# Rust recipient numeric projection and reporting batch handoff RE-767. Reproduce with `python3 scripts/analyze_rust_recipient_payload.py`; validate with `cargo xtask test-group gameplay`. See the [machine report](rust-recipient-payload.json). Added typed presence/client/numeric payload contracts, source-order cache projection and pointer/client/in-use gates. Four Rust unit tests cover cache freezing/override, negative ping, status/class/connection rules, wrapped time, signed packed fields and all participant gates/alias order. Registry integration verifies all three new module selections. See the [batch handoff](QVM_REPORTING_RUST_BATCH.md) for literal-copy/serialization/native boundaries and next tasks. No original executable/full VM/native world collision or rendering runs. Supplied callback/native responses and fixture domains remain explicit; complete macOS/Linux Rust/Bevy/Solari gameplay remains open.