#!/usr/bin/env python3 """Play the distilled model against Stockfish levels.""" from __future__ import annotations import argparse import time from pathlib import Path import chess import chess.pgn import numpy as np import torch from model import ChessNet from prepare import encode_board, legal_bits from stockfish_engine import StockfishEngine, DEFAULT_PATH class ModelPlayer: def __init__(self, checkpoint: str, device: str = "cuda", search: str = "value"): self.device = torch.device(device if torch.cuda.is_available() else "cpu") payload = torch.load(checkpoint, map_location=self.device, weights_only=False) self.model = ChessNet( channels=payload.get("channels", 128), blocks=payload.get("blocks", 10), ).to(self.device).eval() self.model.load_state_dict(payload["model"]) self.search = search def _encode(self, board: chess.Board): planes = torch.from_numpy(encode_board(board)).float().unsqueeze(0) planes[:, 18] /= 100.0 mask = np.unpackbits(legal_bits(board)).astype(np.bool_) legal = torch.from_numpy(mask).unsqueeze(0) return planes.to(self.device), legal.to(self.device) @torch.inference_mode() def choose(self, board: chess.Board) -> chess.Move | None: legal_moves = list(board.legal_moves) if not legal_moves: return None planes, legal = self._encode(board) with torch.autocast("cuda", dtype=torch.float16, enabled=(self.device.type == "cuda")): logits, value, _ = self.model(planes, legal) logits = logits.float()[0] if self.search == "policy": index = int(torch.argmax(logits)) candidates = [m for m in legal_moves if m.from_square * 64 + m.to_square == index] return _prefer_promotion(candidates) # One-ply value search over all legal moves, batched. child_planes = [] child_policy = [] for move in legal_moves: board.push(move) child_planes.append(encode_board(board)) child_policy.append(float(logits[move.from_square * 64 + move.to_square])) board.pop() batch = torch.from_numpy(np.stack(child_planes)).float() batch[:, 18] /= 100.0 batch = batch.to(self.device) with torch.autocast("cuda", dtype=torch.float16, enabled=(self.device.type == "cuda")): _, child_values, _ = self.model(batch) scores = -child_values.float() + 0.05 * torch.tensor(child_policy, device=self.device) best = int(torch.argmax(scores)) return legal_moves[best] def _prefer_promotion(moves: list[chess.Move]) -> chess.Move | None: if not moves: return None for move in moves: if move.promotion == chess.QUEEN: return move return moves[0] def play_game(model: ModelPlayer, sf: StockfishEngine, model_white: bool, max_plies: int): board = chess.Board() while not board.is_game_over(claim_draw=True) and len(board.move_stack) < max_plies: model_turn = (board.turn == chess.WHITE) == model_white if model_turn: move = model.choose(board) else: uci = sf.best_move(board) move = chess.Move.from_uci(uci) if uci not in ("(none)", "0000") else None if move is None or move not in board.legal_moves: break board.push(move) return board def main() -> None: parser = argparse.ArgumentParser() parser.add_argument("--model", default="checkpoints/chessnet.pt") parser.add_argument("--games", type=int, default=10) parser.add_argument("--sf-skill", type=int, default=5) parser.add_argument("--sf-movetime", type=int, default=100) parser.add_argument("--search", choices=("policy", "value"), default="value") parser.add_argument("--max-plies", type=int, default=200) parser.add_argument("--stockfish", default=DEFAULT_PATH) parser.add_argument("--pgn", default="checkpoints/model_vs_sf.pgn") args = parser.parse_args() model = ModelPlayer(args.model, search=args.search) sf = StockfishEngine(path=args.stockfish, skill=args.sf_skill, movetime_ms=args.sf_movetime) wins = draws = losses = 0 games = [] started = time.time() try: for i in range(1, args.games + 1): model_white = i % 2 == 1 sf.new_game() board = play_game(model, sf, model_white, args.max_plies) outcome = board.outcome(claim_draw=True) if outcome is None: result = "*" else: result = outcome.result() if result == "1/2-1/2" or result == "*": draws += 1 elif (result == "1-0") == model_white: wins += 1 else: losses += 1 print(f"game {i}: {'white' if model_white else 'black'} {result}", flush=True) game = chess.pgn.Game.from_board(board) game.headers["Event"] = f"AChess vs SF{args.sf_skill}" game.headers["White"] = "AChess" if model_white else f"SF{args.sf_skill}" game.headers["Black"] = f"SF{args.sf_skill}" if model_white else "AChess" game.headers["Result"] = result games.append(game) finally: sf.close() print(f"summary: {wins}W {draws}D {losses}L in {time.time() - started:.1f}s") Path(args.pgn).parent.mkdir(parents=True, exist_ok=True) with open(args.pgn, "w", encoding="utf-8") as handle: for game in games: handle.write(str(game) + "\n\n") print("pgn:", args.pgn) if __name__ == "__main__": main()