audio audio | id string | name string | category string | description string | use_for list | avoid_for list | tags list | duration float64 | channels int64 | sync_at float64 | sync_meets string | sync_how string | parts list | timing dict | span_seconds float64 | fits_seconds list | lufs float64 | true_peak_dbtp float64 | tier string | under_voiceover_db int64 | rate list | adapt_notes string | tuning string | pairs_with list | character string | sha256 string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
whoosh-fast-hard | Whoosh, fast and hard | whooshes | A fast, crisp whip of air with a bright edge and a little push behind it. | [
"Whip pans",
"Fast cuts between scenes",
"Quick zooms",
"Energetic social edits"
] | [
"Calm or corporate pieces",
"Small UI details",
"On top of speech: use a softer one"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"quick",
"strong"
] | 0.252 | 2 | 0.092 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.008,
"onset": 0.055,
"peak": 0.092,
"body_end": 0.15,
"audible_end": 0.236
} | null | [
0.12,
0.44
] | -17 | -3.7 | hard | -4 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | balanced, airy | c215bf14e1a09401f07869ed20f38f272681fbfbf176f1eaeba5a039d25006cd | |
whoosh-fast-medium | Whoosh, fast and medium | whooshes | A quick, clean swish of air with a defined middle. | [
"Cards flicking in or out",
"Carousel and tab swipes",
"Menus and drawers opening",
"Quick text slides"
] | [
"Very subtle micro-interactions (use soft)",
"Slow, calm moves"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"quick",
"balanced"
] | 0.252 | 2 | 0.096 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.012,
"onset": 0.053,
"peak": 0.096,
"body_end": 0.163,
"audible_end": 0.23
} | null | [
0.12,
0.44
] | -20.5 | -8.1 | medium | -3 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | balanced, airy | b3cf3c589e738a62c1cc9bd3f620b69c831b64616427fdce57ba073d2a357a0d | |
whoosh-fast-soft | Whoosh, fast and soft | whooshes | A quick, gentle puff of air with a soft edge and no weight. | [
"Small icons or text sliding in",
"A line of text changing",
"Tooltips, chips and small UI panels moving",
"List items arriving one after another (at a lower gain)"
] | [
"Heavy objects",
"Big scene changes"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"quick",
"subtle"
] | 0.25 | 2 | 0.099 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.011,
"onset": 0.048,
"peak": 0.099,
"body_end": 0.178,
"audible_end": 0.238
} | null | [
0.12,
0.44
] | -24 | -13.5 | soft | -2 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | warm, airy | ecc83a9cab2342eba9fa71dc321776156ffefbdcda2c672298fda385a4e0a103 | |
whoosh-medium-hard | Whoosh, medium and hard | whooshes | A strong rush of air with a bright crack at its peak and weight behind it. | [
"Big transitions between sections",
"Objects flying across the frame",
"Bold title moves",
"A product spinning into view"
] | [
"Calm or understated films",
"Small elements",
"On top of speech: use a softer one"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"standard",
"strong"
] | 0.55 | 2 | 0.201 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.013,
"onset": 0.114,
"peak": 0.201,
"body_end": 0.323,
"audible_end": 0.501
} | null | [
0.28,
0.81
] | -17 | -7.4 | hard | -4 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | balanced, airy | 0f59bd63013b353514af902aefc78b5c973a8e92833934e726b68cd2e84e6b34 | |
whoosh-medium-medium | Whoosh, medium and medium | whooshes | A balanced swish of air: a clear rise, a defined peak and a smooth fade. | [
"Standard scene transitions",
"Cards and screens sliding across",
"A device moving into frame",
"Titles moving into place"
] | [
"Tiny UI details",
"Very slow moves"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"standard",
"balanced"
] | 0.517 | 2 | 0.209 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.027,
"onset": 0.118,
"peak": 0.209,
"body_end": 0.348,
"audible_end": 0.499
} | null | [
0.28,
0.81
] | -20.5 | -10.5 | medium | -3 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | warm, airy | f044a68bb41007a7c926b4d09c8755700c4770ac737a62a88f87af896c69a534 | |
whoosh-medium-soft | Whoosh, medium and soft | whooshes | A smooth, gentle sweep of air that rises and fades without an edge. | [
"Panels sliding in",
"Gentle card reveals",
"Backgrounds shifting",
"Calm transitions between explainer scenes"
] | [
"Snappy, quick moves",
"Energetic edits"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"standard",
"subtle"
] | 0.543 | 2 | 0.229 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.02,
"onset": 0.1,
"peak": 0.229,
"body_end": 0.375,
"audible_end": 0.506
} | null | [
0.28,
0.81
] | -24 | -15.2 | soft | -2 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | dark, airy | a114611a09e02ab26cfbd8d796279eac358b6df4c3923db3f269ac34c340eeac | |
whoosh-slow-hard | Whoosh, slow and hard | whooshes | A big, slow rush of air: a deep swell, a bright peak and a long tail. | [
"Large, dramatic moves",
"A big object passing slowly",
"Section openers",
"The move before a logo reveal"
] | [
"Small elements",
"Calm films"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"slow",
"strong"
] | 1.016 | 2 | 0.403 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.024,
"onset": 0.263,
"peak": 0.403,
"body_end": 0.626,
"audible_end": 0.973
} | null | [
0.52,
1.5
] | -17 | -9 | hard | -4 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | warm, airy | 0d3cebb7be782173af0f48f5a7222e6aadcab25cfd22133edd043febbb4bb4eb | |
whoosh-slow-medium | Whoosh, slow and medium | whooshes | A slow, full sweep of air with a gentle swell and a long, settled tail. | [
"Large panels or maps sliding",
"Slow pans across a scene",
"Deliberate reveals"
] | [
"Fast cuts",
"Small UI elements"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"slow",
"balanced"
] | 1.002 | 2 | 0.438 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.047,
"onset": 0.24,
"peak": 0.438,
"body_end": 0.688,
"audible_end": 0.943
} | null | [
0.52,
1.5
] | -20.5 | -10.8 | medium | -3 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | warm, airy | abf3f8250bee145041d0d6786f34a5cbbfe14d4e9526e3395fc5a162a39808a9 | |
whoosh-slow-soft | Whoosh, slow and soft | whooshes | A long, soft breath of air drifting past. | [
"Slow camera drifts",
"Large shapes moving gently",
"Soft moves between calm scenes"
] | [
"Quick moves",
"Anything that needs energy"
] | [
"whoosh",
"swish",
"transition",
"movement",
"air",
"natural",
"slow",
"subtle"
] | 1.049 | 2 | 0.452 | move-peak | Ease-in-out: put the sync point at the middle of the move. Ease-out (fast start, slowing to a stop): about a quarter of the way in. Ease-in (slow start, fast exit): about three quarters of the way in. | null | {
"audible_start": 0.048,
"onset": 0.205,
"peak": 0.452,
"body_end": 0.753,
"audible_end": 0.994
} | null | [
0.52,
1.5
] | -24 | -15.7 | soft | -2 | [
0.85,
1.2
] | To fit a move up to about 15% shorter or 20% longer, play it faster or slower (its pitch moves with it); beyond that, use the next speed. Adjust level with gain, but for a clearly softer or harder sound use the other intensity rather than a big gain change. | null | [
{
"category": "impacts",
"how": "Something landing: the whoosh on the move (its sync point at the move's fastest point) and the impact on the frame it lands. A whoosh that suits the move's length dies away just before the landing; use one a step softer than the impact."
},
{
"category": "pops",
... | dark, airy | 9eadf61f7476f2ca0a6d6acd95a7be26a2ac57ed6c0ea7e76473051a926a2baa | |
swish-hard | Swish, hard | swishes-and-zips | A fast, sharp swish: a thin rod cutting the air. | [
"Text, icons or arrows flicked into place",
"Quick cuts, wipes and whip transitions",
"A line or pointer sweeping across"
] | [
"Calm or understated films"
] | [
"swish",
"movement",
"air",
"quick",
"hard",
"natural"
] | 0.175 | 2 | 0.054 | move-peak | Put the sync point where the move is fastest: the middle of an ease-in-out move. | null | {
"audible_start": 0.003,
"onset": 0.016,
"peak": 0.054,
"body_end": 0.098,
"audible_end": 0.158
} | null | null | -18 | -6.6 | hard | -4 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "pops",
"how": "Something flicked in and appearing: the swish, then a small pop as it lands."
}
] | clean, thin and quick | 9001fbba7c50c7a3a60841fc35936f59b53d42257cb505cf1f16d40963bb5a9f | |
swish-medium | Swish, medium | swishes-and-zips | A quick, clean swish through the air, with a little whistle. | [
"Text, icons or arrows flicked into place",
"Quick cuts, wipes and whip transitions",
"A line or pointer sweeping across"
] | [
"Slow, calm moves (use a whoosh)"
] | [
"swish",
"movement",
"air",
"quick",
"medium",
"natural"
] | 0.201 | 2 | 0.076 | move-peak | Put the sync point where the move is fastest: the middle of an ease-in-out move. | null | {
"audible_start": 0.003,
"onset": 0.022,
"peak": 0.076,
"body_end": 0.118,
"audible_end": 0.189
} | null | null | -21 | -10.1 | medium | -3 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "pops",
"how": "Something flicked in and appearing: the swish, then a small pop as it lands."
}
] | clean, thin and quick | 41a97a849f311cdb0da2de185386fc88e74db2df54d214bc8d9ff931b5e83c9c | |
swish-soft | Swish, soft | swishes-and-zips | A soft, thin swish: something light flicked past. | [
"Text, icons or arrows flicked into place",
"Quick cuts, wipes and whip transitions",
"A line or pointer sweeping across"
] | [
"Big, heavy moves (use a whoosh)"
] | [
"swish",
"movement",
"air",
"quick",
"soft",
"natural"
] | 0.223 | 2 | 0.085 | move-peak | Put the sync point where the move is fastest: the middle of an ease-in-out move. | null | {
"audible_start": 0.001,
"onset": 0.022,
"peak": 0.085,
"body_end": 0.149,
"audible_end": 0.21
} | null | null | -24 | -13.4 | soft | -2 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "pops",
"how": "Something flicked in and appearing: the swish, then a small pop as it lands."
}
] | soft, thin and quick | c18c581c43ac848b10c946e2a3c402b79370d99b057c2399b832d39f9d9236ab | |
zip-in-hard | Zip in, hard | swishes-and-zips | A fast, bright zip that lands with a snap. | [
"Icons, labels or badges zipping in and stopping",
"A line drawing to its end",
"Arrows reaching a target (add a light impact)"
] | [
"Calm or understated films",
"Things leaving (use zip out)"
] | [
"zip",
"movement",
"air",
"quick",
"zip in",
"hard",
"natural"
] | 0.284 | 2 | 0.188 | arrival | Put the sync point (near the end) on the frame it arrives and stops: start = arrival − sync.at. | null | {
"audible_start": 0.01,
"onset": 0.08,
"peak": 0.188,
"body_end": 0.215,
"audible_end": 0.274
} | 0.178 | [
0.15,
0.21
] | -18 | -6.5 | hard | -4 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "impacts",
"how": "Something arriving with weight: the zip in, with a light impact on its sync point."
}
] | clean, thin and quick | cc7ac891e6c5859ded16b886445e2891aad0067a8fce5c53e1153c661eccd219 | |
zip-in-medium | Zip in, medium | swishes-and-zips | A quick zip in: rising to a stop. | [
"Icons, labels or badges zipping in and stopping",
"A line drawing to its end",
"Arrows reaching a target (add a light impact)"
] | [
"Slow, calm moves (use a whoosh)",
"Things leaving (use zip out)"
] | [
"zip",
"movement",
"air",
"quick",
"zip in",
"medium",
"natural"
] | 0.349 | 2 | 0.233 | arrival | Put the sync point (near the end) on the frame it arrives and stops: start = arrival − sync.at. | null | {
"audible_start": 0.009,
"onset": 0.089,
"peak": 0.233,
"body_end": 0.264,
"audible_end": 0.338
} | 0.224 | [
0.19,
0.26
] | -21 | -10.1 | medium | -3 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "impacts",
"how": "Something arriving with weight: the zip in, with a light impact on its sync point."
}
] | clean, thin and quick | 9df62ced1c90dc50943829c8fdd8e804a7add2d6e92b4b219a586f066dedf559 | |
zip-in-soft | Zip in, soft | swishes-and-zips | Something small zipping gently into place. | [
"Icons, labels or badges zipping in and stopping",
"A line drawing to its end",
"Arrows reaching a target (add a light impact)"
] | [
"Big, heavy moves (use a whoosh)",
"Things leaving (use zip out)"
] | [
"zip",
"movement",
"air",
"quick",
"zip in",
"soft",
"natural"
] | 0.414 | 2 | 0.294 | arrival | Put the sync point (near the end) on the frame it arrives and stops: start = arrival − sync.at. | null | {
"audible_start": 0.021,
"onset": 0.118,
"peak": 0.294,
"body_end": 0.318,
"audible_end": 0.401
} | 0.273 | [
0.23,
0.32
] | -24 | -14 | soft | -2 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "impacts",
"how": "Something arriving with weight: the zip in, with a light impact on its sync point."
}
] | soft, thin and quick | 6717856c6d9b034cdb741b606060c3ba73b7d029b532fc1b5319870e73507d57 | |
zip-out-hard | Zip out, hard | swishes-and-zips | A fast, bright zip launched away. | [
"Elements leaving the frame quickly",
"Something sent flying: a message, a file",
"Swiping an item away"
] | [
"Calm or understated films",
"Things arriving (use zip in)"
] | [
"zip",
"movement",
"air",
"quick",
"zip out",
"hard",
"natural"
] | 0.199 | 2 | 0.011 | release | Put the sync point (right at its start) on the frame the move begins. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.129,
"audible_end": 0.192
} | 0.181 | [
0.15,
0.21
] | -18 | -7.9 | hard | -4 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "impacts",
"how": "Something knocked away: a light impact, then the zip out starting with it."
}
] | clean, thin and quick | b6371cca73f522ad52eb70b50e2189b2ef972043cf1617db4355b41f9684439c | |
zip-out-medium | Zip out, medium | swishes-and-zips | A quick zip out: off it goes, falling away. | [
"Elements leaving the frame quickly",
"Something sent flying: a message, a file",
"Swiping an item away"
] | [
"Slow, calm moves (use a whoosh)",
"Things arriving (use zip in)"
] | [
"zip",
"movement",
"air",
"quick",
"zip out",
"medium",
"natural"
] | 0.256 | 2 | 0.023 | release | Put the sync point (right at its start) on the frame the move begins. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.023,
"body_end": 0.164,
"audible_end": 0.245
} | 0.222 | [
0.19,
0.26
] | -21 | -10.3 | medium | -3 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "impacts",
"how": "Something knocked away: a light impact, then the zip out starting with it."
}
] | clean, thin and quick | 1fdcc8b61338f5523ac7142b0c967b2ec3cd31896812f5b790bd3ecb9306019e | |
zip-out-soft | Zip out, soft | swishes-and-zips | Something zipping softly away. | [
"Elements leaving the frame quickly",
"Something sent flying: a message, a file",
"Swiping an item away"
] | [
"Big, heavy moves (use a whoosh)",
"Things arriving (use zip in)"
] | [
"zip",
"movement",
"air",
"quick",
"zip out",
"soft",
"natural"
] | 0.307 | 2 | 0.032 | release | Put the sync point (right at its start) on the frame the move begins. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.032,
"body_end": 0.186,
"audible_end": 0.291
} | 0.259 | [
0.22,
0.3
] | -24 | -13.9 | soft | -2 | [
0.85,
1.2
] | To fit a quicker or slower move, change the rate a little (its pitch moves with it); for a much longer move, use a whoosh. | null | [
{
"category": "impacts",
"how": "Something knocked away: a light impact, then the zip out starting with it."
}
] | soft, thin and quick | 74afbc5315e43b0e5cb50dc7b3153decf5eca2cf94eddaf0d8138dffde9c917e | |
swipe-fast-firm | Swipe, fast and firm | swipes | A quick, definite swipe: a fingertip pressed and flicked across glass. | [
"Swiping between screens or photos",
"Dismissing a card or notification",
"Flicking through a carousel"
] | [
"Objects flying through the air (use a whoosh or swish)",
"Very quiet, delicate scenes"
] | [
"swipe",
"ui",
"touch",
"screen",
"finger",
"glass",
"fast",
"firm",
"natural"
] | 0.199 | 1 | 0 | action-start | Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.046,
"body_end": 0.165,
"audible_end": 0.188
} | 0.165 | [
0.14,
0.19
] | -24.5 | -12.5 | firm | -1 | [
0.85,
1.2
] | Pick the nearest speed, then change the rate a little to match the gesture. | null | [
{
"category": "whooshes",
"how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move."
},
{
"category": "interface",
"how": "Swiping and then tapping: the swipe, a short gap, then a tap."
}
] | crisp, fingertip on glass | 0a3583738e28e72309aa25902d6ad57fc891f71ec94ee3a56cc26b514a1a6554 | |
swipe-fast-soft | Swipe, fast and soft | swipes | A light, quick flick of a fingertip across a screen. | [
"Swiping between screens or photos",
"Dismissing a card or notification",
"Flicking through a carousel"
] | [
"Objects flying through the air (use a whoosh or swish)",
"Moments that need to cut through music (use firm)"
] | [
"swipe",
"ui",
"touch",
"screen",
"finger",
"glass",
"fast",
"soft",
"natural"
] | 0.206 | 1 | 0 | action-start | Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.046,
"body_end": 0.165,
"audible_end": 0.196
} | 0.165 | [
0.14,
0.19
] | -27 | -17.8 | soft | -1 | [
0.85,
1.2
] | Pick the nearest speed, then change the rate a little to match the gesture. | null | [
{
"category": "whooshes",
"how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move."
},
{
"category": "interface",
"how": "Swiping and then tapping: the swipe, a short gap, then a tap."
}
] | soft, fingertip on glass | aeafbf705dd62cd55d55b3a99e14bf508d09cbd244b004da0c40d3f9bf8377a8 | |
swipe-medium-firm | Swipe, medium and firm | swipes | A clear swipe across glass, with a crisp touch. | [
"Swiping a card across in an app demo",
"Moving between tabs or pages",
"Swipe-to-unlock and swipe-to-confirm"
] | [
"Objects flying through the air (use a whoosh or swish)",
"Very quiet, delicate scenes"
] | [
"swipe",
"ui",
"touch",
"screen",
"finger",
"glass",
"medium",
"firm",
"natural"
] | 0.279 | 1 | 0 | action-start | Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.069,
"body_end": 0.237,
"audible_end": 0.27
} | 0.237 | [
0.2,
0.28
] | -24.5 | -12.2 | firm | -1 | [
0.85,
1.2
] | Pick the nearest speed, then change the rate a little to match the gesture. | null | [
{
"category": "whooshes",
"how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move."
},
{
"category": "interface",
"how": "Swiping and then tapping: the swipe, a short gap, then a tap."
}
] | crisp, fingertip on glass | e446cca2958bba55429d66dbfb7397bd1b448a16fa313ecc1a546f45a6385518 | |
swipe-medium-soft | Swipe, medium and soft | swipes | A soft fingertip swipe across a screen. | [
"Swiping a card across in an app demo",
"Moving between tabs or pages",
"Swipe-to-unlock and swipe-to-confirm"
] | [
"Objects flying through the air (use a whoosh or swish)",
"Moments that need to cut through music (use firm)"
] | [
"swipe",
"ui",
"touch",
"screen",
"finger",
"glass",
"medium",
"soft",
"natural"
] | 0.293 | 1 | 0 | action-start | Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.088,
"body_end": 0.237,
"audible_end": 0.282
} | 0.237 | [
0.2,
0.28
] | -27 | -18.9 | soft | -1 | [
0.85,
1.2
] | Pick the nearest speed, then change the rate a little to match the gesture. | null | [
{
"category": "whooshes",
"how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move."
},
{
"category": "interface",
"how": "Swiping and then tapping: the swipe, a short gap, then a tap."
}
] | soft, fingertip on glass | 283b80027d256476b872fe711d116c5c7ac0f2c1095953bc6d0458c85276e5eb | |
swipe-slow-firm | Swipe, slow and firm | swipes | A slow, pressed drag across glass. | [
"Dragging an item to a new place",
"Scrubbing a slider or timeline",
"Slow pans of a map or image under a finger"
] | [
"Objects flying through the air (use a whoosh or swish)",
"Very quiet, delicate scenes"
] | [
"swipe",
"ui",
"touch",
"screen",
"finger",
"glass",
"slow",
"firm",
"natural"
] | 0.414 | 1 | 0 | action-start | Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.388,
"audible_end": 0.406
} | 0.388 | [
0.32,
0.46
] | -24.5 | -11.5 | firm | -1 | [
0.85,
1.2
] | Pick the nearest speed, then change the rate a little to match the gesture. | null | [
{
"category": "whooshes",
"how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move."
},
{
"category": "interface",
"how": "Swiping and then tapping: the swipe, a short gap, then a tap."
}
] | crisp, fingertip on glass | 7a19e26b05011ec34825a917bcbd213fa2f7dba117350c44587cade2b060409c | |
swipe-slow-soft | Swipe, slow and soft | swipes | A slow, light drag of a fingertip across a screen. | [
"Dragging an item to a new place",
"Scrubbing a slider or timeline",
"Slow pans of a map or image under a finger"
] | [
"Objects flying through the air (use a whoosh or swish)",
"Moments that need to cut through music (use firm)"
] | [
"swipe",
"ui",
"touch",
"screen",
"finger",
"glass",
"slow",
"soft",
"natural"
] | 0.431 | 1 | 0 | action-start | Start it as the finger starts to move; the hiss is quickest early on, like a flick, and stops as the finger lifts. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.144,
"body_end": 0.389,
"audible_end": 0.418
} | 0.389 | [
0.32,
0.46
] | -27 | -19.6 | soft | -1 | [
0.85,
1.2
] | Pick the nearest speed, then change the rate a little to match the gesture. | null | [
{
"category": "whooshes",
"how": "A screen sliding away after the swipe: the swipe as the finger moves, then a soft fast whoosh on the screen's move."
},
{
"category": "interface",
"how": "Swiping and then tapping: the swipe, a short gap, then a tap."
}
] | soft, fingertip on glass | 037b1cde932e2c2d390143822b5d86cbeb0377924868ccec53a22aaad03f9894 | |
reverse-whoosh-long-soft | Reverse whoosh, long and soft | reverse-whooshes | A long soft reverse whoosh: air drawn in, building to a sudden stop. | [
"Something collapsing or shrinking into a point",
"The build into a hard cut, a hit or a reveal",
"An element pulled back into a button or icon",
"A slow pull before a big moment"
] | [
"Moments that should land softly (it stops dead)",
"Big, energetic moments (use strong)"
] | [
"reverse",
"whoosh",
"suck",
"build",
"collapse",
"air",
"long",
"soft",
"natural"
] | 1.353 | 2 | 1.192 | arrival | Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at. | null | {
"audible_start": 0.148,
"onset": 0.607,
"peak": 1.192,
"body_end": 1.209,
"audible_end": 1.332
} | 1.044 | [
0.91,
1.23
] | -24 | -17.7 | soft | -3 | [
0.85,
1.15
] | For other lengths, pick the nearest one and trim its quiet start rather than changing the rate. | null | [
{
"category": "impacts",
"how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point."
},
{
"category": "booms-and-bass",
"how": "A big moment: the reverse whoosh into a boom starting on its sync point."
},
{
"category": "pops",
"how": "Something sucked into a p... | soft, airy pull to a stop | f619338ddc12bf552a14a443e47bff0b9a374bfef35c631df405c4665b5bc088 | |
reverse-whoosh-long-strong | Reverse whoosh, long and strong | reverse-whooshes | A long strong, bright reverse whoosh: air drawn in, building to a sudden stop. | [
"Something collapsing or shrinking into a point",
"The build into a hard cut, a hit or a reveal",
"An element pulled back into a button or icon",
"A slow pull before a big moment"
] | [
"Moments that should land softly (it stops dead)",
"Calm, understated films"
] | [
"reverse",
"whoosh",
"suck",
"build",
"collapse",
"air",
"long",
"strong",
"natural"
] | 1.358 | 2 | 1.165 | arrival | Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at. | null | {
"audible_start": 0.14,
"onset": 0.601,
"peak": 1.165,
"body_end": 1.209,
"audible_end": 1.332
} | 1.025 | [
0.89,
1.21
] | -20 | -12.8 | strong | -5 | [
0.85,
1.15
] | For other lengths, pick the nearest one and trim its quiet start rather than changing the rate. | null | [
{
"category": "impacts",
"how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point."
},
{
"category": "booms-and-bass",
"how": "A big moment: the reverse whoosh into a boom starting on its sync point."
},
{
"category": "pops",
"how": "Something sucked into a p... | bright, full pull to a stop | 72b515a9753c1d13e7d4ebb2f8d841c2bc4c2f5b16152f8d6e469351b5d7b332 | |
reverse-whoosh-medium-soft | Reverse whoosh, medium and soft | reverse-whooshes | A soft reverse whoosh: air drawn in, building to a sudden stop. | [
"Something collapsing or shrinking into a point",
"The build into a hard cut, a hit or a reveal",
"An element pulled back into a button or icon",
"A quick suck-in transition"
] | [
"Moments that should land softly (it stops dead)",
"Big, energetic moments (use strong)"
] | [
"reverse",
"whoosh",
"suck",
"build",
"collapse",
"air",
"medium",
"soft",
"natural"
] | 0.861 | 2 | 0.679 | arrival | Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at. | null | {
"audible_start": 0.076,
"onset": 0.367,
"peak": 0.679,
"body_end": 0.706,
"audible_end": 0.839
} | 0.603 | [
0.52,
0.71
] | -24 | -15.9 | soft | -3 | [
0.85,
1.15
] | For other lengths, pick the nearest one and trim its quiet start rather than changing the rate. | null | [
{
"category": "impacts",
"how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point."
},
{
"category": "booms-and-bass",
"how": "A big moment: the reverse whoosh into a boom starting on its sync point."
},
{
"category": "pops",
"how": "Something sucked into a p... | soft, airy pull to a stop | 200b74d413d51459fa3274b82616f70dc8ba6dc93430912a18d611e03dd5ae6d | |
reverse-whoosh-medium-strong | Reverse whoosh, medium and strong | reverse-whooshes | A strong, bright reverse whoosh: air drawn in, building to a sudden stop. | [
"Something collapsing or shrinking into a point",
"The build into a hard cut, a hit or a reveal",
"An element pulled back into a button or icon",
"A quick suck-in transition"
] | [
"Moments that should land softly (it stops dead)",
"Calm, understated films"
] | [
"reverse",
"whoosh",
"suck",
"build",
"collapse",
"air",
"medium",
"strong",
"natural"
] | 0.836 | 2 | 0.682 | arrival | Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at. | null | {
"audible_start": 0.089,
"onset": 0.369,
"peak": 0.682,
"body_end": 0.702,
"audible_end": 0.813
} | 0.593 | [
0.52,
0.7
] | -20 | -13.1 | strong | -5 | [
0.85,
1.15
] | For other lengths, pick the nearest one and trim its quiet start rather than changing the rate. | null | [
{
"category": "impacts",
"how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point."
},
{
"category": "booms-and-bass",
"how": "A big moment: the reverse whoosh into a boom starting on its sync point."
},
{
"category": "pops",
"how": "Something sucked into a p... | bright, full pull to a stop | 334a35c64b5943029ab7bca0047e9f3a87d54a2fae961512ff24ccea86203d6e | |
reverse-whoosh-short-soft | Reverse whoosh, short and soft | reverse-whooshes | A short soft reverse whoosh: air drawn in, building to a sudden stop. | [
"Something collapsing or shrinking into a point",
"The build into a hard cut, a hit or a reveal",
"An element pulled back into a button or icon",
"A quick suck-in transition"
] | [
"Moments that should land softly (it stops dead)",
"Big, energetic moments (use strong)"
] | [
"reverse",
"whoosh",
"suck",
"build",
"collapse",
"air",
"short",
"soft",
"natural"
] | 0.509 | 2 | 0.336 | arrival | Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at. | null | {
"audible_start": 0.048,
"onset": 0.183,
"peak": 0.336,
"body_end": 0.355,
"audible_end": 0.486
} | 0.288 | [
0.25,
0.34
] | -24 | -14 | soft | -3 | [
0.85,
1.15
] | For other lengths, pick the nearest one and trim its quiet start rather than changing the rate. | null | [
{
"category": "impacts",
"how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point."
},
{
"category": "booms-and-bass",
"how": "A big moment: the reverse whoosh into a boom starting on its sync point."
},
{
"category": "pops",
"how": "Something sucked into a p... | soft, airy pull to a stop | 2fc7f9064b174d7d3be16797536f4bda51e4b3f497fe4558db190da2c555cb1d | |
reverse-whoosh-short-strong | Reverse whoosh, short and strong | reverse-whooshes | A short strong, bright reverse whoosh: air drawn in, building to a sudden stop. | [
"Something collapsing or shrinking into a point",
"The build into a hard cut, a hit or a reveal",
"An element pulled back into a button or icon",
"A quick suck-in transition"
] | [
"Moments that should land softly (it stops dead)",
"Calm, understated films"
] | [
"reverse",
"whoosh",
"suck",
"build",
"collapse",
"air",
"short",
"strong",
"natural"
] | 0.499 | 2 | 0.34 | arrival | Place it so its end (the sync point) lands on the moment of collapse, the cut or the hit: start = that moment − sync.at. | null | {
"audible_start": 0.036,
"onset": 0.175,
"peak": 0.34,
"body_end": 0.355,
"audible_end": 0.473
} | 0.304 | [
0.26,
0.36
] | -20 | -10.8 | strong | -5 | [
0.85,
1.15
] | For other lengths, pick the nearest one and trim its quiet start rather than changing the rate. | null | [
{
"category": "impacts",
"how": "A pull into a hit: the reverse whoosh, its end on the impact's sync point."
},
{
"category": "booms-and-bass",
"how": "A big moment: the reverse whoosh into a boom starting on its sync point."
},
{
"category": "pops",
"how": "Something sucked into a p... | bright, full pull to a stop | 975b6bd10bfa463165804760eb25e635096d7d46ef8ab1869afd33d5286974ad | |
faller-1s-soft | Faller, 1 s, soft | risers-and-fallers | A 1-second soft, airy fall from its peak, descending and settling. | [
"Something leaving, dropping or powering down",
"The release after a reveal",
"Transitions out of a section"
] | [
"Arrivals (use a rise or an impact)",
"Big, energetic moments (use strong)"
] | [
"faller",
"drop",
"swell",
"1s",
"soft",
"air",
"natural"
] | 0.862 | 2 | 0.01 | release | Put the sync point (at its very start) on the moment of release. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.386,
"audible_end": 0.819
} | 0.809 | [
0.74,
0.9
] | -24 | -15.1 | soft | -3 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "whooshes",
"how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point."
}
] | soft, airy fall | 137045628ec4b9c5f06ab48c074328555edd09a7a4711e278d83fddfad1b17b8 | |
faller-1s-strong | Faller, 1 s, strong | risers-and-fallers | A 1-second strong, bright fall from its peak, descending and settling. | [
"Something leaving, dropping or powering down",
"The release after a reveal",
"Transitions out of a section"
] | [
"Arrivals (use a rise or an impact)",
"Calm, understated films"
] | [
"faller",
"drop",
"swell",
"1s",
"strong",
"air",
"natural"
] | 0.88 | 2 | 0.015 | release | Put the sync point (at its very start) on the moment of release. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.015,
"body_end": 0.393,
"audible_end": 0.828
} | 0.813 | [
0.74,
0.9
] | -20 | -12.4 | strong | -5 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "whooshes",
"how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point."
}
] | bright, full fall | 6c65505178a0c63805907004bbcea8411433a72f3e5d2a79ad2b0250a3ad9825 | |
faller-2s-soft | Faller, 2 s, soft | risers-and-fallers | A 2-second soft, airy fall from its peak, descending and settling. | [
"Something leaving, dropping or powering down",
"The release after a reveal",
"Transitions out of a section"
] | [
"Arrivals (use a rise or an impact)",
"Big, energetic moments (use strong)"
] | [
"faller",
"drop",
"swell",
"2s",
"soft",
"air",
"natural"
] | 1.831 | 2 | 0.011 | release | Put the sync point (at its very start) on the moment of release. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.684,
"audible_end": 1.765
} | 1.754 | [
1.59,
1.95
] | -24 | -17.1 | soft | -3 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "whooshes",
"how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point."
}
] | soft, airy fall | 8481bca1d437647b2e48998195e23e4fdeb98e5d8de76096420d1b2a9882ecb3 | |
faller-2s-strong | Faller, 2 s, strong | risers-and-fallers | A 2-second strong, bright fall from its peak, descending and settling. | [
"Something leaving, dropping or powering down",
"The release after a reveal",
"Transitions out of a section"
] | [
"Arrivals (use a rise or an impact)",
"Calm, understated films"
] | [
"faller",
"drop",
"swell",
"2s",
"strong",
"air",
"natural"
] | 1.882 | 2 | 0.034 | release | Put the sync point (at its very start) on the moment of release. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.034,
"body_end": 0.85,
"audible_end": 1.788
} | 1.754 | [
1.59,
1.95
] | -20 | -11.7 | strong | -5 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "whooshes",
"how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point."
}
] | bright, full fall | c9287f9d15e56da733311ad6ade01905b2eb49bd4cd611ed018db11a51ba88ff | |
faller-4s-soft | Faller, 4 s, soft | risers-and-fallers | A 4-second soft, airy fall from its peak, descending and settling. | [
"Something leaving, dropping or powering down",
"The release after a reveal",
"Transitions out of a section"
] | [
"Arrivals (use a rise or an impact)",
"Big, energetic moments (use strong)"
] | [
"faller",
"drop",
"swell",
"4s",
"soft",
"air",
"natural"
] | 3.859 | 2 | 0.07 | release | Put the sync point (at its very start) on the moment of release. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.07,
"body_end": 1.588,
"audible_end": 3.565
} | 3.495 | [
3.18,
3.88
] | -24 | -17.8 | soft | -3 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "whooshes",
"how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point."
}
] | soft, airy fall | de25b8511170cb9b34bcbfb1a9ab6855954b2281e419c00e1f0b4c3604fc977d | |
faller-4s-strong | Faller, 4 s, strong | risers-and-fallers | A 4-second strong, bright fall from its peak, descending and settling. | [
"Something leaving, dropping or powering down",
"The release after a reveal",
"Transitions out of a section"
] | [
"Arrivals (use a rise or an impact)",
"Calm, understated films"
] | [
"faller",
"drop",
"swell",
"4s",
"strong",
"air",
"natural"
] | 3.87 | 2 | 0.01 | release | Put the sync point (at its very start) on the moment of release. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 1.487,
"audible_end": 3.655
} | 3.645 | [
3.31,
4.05
] | -20 | -13.7 | strong | -5 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "whooshes",
"how": "Something flying off and away: a whoosh with the fall starting at the whoosh's sync point."
}
] | bright, full fall | a6692671598ffd5f4fed0f2a53e7a7407f7d10bc51f26639b91a0f31087a5556 | |
riser-1s-soft | Riser, 1 s, soft | risers-and-fallers | A 1-second soft, airy rise that builds to its peak at the end. | [
"Building up to a reveal: a logo, a product, a big number",
"Leading into a new section",
"A short lift before something appears"
] | [
"Reveals that land before the rise ends: the peak is at its end",
"Big, energetic moments (use strong)"
] | [
"riser",
"build",
"swell",
"1s",
"soft",
"air",
"natural"
] | 1.19 | 2 | 0.982 | arrival | Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at. | null | {
"audible_start": 0.08,
"onset": 0.485,
"peak": 0.982,
"body_end": 1.083,
"audible_end": 1.167
} | 0.902 | [
0.82,
1
] | -24 | -18.1 | soft | -3 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "impacts",
"how": "A reveal with weight: the rise into an impact on the reveal frame."
},
{
"category": "shimmers",
"how": "A bright reveal: the rise into a shimmer starting at its sync point."
},
{
"category": "booms-and-bass",
"how": "A big reveal: the rise into a boo... | soft, airy rise | fca1d503b69d4ac32cd7f307cf497fa36c2db8589b878b075c8d372ac3f4fe61 | |
riser-1s-strong | Riser, 1 s, strong | risers-and-fallers | A 1-second strong, bright rise that builds to its peak at the end. | [
"Building up to a reveal: a logo, a product, a big number",
"Leading into a new section",
"A short lift before something appears"
] | [
"Reveals that land before the rise ends: the peak is at its end",
"Calm, understated films"
] | [
"riser",
"build",
"swell",
"1s",
"strong",
"air",
"natural"
] | 1.216 | 2 | 0.984 | arrival | Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at. | null | {
"audible_start": 0.096,
"onset": 0.462,
"peak": 0.984,
"body_end": 1.084,
"audible_end": 1.183
} | 0.888 | [
0.81,
0.99
] | -20 | -13 | strong | -5 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "impacts",
"how": "A reveal with weight: the rise into an impact on the reveal frame."
},
{
"category": "shimmers",
"how": "A bright reveal: the rise into a shimmer starting at its sync point."
},
{
"category": "booms-and-bass",
"how": "A big reveal: the rise into a boo... | bright, full rise | fc8bcec731b4f0bc0bfa7f7d82c96efdaf3d1f807dbd02bb2b87ef27a8adebc3 | |
riser-2s-soft | Riser, 2 s, soft | risers-and-fallers | A 2-second soft, airy rise that builds to its peak at the end. | [
"Building up to a reveal: a logo, a product, a big number",
"Leading into a new section",
"A short lift before something appears"
] | [
"Reveals that land before the rise ends: the peak is at its end",
"Big, energetic moments (use strong)"
] | [
"riser",
"build",
"swell",
"2s",
"soft",
"air",
"natural"
] | 2.189 | 2 | 1.994 | arrival | Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at. | null | {
"audible_start": 0.144,
"onset": 0.922,
"peak": 1.994,
"body_end": 2.082,
"audible_end": 2.165
} | 1.85 | [
1.68,
2.06
] | -24 | -17.4 | soft | -3 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "impacts",
"how": "A reveal with weight: the rise into an impact on the reveal frame."
},
{
"category": "shimmers",
"how": "A bright reveal: the rise into a shimmer starting at its sync point."
},
{
"category": "booms-and-bass",
"how": "A big reveal: the rise into a boo... | soft, airy rise | ffe1d0975ce052a9eb3247e2b0bb492413d6e04cbb81f749cf3b074e2a5f4467 | |
riser-2s-strong | Riser, 2 s, strong | risers-and-fallers | A 2-second strong, bright rise that builds to its peak at the end. | [
"Building up to a reveal: a logo, a product, a big number",
"Leading into a new section",
"A short lift before something appears"
] | [
"Reveals that land before the rise ends: the peak is at its end",
"Calm, understated films"
] | [
"riser",
"build",
"swell",
"2s",
"strong",
"air",
"natural"
] | 2.195 | 2 | 1.978 | arrival | Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at. | null | {
"audible_start": 0.166,
"onset": 0.895,
"peak": 1.978,
"body_end": 2.085,
"audible_end": 2.169
} | 1.812 | [
1.65,
2.01
] | -20 | -13.4 | strong | -5 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "impacts",
"how": "A reveal with weight: the rise into an impact on the reveal frame."
},
{
"category": "shimmers",
"how": "A bright reveal: the rise into a shimmer starting at its sync point."
},
{
"category": "booms-and-bass",
"how": "A big reveal: the rise into a boo... | bright, full rise | 26263a64a7b141a14f8bc6ab96db9c22926265b429a799d5f77db33c1a85d43f | |
riser-4s-soft | Riser, 4 s, soft | risers-and-fallers | A 4-second soft, airy rise that builds to its peak at the end. | [
"Building up to a reveal: a logo, a product, a big number",
"Leading into a new section",
"A long build under a title sequence"
] | [
"Reveals that land before the rise ends: the peak is at its end",
"Big, energetic moments (use strong)"
] | [
"riser",
"build",
"swell",
"4s",
"soft",
"air",
"natural"
] | 4.184 | 2 | 3.945 | arrival | Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at. | null | {
"audible_start": 0.312,
"onset": 1.874,
"peak": 3.945,
"body_end": 4.077,
"audible_end": 4.158
} | 3.633 | [
3.3,
4.04
] | -24 | -18.3 | soft | -3 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "impacts",
"how": "A reveal with weight: the rise into an impact on the reveal frame."
},
{
"category": "shimmers",
"how": "A bright reveal: the rise into a shimmer starting at its sync point."
},
{
"category": "booms-and-bass",
"how": "A big reveal: the rise into a boo... | soft, airy rise | 05222fe093f2c9dcaf6c58dd456d2c6d48949a2c204e69a480fc24aa1886193f | |
riser-4s-strong | Riser, 4 s, strong | risers-and-fallers | A 4-second strong, bright rise that builds to its peak at the end. | [
"Building up to a reveal: a logo, a product, a big number",
"Leading into a new section",
"A long build under a title sequence"
] | [
"Reveals that land before the rise ends: the peak is at its end",
"Calm, understated films"
] | [
"riser",
"build",
"swell",
"4s",
"strong",
"air",
"natural"
] | 4.191 | 2 | 3.977 | arrival | Place it so its end (the sync point) lands on the reveal: start = reveal − sync.at. | null | {
"audible_start": 0.376,
"onset": 1.824,
"peak": 3.977,
"body_end": 4.073,
"audible_end": 4.166
} | 3.601 | [
3.27,
4
] | -20 | -13.3 | strong | -5 | [
0.9,
1.1
] | For other lengths, change the rate a little (its pitch moves with it), or take the next longer one and trim its quiet start (risers) or its quiet end (fallers). | null | [
{
"category": "impacts",
"how": "A reveal with weight: the rise into an impact on the reveal frame."
},
{
"category": "shimmers",
"how": "A bright reveal: the rise into a shimmer starting at its sync point."
},
{
"category": "booms-and-bass",
"how": "A big reveal: the rise into a boo... | bright, full rise | 1b67475467df1818b0c175d1581db90e74951cf615c514269cdf29a527a5a63d | |
move-bounce | Ball bouncing | bounce-spin-zoom | A rubber ball bouncing to rest: bonk, bonk, bonk-bonk-bonk. | [
"Elements bouncing into place",
"Playful, springy animation",
"A ball, a dot or a character bouncing"
] | [
"Serious or corporate scenes"
] | [
"motion",
"bounce",
"animation",
"natural"
] | 0.926 | 2 | 0.011 | instant | Put the first bonk on the first landing; later bounces follow on their own (each 0.7 of the last). | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.897,
"audible_end": 0.915
} | null | null | -24 | -7.2 | bounce | -3 | [
0.85,
1.2
] | Change the rate to fit the move's length. | null | [
{
"category": "pops",
"how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB."
}
] | rubbery bonks | 980a5bcacc925ccde8ca1471bdd716eb0d54549c651583963dcdfcd3b6c14a50 | |
move-spin | Spin | bounce-spin-zoom | Something spinning fast, whirring up and winding down. | [
"A logo, icon or wheel spinning",
"Loading and refreshing",
"A coin or a globe turning"
] | [
"Small, subtle moves (use a soft whoosh)"
] | [
"motion",
"spin",
"animation",
"natural"
] | 1.138 | 2 | 0.007 | action-start | Start it with the move. | null | {
"audible_start": 0.007,
"onset": 0.044,
"peak": 0.449,
"body_end": 1.109,
"audible_end": 1.131
} | 1.102 | [
0.92,
1.3
] | -24 | -14.6 | spin | -3 | [
0.85,
1.2
] | Change the rate to fit the move's length. | null | [
{
"category": "pops",
"how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB."
}
] | whirring air | c90e45abcbd143b0742d03b45bce9f47f4e14a40928a108c69a3896d8ba1e2f2 | |
move-spring | Spring boing | bounce-spin-zoom | A coiled spring flicked: a wobbling boing. | [
"Something springing up or popping out",
"Playful, cartoon moments",
"A jack-in-the-box reveal"
] | [
"Serious or corporate scenes"
] | [
"motion",
"spring",
"animation",
"natural"
] | 0.899 | 2 | 0 | action-start | Start it with the move. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.437,
"audible_end": 0.874
} | 0.437 | [
0.36,
0.51
] | -24 | -15.3 | spring | -3 | [
0.85,
1.2
] | Change the rate to fit the move's length. | null | [
{
"category": "pops",
"how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB."
}
] | wobbling twang | c850f6e89bebd99ed63f632190ef3ec7d06650263d7cd6aaa61d98c4e2e12076 | |
move-zoom-in | Zoom in | bounce-spin-zoom | Zooming in: air rushing nearer and rising to the moment it arrives. | [
"Zooming into a detail or a screen",
"Pushing in on a scene",
"Focusing on one thing"
] | [
"Small, subtle moves (use a soft whoosh)"
] | [
"motion",
"zoom in",
"zoom",
"camera",
"animation",
"natural"
] | 0.566 | 2 | 0.489 | arrival | Put its end (the sync point) on the frame the zoom lands. | null | {
"audible_start": 0.034,
"onset": 0.184,
"peak": 0.489,
"body_end": 0.556,
"audible_end": 0.563
} | 0.455 | [
0.38,
0.54
] | -22 | -15 | zoom-in | -3 | [
0.85,
1.2
] | Change the rate to fit the move's length. | null | [
{
"category": "pops",
"how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB."
}
] | rising rush | 3e32c4e2d4c3fe42e777693aebc96ec59d81015e9ef9a95487a6ac396bd52a8e | |
move-zoom-out | Zoom out | bounce-spin-zoom | Zooming out: air falling away as it recedes. | [
"Zooming out to the bigger picture",
"Pulling back from a scene",
"Revealing the whole"
] | [
"Small, subtle moves (use a soft whoosh)"
] | [
"motion",
"zoom out",
"zoom",
"camera",
"animation",
"natural"
] | 0.547 | 2 | 0 | action-start | Start it with the move. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.02,
"body_end": 0.405,
"audible_end": 0.525
} | 0.405 | [
0.34,
0.48
] | -22 | -14.8 | zoom-out | -3 | [
0.85,
1.2
] | Change the rate to fit the move's length. | null | [
{
"category": "pops",
"how": "Something bouncing in: the bounce with a small pop on its first landing at −6 dB."
}
] | falling rush | 6a3174fce27282cf1a08abe1f77860f04a6e78cc574364b3d7c6b7004f2566ac | |
impact-deep-firm | Impact, deep, on a firm surface | impacts | A deep, booming knock: a big object landing on a wooden stage. | [
"Big, weighty landings with real bass",
"A title or object slamming down",
"Moments that need to be felt",
"Natural, everyday landings"
] | [
"On top of speech: the bass masks it",
"Small elements"
] | [
"impact",
"hit",
"land",
"drop",
"knock",
"deep",
"bass",
"sub",
"cinematic",
"natural"
] | 1.145 | 1 | 0.01 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.346,
"audible_end": 0.894
} | null | null | -19 | -7.8 | deep | -7 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, woody | 43ebc44857bab1899524e37eb3b5ed7cf2c564a4a1343c1114ca58185a64446e | |
impact-deep-hard | Impact, deep, on a hard surface | impacts | A deep, hard hit: a crisp crack over a heavy, rumbling low end. | [
"Big, weighty landings with real bass",
"A title or object slamming down",
"Moments that need to be felt",
"Crisp, confident landings"
] | [
"On top of speech: the bass masks it",
"Small elements",
"Calm, softly spoken films"
] | [
"impact",
"hit",
"land",
"drop",
"crisp",
"deep",
"bass",
"sub",
"cinematic",
"natural"
] | 1.205 | 1 | 0.01 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.299,
"audible_end": 0.846
} | null | null | -19 | -3.3 | deep | -7 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, solid | dea74b82239476a68de92aea35c5609cbb23eaf40434fff315c294daf99036af | |
impact-deep-soft | Impact, deep, on a soft surface | impacts | A deep, bass-heavy thud: something big landing on something soft. | [
"Big, weighty landings with real bass",
"A title or object slamming down",
"Moments that need to be felt",
"Gentle, friendly landings"
] | [
"On top of speech: the bass masks it",
"Small elements",
"Moments that need a crisp edge"
] | [
"impact",
"hit",
"land",
"drop",
"thud",
"deep",
"bass",
"sub",
"cinematic",
"natural"
] | 1.276 | 1 | 0.045 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.045,
"body_end": 0.418,
"audible_end": 0.976
} | null | null | -19 | -10.3 | deep | -7 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, muffled | 5cde20390327d485f3b6c7ce42c295cffa61880d72e3f1238449fb5c32d330e7 | |
impact-heavy-firm | Impact, heavy, on a firm surface | impacts | A deep, weighty knock: a heavy object landing on a wooden floor. | [
"Big elements landing",
"A product or device set down with weight",
"Section openers and emphatic beats",
"Natural, everyday landings"
] | [
"Small elements"
] | [
"impact",
"hit",
"land",
"drop",
"knock",
"heavy",
"natural"
] | 0.3 | 1 | 0.011 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.109,
"audible_end": 0.239
} | null | null | -19 | -7 | heavy | -4 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, woody | c819342771d35a29d67e525daaee4029f78c4fc39271f3fa6018db6b4547e563 | |
impact-heavy-hard | Impact, heavy, on a hard surface | impacts | A big, solid hit: crisp on top and deep underneath. | [
"Big elements landing",
"A product or device set down with weight",
"Section openers and emphatic beats",
"Crisp, confident landings"
] | [
"Small elements",
"Calm, softly spoken films"
] | [
"impact",
"hit",
"land",
"drop",
"crisp",
"heavy",
"natural"
] | 0.3 | 1 | 0.01 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.096,
"audible_end": 0.23
} | null | null | -19 | -4 | heavy | -4 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, solid | 94fd8e05f4f2dc85ce474925800474a1882bd7eeef29ffa09805a0d13ebdc61d | |
impact-heavy-soft | Impact, heavy, on a soft surface | impacts | A heavy, muffled thump: weight landing on something soft. | [
"Big elements landing",
"A product or device set down with weight",
"Section openers and emphatic beats",
"Gentle, friendly landings"
] | [
"Small elements",
"Moments that need a crisp edge"
] | [
"impact",
"hit",
"land",
"drop",
"thud",
"heavy",
"natural"
] | 0.32 | 1 | 0.018 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.018,
"body_end": 0.117,
"audible_end": 0.252
} | null | null | -19 | -8.1 | heavy | -4 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, muffled | 7e2d91a2ebccc3be2d82f5293ec442c8490548e0823c22f73eddaa43f74b8076 | |
impact-light-firm | Impact, light, on a firm surface | impacts | A light wooden tap: a small object set down on a table. | [
"Small elements landing or snapping into place",
"Icons dropping into a grid",
"Labels and tags settling",
"Natural, everyday landings"
] | [
"Big, heavy moves"
] | [
"impact",
"hit",
"land",
"drop",
"knock",
"light",
"natural"
] | 0.099 | 1 | 0.011 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.052,
"audible_end": 0.077
} | null | null | -25 | -11 | light | -2 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, woody | 751a1ec3b67f4f11a90e410d0ada78c0f0e64859fb06352994181abe737725c5 | |
impact-light-hard | Impact, light, on a hard surface | impacts | A light, crisp tick: a small, hard object landing on stone. | [
"Small elements landing or snapping into place",
"Icons dropping into a grid",
"Labels and tags settling",
"Crisp, confident landings"
] | [
"Big, heavy moves",
"Calm, softly spoken films"
] | [
"impact",
"hit",
"land",
"drop",
"crisp",
"light",
"natural"
] | 0.087 | 1 | 0.01 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.026,
"audible_end": 0.066
} | null | null | -25 | -7.2 | light | -2 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | warm, solid | 0ba62ffedc7c411e3e1ddca74c2fb732861af545516c5c694fcaee465d1bbd34 | |
impact-light-soft | Impact, light, on a soft surface | impacts | A light, muffled landing: something small dropping onto a cushion. | [
"Small elements landing or snapping into place",
"Icons dropping into a grid",
"Labels and tags settling",
"Gentle, friendly landings"
] | [
"Big, heavy moves",
"Moments that need a crisp edge"
] | [
"impact",
"hit",
"land",
"drop",
"thud",
"light",
"natural"
] | 0.166 | 1 | 0.012 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.012,
"body_end": 0.08,
"audible_end": 0.144
} | null | null | -25 | -11.3 | light | -2 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, muffled | 45d0e503454aec241115f05482115d412d15d6d74d6c658a0193a78611382a94 | |
impact-medium-firm | Impact, medium, on a firm surface | impacts | A solid knock: a medium-sized object landing on wood. | [
"Cards and panels landing",
"Objects dropping into frame",
"A title setting into place",
"Natural, everyday landings"
] | [
"Tiny details"
] | [
"impact",
"hit",
"land",
"drop",
"knock",
"medium",
"natural"
] | 0.175 | 1 | 0.012 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.012,
"body_end": 0.082,
"audible_end": 0.141
} | null | null | -22 | -8.7 | medium | -3 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, woody | 23666447a7ece5c661abe9fa2fdcd70d08a937612d88e7916cafddc5800ebeee | |
impact-medium-hard | Impact, medium, on a hard surface | impacts | A crisp, solid hit with a short, bright edge. | [
"Cards and panels landing",
"Objects dropping into frame",
"A title setting into place",
"Crisp, confident landings"
] | [
"Tiny details",
"Calm, softly spoken films"
] | [
"impact",
"hit",
"land",
"drop",
"crisp",
"medium",
"natural"
] | 0.162 | 1 | 0.01 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.066,
"audible_end": 0.126
} | null | null | -22 | -4.2 | medium | -3 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | warm, solid | 2d4d40bae6b436f563b182d55f8bf1b15729e581731d841269b9436ab013a4a4 | |
impact-medium-soft | Impact, medium, on a soft surface | impacts | A soft, padded thud: something landing on fabric. | [
"Cards and panels landing",
"Objects dropping into frame",
"A title setting into place",
"Gentle, friendly landings"
] | [
"Tiny details",
"Moments that need a crisp edge"
] | [
"impact",
"hit",
"land",
"drop",
"thud",
"medium",
"natural"
] | 0.21 | 1 | 0.013 | instant | Put the sync point (the moment of contact) exactly where the thing lands: usually the last frame of its move, or the first frame it's at rest. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.013,
"body_end": 0.091,
"audible_end": 0.171
} | null | null | -22 | -8.2 | medium | -3 | [
0.92,
1.1
] | Small rate changes only: faster sounds lighter and slower heavier, so for a different weight use the next weight instead. | null | [
{
"category": "whooshes",
"how": "A move into a landing: the whoosh on the move (its sync point at the move's fastest point), the impact on the frame it lands. Use a whoosh one step softer than the impact."
},
{
"category": "pops",
"how": "Something landing and appearing: the impact for the weig... | deep, muffled | 88fa4920ffef8f6295df929e9f0d671fafdfb6f9d5a7f82840b755adf9fb7d7f | |
cinematic-drum-big | Cinematic drum hit, big | cinematic-hits | A giant drum struck hard: the crack of the stick and a big, deep boom. | [
"Title slams and trailer beats",
"A logo or product landing with force",
"Dramatic reveals",
"Big moments: a title, a reveal, a turning point"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"drum",
"big",
"natural"
] | 2.178 | 2 | 0.011 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 1.274,
"audible_end": 1.914
} | null | null | -20 | -9.2 | big | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | big, drum and boom | 1f6f457da20a1ec5362d8823926a4faa8f70b3e5a61d18894642022442fafbd1 | |
cinematic-drum-massive | Cinematic drum hit, massive | cinematic-hits | A colossal drum hit: a crack, then a huge boom sinking into a vast hall. | [
"Title slams and trailer beats",
"A logo or product landing with force",
"Dramatic reveals",
"The biggest moments: a climax or a final reveal"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"drum",
"massive",
"natural"
] | 3.335 | 2 | 0.034 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.034,
"body_end": 1.873,
"audible_end": 2.901
} | null | null | -17.5 | -9.8 | massive | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | massive, drum and boom | 1898a2ae71e05345375fbbccea2a206369ce3d83f9921cc17f1e4e7623707ec6 | |
cinematic-metal-big | Cinematic metal hit, big | cinematic-hits | A big metal hit: a deep clang of steel ringing on. | [
"Industrial, engineering and tech reveals",
"A heavy, hard statement",
"Strength, machines and steel",
"Big moments: a title, a reveal, a turning point"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"metal",
"big",
"natural"
] | 2.115 | 2 | 0.03 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.03,
"body_end": 1.317,
"audible_end": 1.795
} | null | null | -20 | -10.4 | big | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | big, steel clang | 0a5b84ab395f7fb6b0f18e6ca4e1c097620868f8fa84f44a465388038b264a34 | |
cinematic-metal-massive | Cinematic metal hit, massive | cinematic-hits | A massive metal hit: a great steel beam struck, its clang ringing into a vast hall. | [
"Industrial, engineering and tech reveals",
"A heavy, hard statement",
"Strength, machines and steel",
"The biggest moments: a climax or a final reveal"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"metal",
"massive",
"natural"
] | 3.22 | 2 | 0.015 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.015,
"body_end": 1.794,
"audible_end": 2.591
} | null | null | -17.5 | -9.8 | massive | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | massive, steel clang | 4d07eb41ec98037dbfd4d05407bef7642c5cfdee6e44feeef55433809de437c1 | |
cinematic-slam-big | Cinematic slam, big | cinematic-hits | A big slam: a heavy wooden door crashing shut in a hall. | [
"A door closing on a scene, or an ending",
"Something final: done, locked, decided",
"A hard cut to black",
"Big moments: a title, a reveal, a turning point"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"slam",
"big",
"natural"
] | 2.225 | 2 | 0.011 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 1.203,
"audible_end": 1.728
} | null | null | -20 | -10.1 | big | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | big, wooden slam | c408030e25e636a865678c25d0e6eceeee5d74e06f04e65f9353443cec46f8ca | |
cinematic-slam-massive | Cinematic slam, massive | cinematic-hits | A massive slam: a huge door crashing shut, its frame rattling, the hall booming. | [
"A door closing on a scene, or an ending",
"Something final: done, locked, decided",
"A hard cut to black",
"The biggest moments: a climax or a final reveal"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"slam",
"massive",
"natural"
] | 3.143 | 2 | 0.084 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.084,
"body_end": 1.82,
"audible_end": 2.711
} | null | null | -17.5 | -10.1 | massive | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | massive, wooden slam | afd3d146a271c437e3c37f79458fc9608b5e0c6cc3e6bf66059a7482f75f6b19 | |
cinematic-thunder-big | Cinematic thunderclap, big | cinematic-hits | A thunderclap: a sharp crack and a rolling rumble. | [
"A shock or a big turn in the story",
"A dramatic warning or reveal",
"Power, scale and storms",
"Big moments: a title, a reveal, a turning point"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"thunder",
"big",
"natural"
] | 3.813 | 2 | 0.011 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 1.456,
"audible_end": 3.371
} | null | null | -20 | -8.5 | big | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | big, crack and roll | b53571436e213d2b612d2be9067f7a95920402a707c218ac29ce3b1e755ee725 | |
cinematic-thunder-massive | Cinematic thunderclap, massive | cinematic-hits | A massive thunderclap overhead: a crack tearing into a long, deep roll. | [
"A shock or a big turn in the story",
"A dramatic warning or reveal",
"Power, scale and storms",
"The biggest moments: a climax or a final reveal"
] | [
"On top of speech: the bass masks it",
"Calm, understated or friendly films",
"Small elements and UI"
] | [
"cinematic",
"impact",
"hit",
"trailer",
"bass",
"sub",
"thunder",
"massive",
"natural"
] | 4.939 | 2 | 0.012 | instant | Sync point on the frame of the hit: the title landing, the cut, the reveal. Let the hall ring out. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.012,
"body_end": 2.214,
"audible_end": 4.827
} | null | null | -17.5 | -7 | massive | -8 | [
0.85,
1.15
] | Slower sounds bigger and deeper; faster tighter. To shorten one, fade its tail over 500 ms or more. | null | [
{
"category": "reverse-whooshes",
"how": "A pull into the hit: the reverse whoosh's stop on the hit's sync point."
},
{
"category": "risers-and-fallers",
"how": "A built-up hit: a strong riser whose end meets the hit."
}
] | massive, crack and roll | c6aae58d3b0701826411a4ecd8987fc02bc03de8daa689d41d95f613edb95627 | |
bass-808-long | 808-style bass, long | booms-and-bass | A long 808-style bass that slides down to F at the end. | [
"A punchy accent on a beat or a cut",
"Modern, energetic edits and social videos",
"A title or a number hitting with bass"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"808",
"drop",
"long",
"cinematic"
] | 2.554 | 1 | 0.011 | instant | Sync point on the frame of the reveal, the beat or the hit (it's at the very start). | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 2.345,
"audible_end": 2.518
} | null | null | -19 | -14.6 | 808 | -8 | [
1,
1
] | Don't change the rate: it detunes the note. For a shorter one, fade its tail. | C | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the sync point."
},
{
"category": "impacts",
"how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB."
}
] | 808-style tuned bass kick on C | cc6dc1686b8351f97c9165365c46db89cdaeffba4f25cb9ec2f38ec0a4939921 | |
bass-808-medium | 808-style bass, medium | booms-and-bass | An 808-style bass that rings on: a tuned bass kick on C. | [
"A punchy accent on a beat or a cut",
"Modern, energetic edits and social videos",
"A title or a number hitting with bass"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"808",
"drop",
"medium",
"cinematic"
] | 1.469 | 1 | 0.011 | instant | Sync point on the frame of the reveal, the beat or the hit (it's at the very start). | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 1.333,
"audible_end": 1.44
} | null | null | -19 | -14.6 | 808 | -8 | [
1,
1
] | Don't change the rate: it detunes the note. For a shorter one, fade its tail. | C | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the sync point."
},
{
"category": "impacts",
"how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB."
}
] | 808-style tuned bass kick on C | 76924267e4ad6b1cbade9fb9670615bcfb361044e238f44d276f1e65d8733a95 | |
bass-808-short | 808-style bass, short | booms-and-bass | A short, punchy 808-style bass: a tuned bass kick on C. | [
"A punchy accent on a beat or a cut",
"Modern, energetic edits and social videos",
"A title or a number hitting with bass"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"808",
"drop",
"short",
"cinematic"
] | 0.683 | 1 | 0.011 | instant | Sync point on the frame of the reveal, the beat or the hit (it's at the very start). | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.614,
"audible_end": 0.662
} | null | null | -19 | -14.4 | 808 | -8 | [
1,
1
] | Don't change the rate: it detunes the note. For a shorter one, fade its tail. | C | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the sync point."
},
{
"category": "impacts",
"how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB."
}
] | 808-style tuned bass kick on C | 3acddbbf3f48fc3153d0b3787189dd47d348f048b6250caf7d512a7166cbd885 | |
bass-rumble-long | Rumble, long | booms-and-bass | A long, deep rumble: a quake building and settling. | [
"Tension building under a scene",
"Something huge approaching, or the ground shaking",
"Under a dramatic reveal"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"rumble",
"tension",
"long",
"cinematic"
] | 4.679 | 2 | 0.052 | action-start | Start it as the tension begins: it swells in and rolls away. | null | {
"audible_start": 0.052,
"onset": 0.279,
"peak": 1.656,
"body_end": 3.965,
"audible_end": 4.58
} | 3.913 | [
3.26,
4.6
] | -24 | -12.8 | rumble | -8 | [
0.85,
1.2
] | For other lengths, pick the nearest and fade its tail out over 300 ms or more. | null | [
{
"category": "booms-and-bass",
"how": "Tension, then release: the rumble building, a boom on the moment it ends."
}
] | dark, rolling rumble | 62517ce03b158edc42054b8db8263ed5ecc5738ca84a1d9927a37d13a7076cbd | |
bass-rumble-medium | Rumble, medium | booms-and-bass | A low rumble of about three seconds: distant thunder, the ground shaking. | [
"Tension building under a scene",
"Something huge approaching, or the ground shaking",
"Under a dramatic reveal"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"rumble",
"tension",
"medium",
"cinematic"
] | 2.805 | 2 | 0.017 | action-start | Start it as the tension begins: it swells in and rolls away. | null | {
"audible_start": 0.017,
"onset": 0.098,
"peak": 0.596,
"body_end": 2.18,
"audible_end": 2.767
} | 2.163 | [
1.8,
2.54
] | -24 | -14.5 | rumble | -8 | [
0.85,
1.2
] | For other lengths, pick the nearest and fade its tail out over 300 ms or more. | null | [
{
"category": "booms-and-bass",
"how": "Tension, then release: the rumble building, a boom on the moment it ends."
}
] | dark, rolling rumble | 38ddc6474d57dc706c1a67cd83d4d449fb91b87baf69f0fbfcd24476e509a6b0 | |
bass-rumble-short | Rumble, short | booms-and-bass | A quick low rumble, rolling in and away. | [
"Tension building under a scene",
"Something huge approaching, or the ground shaking",
"Under a dramatic reveal"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"rumble",
"tension",
"short",
"cinematic"
] | 1.528 | 2 | 0.003 | action-start | Start it as the tension begins: it swells in and rolls away. | null | {
"audible_start": 0.003,
"onset": 0.019,
"peak": 0.226,
"body_end": 1.162,
"audible_end": 1.496
} | 1.159 | [
0.97,
1.36
] | -24 | -13 | rumble | -8 | [
0.85,
1.2
] | For other lengths, pick the nearest and fade its tail out over 300 ms or more. | null | [
{
"category": "booms-and-bass",
"how": "Tension, then release: the rumble building, a boom on the moment it ends."
}
] | dark, rolling rumble | 53920f72a9a30088543be3993fbc601f6a02c0704514590dcaa362e872c0adf2 | |
bass-sub-drop-long | Sub drop, long | booms-and-bass | A long sub drop of about four seconds, sinking slowly away. | [
"The moment after a build: a reveal, a logo or a big statement",
"Scene changes and title cards with weight",
"The bottom dropping out"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"sub drop",
"drop",
"long",
"cinematic"
] | 3.909 | 1 | 0.021 | instant | Sync point on the frame of the reveal, the beat or the hit (it's at the very start). | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.021,
"body_end": 3.421,
"audible_end": 3.825
} | null | null | -21 | -18.3 | sub-drop | -8 | [
0.85,
1.2
] | For other lengths, pick the nearest and fade its tail out over 300 ms or more. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the sync point."
},
{
"category": "impacts",
"how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB."
}
] | deep, falling tone | 3b9c4c947aaa53758fc6fd14193c39c8113e4f9bc37ccd0eb833f10037686da1 | |
bass-sub-drop-medium | Sub drop, medium | booms-and-bass | A sub drop of about two seconds: deep and falling, felt more than heard. | [
"The moment after a build: a reveal, a logo or a big statement",
"Scene changes and title cards with weight",
"The bottom dropping out"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"sub drop",
"drop",
"medium",
"cinematic"
] | 2.154 | 1 | 0.021 | instant | Sync point on the frame of the reveal, the beat or the hit (it's at the very start). | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.021,
"body_end": 1.882,
"audible_end": 2.108
} | null | null | -21 | -18.1 | sub-drop | -8 | [
0.85,
1.2
] | For other lengths, pick the nearest and fade its tail out over 300 ms or more. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the sync point."
},
{
"category": "impacts",
"how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB."
}
] | deep, falling tone | 90585643b1cb658a1edb16f083af184ed0545f2a913ee8408d9480bc9227f6d2 | |
bass-sub-drop-short | Sub drop, short | booms-and-bass | A short sub drop: a deep tone dropping away, about a second. | [
"The moment after a build: a reveal, a logo or a big statement",
"Scene changes and title cards with weight",
"The bottom dropping out"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"bass",
"sub",
"low",
"sub drop",
"drop",
"short",
"cinematic"
] | 1.175 | 1 | 0.021 | instant | Sync point on the frame of the reveal, the beat or the hit (it's at the very start). | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.021,
"body_end": 1.036,
"audible_end": 1.144
} | null | null | -21 | -17.8 | sub-drop | -8 | [
0.85,
1.2
] | For other lengths, pick the nearest and fade its tail out over 300 ms or more. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the sync point."
},
{
"category": "impacts",
"how": "A hit with bass: a heavy or deep impact on the same frame, the bass at −3 dB."
}
] | deep, falling tone | 85b87d3a9f772626ff6914bfbd153b07cb3681871b97e147a1a8a15154a29f09 | |
boom-drop-medium | Boom drop, medium | booms-and-bass | A deep drop: a boom sinking, with a low roll under it. | [
"The reveal after a build (a riser or reverse whoosh into it)",
"A bold opening or a section opener",
"A dramatic pause: the bottom dropping out"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"boom",
"drop",
"sub",
"deep",
"low",
"reveal",
"medium",
"natural"
] | 3.441 | 2 | 0.052 | instant | Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.052,
"body_end": 1.576,
"audible_end": 3.225
} | null | null | -24.5 | -16.9 | medium | -8 | [
0.9,
1.1
] | Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the boom's sync point."
},
{
"category": "reverse-whooshes",
"how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point."
},
{
"category": "shimmers",
"how": "A big, bright rev... | deep, sinking boom | 8e69c322d29b5dc59416e8438878f6a1e5fba2d2657a25c1e16d1463a644c95e | |
boom-drop-soft | Boom drop, soft | booms-and-bass | A soft boom that sinks away. | [
"The reveal after a build (a riser or reverse whoosh into it)",
"A bold opening or a section opener",
"A dramatic pause: the bottom dropping out"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"boom",
"drop",
"sub",
"deep",
"low",
"reveal",
"soft",
"natural"
] | 2.905 | 2 | 0.019 | instant | Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.019,
"body_end": 1.262,
"audible_end": 2.81
} | null | null | -27 | -20.1 | soft | -8 | [
0.9,
1.1
] | Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the boom's sync point."
},
{
"category": "reverse-whooshes",
"how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point."
},
{
"category": "shimmers",
"how": "A big, bright rev... | soft, sinking boom | 5b4d86ae8253938caa399ebcd17a14cad43d3c88a45bc3dff1da5719985dce9a | |
boom-drop-strong | Boom drop, strong | booms-and-bass | A huge, sinking drop with a rolling rumble: the biggest moment. | [
"The reveal after a build (a riser or reverse whoosh into it)",
"A bold opening or a section opener",
"A dramatic pause: the bottom dropping out"
] | [
"On top of speech: its low end masks it",
"Small elements and UI",
"Calm or understated films"
] | [
"boom",
"drop",
"sub",
"deep",
"low",
"reveal",
"strong",
"natural"
] | 4.293 | 2 | 0.095 | instant | Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.095,
"body_end": 1.705,
"audible_end": 4.102
} | null | null | -22 | -15.4 | strong | -8 | [
0.9,
1.1
] | Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the boom's sync point."
},
{
"category": "reverse-whooshes",
"how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point."
},
{
"category": "shimmers",
"how": "A big, bright rev... | huge, sinking boom | 7abccde8c5688ce083679d1fcb23a531674507ea3da806b95c07c2a718f7b010 | |
boom-hit-medium | Boom hit, medium | booms-and-bass | A deep, rounded boom with a warm hall. | [
"A title card or logo landing with weight",
"A big statement or a key number",
"A scene change with impact"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"boom",
"hit",
"sub",
"deep",
"low",
"reveal",
"medium",
"natural"
] | 1.301 | 2 | 0.038 | instant | Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.038,
"body_end": 0.622,
"audible_end": 1.233
} | null | null | -24.5 | -15.1 | medium | -8 | [
0.9,
1.1
] | Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the boom's sync point."
},
{
"category": "reverse-whooshes",
"how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point."
},
{
"category": "shimmers",
"how": "A big, bright rev... | deep, rounded boom | 8b5774f14c230aad4b7e826e60bfaca0af04d2ff285f3954418661a040781a4f | |
boom-hit-soft | Boom hit, soft | booms-and-bass | A soft, deep boom: a big drum struck gently in a hall. | [
"A title card or logo landing with weight",
"A big statement or a key number",
"A scene change with impact"
] | [
"On top of speech: its low end masks it",
"Small elements and UI"
] | [
"boom",
"hit",
"sub",
"deep",
"low",
"reveal",
"soft",
"natural"
] | 1.02 | 2 | 0.031 | instant | Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.031,
"body_end": 0.445,
"audible_end": 0.946
} | null | null | -27 | -20.5 | soft | -8 | [
0.9,
1.1
] | Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the boom's sync point."
},
{
"category": "reverse-whooshes",
"how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point."
},
{
"category": "shimmers",
"how": "A big, bright rev... | soft, rounded boom | 742dea42e8b84076158a626600eb87ee43a12280bf18afd9aec8d204aa1c3f11 | |
boom-hit-strong | Boom hit, strong | booms-and-bass | A big, deep boom that fills the room. | [
"A title card or logo landing with weight",
"A big statement or a key number",
"A scene change with impact"
] | [
"On top of speech: its low end masks it",
"Small elements and UI",
"Calm or understated films"
] | [
"boom",
"hit",
"sub",
"deep",
"low",
"reveal",
"strong",
"natural"
] | 1.693 | 2 | 0.047 | instant | Sync point on the frame of the reveal or the landing (it's at the very start). Leave the tail to ring out: the hall is part of it. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.047,
"body_end": 0.744,
"audible_end": 1.552
} | null | null | -22 | -12.3 | strong | -8 | [
0.9,
1.1
] | Slower sounds deeper and longer; faster lighter. For a shorter boom, fade the tail out over 300 ms or more rather than cutting it. | null | [
{
"category": "risers-and-fallers",
"how": "A built-up reveal: the riser's end on the boom's sync point."
},
{
"category": "reverse-whooshes",
"how": "A pull into a big moment: the reverse whoosh's stop on the boom's sync point."
},
{
"category": "shimmers",
"how": "A big, bright rev... | huge, rounded boom | 481f40b8a436d1098869c55e3b8c293d150ffab91c55c4df9d205d2f19b209b6 | |
pop-large-bubble | Bubble pop, large | pops | A deep, round bubble bloop. | [
"Playful appear moments",
"Chat bubbles and messages appearing",
"Light, friendly reveals",
"Big shapes and panels"
] | [
"Serious or corporate moments",
"Tiny details"
] | [
"pop",
"bubble",
"large",
"natural"
] | 0.208 | 1 | 0.011 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.123,
"audible_end": 0.196
} | null | null | -20 | -10.7 | large | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | low, watery | 56f506f676c31359741540589958aab20151f947f5be1e76fe054e28d5bff38e | |
pop-large-in | Pop in, large | pops | A full, round pop with a little puff of air. | [
"Elements appearing or scaling up into view",
"Icons, badges and stickers popping in",
"Points on a chart appearing",
"Big shapes and panels"
] | [
"Things leaving the screen (use pop out)",
"Tiny details"
] | [
"pop",
"appear",
"large",
"natural"
] | 0.112 | 1 | 0.011 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.052,
"audible_end": 0.102
} | null | null | -20 | -6.1 | large | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | low, lip pop | 6f92a0b5d0cce03a0768e5795b06fd7018fe52dfc753e40ed2580cc1bb953c2e | |
pop-large-out | Pop out, large | pops | A low, soft pop that sinks away. | [
"Elements disappearing or scaling down",
"Closing or dismissing something",
"Removing an item from a list",
"Big shapes and panels"
] | [
"Things arriving (use pop in)",
"Tiny details"
] | [
"pop",
"disappear",
"large",
"natural"
] | 0.11 | 1 | 0.012 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.012,
"body_end": 0.058,
"audible_end": 0.103
} | null | null | -20 | -5 | large | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | low, lip pop | 55c5a4884e6831807b7f2d513c4b796ab726cdb70b6fad61efe8c249781fa0b4 | |
pop-medium-bubble | Bubble pop, medium | pops | A clean bubble plip with a small one after it. | [
"Playful appear moments",
"Chat bubbles and messages appearing",
"Light, friendly reveals",
"Cards, buttons and labels"
] | [
"Serious or corporate moments"
] | [
"pop",
"bubble",
"medium",
"natural"
] | 0.126 | 1 | 0.011 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.077,
"audible_end": 0.119
} | null | null | -22.5 | -10.9 | medium | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | round, watery | 1e9da202369ae1c9d54eb1156e0217b9c1cc4a20aceba2c698d877539b104033 | |
pop-medium-in | Pop in, medium | pops | A round, friendly pop that lifts into place. | [
"Elements appearing or scaling up into view",
"Icons, badges and stickers popping in",
"Points on a chart appearing",
"Cards, buttons and labels"
] | [
"Things leaving the screen (use pop out)"
] | [
"pop",
"appear",
"medium",
"natural"
] | 0.06 | 1 | 0.011 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.034,
"audible_end": 0.057
} | null | null | -22.5 | -6.5 | medium | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | round, lip pop | 0c92cb9be01b1b5a3b51d4a6bfe427947b228ea71bb95d5a0b6c8641b7eab511 | |
pop-medium-out | Pop out, medium | pops | A soft pop that falls away as something disappears. | [
"Elements disappearing or scaling down",
"Closing or dismissing something",
"Removing an item from a list",
"Cards, buttons and labels"
] | [
"Things arriving (use pop in)"
] | [
"pop",
"disappear",
"medium",
"natural"
] | 0.069 | 1 | 0.012 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.012,
"body_end": 0.039,
"audible_end": 0.064
} | null | null | -22.5 | -5.7 | medium | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | round, lip pop | 67633f10af09e05f1be98c7f2be86bda5f8fbde93dce6b562fbc4284109e6dfe | |
pop-small-bubble | Bubble pop, small | pops | A tiny water-bubble blip, light and quick. | [
"Playful appear moments",
"Chat bubbles and messages appearing",
"Light, friendly reveals",
"Small elements: dots, icons, badges"
] | [
"Serious or corporate moments",
"Big shapes"
] | [
"pop",
"bubble",
"small",
"natural"
] | 0.081 | 1 | 0.01 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.051,
"audible_end": 0.077
} | null | null | -25 | -12.9 | small | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | round, watery | 73691f1ecec5b2f8d1dc231244281558479a42e347f738c16aa6551be21e6124 | |
pop-small-in | Pop in, small | pops | A tiny, bright pop that lifts as it appears. | [
"Elements appearing or scaling up into view",
"Icons, badges and stickers popping in",
"Points on a chart appearing",
"Small elements: dots, icons, badges"
] | [
"Things leaving the screen (use pop out)",
"Big shapes"
] | [
"pop",
"appear",
"small",
"natural"
] | 0.04 | 1 | 0.01 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.025,
"audible_end": 0.038
} | null | null | -25 | -7.6 | small | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | round, lip pop | 917759c812aff57bca97627a3c89c7aa5f1b4be7c9494a352cd6ba1dc0984769 | |
pop-small-out | Pop out, small | pops | A tiny, soft pop that drops away. | [
"Elements disappearing or scaling down",
"Closing or dismissing something",
"Removing an item from a list",
"Small elements: dots, icons, badges"
] | [
"Things arriving (use pop in)",
"Big shapes"
] | [
"pop",
"disappear",
"small",
"natural"
] | 0.051 | 1 | 0.011 | instant | Put the sync point where the element reaches full size (pop in, bubble) or where it vanishes (pop out). For a scale-up with overshoot, the sync point at the peak of the overshoot. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.011,
"body_end": 0.03,
"audible_end": 0.049
} | null | null | -25 | -6.2 | small | -2 | [
0.85,
1.25
] | Rate changes shift the pitch: a little faster for a smaller element, a little slower for a bigger one. | null | [
{
"category": "whooshes",
"how": "Something flying in and appearing: the whoosh during the move, the pop at its end, about 3 dB under the whoosh."
},
{
"category": "notifications",
"how": "A message or badge appearing: the pop as it appears, the notification tone right after (40–80 ms)."
}
] | round, lip pop | 2f5dfa14cca1e64b1a4007a7f16a9fb648edb24cde4c499c312f4cb2a5d7ec66 | |
appear-burst | Burst | appear-and-vanish | Something bursting apart: a pop, a thump and pieces scattering. | [
"A bubble or shape bursting",
"Breaking free, breaking through",
"An explosion of ideas or confetti"
] | [
"Things that simply slide or fade (a whoosh suits those)"
] | [
"appear",
"disappear",
"reveal",
"burst",
"motion graphics",
"natural"
] | 1.005 | 2 | 0.01 | instant | Sync point on the frame it bursts. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.01,
"body_end": 0.284,
"audible_end": 0.865
} | null | null | -21 | -6.1 | burst | -3 | [
0.85,
1.2
] | Change the rate a little to fit the animation's length. | null | [
{
"category": "shimmers",
"how": "A magical reveal: materialise with a soft shimmer starting where it settles."
}
] | pop and scatter | 61c25305c3b7eaa4f0e437de779939f75d42f022e20883527fd2670e51469e2b | |
appear-dissolve | Dissolve | appear-and-vanish | Something dissolving into fine particles that drift away. | [
"An element dissolving or breaking into particles",
"Problems or data fading away",
"Soft exits"
] | [
"Things that simply slide or fade (a whoosh suits those)"
] | [
"appear",
"disappear",
"reveal",
"dissolve",
"motion graphics",
"natural"
] | 1.15 | 2 | 0 | action-start | Start it as the element starts to dissolve; it fades away with it. | null | {
"audible_start": 0,
"onset": 0.004,
"peak": 0.121,
"body_end": 0.935,
"audible_end": 1.133
} | 0.935 | [
0.78,
1.1
] | -25 | -15.8 | dissolve | -3 | [
0.85,
1.2
] | Change the rate a little to fit the animation's length. | null | [
{
"category": "shimmers",
"how": "A magical reveal: materialise with a soft shimmer starting where it settles."
}
] | thinning particles | 6c2abca2034f1b77077b3a4d36a34b22b6cdac70230fe988d0409ceefddfa0b7 | |
appear-flip-quick | Flip, quick | appear-and-vanish | A card flipping over quickly, landing with a light tap. | [
"A card flipping to reveal its back",
"Tiles turning over",
"Quick reveals"
] | [
"Things that simply slide or fade (a whoosh suits those)"
] | [
"appear",
"disappear",
"reveal",
"flip quick",
"motion graphics",
"natural"
] | 0.178 | 2 | 0.155 | arrival | Put the tap (where it lands) on the frame the card lands; the flip's swish leads in before it. | [
{
"what": "flip",
"at": 0
},
{
"what": "lands",
"at": 0.155
}
] | {
"audible_start": 0,
"onset": 0.011,
"peak": 0.085,
"body_end": 0.169,
"audible_end": 0.175
} | 0.155 | [
0.13,
0.18
] | -24 | -11.9 | flip-quick | -3 | [
0.85,
1.2
] | Change the rate a little to fit the animation's length. | null | [
{
"category": "shimmers",
"how": "A magical reveal: materialise with a soft shimmer starting where it settles."
}
] | quick flip | 58dff7521ffd0b11de19b4c630e85eb3a3fa929429f5bb9e4a9b2018ec8b7570 | |
appear-flip-slow | Flip, slow | appear-and-vanish | A panel turning over slowly, landing softly. | [
"A big panel or page turning over",
"Before and after reveals",
"Considered reveals"
] | [
"Things that simply slide or fade (a whoosh suits those)"
] | [
"appear",
"disappear",
"reveal",
"flip slow",
"motion graphics",
"natural"
] | 0.437 | 2 | 0.407 | arrival | Put the tap (where it lands) on the frame the card lands; the flip's swish leads in before it. | [
{
"what": "flip",
"at": 0
},
{
"what": "lands",
"at": 0.407
}
] | {
"audible_start": 0.003,
"onset": 0.039,
"peak": 0.414,
"body_end": 0.425,
"audible_end": 0.432
} | 0.404 | [
0.34,
0.48
] | -24 | -11.8 | flip-slow | -3 | [
0.85,
1.2
] | Change the rate a little to fit the animation's length. | null | [
{
"category": "shimmers",
"how": "A magical reveal: materialise with a soft shimmer starting where it settles."
}
] | slow flip | 84d94228311b91cd26883441489466ec0ef254ac7eb59cfe0b90c422c1340a97 | |
appear-materialise | Materialise | appear-and-vanish | Something materialising: particles gathering in and settling. | [
"An element appearing out of particles",
"A product or idea taking shape",
"Soft, magical entrances"
] | [
"Things that simply slide or fade (a whoosh suits those)"
] | [
"appear",
"disappear",
"reveal",
"materialise",
"motion graphics",
"natural"
] | 1.209 | 2 | 0.026 | action-start | Start it as the element starts to appear; it settles at the end. | null | {
"audible_start": 0.026,
"onset": 0.12,
"peak": 0.967,
"body_end": 1.145,
"audible_end": 1.201
} | 1.119 | [
0.93,
1.32
] | -25 | -17.4 | materialise | -3 | [
0.85,
1.2
] | Change the rate a little to fit the animation's length. | null | [
{
"category": "shimmers",
"how": "A magical reveal: materialise with a soft shimmer starting where it settles."
}
] | gathering particles | 15508ba8c61f6b7fcf9a20b1b542b01cc11c62e6758fbd9c39f12d98c2f53311 | |
appear-poof | Poof | appear-and-vanish | A poof: something vanishing in a puff of smoke, a few glints as it clears. | [
"Something vanishing, magically",
"An icon or problem disappearing",
"A quick change of scene"
] | [
"Things that simply slide or fade (a whoosh suits those)"
] | [
"appear",
"disappear",
"reveal",
"poof",
"motion graphics",
"natural"
] | 0.62 | 2 | 0.026 | instant | Sync point on the frame it vanishes in its puff. | null | {
"audible_start": 0,
"onset": 0,
"peak": 0.026,
"body_end": 0.332,
"audible_end": 0.583
} | null | null | -23 | -13.4 | poof | -3 | [
0.85,
1.2
] | Change the rate a little to fit the animation's length. | null | [
{
"category": "shimmers",
"how": "A magical reveal: materialise with a soft shimmer starting where it settles."
}
] | puff and glints | 88e8c95ef27249fb4808a55e74537027fb8ed2b86d3c255014d3efb26815e7fb | |
transform-deflate | Deflate | shape-changes | Air going out of a balloon, its note falling, the neck fluttering. | [
"A shape or balloon going flat",
"Deflated hopes, a let-down",
"Something losing air or value"
] | [
"Hard, mechanical movements (use whooshes or impacts)"
] | [
"shape",
"transform",
"morph",
"deflate",
"motion graphics",
"natural"
] | 0.891 | 1 | 0 | action-start | Start it with the change and match its length; it follows the change's progress from start to end. | null | {
"audible_start": 0,
"onset": 0.012,
"peak": 0.068,
"body_end": 0.861,
"audible_end": 0.883
} | 0.861 | [
0.69,
1.08
] | -25 | -16.3 | deflate | -3 | [
0.8,
1.25
] | Change the rate to fit the change's length; beyond that, trim the end with a short fade. | null | [
{
"category": "pops",
"how": "A shape that grows and lands: grow, then a small pop where it settles."
}
] | falling balloon | a2a8937e615468464d5dbead1c20dc7bbd7f1f893376daf4dc66a452007f9265 | |
transform-empty | Empty | shape-changes | Water draining away with a gurgle. | [
"Something running out or draining",
"Losing resources or time",
"Emptying a container"
] | [
"Hard, mechanical movements (use whooshes or impacts)"
] | [
"shape",
"transform",
"morph",
"empty",
"motion graphics",
"natural"
] | 0.952 | 1 | 0.003 | action-start | Start it with the change and match its length; it follows the change's progress from start to end. | null | {
"audible_start": 0.003,
"onset": 0.021,
"peak": 0.121,
"body_end": 0.913,
"audible_end": 0.941
} | 0.91 | [
0.73,
1.14
] | -25 | -15.5 | empty | -3 | [
0.8,
1.25
] | Change the rate to fit the change's length; beyond that, trim the end with a short fade. | null | [
{
"category": "pops",
"how": "A shape that grows and lands: grow, then a small pop where it settles."
}
] | gurgling drain | c9cf270ccc865968a0ec8846619342a94909a387f405f6305534b258d1ab969a | |
transform-fill | Fill | shape-changes | Water filling a glass, its note rising as it fills. | [
"A container or bar filling up",
"Progress, capacity, a goal filling",
"Pouring a drink"
] | [
"Hard, mechanical movements (use whooshes or impacts)"
] | [
"shape",
"transform",
"morph",
"fill",
"motion graphics",
"natural"
] | 1.218 | 1 | 0.003 | action-start | Start it with the change and match its length; it follows the change's progress from start to end. | null | {
"audible_start": 0.003,
"onset": 0.025,
"peak": 0.65,
"body_end": 1.182,
"audible_end": 1.208
} | 1.179 | [
0.94,
1.47
] | -25 | -15.9 | fill | -3 | [
0.8,
1.25
] | Change the rate to fit the change's length; beyond that, trim the end with a short fade. | null | [
{
"category": "pops",
"how": "A shape that grows and lands: grow, then a small pop where it settles."
}
] | rising pour | 52aa4a7ce36a67812de0b22422a8aaad97204a175f7a332fa159165f386f4d3d |
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