task_id stringlengths 3 7 | engine stringclasses 2
values | environment stringclasses 13
values | category stringclasses 5
values | subcategory stringclasses 15
values | input dict | map stringlengths 36 87 | rubric dict |
|---|---|---|---|---|---|---|---|
S01 | unreal | subway | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An open-air subway entrance with benches, bins and station access routes. No interactive objects."
} | /Game/Auditor/Subway/Concourse?Task=S01 | {
"anomaly": "The entire bench floats about 60 cm above its support surface.",
"expected": "A waiting bench rests on the floor with supported legs."
} |
S02 | unreal | subway | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A platform beside the trains, with a walkway, benches and bins. No interactive objects."
} | /Game/Auditor/Subway/Trackside?Task=S02 | {
"anomaly": "Two solid bench frames and seats overlap and intersect.",
"expected": "A single complete bench occupies the waiting area."
} |
S03 | unreal | subway | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A platform beside the trains, with a walkway, benches and bins. No interactive objects."
} | /Game/Auditor/Subway/Trackside?Task=S03 | {
"anomaly": "The bench is stretched vertically to roughly three times its height; its seat is about 135 cm high.",
"expected": "An adult waiting seat has a usable seat height, about 45 cm."
} |
S04 | unreal | subway | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A subway waiting area with benches, vending machines and escalators. Some tasks include an interactive... | /Game/Auditor/Subway/Platform?Task=S04 | {
"anomaly": "The legs and lower structure are embedded about 30 cm into the solid floor.",
"expected": "Bench legs rest on top of the platform floor."
} |
S06 | unreal | subway | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A subway waiting area with benches, vending machines and escalators. Some tasks include an interactive... | /Game/Auditor/Subway/Platform?Task=S06 | {
"anomaly": "The player can pass through the visible machine.",
"expected": "The solid vending machine blocks the player."
} |
S07 | unreal | subway | Interactive physics | C2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An open-air subway entrance with benches, bins and station access routes. No interactive objects."
} | /Game/Auditor/Subway/Concourse?Task=S07 | {
"anomaly": "An invisible obstruction blocks the interior corridor, away from the environment boundary.",
"expected": "An open corridor wide enough for the player is traversable."
} |
S08 | unreal | subway | Interactive physics | C2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A platform beside the trains, with a walkway, benches and bins. No interactive objects."
} | /Game/Auditor/Subway/Trackside?Task=S08 | {
"anomaly": "An invisible wall blocks movement without matching visible geometry; it is not the task boundary.",
"expected": "The open trackside walkway is traversable."
} |
S09 | unreal | subway | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An open-air subway entrance with benches, bins and station access routes. No interactive objects."
} | /Game/Auditor/Subway/Concourse?Task=S09 | {
"anomaly": "The bench disappears when viewed directly and reappears at a slightly different angle.",
"expected": "An unobstructed bench remains visible as the viewing angle changes."
} |
S10 | unreal | subway | Spatial consistency | V2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A platform beside the trains, with a walkway, benches and bins. No interactive objects."
} | /Game/Auditor/Subway/Trackside?Task=S10 | {
"anomaly": "Its visible size jumps abruptly at the distance threshold while its collision shape stays unchanged.",
"expected": "The bin maintains a consistent shape across nearby viewing distances."
} |
S11 | unreal | subway | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A subway waiting area with benches, vending machines and escalators. Some tasks include an interactive... | /Game/Auditor/Subway/Platform?Task=S11 | {
"anomaly": "The machine disappears prematurely at the threshold and reappears when approached.",
"expected": "A vending machine remains visible from a few metres away."
} |
S12 | unreal | subway | Spatial consistency | V3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An open-air subway entrance with benches, bins and station access routes. No interactive objects."
} | /Game/Auditor/Subway/Concourse?Task=S12 | {
"anomaly": "The shadow is displaced by about 180 cm while the physical bench stays in place.",
"expected": "The bench and its shadow align consistently with the fixed lighting."
} |
S13 | unreal | subway | Temporal consistency | T1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A platform beside the trains, with a walkway, benches and bins. No interactive objects."
} | /Game/Auditor/Subway/Trackside?Task=S13 | {
"anomaly": "The trackside bench disappears when you walk away.",
"expected": "The bench should remain in place without being removed."
} |
S14 | unreal | subway | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An open-air subway entrance with benches, bins and station access routes. No interactive objects."
} | /Game/Auditor/Subway/Concourse?Task=S14 | {
"anomaly": "The concourse bin moves by itself when you walk away.",
"expected": "The bin should remain in its original position without being moved."
} |
S16 | unreal | subway | Temporal consistency | T1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A subway waiting area with benches, vending machines and escalators. Some tasks include an interactive... | /Game/Auditor/Subway/Platform?Task=S16 | {
"anomaly": "One wall poster disappears after a short time without anyone touching it.",
"expected": "Posters fixed to the wall should remain present."
} |
S18 | unreal | subway | Semantic consistency | S2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A subway waiting area with benches, vending machines and escalators. Some tasks include an interactive... | /Game/Auditor/Subway/Platform?Task=S18 | {
"anomaly": "The vending machine lies on its back, with its controls, display and collection opening facing upwards.",
"expected": "The machine should stand upright with its operating face accessible to passengers."
} |
S19 | unreal | subway | Semantic consistency | S2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A subway waiting area with benches, vending machines and escalators. Some tasks include an interactive... | /Game/Auditor/Subway/Platform?Task=S19 | {
"anomaly": "All escalators run upwards, leaving no down escalator. Check motion over time, not a single still frame.",
"expected": "This station uses fixed pairs of up and down escalators."
} |
H01 | unreal | indoor | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A living room with seating, a television and plants, together with the house’s entrance passage and fr... | /Game/Auditor/Regions/LivingRoom?Task=H01 | {
"anomaly": "The armchair floats about 45 cm above the floor without support.",
"expected": "The armchair rests on the living-room floor."
} |
H07 | unreal | indoor | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A living room with seating, a television and plants, together with the house’s entrance passage and fr... | /Game/Auditor/Regions/LivingRoom?Task=H07 | {
"anomaly": "The television disappears and reappears depending on the angle, without being occluded.",
"expected": "The unobstructed television stays visible from nearby viewing angles."
} |
H09 | unreal | indoor | Spatial consistency | V3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A living room with seating, a television and plants, together with the house’s entrance passage and fr... | /Game/Auditor/Regions/LivingRoom?Task=H09 | {
"anomaly": "The vase and foliage on the cabinet beside the fireplace cast no shadow onto the cabinet top or the wall behind them.",
"expected": "Under the room light, the vase and foliage should cast corresponding shadows onto the cabinet top and wall."
} |
H10 | unreal | indoor | Temporal consistency | T1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A living room with seating, a television and plants, together with the house’s entrance passage and fr... | /Game/Auditor/Regions/LivingRoom?Task=H10 | {
"anomaly": "The floor plant disappears when you walk away.",
"expected": "The plant should remain in place without being moved."
} |
H02 | unreal | indoor | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H02 | {
"anomaly": "The chair back passes through the solid tabletop.",
"expected": "The dining chair and tabletop do not intersect."
} |
H03 | unreal | indoor | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H03 | {
"anomaly": "The pot is oversized for its stove burner, extending beyond one cooking position and into the space needed by the adjacent burner.",
"expected": "The pot should fit its burner and leave room to use the neighboring burner."
} |
H04 | unreal | indoor | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H04 | {
"anomaly": "The player passes through the visible refrigerator.",
"expected": "The refrigerator blocks the player as a solid object."
} |
H05 | unreal | indoor | Interactive physics | C2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H05 | {
"anomaly": "An invisible wall blocks an otherwise open passage away from the task boundary.",
"expected": "The open kitchen passage allows the player through."
} |
H06 | unreal | indoor | Interactive physics | C3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H06 | {
"anomaly": "After actual contact with the table, the cup repeatedly bounces without further input; compare with the cup settling in the clean control.",
"expected": "A released cup lands on the table and settles."
} |
H08 | unreal | indoor | Spatial consistency | V2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H08 | {
"anomaly": "The pot abruptly changes visible size at the distance threshold.",
"expected": "The pot keeps its physical proportions as viewing distance changes."
} |
H11 | unreal | indoor | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H11 | {
"anomaly": "The cup changes colour when you walk away.",
"expected": "The cup should keep its original colour without repainting or replacement."
} |
H12 | unreal | indoor | Temporal consistency | T3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A bedroom with an adjoining bathroom. Interactive objects: the bedroom door and the brown wardrobe by ... | /Game/Auditor/Regions/BedroomSuite?Task=H12 | {
"anomaly": "The fan has started rotating without any fan-control input; sustained motion is required as evidence.",
"expected": "The bedroom fan starts switched off and stays off without an operation."
} |
H13 | unreal | indoor | Semantic consistency | S2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H13 | {
"anomaly": "The kitchen refrigerator is upside down, with its top on the floor and its feet pointing upwards.",
"expected": "The refrigerator should stand upright on its feet."
} |
U011 | unreal | urban | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A rear courtyard with bins, boxes and building entrances."
} | /Game/Auditor/Tasks/U011/R03/TaskMap | {
"anomaly": "The northern of two metal wastebins is tilted, with the pavement cutting diagonally through its lower body.",
"expected": "A bin may lean, but its body should not intersect the pavement."
} |
U014 | unreal | urban | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A shopfront street with outdoor seating, mailboxes and trees."
} | /Game/Auditor/Migration/UE561/U014/R02/TaskMap_Candidate02 | {
"anomaly": "The café table floats above the pavement, with visible gaps beneath its feet.",
"expected": "The table’s feet should rest on the pavement."
} |
U015 | unreal | urban | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A city intersection with surrounding shops."
} | /Game/Auditor/Migration/UE561/U015/R01/TaskMap_Candidate02 | {
"anomaly": "You can walk through the solid sections at both ends of the construction barrier, while its centre still blocks movement.",
"expected": "The barrier’s solid centre and ends should all block movement."
} |
U017 | unreal | urban | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A service lane beside buildings, with trees, fences and dumpsters."
} | /Game/Auditor/Migration/UE561/U017/R02/TaskMap_Candidate02 | {
"anomaly": "The tree’s main foliage disappears when viewed from the opposite side and returns when you walk back; its trunk and branches remain visible.",
"expected": "The foliage should remain visible from both sides."
} |
U018 | unreal | urban | Spatial consistency | V4 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A city intersection with surrounding shops."
} | /Game/Auditor/Tasks/U018/R03/TaskMap | {
"anomaly": "The northern of two adjacent metal wastebins has lost its metal texture and appears uniformly matte magenta.",
"expected": "The metal wastebin should retain its metal texture and surface appearance."
} |
U020 | unreal | urban | Spatial consistency | V3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A city intersection with surrounding shops."
} | /Game/Auditor/Migration/UE561/U020/R04/TaskMap_Candidate02 | {
"anomaly": "A band of sunlight stops abruptly at a pavement seam, creating a hard lighting edge with no corresponding obstruction.",
"expected": "Sunlight should continue across pavement seams when there is no change in obstruction."
} |
U021 | unreal | urban | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A shopfront street with outdoor seating, mailboxes and trees."
} | /Game/Auditor/Migration/UE561/U021/R04/TaskMap_Candidate02 | {
"anomaly": "The shopfront glass appears over solid window frames and walls that should obscure it, with the overlap changing as you sidestep.",
"expected": "Solid frames and walls in front of the glass should obscure it."
} |
U023 | unreal | urban | Temporal consistency | T1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A city intersection with surrounding shops."
} | /Game/Auditor/Migration/UE561/U023/R02/TaskMap_Candidate02 | {
"anomaly": "A café chair disappears after you look away and does not return when you look back.",
"expected": "The chair should remain in place and visible."
} |
U024 | unreal | urban | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A rear courtyard with bins, boxes and building entrances."
} | /Game/Auditor/Tasks/U024/R02/TaskMap | {
"anomaly": "The stack of cardboard boxes moves about four metres after you walk away and return, without being touched.",
"expected": "The boxes should remain in place when nobody moves them."
} |
U028 | unreal | urban | Semantic consistency | S2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A shopfront street with outdoor seating, mailboxes and trees."
} | /Game/Auditor/Migration/UE561/U028/R01/TaskMap_Candidate02 | {
"anomaly": "The tree guard is displaced from its tree and surrounds an empty patch of pavement.",
"expected": "The guard should surround its tree."
} |
U032 | unreal | urban | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A city intersection with surrounding shops."
} | /Game/Auditor/Tasks/U032/R03/TaskMap | {
"anomaly": "The entire construction fence on the east side of the junction looks intact, but you can walk straight through its orange panels and the metal barriers behind them.",
"expected": "The visible construction fence and metal barriers should block the player."
} |
U033 | unreal | urban | Interactive physics | C2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A service lane beside buildings, with trees, fences and dumpsters."
} | /Game/Auditor/Migration/UE561/U033/R01/TaskMap_Candidate02 | {
"anomaly": "An invisible obstacle blocks a seemingly clear passage in the service lane; stepping sideways lets you pass.",
"expected": "A passage with no visible obstruction should allow movement."
} |
U041 | unreal | urban | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A rear courtyard with bins, boxes and building entrances."
} | /Game/Auditor/Migration/UE561/U041/R02/TaskMap_Candidate02 | {
"anomaly": "You can walk into one side of the dumpster, while empty space beside the opposite side blocks your movement.",
"expected": "The dumpster should block movement within its visible body, not in the surrounding empty space."
} |
U043 | unreal | urban | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A rear courtyard with bins, boxes and building entrances."
} | /Game/Auditor/Migration/UE561/U043/R03/TaskMap_Candidate02 | {
"anomaly": "A metal wastebin becomes see-through after you walk away and return.",
"expected": "The metal bin should remain opaque."
} |
A01 | unreal | ancient | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A01 | {
"anomaly": "The market bench floats above the ground without support.",
"expected": "Its legs should rest on the ground."
} |
A04 | unreal | ancient | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A04 | {
"anomaly": "Two misaligned canopy frames overlap on one stall.",
"expected": "The stall should have one aligned canopy frame."
} |
A06 | unreal | ancient | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A06 | {
"anomaly": "The market tabletop is lower than the surrounding bench seats.",
"expected": "It should be above the seats at a usable dining height."
} |
A07 | unreal | ancient | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A07 | {
"anomaly": "The player can walk through the market table.",
"expected": "The solid table should block the player."
} |
A09 | unreal | ancient | Interactive physics | C3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A09 | {
"anomaly": "After a gentle push, the wicker basket repeatedly bounces upward without further input.",
"expected": "Normally, it should move a short distance along the ground and stop."
} |
A11 | unreal | ancient | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A11 | {
"anomaly": "The stall canopy disappears a few metres away and returns up close.",
"expected": "It should stay visible at these distances."
} |
A14 | unreal | ancient | Temporal consistency | T1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A14 | {
"anomaly": "The untouched wicker basket disappears when you walk away.",
"expected": "The basket should remain in place without being moved."
} |
A20 | unreal | ancient | Semantic consistency | S3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A20 | {
"anomaly": "A modern vending machine appears in the ancient Chinese market.",
"expected": "Objects should fit the ancient setting."
} |
A03 | unreal | ancient | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A tea house in an ancient Chinese city, furnished with wooden tables, benches and hanging lanterns. It... | /Game/Auditor/AncientCity/TeaHouse?Task=A03 | {
"anomaly": "Two tea tables overlap and intersect.",
"expected": "Each table should occupy its own space."
} |
A05 | unreal | ancient | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A tea house in an ancient Chinese city, furnished with wooden tables, benches and hanging lanterns. It... | /Game/Auditor/AncientCity/TeaHouse?Task=A05 | {
"anomaly": "The bench seat is higher than its matching table.",
"expected": "It should sit below the tabletop at a usable seating height."
} |
A08 | unreal | ancient | Interactive physics | C2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A tea house in an ancient Chinese city, furnished with wooden tables, benches and hanging lanterns. It... | /Game/Auditor/AncientCity/TeaHouse?Task=A08 | {
"anomaly": "An invisible barrier blocks the clear tea-house passage.",
"expected": "The empty passage should be walkable."
} |
A12 | unreal | ancient | Spatial consistency | V2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A tea house in an ancient Chinese city, furnished with wooden tables, benches and hanging lanterns. It... | /Game/Auditor/AncientCity/TeaHouse?Task=A12 | {
"anomaly": "The tea-house bench doubles in size at a distance and returns to normal up close.",
"expected": "Its size should stay constant."
} |
A15 | unreal | ancient | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A tea house in an ancient Chinese city, furnished with wooden tables, benches and hanging lanterns. It... | /Game/Auditor/AncientCity/TeaHouse?Task=A15 | {
"anomaly": "The tea-house bench moves by itself when you walk away.",
"expected": "The bench should retain its position when nobody moves it."
} |
A18 | unreal | ancient | Semantic consistency | S2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A residence entrance in an ancient Chinese city, with stone lions, hanging lanterns and two wooden doo... | /Game/Auditor/AncientCity/Courtyard?Task=A18 | {
"anomaly": "The residence name plaque is mounted upside down, inverting its lettering.",
"expected": "The entrance plaque should be mounted with its lettering upright."
} |
A02 | unreal | ancient | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A residence entrance in an ancient Chinese city, with stone lions, hanging lanterns and two wooden doo... | /Game/Auditor/AncientCity/Courtyard?Task=A02 | {
"anomaly": "The left stone lion floats without support.",
"expected": "It should rest on its supporting surface."
} |
A10 | unreal | ancient | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A residence entrance in an ancient Chinese city, with stone lions, hanging lanterns and two wooden doo... | /Game/Auditor/AncientCity/Courtyard?Task=A10 | {
"anomaly": "When facing the residence entrance from outside, the right-hand stone lion disappears when centered in view and reappears when the camera turns.",
"expected": "It should remain visible."
} |
A16 | unreal | ancient | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A residence entrance in an ancient Chinese city, with stone lions, hanging lanterns and two wooden doo... | /Game/Auditor/AncientCity/Courtyard?Task=A16 | {
"anomaly": "The entrance lantern changes from red to blue when you walk away.",
"expected": "The lantern should keep its original colour."
} |
A17 | unreal | ancient | Temporal consistency | T3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A residence entrance in an ancient Chinese city, with stone lions, hanging lanterns and two wooden doo... | /Game/Auditor/AncientCity/Courtyard?Task=A17 | {
"anomaly": "The open entrance door closes by itself while being observed, without anyone operating it.",
"expected": "The door should retain its open or closed state until someone operates it."
} |
A19 | unreal | ancient | Semantic consistency | S2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A residence entrance in an ancient Chinese city, with stone lions, hanging lanterns and two wooden doo... | /Game/Auditor/AncientCity/Courtyard?Task=A19 | {
"anomaly": "There are two stone lions at the residence entrance, but one occupies the center of the doorway while the other remains at the side.",
"expected": "The pair should flank the entrance, leaving the central passage clear."
} |
I02 | unreal | industrial | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A factory hall with an assembly line, lockers, boxes and chairs. No interactive objects."
} | /Game/Auditor/Industrial/AssemblyHall?Task=I02 | {
"anomaly": "Two chairs beside the lockers intersect through their backs and seats.",
"expected": "The chairs should occupy separate spaces."
} |
I03 | unreal | industrial | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A factory hall with an assembly line, lockers, boxes and chairs. No interactive objects."
} | /Game/Auditor/Industrial/AssemblyHall?Task=I03 | {
"anomaly": "One locker is enlarged far beyond the proportions of the matching lockers beside it.",
"expected": "Matching lockers should have comparable dimensions."
} |
I04 | unreal | industrial | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A factory hall with an assembly line, lockers, boxes and chairs. No interactive objects."
} | /Game/Auditor/Industrial/AssemblyHall?Task=I04 | {
"anomaly": "The player can walk into a visibly solid locker.",
"expected": "The solid locker door and body should block the player."
} |
I05 | unreal | industrial | Interactive physics | C2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A factory hall with an assembly line, lockers, boxes and chairs. No interactive objects."
} | /Game/Auditor/Industrial/AssemblyHall?Task=I05 | {
"anomaly": "An apparently clear section of the assembly aisle is blocked by an invisible obstacle.",
"expected": "The unobstructed aisle should allow normal passage."
} |
I06 | unreal | industrial | Interactive physics | C3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A factory hall with an assembly line, lockers, boxes and chairs. No interactive objects."
} | /Game/Auditor/Industrial/AssemblyHall?Task=I06 | {
"anomaly": "After the player bumps the chair beside the aisle, it rapidly jitters sideways and continues after contact ends.",
"expected": "An ordinary bump should not make a chair jitter indefinitely."
} |
I07 | unreal | industrial | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A vehicle testing and loading area with equipment, rails, bumpers and metal drums. No interactive obje... | /Game/Auditor/Industrial/VehicleTest?Task=I07 | {
"anomaly": "The water container disappears at the center of the view and reappears toward its edge.",
"expected": "An unobstructed container should remain visible as the camera turns."
} |
I08 | unreal | industrial | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A vehicle testing and loading area with equipment, rails, bumpers and metal drums. No interactive obje... | /Game/Auditor/Industrial/VehicleTest?Task=I08 | {
"anomaly": "A front-row metal drum abruptly disappears when the player backs away along the clear aisle and returns on approach.",
"expected": "The unobstructed drum should stay visible over this distance range."
} |
I10 | unreal | industrial | Temporal consistency | T1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A vehicle testing and loading area with equipment, rails, bumpers and metal drums. No interactive obje... | /Game/Auditor/Industrial/VehicleTest?Task=I10 | {
"anomaly": "The metal drum directly ahead disappears when you walk away.",
"expected": "The drum should remain in place when nobody moves it."
} |
I11 | unreal | industrial | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A vehicle testing and loading area with equipment, rails, bumpers and metal drums. No interactive obje... | /Game/Auditor/Industrial/VehicleTest?Task=I11 | {
"anomaly": "The metal drum directly ahead turns magenta when you walk away.",
"expected": "The drum should retain its surface appearance without repainting or replacement."
} |
I12 | unreal | industrial | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A vehicle testing and loading area with equipment, rails, bumpers and metal drums. No interactive obje... | /Game/Auditor/Industrial/VehicleTest?Task=I12 | {
"anomaly": "The chair beside the aisle moves by itself when you walk away.",
"expected": "The chair should remain in its original position without being pushed."
} |
I13 | unreal | industrial | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A control room overlooking the factory floor, with lighting, monitoring consoles, chairs and a coffee ... | /Game/Auditor/Industrial/ControlRoom?Task=I13 | {
"anomaly": "A chair in the middle of the control room floats with a clear gap between its wheels and the floor.",
"expected": "The chair wheels should rest on the floor."
} |
I14 | unreal | industrial | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A control room overlooking the factory floor, with lighting, monitoring consoles, chairs and a coffee ... | /Game/Auditor/Industrial/ControlRoom?Task=I14 | {
"anomaly": "Two chairs intersect through their backs, seats and wheel bases.",
"expected": "The chairs should occupy separate spaces."
} |
I15 | unreal | industrial | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A control room overlooking the factory floor, with lighting, monitoring consoles, chairs and a coffee ... | /Game/Auditor/Industrial/ControlRoom?Task=I15 | {
"anomaly": "The coffee table is oversized relative to the chairs and magazines.",
"expected": "The coffee table should have proportions consistent with the surrounding furniture."
} |
I16 | unreal | industrial | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A control room overlooking the factory floor, with lighting, monitoring consoles, chairs and a coffee ... | /Game/Auditor/Industrial/ControlRoom?Task=I16 | {
"anomaly": "The player can walk straight through the visible chair seat and back.",
"expected": "The solid parts of the chair should block the player."
} |
I17 | unreal | industrial | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A control room overlooking the factory floor, with lighting, monitoring consoles, chairs and a coffee ... | /Game/Auditor/Industrial/ControlRoom?Task=I17 | {
"anomaly": "The chair beside the wall disappears at the center of the view and reappears when the camera turns slightly.",
"expected": "The unobstructed chair should remain visible across these viewpoints."
} |
I18 | unreal | industrial | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A control room overlooking the factory floor, with lighting, monitoring consoles, chairs and a coffee ... | /Game/Auditor/Industrial/ControlRoom?Task=I18 | {
"anomaly": "The coffee table turns magenta when you walk away.",
"expected": "The table should retain its surface appearance without repainting or replacement."
} |
R01 | unreal | rural | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian bush road bend with wire fences, trees, fallen logs, rocks and wildlife signs. No intera... | /Game/Auditor/RuralAustralia/RoadBend?Task=R01 | {
"anomaly": "The wildlife sign floats above the ground without support.",
"expected": "Its post should be anchored in the ground."
} |
R02 | unreal | rural | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian bush road bend with wire fences, trees, fallen logs, rocks and wildlife signs. No intera... | /Game/Auditor/RuralAustralia/RoadBend?Task=R02 | {
"anomaly": "Two roadside logs intersect, with overlapping wooden surfaces.",
"expected": "Solid logs should not penetrate one another."
} |
R03 | unreal | rural | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian bush road bend with wire fences, trees, fallen logs, rocks and wildlife signs. No intera... | /Game/Auditor/RuralAustralia/RoadBend?Task=R03 | {
"anomaly": "The sign is stretched to three times its height, distorting its panel and post.",
"expected": "Its proportions should match the same type of sign across the road."
} |
R05 | unreal | rural | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian bush road bend with wire fences, trees, fallen logs, rocks and wildlife signs. No intera... | /Game/Auditor/RuralAustralia/RoadBend?Task=R05 | {
"anomaly": "The roadside tree disappears when centered in view and returns when the view shifts.",
"expected": "A nearby unobstructed tree should remain visible."
} |
R06 | unreal | rural | Spatial consistency | V3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian bush road bend with wire fences, trees, fallen logs, rocks and wildlife signs. No intera... | /Game/Auditor/RuralAustralia/RoadBend?Task=R06 | {
"anomaly": "The sign remains in place while its shadow is displaced.",
"expected": "Its shadow should agree with the sign position and sunlight."
} |
R07 | unreal | rural | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian country road with signs, trees, fallen logs and fences. No interactive objects."
} | /Game/Auditor/RuralAustralia/Roadside?Task=R07 | {
"anomaly": "The roadside log floats above the ground.",
"expected": "A fallen log should rest on the ground."
} |
R08 | unreal | rural | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian country road with signs, trees, fallen logs and fences. No interactive objects."
} | /Game/Auditor/RuralAustralia/Roadside?Task=R08 | {
"anomaly": "The player can walk into and through the visible tree trunk.",
"expected": "A solid trunk should block the player."
} |
R10 | unreal | rural | Spatial consistency | V2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian country road with signs, trees, fallen logs and fences. No interactive objects."
} | /Game/Auditor/RuralAustralia/Roadside?Task=R10 | {
"anomaly": "The same log suddenly grows when viewed from farther away and returns to normal nearby.",
"expected": "Viewing distance should not change its physical dimensions."
} |
R11 | unreal | rural | Temporal consistency | T1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian country road with signs, trees, fallen logs and fences. No interactive objects."
} | /Game/Auditor/RuralAustralia/Roadside?Task=R11 | {
"anomaly": "The warning sign disappears when you walk away.",
"expected": "The sign should remain in place without being removed."
} |
R12 | unreal | rural | Semantic consistency | S2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian country road with signs, trees, fallen logs and fences. No interactive objects."
} | /Game/Auditor/RuralAustralia/Roadside?Task=R12 | {
"anomaly": "A tree is placed in the middle of an intact road lane, obstructing its use.",
"expected": "The roadway should remain clear, with trees at the roadside."
} |
R13 | unreal | rural | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian creek canyon with rocks, fallen logs and trees. No interactive objects."
} | /Game/Auditor/RuralAustralia/Canyon?Task=R13 | {
"anomaly": "A creek rock floats above the ground without support.",
"expected": "It should rest on the ground."
} |
R14 | unreal | rural | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian creek canyon with rocks, fallen logs and trees. No interactive objects."
} | /Game/Auditor/RuralAustralia/Canyon?Task=R14 | {
"anomaly": "Two fallen logs intersect at the same position, with overlapping wooden surfaces.",
"expected": "Solid logs should not penetrate one another."
} |
R15 | unreal | rural | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian creek canyon with rocks, fallen logs and trees. No interactive objects."
} | /Game/Auditor/RuralAustralia/Canyon?Task=R15 | {
"anomaly": "The small rock beside the creek log disappears when centered in view and returns when the view shifts.",
"expected": "A nearby unobstructed rock should remain visible."
} |
R16 | unreal | rural | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian creek canyon with rocks, fallen logs and trees. No interactive objects."
} | /Game/Auditor/RuralAustralia/Canyon?Task=R16 | {
"anomaly": "The fallen log moves by itself when you walk away.",
"expected": "The log should remain in its original position without being moved."
} |
R17 | unreal | rural | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian creek canyon with rocks, fallen logs and trees. No interactive objects."
} | /Game/Auditor/RuralAustralia/Canyon?Task=R17 | {
"anomaly": "The rock turns blue when you walk away.",
"expected": "The rock should retain its original appearance."
} |
R18 | unreal | rural | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian creek canyon with rocks, fallen logs and trees. No interactive objects."
} | /Game/Auditor/RuralAustralia/Canyon?Task=R18 | {
"anomaly": "A nearby tree abruptly disappears when stepping back and returns on approach.",
"expected": "A nearby, unobstructed tree should remain visible."
} |
MV01 | unreal | medieval | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A medieval village market with wooden stalls, benches, barrels and grain sacks. Interactive object: ba... | /Game/Auditor/MedievalVillage/Market?Task=MV01 | {
"anomaly": "The grain sacks float above the ground without support.",
"expected": "They should rest on the ground."
} |
MV02 | unreal | medieval | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A medieval village market with wooden stalls, benches, barrels and grain sacks. Interactive object: ba... | /Game/Auditor/MedievalVillage/Market?Task=MV02 | {
"anomaly": "Two sets of crates intersect with overlapping solid surfaces.",
"expected": "Each crate should occupy its own space."
} |
MV03 | unreal | medieval | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A medieval village market with wooden stalls, benches, barrels and grain sacks. Interactive object: ba... | /Game/Auditor/MedievalVillage/Market?Task=MV03 | {
"anomaly": "The barrel is stretched to two and a half times its height, distorting its proportions.",
"expected": "Its proportions should match nearby barrels of the same type."
} |
MV04 | unreal | medieval | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A medieval village market with wooden stalls, benches, barrels and grain sacks. Interactive object: ba... | /Game/Auditor/MedievalVillage/Market?Task=MV04 | {
"anomaly": "The player can walk through the visible wooden bench.",
"expected": "A solid bench should block the player."
} |
MV05 | unreal | medieval | Interactive physics | C2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A medieval village market with wooden stalls, benches, barrels and grain sacks. Interactive object: ba... | /Game/Auditor/MedievalVillage/Market?Task=MV05 | {
"anomaly": "An invisible barrier blocks an open part of the market aisle.",
"expected": "An unobstructed aisle should allow passage."
} |
MV06 | unreal | medieval | Interactive physics | C3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A medieval village market with wooden stalls, benches, barrels and grain sacks. Interactive object: ba... | /Game/Auditor/MedievalVillage/Market?Task=MV06 | {
"anomaly": "After an E-key push, the basket repeatedly bounces upward.",
"expected": "A gentle push should move it a short distance along the ground and let it settle."
} |
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