# Persistent generative world: status Updated 2026-08-13. The full design lives in [`persistent_world_design.md`](persistent_world_design.md): H3 Ref2VA as the center of a persistent Gaussian world memory with agentic composition, transactional world updates, history preservation, and a 3D -> H3 -> 3D loop. Status: **design only, nothing built.** ## What exists today - The design thesis itself (1,900 lines, argued end to end). - Building blocks already shipped in this pack that the design assumes: the v2v source path (`H3 Video Fit`), seam and audio clock discipline, rolling-window regeneration for long or large work, and the Ref2VA full-reference prompting contract. ## Not built Everything stateful: the persistent Gaussian store, world-update transactions, change detection, local coordinate systems, the QuerySplat-class lift, and any engine bridge. ## First steps, cheapest first 1. **Single-scene loop probe**: render a scene, lift it to splats, re-render from a new viewpoint via Ref2VA, and measure what survives (identity, layout, lighting). One scene, no persistence, answers whether the loop's core assumption holds. 2. **Confidence plumbing**: cross-run divergence maps and oracle profiles as per-region confidence, feeding the design's confidence-is-first-class requirement. 3. **Dependencies from the alpha ledger**: continuation UX and SAM-based targeting (see `ATOS_ALPHA_STATUS.md`) are the same machinery this design will lean on for world updates. ## Mechanism unifications (2026-08-14 synthesis) Three findings from the motion program supply machinery this design was missing: - **Per-token noise labels as the world's read/write interface.** Store per-region confidence in the world memory; express it back to the model on re-render as partial denoise labels: well-observed regions arrive nearly finished and are preserved, uncertain regions arrive noisy and are invented. Confidence-weighted regeneration IS the transactional update semantics; a label ramp at the boundary is the handover between known and unknown world. This also resolves the "lift must not directly replace the world" tension: lift confidence maps to noise level, the model adjudicates. - **One world clock.** The positional time axis is physical (frame- linear), and generation supports arbitrary time origins. Rendered clips can carry their true world-time origin and become temporally addressable in the world's coordinate frame instead of each starting at t=0. - **The budgeted-run shape generalizes.** Budgeted pieces + a banked, resumable store + an explicit seam policy + priced pre-run reports: the rolling window proves the shape over time; spatial tiles and chained scene atoms are the same shape over space and sequence. Build them on that skeleton.