# Validation Release requires FP16 and BF16 parity against PyTorch SDPA at key lengths 41, 277, 1024, 1025, and 2048; poisoned padded scratch; CUDA Graph replay; source and installed-artifact runs on SM110; and native-vs-package timing. The additive `attention_mha_fp16_masked` and `attention_mha_bf16_masked` entries must remain bitwise-equal to `forward_static`. The BF16 entry additionally checks `qkv_token_stride` against the actual Q tensor stride so fused-QKV views fail early instead of reading the wrong token row. Release gating includes poisoned padded columns, bitwise graph replay, and an explicit/static latency ratio no greater than 1.05x. On 2026-08-06, source full passed `10/10` on NVIDIA Thor (SM110), PyTorch `2.13.0+cu130`, and CUDA 13.0. The additive `forward_seqused_static` rows cover PI0.5 `(Sq,H,D)=(10,8,256)`, `Sk_max=456/968`, and device-resident `valid_k=456/712/968`. Worst p99 absolute error was `0.000122`, worst cosine was `0.99999982`, and graph replay was bitwise deterministic. On 2026-08-08, the source and clean installed-artifact gates both passed `10/10` on the same Thor class. The explicit FP16/BF16 entries measured `1.005x/1.000x` of `forward_static`; BF16 fused-stride execution also passed `torch.compile(fullgraph=True)` exactly. For the GROOT row `Sq=Sk=41,H=32,D=48`, worst p99 absolute error was `0.003906` and cosine was `0.99999213`; sequence lengths 1024, 1025, and 2048 also passed.