" ]
0.284
2
0.188
arrival
Put the sync point (near the end) on the frame it arrives and stops: start = arrival − sync.at.
null
{ "audible_start": 0.01, "onset": 0.08, "peak": 0.188, "body_end": 0.215, "audible_end": 0.274 }
0.178
[ 0.15, 0.21 ]
-18
-6.5
hard
-4
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "impacts", "how": "Something arriving with weight: the zip in, with a light impact on its sync point." } ]
clean, thin and quick
cc7ac891e6c5859ded16b886445e2891aad0067a8fce5c53e1153c661eccd219
zip-in-medium
Zip in, medium
swishes-and-zips
A quick zip in: rising to a stop.
[ "Icons, labels or badges zipping in and stopping", "A line drawing to its end", "Arrows reaching a target (add a light impact)" ]
[ "Slow, calm moves (use a whoosh)", "Things leaving (use zip out)" ]
[ "zip", "movement", "air", "quick", "zip in", "medium", "natural" ]
0.349
2
0.233
arrival
Put the sync point (near the end) on the frame it arrives and stops: start = arrival − sync.at.
null
{ "audible_start": 0.009, "onset": 0.089, "peak": 0.233, "body_end": 0.264, "audible_end": 0.338 }
0.224
[ 0.19, 0.26 ]
-21
-10.1
medium
-3
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "impacts", "how": "Something arriving with weight: the zip in, with a light impact on its sync point." } ]
clean, thin and quick
9df62ced1c90dc50943829c8fdd8e804a7add2d6e92b4b219a586f066dedf559
zip-in-soft
Zip in, soft
swishes-and-zips
Something small zipping gently into place.
[ "Icons, labels or badges zipping in and stopping", "A line drawing to its end", "Arrows reaching a target (add a light impact)" ]
[ "Big, heavy moves (use a whoosh)", "Things leaving (use zip out)" ]
[ "zip", "movement", "air", "quick", "zip in", "soft", "natural" ]
0.414
2
0.294
arrival
Put the sync point (near the end) on the frame it arrives and stops: start = arrival − sync.at.
null
{ "audible_start": 0.021, "onset": 0.118, "peak": 0.294, "body_end": 0.318, "audible_end": 0.401 }
0.273
[ 0.23, 0.32 ]
-24
-14
soft
-2
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "impacts", "how": "Something arriving with weight: the zip in, with a light impact on its sync point." } ]
soft, thin and quick
6717856c6d9b034cdb741b606060c3ba73b7d029b532fc1b5319870e73507d57
zip-out-hard
Zip out, hard
swishes-and-zips
A fast, bright zip launched away.
[ "Elements leaving the frame quickly", "Something sent flying: a message, a file", "Swiping an item away" ]
[ "Calm or understated films", "Things arriving (use zip in)" ]
[ "zip", "movement", "air", "quick", "zip out", "hard", "natural" ]
0.199
2
0.011
release
Put the sync point (right at its start) on the frame the move begins.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.129, "audible_end": 0.192 }
0.181
[ 0.15, 0.21 ]
-18
-7.9
hard
-4
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "impacts", "how": "Something knocked away: a light impact, then the zip out starting with it." } ]
clean, thin and quick
b6371cca73f522ad52eb70b50e2189b2ef972043cf1617db4355b41f9684439c
zip-out-medium
Zip out, medium
swishes-and-zips
A quick zip out: off it goes, falling away.
[ "Elements leaving the frame quickly", "Something sent flying: a message, a file", "Swiping an item away" ]
[ "Slow, calm moves (use a whoosh)", "Things arriving (use zip in)" ]
[ "zip", "movement", "air", "quick", "zip out", "medium", "natural" ]
0.256
2
0.023
release
Put the sync point (right at its start) on the frame the move begins.
null
{ "audible_start": 0, "onset": 0, "peak": 0.023, "body_end": 0.164, "audible_end": 0.245 }
0.222
[ 0.19, 0.26 ]
-21
-10.3
medium
-3
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "impacts", "how": "Something knocked away: a light impact, then the zip out starting with it." } ]
clean, thin and quick
1fdcc8b61338f5523ac7142b0c967b2ec3cd31896812f5b790bd3ecb9306019e
zip-out-soft
Zip out, soft
swishes-and-zips
Something zipping softly away.
[ "Elements leaving the frame quickly", "Something sent flying: a message, a file", "Swiping an item away" ]
[ "Big, heavy moves (use a whoosh)", "Things arriving (use zip in)" ]
[ "zip", "movement", "air", "quick", "zip out", "soft", "natural" ]
0.307
2
0.032
release
Put the sync point (right at its start) on the frame the move begins.
null
{ "audible_start": 0, "onset": 0, "peak": 0.032, "body_end": 0.186, "audible_end": 0.291 }
0.259
[ 0.22, 0.3 ]
-24
-13.9
soft
-2
[ 0.85, 1.2 ]
To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh.
null
[ { "category": "impacts", "how": "Something knocked away: a light impact, then the zip out starting with it." } ]
soft, thin and quick
74afbc5315e43b0e5cb50dc7b3153decf5eca2cf94eddaf0d8138dffde9c917e
swipe-fast-firm
Swipe, fast and firm
swipes
A quick, definite swipe: a fingertip pressed and flicked across glass.
[ "Swiping between screens or photos", "Dismissing a card or notification", "Flicking through a carousel" ]
[ "Objects flying through the air (use a whoosh or swish)", "Very quiet, delicate scenes" ]
[ "swipe", "ui", "touch", "screen", "finger", "glass", "fast", "firm", "natural" ]
0.199
1
0
action-start
Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts.
null
{ "audible_start": 0, "onset": 0, "peak": 0.046, "body_end": 0.165, "audible_end": 0.188 }
0.165
[ 0.14, 0.19 ]
-24.5
-12.5
firm
-1
[ 0.85, 1.2 ]
Pick the nearest speed, then change the rate a little to match the gesture.
null
[ { "category": "whooshes", "how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move." }, { "category": "interface", "how": "Swiping and then tapping: the swipe, a short gap, then a tap." } ]
crisp, fingertip on glass
0a3583738e28e72309aa25902d6ad57fc891f71ec94ee3a56cc26b514a1a6554
swipe-fast-soft
Swipe, fast and soft
swipes
A light, quick flick of a fingertip across a screen.
[ "Swiping between screens or photos", "Dismissing a card or notification", "Flicking through a carousel" ]
[ "Objects flying through the air (use a whoosh or swish)", "Moments that need to cut through music (use firm)" ]
[ "swipe", "ui", "touch", "screen", "finger", "glass", "fast", "soft", "natural" ]
0.206
1
0
action-start
Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts.
null
{ "audible_start": 0, "onset": 0, "peak": 0.046, "body_end": 0.165, "audible_end": 0.196 }
0.165
[ 0.14, 0.19 ]
-27
-17.8
soft
-1
[ 0.85, 1.2 ]
Pick the nearest speed, then change the rate a little to match the gesture.
null
[ { "category": "whooshes", "how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move." }, { "category": "interface", "how": "Swiping and then tapping: the swipe, a short gap, then a tap." } ]
soft, fingertip on glass
aeafbf705dd62cd55d55b3a99e14bf508d09cbd244b004da0c40d3f9bf8377a8
swipe-medium-firm
Swipe, medium and firm
swipes
A clear swipe across glass, with a crisp touch.
[ "Swiping a card across in an app demo", "Moving between tabs or pages", "Swipe-to-unlock and swipe-to-confirm" ]
[ "Objects flying through the air (use a whoosh or swish)", "Very quiet, delicate scenes" ]
[ "swipe", "ui", "touch", "screen", "finger", "glass", "medium", "firm", "natural" ]
0.279
1
0
action-start
Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts.
null
{ "audible_start": 0, "onset": 0, "peak": 0.069, "body_end": 0.237, "audible_end": 0.27 }
0.237
[ 0.2, 0.28 ]
-24.5
-12.2
firm
-1
[ 0.85, 1.2 ]
Pick the nearest speed, then change the rate a little to match the gesture.
null
[ { "category": "whooshes", "how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move." }, { "category": "interface", "how": "Swiping and then tapping: the swipe, a short gap, then a tap." } ]
crisp, fingertip on glass
e446cca2958bba55429d66dbfb7397bd1b448a16fa313ecc1a546f45a6385518
swipe-medium-soft
Swipe, medium and soft
swipes
A soft fingertip swipe across a screen.
[ "Swiping a card across in an app demo", "Moving between tabs or pages", "Swipe-to-unlock and swipe-to-confirm" ]
[ "Objects flying through the air (use a whoosh or swish)", "Moments that need to cut through music (use firm)" ]
[ "swipe", "ui", "touch", "screen", "finger", "glass", "medium", "soft", "natural" ]
0.293
1
0
action-start
Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts.
null
{ "audible_start": 0, "onset": 0, "peak": 0.088, "body_end": 0.237, "audible_end": 0.282 }
0.237
[ 0.2, 0.28 ]
-27
-18.9
soft
-1
[ 0.85, 1.2 ]
Pick the nearest speed, then change the rate a little to match the gesture.
null
[ { "category": "whooshes", "how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move." }, { "category": "interface", "how": "Swiping and then tapping: the swipe, a short gap, then a tap." } ]
soft, fingertip on glass
283b80027d256476b872fe711d116c5c7ac0f2c1095953bc6d0458c85276e5eb
swipe-slow-firm
Swipe, slow and firm
swipes
A slow, pressed drag across glass.
[ "Dragging an item to a new place", "Scrubbing a slider or timeline", "Slow pans of a map or image under a finger" ]
[ "Objects flying through the air (use a whoosh or swish)", "Very quiet, delicate scenes" ]
[ "swipe", "ui", "touch", "screen", "finger", "glass", "slow", "firm", "natural" ]
0.414
1
0
action-start
Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.388, "audible_end": 0.406 }
0.388
[ 0.32, 0.46 ]
-24.5
-11.5
firm
-1
[ 0.85, 1.2 ]
Pick the nearest speed, then change the rate a little to match the gesture.
null
[ { "category": "whooshes", "how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move." }, { "category": "interface", "how": "Swiping and then tapping: the swipe, a short gap, then a tap." } ]
crisp, fingertip on glass
7a19e26b05011ec34825a917bcbd213fa2f7dba117350c44587cade2b060409c
swipe-slow-soft
Swipe, slow and soft
swipes
A slow, light drag of a fingertip across a screen.
[ "Dragging an item to a new place", "Scrubbing a slider or timeline", "Slow pans of a map or image under a finger" ]
[ "Objects flying through the air (use a whoosh or swish)", "Moments that need to cut through music (use firm)" ]
[ "swipe", "ui", "touch", "screen", "finger", "glass", "slow", "soft", "natural" ]
0.431
1
0
action-start
Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts.
null
{ "audible_start": 0, "onset": 0, "peak": 0.144, "body_end": 0.389, "audible_end": 0.418 }
0.389
[ 0.32, 0.46 ]
-27
-19.6
soft
-1
[ 0.85, 1.2 ]
Pick the nearest speed, then change the rate a little to match the gesture.
null
[ { "category": "whooshes", "how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move." }, { "category": "interface", "how": "Swiping and then tapping: the swipe, a short gap, then a tap." } ]
soft, fingertip on glass
037b1cde932e2c2d390143822b5d86cbeb0377924868ccec53a22aaad03f9894
reverse-whoosh-long-soft
Reverse whoosh, long and soft
reverse-whooshes
A long soft reverse whoosh: air drawn in, building to a sudden stop.
[ "Something collapsing or shrinking into a point", "The build into a hard cut, a hit or a reveal", "An element pulled back into a button or icon", "A slow pull before a big moment" ]
[ "Moments that should land softly (it stops dead)", "Big, energetic moments (use strong)" ]
[ "reverse", "whoosh", "suck", "build", "collapse", "air", "long", "soft", "natural" ]
1.353
2
1.192
arrival
Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at.
null
{ "audible_start": 0.148, "onset": 0.607, "peak": 1.192, "body_end": 1.209, "audible_end": 1.332 }
1.044
[ 0.91, 1.23 ]
-24
-17.7
soft
-3
[ 0.85, 1.15 ]
For other lengths, pick the nearest one and trim its quiet start rather than changing the rate.
null
[ { "category": "impacts", "how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point." }, { "category": "booms-and-bass", "how": "A big moment: the reverse whoosh into a boom starting on its sync point." }, { "category": "pops", "how": "Something sucked into a p...
soft, airy pull to a stop
f619338ddc12bf552a14a443e47bff0b9a374bfef35c631df405c4665b5bc088
reverse-whoosh-long-strong
Reverse whoosh, long and strong
reverse-whooshes
A long strong, bright reverse whoosh: air drawn in, building to a sudden stop.
[ "Something collapsing or shrinking into a point", "The build into a hard cut, a hit or a reveal", "An element pulled back into a button or icon", "A slow pull before a big moment" ]
[ "Moments that should land softly (it stops dead)", "Calm, understated films" ]
[ "reverse", "whoosh", "suck", "build", "collapse", "air", "long", "strong", "natural" ]
1.358
2
1.165
arrival
Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at.
null
{ "audible_start": 0.14, "onset": 0.601, "peak": 1.165, "body_end": 1.209, "audible_end": 1.332 }
1.025
[ 0.89, 1.21 ]
-20
-12.8
strong
-5
[ 0.85, 1.15 ]
For other lengths, pick the nearest one and trim its quiet start rather than changing the rate.
null
[ { "category": "impacts", "how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point." }, { "category": "booms-and-bass", "how": "A big moment: the reverse whoosh into a boom starting on its sync point." }, { "category": "pops", "how": "Something sucked into a p...
bright, full pull to a stop
72b515a9753c1d13e7d4ebb2f8d841c2bc4c2f5b16152f8d6e469351b5d7b332
reverse-whoosh-medium-soft
Reverse whoosh, medium and soft
reverse-whooshes
A soft reverse whoosh: air drawn in, building to a sudden stop.
[ "Something collapsing or shrinking into a point", "The build into a hard cut, a hit or a reveal", "An element pulled back into a button or icon", "A quick suck-in transition" ]
[ "Moments that should land softly (it stops dead)", "Big, energetic moments (use strong)" ]
[ "reverse", "whoosh", "suck", "build", "collapse", "air", "medium", "soft", "natural" ]
0.861
2
0.679
arrival
Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at.
null
{ "audible_start": 0.076, "onset": 0.367, "peak": 0.679, "body_end": 0.706, "audible_end": 0.839 }
0.603
[ 0.52, 0.71 ]
-24
-15.9
soft
-3
[ 0.85, 1.15 ]
For other lengths, pick the nearest one and trim its quiet start rather than changing the rate.
null
[ { "category": "impacts", "how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point." }, { "category": "booms-and-bass", "how": "A big moment: the reverse whoosh into a boom starting on its sync point." }, { "category": "pops", "how": "Something sucked into a p...
soft, airy pull to a stop
200b74d413d51459fa3274b82616f70dc8ba6dc93430912a18d611e03dd5ae6d
reverse-whoosh-medium-strong
Reverse whoosh, medium and strong
reverse-whooshes
A strong, bright reverse whoosh: air drawn in, building to a sudden stop.
[ "Something collapsing or shrinking into a point", "The build into a hard cut, a hit or a reveal", "An element pulled back into a button or icon", "A quick suck-in transition" ]
[ "Moments that should land softly (it stops dead)", "Calm, understated films" ]
[ "reverse", "whoosh", "suck", "build", "collapse", "air", "medium", "strong", "natural" ]
0.836
2
0.682
arrival
Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at.
null
{ "audible_start": 0.089, "onset": 0.369, "peak": 0.682, "body_end": 0.702, "audible_end": 0.813 }
0.593
[ 0.52, 0.7 ]
-20
-13.1
strong
-5
[ 0.85, 1.15 ]
For other lengths, pick the nearest one and trim its quiet start rather than changing the rate.
null
[ { "category": "impacts", "how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point." }, { "category": "booms-and-bass", "how": "A big moment: the reverse whoosh into a boom starting on its sync point." }, { "category": "pops", "how": "Something sucked into a p...
bright, full pull to a stop
334a35c64b5943029ab7bca0047e9f3a87d54a2fae961512ff24ccea86203d6e
reverse-whoosh-short-soft
Reverse whoosh, short and soft
reverse-whooshes
A short soft reverse whoosh: air drawn in, building to a sudden stop.
[ "Something collapsing or shrinking into a point", "The build into a hard cut, a hit or a reveal", "An element pulled back into a button or icon", "A quick suck-in transition" ]
[ "Moments that should land softly (it stops dead)", "Big, energetic moments (use strong)" ]
[ "reverse", "whoosh", "suck", "build", "collapse", "air", "short", "soft", "natural" ]
0.509
2
0.336
arrival
Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at.
null
{ "audible_start": 0.048, "onset": 0.183, "peak": 0.336, "body_end": 0.355, "audible_end": 0.486 }
0.288
[ 0.25, 0.34 ]
-24
-14
soft
-3
[ 0.85, 1.15 ]
For other lengths, pick the nearest one and trim its quiet start rather than changing the rate.
null
[ { "category": "impacts", "how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point." }, { "category": "booms-and-bass", "how": "A big moment: the reverse whoosh into a boom starting on its sync point." }, { "category": "pops", "how": "Something sucked into a p...
soft, airy pull to a stop
2fc7f9064b174d7d3be16797536f4bda51e4b3f497fe4558db190da2c555cb1d
reverse-whoosh-short-strong
Reverse whoosh, short and strong
reverse-whooshes
A short strong, bright reverse whoosh: air drawn in, building to a sudden stop.
[ "Something collapsing or shrinking into a point", "The build into a hard cut, a hit or a reveal", "An element pulled back into a button or icon", "A quick suck-in transition" ]
[ "Moments that should land softly (it stops dead)", "Calm, understated films" ]
[ "reverse", "whoosh", "suck", "build", "collapse", "air", "short", "strong", "natural" ]
0.499
2
0.34
arrival
Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at.
null
{ "audible_start": 0.036, "onset": 0.175, "peak": 0.34, "body_end": 0.355, "audible_end": 0.473 }
0.304
[ 0.26, 0.36 ]
-20
-10.8
strong
-5
[ 0.85, 1.15 ]
For other lengths, pick the nearest one and trim its quiet start rather than changing the rate.
null
[ { "category": "impacts", "how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point." }, { "category": "booms-and-bass", "how": "A big moment: the reverse whoosh into a boom starting on its sync point." }, { "category": "pops", "how": "Something sucked into a p...
bright, full pull to a stop
975b6bd10bfa463165804760eb25e635096d7d46ef8ab1869afd33d5286974ad
faller-1s-soft
Faller, 1 s, soft
risers-and-fallers
A 1-second soft, airy fall from its peak, descending and settling.
[ "Something leaving, dropping or powering down", "The release after a reveal", "Transitions out of a section" ]
[ "Arrivals (use a rise or an impact)", "Big, energetic moments (use strong)" ]
[ "faller", "drop", "swell", "1s", "soft", "air", "natural" ]
0.862
2
0.01
release
Put the sync point (at its very start) on the moment of release.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.386, "audible_end": 0.819 }
0.809
[ 0.74, 0.9 ]
-24
-15.1
soft
-3
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "whooshes", "how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point." } ]
soft, airy fall
137045628ec4b9c5f06ab48c074328555edd09a7a4711e278d83fddfad1b17b8
faller-1s-strong
Faller, 1 s, strong
risers-and-fallers
A 1-second strong, bright fall from its peak, descending and settling.
[ "Something leaving, dropping or powering down", "The release after a reveal", "Transitions out of a section" ]
[ "Arrivals (use a rise or an impact)", "Calm, understated films" ]
[ "faller", "drop", "swell", "1s", "strong", "air", "natural" ]
0.88
2
0.015
release
Put the sync point (at its very start) on the moment of release.
null
{ "audible_start": 0, "onset": 0, "peak": 0.015, "body_end": 0.393, "audible_end": 0.828 }
0.813
[ 0.74, 0.9 ]
-20
-12.4
strong
-5
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "whooshes", "how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point." } ]
bright, full fall
6c65505178a0c63805907004bbcea8411433a72f3e5d2a79ad2b0250a3ad9825
faller-2s-soft
Faller, 2 s, soft
risers-and-fallers
A 2-second soft, airy fall from its peak, descending and settling.
[ "Something leaving, dropping or powering down", "The release after a reveal", "Transitions out of a section" ]
[ "Arrivals (use a rise or an impact)", "Big, energetic moments (use strong)" ]
[ "faller", "drop", "swell", "2s", "soft", "air", "natural" ]
1.831
2
0.011
release
Put the sync point (at its very start) on the moment of release.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.684, "audible_end": 1.765 }
1.754
[ 1.59, 1.95 ]
-24
-17.1
soft
-3
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "whooshes", "how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point." } ]
soft, airy fall
8481bca1d437647b2e48998195e23e4fdeb98e5d8de76096420d1b2a9882ecb3
faller-2s-strong
Faller, 2 s, strong
risers-and-fallers
A 2-second strong, bright fall from its peak, descending and settling.
[ "Something leaving, dropping or powering down", "The release after a reveal", "Transitions out of a section" ]
[ "Arrivals (use a rise or an impact)", "Calm, understated films" ]
[ "faller", "drop", "swell", "2s", "strong", "air", "natural" ]
1.882
2
0.034
release
Put the sync point (at its very start) on the moment of release.
null
{ "audible_start": 0, "onset": 0, "peak": 0.034, "body_end": 0.85, "audible_end": 1.788 }
1.754
[ 1.59, 1.95 ]
-20
-11.7
strong
-5
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "whooshes", "how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point." } ]
bright, full fall
c9287f9d15e56da733311ad6ade01905b2eb49bd4cd611ed018db11a51ba88ff
faller-4s-soft
Faller, 4 s, soft
risers-and-fallers
A 4-second soft, airy fall from its peak, descending and settling.
[ "Something leaving, dropping or powering down", "The release after a reveal", "Transitions out of a section" ]
[ "Arrivals (use a rise or an impact)", "Big, energetic moments (use strong)" ]
[ "faller", "drop", "swell", "4s", "soft", "air", "natural" ]
3.859
2
0.07
release
Put the sync point (at its very start) on the moment of release.
null
{ "audible_start": 0, "onset": 0, "peak": 0.07, "body_end": 1.588, "audible_end": 3.565 }
3.495
[ 3.18, 3.88 ]
-24
-17.8
soft
-3
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "whooshes", "how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point." } ]
soft, airy fall
de25b8511170cb9b34bcbfb1a9ab6855954b2281e419c00e1f0b4c3604fc977d
faller-4s-strong
Faller, 4 s, strong
risers-and-fallers
A 4-second strong, bright fall from its peak, descending and settling.
[ "Something leaving, dropping or powering down", "The release after a reveal", "Transitions out of a section" ]
[ "Arrivals (use a rise or an impact)", "Calm, understated films" ]
[ "faller", "drop", "swell", "4s", "strong", "air", "natural" ]
3.87
2
0.01
release
Put the sync point (at its very start) on the moment of release.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 1.487, "audible_end": 3.655 }
3.645
[ 3.31, 4.05 ]
-20
-13.7
strong
-5
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "whooshes", "how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point." } ]
bright, full fall
a6692671598ffd5f4fed0f2a53e7a7407f7d10bc51f26639b91a0f31087a5556
riser-1s-soft
Riser, 1 s, soft
risers-and-fallers
A 1-second soft, airy rise that builds to its peak at the end.
[ "Building up to a reveal: a logo, a product, a big number", "Leading into a new section", "A short lift before something appears" ]
[ "Reveals that land before the rise ends: the peak is at its end", "Big, energetic moments (use strong)" ]
[ "riser", "build", "swell", "1s", "soft", "air", "natural" ]
1.19
2
0.982
arrival
Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at.
null
{ "audible_start": 0.08, "onset": 0.485, "peak": 0.982, "body_end": 1.083, "audible_end": 1.167 }
0.902
[ 0.82, 1 ]
-24
-18.1
soft
-3
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "impacts", "how": "A reveal with weight: the rise into an impact on the reveal frame." }, { "category": "shimmers", "how": "A bright reveal: the rise into a shimmer starting at its sync point." }, { "category": "booms-and-bass", "how": "A big reveal: the rise into a boo...
soft, airy rise
fca1d503b69d4ac32cd7f307cf497fa36c2db8589b878b075c8d372ac3f4fe61
riser-1s-strong
Riser, 1 s, strong
risers-and-fallers
A 1-second strong, bright rise that builds to its peak at the end.
[ "Building up to a reveal: a logo, a product, a big number", "Leading into a new section", "A short lift before something appears" ]
[ "Reveals that land before the rise ends: the peak is at its end", "Calm, understated films" ]
[ "riser", "build", "swell", "1s", "strong", "air", "natural" ]
1.216
2
0.984
arrival
Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at.
null
{ "audible_start": 0.096, "onset": 0.462, "peak": 0.984, "body_end": 1.084, "audible_end": 1.183 }
0.888
[ 0.81, 0.99 ]
-20
-13
strong
-5
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "impacts", "how": "A reveal with weight: the rise into an impact on the reveal frame." }, { "category": "shimmers", "how": "A bright reveal: the rise into a shimmer starting at its sync point." }, { "category": "booms-and-bass", "how": "A big reveal: the rise into a boo...
bright, full rise
fc8bcec731b4f0bc0bfa7f7d82c96efdaf3d1f807dbd02bb2b87ef27a8adebc3
riser-2s-soft
Riser, 2 s, soft
risers-and-fallers
A 2-second soft, airy rise that builds to its peak at the end.
[ "Building up to a reveal: a logo, a product, a big number", "Leading into a new section", "A short lift before something appears" ]
[ "Reveals that land before the rise ends: the peak is at its end", "Big, energetic moments (use strong)" ]
[ "riser", "build", "swell", "2s", "soft", "air", "natural" ]
2.189
2
1.994
arrival
Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at.
null
{ "audible_start": 0.144, "onset": 0.922, "peak": 1.994, "body_end": 2.082, "audible_end": 2.165 }
1.85
[ 1.68, 2.06 ]
-24
-17.4
soft
-3
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "impacts", "how": "A reveal with weight: the rise into an impact on the reveal frame." }, { "category": "shimmers", "how": "A bright reveal: the rise into a shimmer starting at its sync point." }, { "category": "booms-and-bass", "how": "A big reveal: the rise into a boo...
soft, airy rise
ffe1d0975ce052a9eb3247e2b0bb492413d6e04cbb81f749cf3b074e2a5f4467
riser-2s-strong
Riser, 2 s, strong
risers-and-fallers
A 2-second strong, bright rise that builds to its peak at the end.
[ "Building up to a reveal: a logo, a product, a big number", "Leading into a new section", "A short lift before something appears" ]
[ "Reveals that land before the rise ends: the peak is at its end", "Calm, understated films" ]
[ "riser", "build", "swell", "2s", "strong", "air", "natural" ]
2.195
2
1.978
arrival
Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at.
null
{ "audible_start": 0.166, "onset": 0.895, "peak": 1.978, "body_end": 2.085, "audible_end": 2.169 }
1.812
[ 1.65, 2.01 ]
-20
-13.4
strong
-5
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "impacts", "how": "A reveal with weight: the rise into an impact on the reveal frame." }, { "category": "shimmers", "how": "A bright reveal: the rise into a shimmer starting at its sync point." }, { "category": "booms-and-bass", "how": "A big reveal: the rise into a boo...
bright, full rise
26263a64a7b141a14f8bc6ab96db9c22926265b429a799d5f77db33c1a85d43f
riser-4s-soft
Riser, 4 s, soft
risers-and-fallers
A 4-second soft, airy rise that builds to its peak at the end.
[ "Building up to a reveal: a logo, a product, a big number", "Leading into a new section", "A long build under a title sequence" ]
[ "Reveals that land before the rise ends: the peak is at its end", "Big, energetic moments (use strong)" ]
[ "riser", "build", "swell", "4s", "soft", "air", "natural" ]
4.184
2
3.945
arrival
Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at.
null
{ "audible_start": 0.312, "onset": 1.874, "peak": 3.945, "body_end": 4.077, "audible_end": 4.158 }
3.633
[ 3.3, 4.04 ]
-24
-18.3
soft
-3
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "impacts", "how": "A reveal with weight: the rise into an impact on the reveal frame." }, { "category": "shimmers", "how": "A bright reveal: the rise into a shimmer starting at its sync point." }, { "category": "booms-and-bass", "how": "A big reveal: the rise into a boo...
soft, airy rise
05222fe093f2c9dcaf6c58dd456d2c6d48949a2c204e69a480fc24aa1886193f
riser-4s-strong
Riser, 4 s, strong
risers-and-fallers
A 4-second strong, bright rise that builds to its peak at the end.
[ "Building up to a reveal: a logo, a product, a big number", "Leading into a new section", "A long build under a title sequence" ]
[ "Reveals that land before the rise ends: the peak is at its end", "Calm, understated films" ]
[ "riser", "build", "swell", "4s", "strong", "air", "natural" ]
4.191
2
3.977
arrival
Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at.
null
{ "audible_start": 0.376, "onset": 1.824, "peak": 3.977, "body_end": 4.073, "audible_end": 4.166 }
3.601
[ 3.27, 4 ]
-20
-13.3
strong
-5
[ 0.9, 1.1 ]
For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers).
null
[ { "category": "impacts", "how": "A reveal with weight: the rise into an impact on the reveal frame." }, { "category": "shimmers", "how": "A bright reveal: the rise into a shimmer starting at its sync point." }, { "category": "booms-and-bass", "how": "A big reveal: the rise into a boo...
bright, full rise
1b67475467df1818b0c175d1581db90e74951cf615c514269cdf29a527a5a63d
move-bounce
Ball bouncing
bounce-spin-zoom
A rubber ball bouncing to rest: bonk, bonk, bonk-bonk-bonk.
[ "Elements bouncing into place", "Playful, springy animation", "A ball, a dot or a character bouncing" ]
[ "Serious or corporate scenes" ]
[ "motion", "bounce", "animation", "natural" ]
0.926
2
0.011
instant
Put the first bonk on the first landing; later bounces follow on their own (each 0.7 of the last).
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.897, "audible_end": 0.915 }
null
null
-24
-7.2
bounce
-3
[ 0.85, 1.2 ]
Change the rate to fit the move's length.
null
[ { "category": "pops", "how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB." } ]
rubbery bonks
980a5bcacc925ccde8ca1471bdd716eb0d54549c651583963dcdfcd3b6c14a50
move-spin
Spin
bounce-spin-zoom
Something spinning fast, whirring up and winding down.
[ "A logo, icon or wheel spinning", "Loading and refreshing", "A coin or a globe turning" ]
[ "Small, subtle moves (use a soft whoosh)" ]
[ "motion", "spin", "animation", "natural" ]
1.138
2
0.007
action-start
Start it with the move.
null
{ "audible_start": 0.007, "onset": 0.044, "peak": 0.449, "body_end": 1.109, "audible_end": 1.131 }
1.102
[ 0.92, 1.3 ]
-24
-14.6
spin
-3
[ 0.85, 1.2 ]
Change the rate to fit the move's length.
null
[ { "category": "pops", "how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB." } ]
whirring air
c90e45abcbd143b0742d03b45bce9f47f4e14a40928a108c69a3896d8ba1e2f2
move-spring
Spring boing
bounce-spin-zoom
A coiled spring flicked: a wobbling boing.
[ "Something springing up or popping out", "Playful, cartoon moments", "A jack-in-the-box reveal" ]
[ "Serious or corporate scenes" ]
[ "motion", "spring", "animation", "natural" ]
0.899
2
0
action-start
Start it with the move.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.437, "audible_end": 0.874 }
0.437
[ 0.36, 0.51 ]
-24
-15.3
spring
-3
[ 0.85, 1.2 ]
Change the rate to fit the move's length.
null
[ { "category": "pops", "how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB." } ]
wobbling twang
c850f6e89bebd99ed63f632190ef3ec7d06650263d7cd6aaa61d98c4e2e12076
move-zoom-in
Zoom in
bounce-spin-zoom
Zooming in: air rushing nearer and rising to the moment it arrives.
[ "Zooming into a detail or a screen", "Pushing in on a scene", "Focusing on one thing" ]
[ "Small, subtle moves (use a soft whoosh)" ]
[ "motion", "zoom in", "zoom", "camera", "animation", "natural" ]
0.566
2
0.489
arrival
Put its end (the sync point) on the frame the zoom lands.
null
{ "audible_start": 0.034, "onset": 0.184, "peak": 0.489, "body_end": 0.556, "audible_end": 0.563 }
0.455
[ 0.38, 0.54 ]
-22
-15
zoom-in
-3
[ 0.85, 1.2 ]
Change the rate to fit the move's length.
null
[ { "category": "pops", "how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB." } ]
rising rush
3e32c4e2d4c3fe42e777693aebc96ec59d81015e9ef9a95487a6ac396bd52a8e
move-zoom-out
Zoom out
bounce-spin-zoom
Zooming out: air falling away as it recedes.
[ "Zooming out to the bigger picture", "Pulling back from a scene", "Revealing the whole" ]
[ "Small, subtle moves (use a soft whoosh)" ]
[ "motion", "zoom out", "zoom", "camera", "animation", "natural" ]
0.547
2
0
action-start
Start it with the move.
null
{ "audible_start": 0, "onset": 0, "peak": 0.02, "body_end": 0.405, "audible_end": 0.525 }
0.405
[ 0.34, 0.48 ]
-22
-14.8
zoom-out
-3
[ 0.85, 1.2 ]
Change the rate to fit the move's length.
null
[ { "category": "pops", "how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB." } ]
falling rush
6a3174fce27282cf1a08abe1f77860f04a6e78cc574364b3d7c6b7004f2566ac
impact-deep-firm
Impact, deep, on a firm surface
impacts
A deep, booming knock: a big object landing on a wooden stage.
[ "Big, weighty landings with real bass", "A title or object slamming down", "Moments that need to be felt", "Natural, everyday landings" ]
[ "On top of speech: the bass masks it", "Small elements" ]
[ "impact", "hit", "land", "drop", "knock", "deep", "bass", "sub", "cinematic", "natural" ]
1.145
1
0.01
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.346, "audible_end": 0.894 }
null
null
-19
-7.8
deep
-7
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, woody
43ebc44857bab1899524e37eb3b5ed7cf2c564a4a1343c1114ca58185a64446e
impact-deep-hard
Impact, deep, on a hard surface
impacts
A deep, hard hit: a crisp crack over a heavy, rumbling low end.
[ "Big, weighty landings with real bass", "A title or object slamming down", "Moments that need to be felt", "Crisp, confident landings" ]
[ "On top of speech: the bass masks it", "Small elements", "Calm, softly spoken films" ]
[ "impact", "hit", "land", "drop", "crisp", "deep", "bass", "sub", "cinematic", "natural" ]
1.205
1
0.01
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.299, "audible_end": 0.846 }
null
null
-19
-3.3
deep
-7
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, solid
dea74b82239476a68de92aea35c5609cbb23eaf40434fff315c294daf99036af
impact-deep-soft
Impact, deep, on a soft surface
impacts
A deep, bass-heavy thud: something big landing on something soft.
[ "Big, weighty landings with real bass", "A title or object slamming down", "Moments that need to be felt", "Gentle, friendly landings" ]
[ "On top of speech: the bass masks it", "Small elements", "Moments that need a crisp edge" ]
[ "impact", "hit", "land", "drop", "thud", "deep", "bass", "sub", "cinematic", "natural" ]
1.276
1
0.045
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.045, "body_end": 0.418, "audible_end": 0.976 }
null
null
-19
-10.3
deep
-7
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, muffled
5cde20390327d485f3b6c7ce42c295cffa61880d72e3f1238449fb5c32d330e7
impact-heavy-firm
Impact, heavy, on a firm surface
impacts
A deep, weighty knock: a heavy object landing on a wooden floor.
[ "Big elements landing", "A product or device set down with weight", "Section openers and emphatic beats", "Natural, everyday landings" ]
[ "Small elements" ]
[ "impact", "hit", "land", "drop", "knock", "heavy", "natural" ]
0.3
1
0.011
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.109, "audible_end": 0.239 }
null
null
-19
-7
heavy
-4
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, woody
c819342771d35a29d67e525daaee4029f78c4fc39271f3fa6018db6b4547e563
impact-heavy-hard
Impact, heavy, on a hard surface
impacts
A big, solid hit: crisp on top and deep underneath.
[ "Big elements landing", "A product or device set down with weight", "Section openers and emphatic beats", "Crisp, confident landings" ]
[ "Small elements", "Calm, softly spoken films" ]
[ "impact", "hit", "land", "drop", "crisp", "heavy", "natural" ]
0.3
1
0.01
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.096, "audible_end": 0.23 }
null
null
-19
-4
heavy
-4
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, solid
94fd8e05f4f2dc85ce474925800474a1882bd7eeef29ffa09805a0d13ebdc61d
impact-heavy-soft
Impact, heavy, on a soft surface
impacts
A heavy, muffled thump: weight landing on something soft.
[ "Big elements landing", "A product or device set down with weight", "Section openers and emphatic beats", "Gentle, friendly landings" ]
[ "Small elements", "Moments that need a crisp edge" ]
[ "impact", "hit", "land", "drop", "thud", "heavy", "natural" ]
0.32
1
0.018
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.018, "body_end": 0.117, "audible_end": 0.252 }
null
null
-19
-8.1
heavy
-4
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, muffled
7e2d91a2ebccc3be2d82f5293ec442c8490548e0823c22f73eddaa43f74b8076
impact-light-firm
Impact, light, on a firm surface
impacts
A light wooden tap: a small object set down on a table.
[ "Small elements landing or snapping into place", "Icons dropping into a grid", "Labels and tags settling", "Natural, everyday landings" ]
[ "Big, heavy moves" ]
[ "impact", "hit", "land", "drop", "knock", "light", "natural" ]
0.099
1
0.011
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.052, "audible_end": 0.077 }
null
null
-25
-11
light
-2
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, woody
751a1ec3b67f4f11a90e410d0ada78c0f0e64859fb06352994181abe737725c5
impact-light-hard
Impact, light, on a hard surface
impacts
A light, crisp tick: a small, hard object landing on stone.
[ "Small elements landing or snapping into place", "Icons dropping into a grid", "Labels and tags settling", "Crisp, confident landings" ]
[ "Big, heavy moves", "Calm, softly spoken films" ]
[ "impact", "hit", "land", "drop", "crisp", "light", "natural" ]
0.087
1
0.01
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.026, "audible_end": 0.066 }
null
null
-25
-7.2
light
-2
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
warm, solid
0ba62ffedc7c411e3e1ddca74c2fb732861af545516c5c694fcaee465d1bbd34
impact-light-soft
Impact, light, on a soft surface
impacts
A light, muffled landing: something small dropping onto a cushion.
[ "Small elements landing or snapping into place", "Icons dropping into a grid", "Labels and tags settling", "Gentle, friendly landings" ]
[ "Big, heavy moves", "Moments that need a crisp edge" ]
[ "impact", "hit", "land", "drop", "thud", "light", "natural" ]
0.166
1
0.012
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.012, "body_end": 0.08, "audible_end": 0.144 }
null
null
-25
-11.3
light
-2
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, muffled
45d0e503454aec241115f05482115d412d15d6d74d6c658a0193a78611382a94
impact-medium-firm
Impact, medium, on a firm surface
impacts
A solid knock: a medium-sized object landing on wood.
[ "Cards and panels landing", "Objects dropping into frame", "A title setting into place", "Natural, everyday landings" ]
[ "Tiny details" ]
[ "impact", "hit", "land", "drop", "knock", "medium", "natural" ]
0.175
1
0.012
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.012, "body_end": 0.082, "audible_end": 0.141 }
null
null
-22
-8.7
medium
-3
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, woody
23666447a7ece5c661abe9fa2fdcd70d08a937612d88e7916cafddc5800ebeee
impact-medium-hard
Impact, medium, on a hard surface
impacts
A crisp, solid hit with a short, bright edge.
[ "Cards and panels landing", "Objects dropping into frame", "A title setting into place", "Crisp, confident landings" ]
[ "Tiny details", "Calm, softly spoken films" ]
[ "impact", "hit", "land", "drop", "crisp", "medium", "natural" ]
0.162
1
0.01
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.066, "audible_end": 0.126 }
null
null
-22
-4.2
medium
-3
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
warm, solid
2d4d40bae6b436f563b182d55f8bf1b15729e581731d841269b9436ab013a4a4
impact-medium-soft
Impact, medium, on a soft surface
impacts
A soft, padded thud: something landing on fabric.
[ "Cards and panels landing", "Objects dropping into frame", "A title setting into place", "Gentle, friendly landings" ]
[ "Tiny details", "Moments that need a crisp edge" ]
[ "impact", "hit", "land", "drop", "thud", "medium", "natural" ]
0.21
1
0.013
instant
Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest.
null
{ "audible_start": 0, "onset": 0, "peak": 0.013, "body_end": 0.091, "audible_end": 0.171 }
null
null
-22
-8.2
medium
-3
[ 0.92, 1.1 ]
Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead.
null
[ { "category": "whooshes", "how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact." }, { "category": "pops", "how": "Something landing and appearing: the impact for the weig...
deep, muffled
88fa4920ffef8f6295df929e9f0d671fafdfb6f9d5a7f82840b755adf9fb7d7f
cinematic-drum-big
Cinematic drum hit, big
cinematic-hits
A giant drum struck hard: the crack of the stick and a big, deep boom.
[ "Title slams and trailer beats", "A logo or product landing with force", "Dramatic reveals", "Big moments: a title, a reveal, a turning point" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "drum", "big", "natural" ]
2.178
2
0.011
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 1.274, "audible_end": 1.914 }
null
null
-20
-9.2
big
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
big, drum and boom
1f6f457da20a1ec5362d8823926a4faa8f70b3e5a61d18894642022442fafbd1
cinematic-drum-massive
Cinematic drum hit, massive
cinematic-hits
A colossal drum hit: a crack, then a huge boom sinking into a vast hall.
[ "Title slams and trailer beats", "A logo or product landing with force", "Dramatic reveals", "The biggest moments: a climax or a final reveal" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "drum", "massive", "natural" ]
3.335
2
0.034
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.034, "body_end": 1.873, "audible_end": 2.901 }
null
null
-17.5
-9.8
massive
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
massive, drum and boom
1898a2ae71e05345375fbbccea2a206369ce3d83f9921cc17f1e4e7623707ec6
cinematic-metal-big
Cinematic metal hit, big
cinematic-hits
A big metal hit: a deep clang of steel ringing on.
[ "Industrial, engineering and tech reveals", "A heavy, hard statement", "Strength, machines and steel", "Big moments: a title, a reveal, a turning point" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "metal", "big", "natural" ]
2.115
2
0.03
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.03, "body_end": 1.317, "audible_end": 1.795 }
null
null
-20
-10.4
big
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
big, steel clang
0a5b84ab395f7fb6b0f18e6ca4e1c097620868f8fa84f44a465388038b264a34
cinematic-metal-massive
Cinematic metal hit, massive
cinematic-hits
A massive metal hit: a great steel beam struck, its clang ringing into a vast hall.
[ "Industrial, engineering and tech reveals", "A heavy, hard statement", "Strength, machines and steel", "The biggest moments: a climax or a final reveal" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "metal", "massive", "natural" ]
3.22
2
0.015
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.015, "body_end": 1.794, "audible_end": 2.591 }
null
null
-17.5
-9.8
massive
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
massive, steel clang
4d07eb41ec98037dbfd4d05407bef7642c5cfdee6e44feeef55433809de437c1
cinematic-slam-big
Cinematic slam, big
cinematic-hits
A big slam: a heavy wooden door crashing shut in a hall.
[ "A door closing on a scene, or an ending", "Something final: done, locked, decided", "A hard cut to black", "Big moments: a title, a reveal, a turning point" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "slam", "big", "natural" ]
2.225
2
0.011
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 1.203, "audible_end": 1.728 }
null
null
-20
-10.1
big
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
big, wooden slam
c408030e25e636a865678c25d0e6eceeee5d74e06f04e65f9353443cec46f8ca
cinematic-slam-massive
Cinematic slam, massive
cinematic-hits
A massive slam: a huge door crashing shut, its frame rattling, the hall booming.
[ "A door closing on a scene, or an ending", "Something final: done, locked, decided", "A hard cut to black", "The biggest moments: a climax or a final reveal" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "slam", "massive", "natural" ]
3.143
2
0.084
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.084, "body_end": 1.82, "audible_end": 2.711 }
null
null
-17.5
-10.1
massive
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
massive, wooden slam
afd3d146a271c437e3c37f79458fc9608b5e0c6cc3e6bf66059a7482f75f6b19
cinematic-thunder-big
Cinematic thunderclap, big
cinematic-hits
A thunderclap: a sharp crack and a rolling rumble.
[ "A shock or a big turn in the story", "A dramatic warning or reveal", "Power, scale and storms", "Big moments: a title, a reveal, a turning point" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "thunder", "big", "natural" ]
3.813
2
0.011
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 1.456, "audible_end": 3.371 }
null
null
-20
-8.5
big
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
big, crack and roll
b53571436e213d2b612d2be9067f7a95920402a707c218ac29ce3b1e755ee725
cinematic-thunder-massive
Cinematic thunderclap, massive
cinematic-hits
A massive thunderclap overhead: a crack tearing into a long, deep roll.
[ "A shock or a big turn in the story", "A dramatic warning or reveal", "Power, scale and storms", "The biggest moments: a climax or a final reveal" ]
[ "On top of speech: the bass masks it", "Calm, understated or friendly films", "Small elements and UI" ]
[ "cinematic", "impact", "hit", "trailer", "bass", "sub", "thunder", "massive", "natural" ]
4.939
2
0.012
instant
Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out.
null
{ "audible_start": 0, "onset": 0, "peak": 0.012, "body_end": 2.214, "audible_end": 4.827 }
null
null
-17.5
-7
massive
-8
[ 0.85, 1.15 ]
Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more.
null
[ { "category": "reverse-whooshes", "how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point." }, { "category": "risers-and-fallers", "how": "A built-up hit: a strong riser whose end meets the hit." } ]
massive, crack and roll
c6aae58d3b0701826411a4ecd8987fc02bc03de8daa689d41d95f613edb95627
bass-808-long
808-style bass, long
booms-and-bass
A long 808-style bass that slides down to F at the end.
[ "A punchy accent on a beat or a cut", "Modern, energetic edits and social videos", "A title or a number hitting with bass" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "808", "drop", "long", "cinematic" ]
2.554
1
0.011
instant
Sync point on the frame of the reveal, the beat or the hit (it's at the very start).
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 2.345, "audible_end": 2.518 }
null
null
-19
-14.6
808
-8
[ 1, 1 ]
Don't change the rate: it detunes the note. For a shorter one, fade its tail.
C
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the sync point." }, { "category": "impacts", "how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB." } ]
808-style tuned bass kick on C
cc6dc1686b8351f97c9165365c46db89cdaeffba4f25cb9ec2f38ec0a4939921
bass-808-medium
808-style bass, medium
booms-and-bass
An 808-style bass that rings on: a tuned bass kick on C.
[ "A punchy accent on a beat or a cut", "Modern, energetic edits and social videos", "A title or a number hitting with bass" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "808", "drop", "medium", "cinematic" ]
1.469
1
0.011
instant
Sync point on the frame of the reveal, the beat or the hit (it's at the very start).
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 1.333, "audible_end": 1.44 }
null
null
-19
-14.6
808
-8
[ 1, 1 ]
Don't change the rate: it detunes the note. For a shorter one, fade its tail.
C
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the sync point." }, { "category": "impacts", "how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB." } ]
808-style tuned bass kick on C
76924267e4ad6b1cbade9fb9670615bcfb361044e238f44d276f1e65d8733a95
bass-808-short
808-style bass, short
booms-and-bass
A short, punchy 808-style bass: a tuned bass kick on C.
[ "A punchy accent on a beat or a cut", "Modern, energetic edits and social videos", "A title or a number hitting with bass" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "808", "drop", "short", "cinematic" ]
0.683
1
0.011
instant
Sync point on the frame of the reveal, the beat or the hit (it's at the very start).
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.614, "audible_end": 0.662 }
null
null
-19
-14.4
808
-8
[ 1, 1 ]
Don't change the rate: it detunes the note. For a shorter one, fade its tail.
C
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the sync point." }, { "category": "impacts", "how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB." } ]
808-style tuned bass kick on C
3acddbbf3f48fc3153d0b3787189dd47d348f048b6250caf7d512a7166cbd885
bass-rumble-long
Rumble, long
booms-and-bass
A long, deep rumble: a quake building and settling.
[ "Tension building under a scene", "Something huge approaching, or the ground shaking", "Under a dramatic reveal" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "rumble", "tension", "long", "cinematic" ]
4.679
2
0.052
action-start
Start it as the tension begins: it swells in and rolls away.
null
{ "audible_start": 0.052, "onset": 0.279, "peak": 1.656, "body_end": 3.965, "audible_end": 4.58 }
3.913
[ 3.26, 4.6 ]
-24
-12.8
rumble
-8
[ 0.85, 1.2 ]
For other lengths, pick the nearest and fade its tail out over 300 ms or more.
null
[ { "category": "booms-and-bass", "how": "Tension, then release: the rumble building, a boom on the moment it ends." } ]
dark, rolling rumble
62517ce03b158edc42054b8db8263ed5ecc5738ca84a1d9927a37d13a7076cbd
bass-rumble-medium
Rumble, medium
booms-and-bass
A low rumble of about three seconds: distant thunder, the ground shaking.
[ "Tension building under a scene", "Something huge approaching, or the ground shaking", "Under a dramatic reveal" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "rumble", "tension", "medium", "cinematic" ]
2.805
2
0.017
action-start
Start it as the tension begins: it swells in and rolls away.
null
{ "audible_start": 0.017, "onset": 0.098, "peak": 0.596, "body_end": 2.18, "audible_end": 2.767 }
2.163
[ 1.8, 2.54 ]
-24
-14.5
rumble
-8
[ 0.85, 1.2 ]
For other lengths, pick the nearest and fade its tail out over 300 ms or more.
null
[ { "category": "booms-and-bass", "how": "Tension, then release: the rumble building, a boom on the moment it ends." } ]
dark, rolling rumble
38ddc6474d57dc706c1a67cd83d4d449fb91b87baf69f0fbfcd24476e509a6b0
bass-rumble-short
Rumble, short
booms-and-bass
A quick low rumble, rolling in and away.
[ "Tension building under a scene", "Something huge approaching, or the ground shaking", "Under a dramatic reveal" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "rumble", "tension", "short", "cinematic" ]
1.528
2
0.003
action-start
Start it as the tension begins: it swells in and rolls away.
null
{ "audible_start": 0.003, "onset": 0.019, "peak": 0.226, "body_end": 1.162, "audible_end": 1.496 }
1.159
[ 0.97, 1.36 ]
-24
-13
rumble
-8
[ 0.85, 1.2 ]
For other lengths, pick the nearest and fade its tail out over 300 ms or more.
null
[ { "category": "booms-and-bass", "how": "Tension, then release: the rumble building, a boom on the moment it ends." } ]
dark, rolling rumble
53920f72a9a30088543be3993fbc601f6a02c0704514590dcaa362e872c0adf2
bass-sub-drop-long
Sub drop, long
booms-and-bass
A long sub drop of about four seconds, sinking slowly away.
[ "The moment after a build: a reveal, a logo or a big statement", "Scene changes and title cards with weight", "The bottom dropping out" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "sub drop", "drop", "long", "cinematic" ]
3.909
1
0.021
instant
Sync point on the frame of the reveal, the beat or the hit (it's at the very start).
null
{ "audible_start": 0, "onset": 0, "peak": 0.021, "body_end": 3.421, "audible_end": 3.825 }
null
null
-21
-18.3
sub-drop
-8
[ 0.85, 1.2 ]
For other lengths, pick the nearest and fade its tail out over 300 ms or more.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the sync point." }, { "category": "impacts", "how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB." } ]
deep, falling tone
3b9c4c947aaa53758fc6fd14193c39c8113e4f9bc37ccd0eb833f10037686da1
bass-sub-drop-medium
Sub drop, medium
booms-and-bass
A sub drop of about two seconds: deep and falling, felt more than heard.
[ "The moment after a build: a reveal, a logo or a big statement", "Scene changes and title cards with weight", "The bottom dropping out" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "sub drop", "drop", "medium", "cinematic" ]
2.154
1
0.021
instant
Sync point on the frame of the reveal, the beat or the hit (it's at the very start).
null
{ "audible_start": 0, "onset": 0, "peak": 0.021, "body_end": 1.882, "audible_end": 2.108 }
null
null
-21
-18.1
sub-drop
-8
[ 0.85, 1.2 ]
For other lengths, pick the nearest and fade its tail out over 300 ms or more.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the sync point." }, { "category": "impacts", "how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB." } ]
deep, falling tone
90585643b1cb658a1edb16f083af184ed0545f2a913ee8408d9480bc9227f6d2
bass-sub-drop-short
Sub drop, short
booms-and-bass
A short sub drop: a deep tone dropping away, about a second.
[ "The moment after a build: a reveal, a logo or a big statement", "Scene changes and title cards with weight", "The bottom dropping out" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "bass", "sub", "low", "sub drop", "drop", "short", "cinematic" ]
1.175
1
0.021
instant
Sync point on the frame of the reveal, the beat or the hit (it's at the very start).
null
{ "audible_start": 0, "onset": 0, "peak": 0.021, "body_end": 1.036, "audible_end": 1.144 }
null
null
-21
-17.8
sub-drop
-8
[ 0.85, 1.2 ]
For other lengths, pick the nearest and fade its tail out over 300 ms or more.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the sync point." }, { "category": "impacts", "how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB." } ]
deep, falling tone
85b87d3a9f772626ff6914bfbd153b07cb3681871b97e147a1a8a15154a29f09
boom-drop-medium
Boom drop, medium
booms-and-bass
A deep drop: a boom sinking, with a low roll under it.
[ "The reveal after a build (a riser or reverse whoosh into it)", "A bold opening or a section opener", "A dramatic pause: the bottom dropping out" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "boom", "drop", "sub", "deep", "low", "reveal", "medium", "natural" ]
3.441
2
0.052
instant
Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it.
null
{ "audible_start": 0, "onset": 0, "peak": 0.052, "body_end": 1.576, "audible_end": 3.225 }
null
null
-24.5
-16.9
medium
-8
[ 0.9, 1.1 ]
Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the boom's sync point." }, { "category": "reverse-whooshes", "how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point." }, { "category": "shimmers", "how": "A big, bright rev...
deep, sinking boom
8e69c322d29b5dc59416e8438878f6a1e5fba2d2657a25c1e16d1463a644c95e
boom-drop-soft
Boom drop, soft
booms-and-bass
A soft boom that sinks away.
[ "The reveal after a build (a riser or reverse whoosh into it)", "A bold opening or a section opener", "A dramatic pause: the bottom dropping out" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "boom", "drop", "sub", "deep", "low", "reveal", "soft", "natural" ]
2.905
2
0.019
instant
Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it.
null
{ "audible_start": 0, "onset": 0, "peak": 0.019, "body_end": 1.262, "audible_end": 2.81 }
null
null
-27
-20.1
soft
-8
[ 0.9, 1.1 ]
Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the boom's sync point." }, { "category": "reverse-whooshes", "how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point." }, { "category": "shimmers", "how": "A big, bright rev...
soft, sinking boom
5b4d86ae8253938caa399ebcd17a14cad43d3c88a45bc3dff1da5719985dce9a
boom-drop-strong
Boom drop, strong
booms-and-bass
A huge, sinking drop with a rolling rumble: the biggest moment.
[ "The reveal after a build (a riser or reverse whoosh into it)", "A bold opening or a section opener", "A dramatic pause: the bottom dropping out" ]
[ "On top of speech: its low end masks it", "Small elements and UI", "Calm or understated films" ]
[ "boom", "drop", "sub", "deep", "low", "reveal", "strong", "natural" ]
4.293
2
0.095
instant
Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it.
null
{ "audible_start": 0, "onset": 0, "peak": 0.095, "body_end": 1.705, "audible_end": 4.102 }
null
null
-22
-15.4
strong
-8
[ 0.9, 1.1 ]
Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the boom's sync point." }, { "category": "reverse-whooshes", "how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point." }, { "category": "shimmers", "how": "A big, bright rev...
huge, sinking boom
7abccde8c5688ce083679d1fcb23a531674507ea3da806b95c07c2a718f7b010
boom-hit-medium
Boom hit, medium
booms-and-bass
A deep, rounded boom with a warm hall.
[ "A title card or logo landing with weight", "A big statement or a key number", "A scene change with impact" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "boom", "hit", "sub", "deep", "low", "reveal", "medium", "natural" ]
1.301
2
0.038
instant
Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it.
null
{ "audible_start": 0, "onset": 0, "peak": 0.038, "body_end": 0.622, "audible_end": 1.233 }
null
null
-24.5
-15.1
medium
-8
[ 0.9, 1.1 ]
Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the boom's sync point." }, { "category": "reverse-whooshes", "how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point." }, { "category": "shimmers", "how": "A big, bright rev...
deep, rounded boom
8b5774f14c230aad4b7e826e60bfaca0af04d2ff285f3954418661a040781a4f
boom-hit-soft
Boom hit, soft
booms-and-bass
A soft, deep boom: a big drum struck gently in a hall.
[ "A title card or logo landing with weight", "A big statement or a key number", "A scene change with impact" ]
[ "On top of speech: its low end masks it", "Small elements and UI" ]
[ "boom", "hit", "sub", "deep", "low", "reveal", "soft", "natural" ]
1.02
2
0.031
instant
Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it.
null
{ "audible_start": 0, "onset": 0, "peak": 0.031, "body_end": 0.445, "audible_end": 0.946 }
null
null
-27
-20.5
soft
-8
[ 0.9, 1.1 ]
Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the boom's sync point." }, { "category": "reverse-whooshes", "how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point." }, { "category": "shimmers", "how": "A big, bright rev...
soft, rounded boom
742dea42e8b84076158a626600eb87ee43a12280bf18afd9aec8d204aa1c3f11
boom-hit-strong
Boom hit, strong
booms-and-bass
A big, deep boom that fills the room.
[ "A title card or logo landing with weight", "A big statement or a key number", "A scene change with impact" ]
[ "On top of speech: its low end masks it", "Small elements and UI", "Calm or understated films" ]
[ "boom", "hit", "sub", "deep", "low", "reveal", "strong", "natural" ]
1.693
2
0.047
instant
Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it.
null
{ "audible_start": 0, "onset": 0, "peak": 0.047, "body_end": 0.744, "audible_end": 1.552 }
null
null
-22
-12.3
strong
-8
[ 0.9, 1.1 ]
Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it.
null
[ { "category": "risers-and-fallers", "how": "A built-up reveal: the riser's end on the boom's sync point." }, { "category": "reverse-whooshes", "how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point." }, { "category": "shimmers", "how": "A big, bright rev...
huge, rounded boom
481f40b8a436d1098869c55e3b8c293d150ffab91c55c4df9d205d2f19b209b6
pop-large-bubble
Bubble pop, large
pops
A deep, round bubble bloop.
[ "Playful appear moments", "Chat bubbles and messages appearing", "Light, friendly reveals", "Big shapes and panels" ]
[ "Serious or corporate moments", "Tiny details" ]
[ "pop", "bubble", "large", "natural" ]
0.208
1
0.011
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.123, "audible_end": 0.196 }
null
null
-20
-10.7
large
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
low, watery
56f506f676c31359741540589958aab20151f947f5be1e76fe054e28d5bff38e
pop-large-in
Pop in, large
pops
A full, round pop with a little puff of air.
[ "Elements appearing or scaling up into view", "Icons, badges and stickers popping in", "Points on a chart appearing", "Big shapes and panels" ]
[ "Things leaving the screen (use pop out)", "Tiny details" ]
[ "pop", "appear", "large", "natural" ]
0.112
1
0.011
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.052, "audible_end": 0.102 }
null
null
-20
-6.1
large
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
low, lip pop
6f92a0b5d0cce03a0768e5795b06fd7018fe52dfc753e40ed2580cc1bb953c2e
pop-large-out
Pop out, large
pops
A low, soft pop that sinks away.
[ "Elements disappearing or scaling down", "Closing or dismissing something", "Removing an item from a list", "Big shapes and panels" ]
[ "Things arriving (use pop in)", "Tiny details" ]
[ "pop", "disappear", "large", "natural" ]
0.11
1
0.012
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.012, "body_end": 0.058, "audible_end": 0.103 }
null
null
-20
-5
large
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
low, lip pop
55c5a4884e6831807b7f2d513c4b796ab726cdb70b6fad61efe8c249781fa0b4
pop-medium-bubble
Bubble pop, medium
pops
A clean bubble plip with a small one after it.
[ "Playful appear moments", "Chat bubbles and messages appearing", "Light, friendly reveals", "Cards, buttons and labels" ]
[ "Serious or corporate moments" ]
[ "pop", "bubble", "medium", "natural" ]
0.126
1
0.011
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.077, "audible_end": 0.119 }
null
null
-22.5
-10.9
medium
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
round, watery
1e9da202369ae1c9d54eb1156e0217b9c1cc4a20aceba2c698d877539b104033
pop-medium-in
Pop in, medium
pops
A round, friendly pop that lifts into place.
[ "Elements appearing or scaling up into view", "Icons, badges and stickers popping in", "Points on a chart appearing", "Cards, buttons and labels" ]
[ "Things leaving the screen (use pop out)" ]
[ "pop", "appear", "medium", "natural" ]
0.06
1
0.011
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.034, "audible_end": 0.057 }
null
null
-22.5
-6.5
medium
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
round, lip pop
0c92cb9be01b1b5a3b51d4a6bfe427947b228ea71bb95d5a0b6c8641b7eab511
pop-medium-out
Pop out, medium
pops
A soft pop that falls away as something disappears.
[ "Elements disappearing or scaling down", "Closing or dismissing something", "Removing an item from a list", "Cards, buttons and labels" ]
[ "Things arriving (use pop in)" ]
[ "pop", "disappear", "medium", "natural" ]
0.069
1
0.012
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.012, "body_end": 0.039, "audible_end": 0.064 }
null
null
-22.5
-5.7
medium
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
round, lip pop
67633f10af09e05f1be98c7f2be86bda5f8fbde93dce6b562fbc4284109e6dfe
pop-small-bubble
Bubble pop, small
pops
A tiny water-bubble blip, light and quick.
[ "Playful appear moments", "Chat bubbles and messages appearing", "Light, friendly reveals", "Small elements: dots, icons, badges" ]
[ "Serious or corporate moments", "Big shapes" ]
[ "pop", "bubble", "small", "natural" ]
0.081
1
0.01
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.051, "audible_end": 0.077 }
null
null
-25
-12.9
small
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
round, watery
73691f1ecec5b2f8d1dc231244281558479a42e347f738c16aa6551be21e6124
pop-small-in
Pop in, small
pops
A tiny, bright pop that lifts as it appears.
[ "Elements appearing or scaling up into view", "Icons, badges and stickers popping in", "Points on a chart appearing", "Small elements: dots, icons, badges" ]
[ "Things leaving the screen (use pop out)", "Big shapes" ]
[ "pop", "appear", "small", "natural" ]
0.04
1
0.01
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.025, "audible_end": 0.038 }
null
null
-25
-7.6
small
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
round, lip pop
917759c812aff57bca97627a3c89c7aa5f1b4be7c9494a352cd6ba1dc0984769
pop-small-out
Pop out, small
pops
A tiny, soft pop that drops away.
[ "Elements disappearing or scaling down", "Closing or dismissing something", "Removing an item from a list", "Small elements: dots, icons, badges" ]
[ "Things arriving (use pop in)", "Big shapes" ]
[ "pop", "disappear", "small", "natural" ]
0.051
1
0.011
instant
Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot.
null
{ "audible_start": 0, "onset": 0, "peak": 0.011, "body_end": 0.03, "audible_end": 0.049 }
null
null
-25
-6.2
small
-2
[ 0.85, 1.25 ]
Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one.
null
[ { "category": "whooshes", "how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh." }, { "category": "notifications", "how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)." } ]
round, lip pop
2f5dfa14cca1e64b1a4007a7f16a9fb648edb24cde4c499c312f4cb2a5d7ec66
appear-burst
Burst
appear-and-vanish
Something bursting apart: a pop, a thump and pieces scattering.
[ "A bubble or shape bursting", "Breaking free, breaking through", "An explosion of ideas or confetti" ]
[ "Things that simply slide or fade (a whoosh suits those)" ]
[ "appear", "disappear", "reveal", "burst", "motion graphics", "natural" ]
1.005
2
0.01
instant
Sync point on the frame it bursts.
null
{ "audible_start": 0, "onset": 0, "peak": 0.01, "body_end": 0.284, "audible_end": 0.865 }
null
null
-21
-6.1
burst
-3
[ 0.85, 1.2 ]
Change the rate a little to fit the animation's length.
null
[ { "category": "shimmers", "how": "A magical reveal: materialise with a soft shimmer starting where it settles." } ]
pop and scatter
61c25305c3b7eaa4f0e437de779939f75d42f022e20883527fd2670e51469e2b
appear-dissolve
Dissolve
appear-and-vanish
Something dissolving into fine particles that drift away.
[ "An element dissolving or breaking into particles", "Problems or data fading away", "Soft exits" ]
[ "Things that simply slide or fade (a whoosh suits those)" ]
[ "appear", "disappear", "reveal", "dissolve", "motion graphics", "natural" ]
1.15
2
0
action-start
Start it as the element starts to dissolve; it fades away with it.
null
{ "audible_start": 0, "onset": 0.004, "peak": 0.121, "body_end": 0.935, "audible_end": 1.133 }
0.935
[ 0.78, 1.1 ]
-25
-15.8
dissolve
-3
[ 0.85, 1.2 ]
Change the rate a little to fit the animation's length.
null
[ { "category": "shimmers", "how": "A magical reveal: materialise with a soft shimmer starting where it settles." } ]
thinning particles
6c2abca2034f1b77077b3a4d36a34b22b6cdac70230fe988d0409ceefddfa0b7
appear-flip-quick
Flip, quick
appear-and-vanish
A card flipping over quickly, landing with a light tap.
[ "A card flipping to reveal its back", "Tiles turning over", "Quick reveals" ]
[ "Things that simply slide or fade (a whoosh suits those)" ]
[ "appear", "disappear", "reveal", "flip quick", "motion graphics", "natural" ]
0.178
2
0.155
arrival
Put the tap (where it lands) on the frame the card lands; the flip's swish leads in before it.
[ { "what": "flip", "at": 0 }, { "what": "lands", "at": 0.155 } ]
{ "audible_start": 0, "onset": 0.011, "peak": 0.085, "body_end": 0.169, "audible_end": 0.175 }
0.155
[ 0.13, 0.18 ]
-24
-11.9
flip-quick
-3
[ 0.85, 1.2 ]
Change the rate a little to fit the animation's length.
null
[ { "category": "shimmers", "how": "A magical reveal: materialise with a soft shimmer starting where it settles." } ]
quick flip
58dff7521ffd0b11de19b4c630e85eb3a3fa929429f5bb9e4a9b2018ec8b7570
appear-flip-slow
Flip, slow
appear-and-vanish
A panel turning over slowly, landing softly.
[ "A big panel or page turning over", "Before and after reveals", "Considered reveals" ]
[ "Things that simply slide or fade (a whoosh suits those)" ]
[ "appear", "disappear", "reveal", "flip slow", "motion graphics", "natural" ]
0.437
2
0.407
arrival
Put the tap (where it lands) on the frame the card lands; the flip's swish leads in before it.
[ { "what": "flip", "at": 0 }, { "what": "lands", "at": 0.407 } ]
{ "audible_start": 0.003, "onset": 0.039, "peak": 0.414, "body_end": 0.425, "audible_end": 0.432 }
0.404
[ 0.34, 0.48 ]
-24
-11.8
flip-slow
-3
[ 0.85, 1.2 ]
Change the rate a little to fit the animation's length.
null
[ { "category": "shimmers", "how": "A magical reveal: materialise with a soft shimmer starting where it settles." } ]
slow flip
84d94228311b91cd26883441489466ec0ef254ac7eb59cfe0b90c422c1340a97
appear-materialise
Materialise
appear-and-vanish
Something materialising: particles gathering in and settling.
[ "An element appearing out of particles", "A product or idea taking shape", "Soft, magical entrances" ]
[ "Things that simply slide or fade (a whoosh suits those)" ]
[ "appear", "disappear", "reveal", "materialise", "motion graphics", "natural" ]
1.209
2
0.026
action-start
Start it as the element starts to appear; it settles at the end.
null
{ "audible_start": 0.026, "onset": 0.12, "peak": 0.967, "body_end": 1.145, "audible_end": 1.201 }
1.119
[ 0.93, 1.32 ]
-25
-17.4
materialise
-3
[ 0.85, 1.2 ]
Change the rate a little to fit the animation's length.
null
[ { "category": "shimmers", "how": "A magical reveal: materialise with a soft shimmer starting where it settles." } ]
gathering particles
15508ba8c61f6b7fcf9a20b1b542b01cc11c62e6758fbd9c39f12d98c2f53311
appear-poof
Poof
appear-and-vanish
A poof: something vanishing in a puff of smoke, a few glints as it clears.
[ "Something vanishing, magically", "An icon or problem disappearing", "A quick change of scene" ]
[ "Things that simply slide or fade (a whoosh suits those)" ]
[ "appear", "disappear", "reveal", "poof", "motion graphics", "natural" ]
0.62
2
0.026
instant
Sync point on the frame it vanishes in its puff.
null
{ "audible_start": 0, "onset": 0, "peak": 0.026, "body_end": 0.332, "audible_end": 0.583 }
null
null
-23
-13.4
poof
-3
[ 0.85, 1.2 ]
Change the rate a little to fit the animation's length.
null
[ { "category": "shimmers", "how": "A magical reveal: materialise with a soft shimmer starting where it settles." } ]
puff and glints
88e8c95ef27249fb4808a55e74537027fb8ed2b86d3c255014d3efb26815e7fb
transform-deflate
Deflate
shape-changes
Air going out of a balloon, its note falling, the neck fluttering.
[ "A shape or balloon going flat", "Deflated hopes, a let-down", "Something losing air or value" ]
[ "Hard, mechanical movements (use whooshes or impacts)" ]
[ "shape", "transform", "morph", "deflate", "motion graphics", "natural" ]
0.891
1
0
action-start
Start it with the change and match its length; it follows the change's progress from start to end.
null
{ "audible_start": 0, "onset": 0.012, "peak": 0.068, "body_end": 0.861, "audible_end": 0.883 }
0.861
[ 0.69, 1.08 ]
-25
-16.3
deflate
-3
[ 0.8, 1.25 ]
Change the rate to fit the change's length; beyond that, trim the end with a short fade.
null
[ { "category": "pops", "how": "A shape that grows and lands: grow, then a small pop where it settles." } ]
falling balloon
a2a8937e615468464d5dbead1c20dc7bbd7f1f893376daf4dc66a452007f9265
transform-empty
Empty
shape-changes
Water draining away with a gurgle.
[ "Something running out or draining", "Losing resources or time", "Emptying a container" ]
[ "Hard, mechanical movements (use whooshes or impacts)" ]
[ "shape", "transform", "morph", "empty", "motion graphics", "natural" ]
0.952
1
0.003
action-start
Start it with the change and match its length; it follows the change's progress from start to end.
null
{ "audible_start": 0.003, "onset": 0.021, "peak": 0.121, "body_end": 0.913, "audible_end": 0.941 }
0.91
[ 0.73, 1.14 ]
-25
-15.5
empty
-3
[ 0.8, 1.25 ]
Change the rate to fit the change's length; beyond that, trim the end with a short fade.
null
[ { "category": "pops", "how": "A shape that grows and lands: grow, then a small pop where it settles." } ]
gurgling drain
c9cf270ccc865968a0ec8846619342a94909a387f405f6305534b258d1ab969a
transform-fill
Fill
shape-changes
Water filling a glass, its note rising as it fills.
[ "A container or bar filling up", "Progress, capacity, a goal filling", "Pouring a drink" ]
[ "Hard, mechanical movements (use whooshes or impacts)" ]
[ "shape", "transform", "morph", "fill", "motion graphics", "natural" ]
1.218
1
0.003
action-start
Start it with the change and match its length; it follows the change's progress from start to end.
null
{ "audible_start": 0.003, "onset": 0.025, "peak": 0.65, "body_end": 1.182, "audible_end": 1.208 }
1.179
[ 0.94, 1.47 ]
-25
-15.9
fill
-3
[ 0.8, 1.25 ]
Change the rate to fit the change's length; beyond that, trim the end with a short fade.
null
[ { "category": "pops", "how": "A shape that grows and lands: grow, then a small pop where it settles." } ]
rising pour
52aa4a7ce36a67812de0b22422a8aaad97204a175f7a332fa159165f386f4d3d