--- license: mit --- ## hack the warehouse - championship https://hack.gguf.org Pick one of four fighters, walk into a warehouse turned tournament arena, knock out **1000 hackers** and the **four top hackers** who come out to stop you, and take the title. ![screenshot](https://raw.githubusercontent.com/gguf-org/gguf-desktop/master/demo17.gif) ## The hacker squad (online - coop beta) https://hackersquad.org ![screenshot](https://raw.githubusercontent.com/gguf-org/gguf-desktop/master/demo18.png) *multiple players supported - serverless scheme; a special setup needed ![screenshot](https://raw.githubusercontent.com/gguf-org/gguf-desktop/master/demo20.png) | | Weapons | Plays like | Overclock | | --- | --- | --- | --- | | **Adam** — a boy in a black T-shirt and jeans | Microphone (on its stand) and a drone | Long reach, wide sweeps; screams and drone strafes hit at range | **Sonic Boom** — three screams, a drone strafe, the mic drop | | **Ana** — a girl in a white sailor-style dress | Cellphone (on a selfie stick) and a laptop | The fastest hands: short-gap strings, dash cancels, spinning moves | **Viral Storm** — six dash cuts, a spinning storm, the burst | | **Brian** — a man in a cap and a blue T-shirt | A cart and a camera | Slow and heavy; the cart flattens a rank, the camera's flash staggers a lane | **Rush Hour** — three flashes, a cart ride through the crowd, the unload | | **Alex** — a sheep in flight goggles (from Sheep Village) | Umbrella | Long sweeps; opened, the umbrella throws a wide gale, calls a cloudburst down 5 m away, and carries him 4 m as a twister | **Typhoon** — he rides the spinning umbrella as the eye of a storm: **fly him with the stick**, then the storm drop | | **Bryan** — a pig in a yellow safety helmet (from Sheep Village) | STOP-sign shield, traffic cones, roadworks fences | Slow and heavy; bats a cone 9 m down the lane, pops one up underfoot, shoves a fence through the ranks, kicks cones out in a fan, jackhammers the floor, scatters a ring of cones | **Road Closed** — four fence walls pen the crowd in, thirteen cones rain into the pen, then the slam | | **Clara** — a cat in a witch costume (from Sheep Village) | Burning broom, pumpkins, bats | Quick strings that trail fire; breathes flame, lobs pumpkins, swarms the ring with bats | **Witching Hour** — the bat swarm, three pumpkin bombs, the Great Pumpkin | | **Connector** — an oval jelly monster: three hairs, big eyes, a large mouth, orange balls for hands | Itself | Hops, spins, belly bumps; **copies** Adam's scream and Brian's flash; **Clone Call** (charge after the 5th hit) splits off three clones — blue, pink, yellow — that fight on their own for five seconds | **Giga Connect** — blows itself up to 100× its size: three giant hops **you steer one by one** (hold a direction before each take-off; a disc marks the landing), a giant spin, the belly flop. **Pressed in the air: Clone Call** — the three clones fight beside it for ten seconds | ![screenshot](https://raw.githubusercontent.com/gguf-org/gguf-desktop/master/demo19.png) ## The stage | Round | Hall | Goal | Boss | | --- | --- | --- | --- | | 1 | Loading Dock | 200 knock-outs | **PHISH** — lure casts, then a spam flood | | 2 | Server Aisles | 450 knock-outs | **TROJAN** — shield charges, shock waves, calls his squads | | Semi-final | Mainframe Core | 700 knock-outs | **RANSOM** — payload drops, a lockdown, carpet drops | | Final | Mainframe Core | 1000 knock-outs | **ROOT**, the champion — four phases: blade rushes, three forks of himself, a blackout, the mask comes off | Every boss area attack is telegraphed by a red disc filling up on the floor: walk out of it, roll through it, or jump the travelling shock rings. Clearing a round heals you. Your squad (the white hoodies) fights alongside you. **Practice** is the endless arena in the Mainframe Core: waves keep coming and you can't be knocked out. ## Difficulty | Level | What changes | | --- | --- | | Easy | Half damage, long wind-ups, one attacker at a time, weaker bosses, bigger heals | | Normal | The baseline | | Hard | Tougher hackers and bosses, ×1.5 damage, shorter wind-ups, smaller heals | | Extremely Hard | ×1.9 damage, three attackers at once, bosses shrug off light hits | ## Controls | Action | Keys | Gamepad | Touch | | --- | --- | --- | --- | | Move (camera-relative) | WASD / arrow keys | left stick | floating stick (left half) | | Attack | J / left click | X □ | ATK | | Charge (mid-combo: a finisher) | K / right click | Y △ | CHG | | Jump | Space | A × | JMP | | Dodge | L / Shift | R1 R2 | DDG | | Overclock (a gauge segment full) | I | B ○ | OC (lit when ready) | | Camera | mouse (click the field to lock it) / Q E | right stick | drag on the right half | | Recenter / face the nearest boss | R | L1 L2 | — | | Pause | Esc | Start | II | Tap attack for the string (up to six hits); press charge after the 1st–5th hit for a different finisher each time, or on its own for the fighter's signature move. Run for a moment and attack for a dash attack; attack or charge in the air for air moves. ![screenshot](https://raw.githubusercontent.com/gguf-org/gguf-desktop/master/pizza.jpg)