{ "name": "Checkers-WSPForge-Russian-v2", "method": "direct_analytic_weights", "training": false, "search_in_player": false, "score_scale": 10, "composition": "Exact sum of two affine/ReLU networks with positive/negative score channels", "base": "c0-integer-v1", "base_sha256": "eaa13632e04f6312ce2192429493dc004204a770c649adf68fbe0ef5c6cbce5e", "patch": { "name": "r1-complete-safe-patch", "method": "direct_analytic_weights", "training": false, "search_in_player": false, "score_scale": 10, "safe": true, "best_only": false, "sources": 56, "static_routes": 1254, "mechanism": "OR of fixed forward diagonal empty-cell paths per man, optionally gated by static capture exposure after source vacancy. Direct discounted promotion potential, summed or max-pooled by side.", "discount": "future king-minus-man value 2000 scaled points, discounted by 1/2 per quiet step", "limitations": [ "Opponent pieces are held fixed for this geometric feature", "Mandatory captures and future enemy quiet moves can invalidate an apparent corridor", "Immediate single-capture safety only; no game tree or rollout in inference" ], "sha256": "7b1a0f0bcef6caefc92b428dbb5227b8623353306b6d4ad582e6a38fce118e32", "layers": 5, "architecture": [ 128, 160, 5144, 1254, 112, 1 ], "nonzero_weights": 110416, "nonzero_biases": 6326, "dense_parameters_including_zeros": 7441327, "neurons_excluding_input": 6671, "sparse_array_bytes": 936716, "float_weight_and_bias_bytes": 468348 }, "mechanism": "Integer-scaled v1 positional/safety network plus a directly programmed static safe-promotion-route circuit. All strategic values are computed by fixed affine/ReLU layers.", "sha256": "e996352b06d795395c227c08438c5ae831bdd0cc3cf7bb177ee8f613a53f5286", "layers": 6, "architecture": [ 128, 384, 6288, 1527, 114, 4, 1 ], "nonzero_weights": 117704, "nonzero_biases": 7447, "dense_parameters_including_zeros": 12248376, "neurons_excluding_input": 8318, "sparse_array_bytes": 1008200, "float_weight_and_bias_bytes": 504088, "selected_experimental_name": "r3-v1-safe", "input": "128 binary planes: own men, own kings, opposing men, opposing kings; 32 dark squares b8,d8,...,g1, rotated 180 degrees for black", "output": "One scalar per legal afterstate; pick maximum, seeded ties", "evidence": "Frozen independent D3-D5 cohort, separately planned D3 replication, architecture-matched route-readout ablation", "limitations": [ "Still loses most games to SimpleEngine D3-D5", "Static corridors hold opponent pieces fixed and are not guaranteed winning plans", "No significant head-to-head advantage established over v1 in the compact check", "D4/D5 improvements not established after multiple-comparison adjustment" ] }