#!/usr/bin/env python3 """Encode the parquet shards into arrays for fast GPU training.""" from __future__ import annotations import argparse import glob from pathlib import Path import chess import numpy as np import pandas as pd from tqdm import tqdm PIECES = [chess.PAWN, chess.KNIGHT, chess.BISHOP, chess.ROOK, chess.QUEEN, chess.KING] def encode_board(board: chess.Board) -> np.ndarray: x = np.zeros((20, 8, 8), dtype=np.uint8) for square, piece in board.piece_map().items(): rank = chess.square_rank(square) file = chess.square_file(square) base = 0 if piece.color == chess.WHITE else 6 x[base + piece.piece_type - 1, rank, file] = 1 if board.turn == chess.WHITE: x[12, :, :] = 1 if board.has_kingside_castling_rights(chess.WHITE): x[13, :, :] = 1 if board.has_queenside_castling_rights(chess.WHITE): x[14, :, :] = 1 if board.has_kingside_castling_rights(chess.BLACK): x[15, :, :] = 1 if board.has_queenside_castling_rights(chess.BLACK): x[16, :, :] = 1 if board.ep_square is not None: x[17, chess.square_rank(board.ep_square), chess.square_file(board.ep_square)] = 1 x[18, :, :] = min(100, board.halfmove_clock) # No repetition history is stored in the FEN; plane 19 stays zero. return x def legal_bits(board: chess.Board) -> np.ndarray: mask = np.zeros(4096, dtype=np.uint8) for move in board.legal_moves: mask[move.from_square * 64 + move.to_square] = 1 return np.packbits(mask) def value_target(cp, mate) -> float: if mate is not None and not pd.isna(mate): return 1.0 if float(mate) > 0 else -1.0 if cp is not None and not pd.isna(cp): return float(np.tanh(float(cp) / 400.0)) return 0.0 def build_split(paths: list[str], out_dir: Path, name: str) -> None: frames = [pd.read_parquet(path) for path in paths] df = pd.concat(frames, ignore_index=True) n = len(df) planes = np.empty((n, 20, 8, 8), dtype=np.uint8) legal = np.empty((n, 512), dtype=np.uint8) moves = np.empty(n, dtype=np.int32) values = np.empty(n, dtype=np.float16) wdls = np.empty(n, dtype=np.int8) kept = 0 for _, row in tqdm(df.iterrows(), total=n, desc=name): try: board = chess.Board(row["fen"]) move = chess.Move.from_uci(row["move_uci"]) except Exception: continue if move not in board.legal_moves: continue planes[kept] = encode_board(board) legal[kept] = legal_bits(board) moves[kept] = move.from_square * 64 + move.to_square values[kept] = value_target(row.get("cp"), row.get("mate")) wdls[kept] = int(row.get("wdl", 1)) kept += 1 planes = planes[:kept] legal = legal[:kept] moves = moves[:kept] values = values[:kept] wdls = wdls[:kept] out_dir.mkdir(parents=True, exist_ok=True) np.save(out_dir / f"{name}_planes.npy", planes) np.save(out_dir / f"{name}_legal.npy", legal) np.save(out_dir / f"{name}_move.npy", moves) np.save(out_dir / f"{name}_value.npy", values) np.save(out_dir / f"{name}_wdl.npy", wdls) print(f"{name}: {kept:,} rows -> {out_dir}") def main() -> None: parser = argparse.ArgumentParser() parser.add_argument("--data", default="data") parser.add_argument("--val", default="val") parser.add_argument("--out", default="prepared") args = parser.parse_args() out_dir = Path(args.out) train_files = sorted(glob.glob(str(Path(args.data) / "*.parquet"))) val_files = sorted(glob.glob(str(Path(args.val) / "*.parquet"))) if not train_files: raise SystemExit("no train parquet files") build_split(train_files, out_dir, "train") if val_files: build_split(val_files, out_dir, "val") if __name__ == "__main__": main()