"""Full distribution statistics for a matrix_capture.py run (clip, frame and coverage level). usage: matrix_stats.py DATA_DIR OUT_DIR Reads every clip's meta.json, frames.jsonl and graybox cond frames. Writes OUT_DIR/stats.json and per map: frames-.png (player frames per 2 m cell), sectors-.png (yaw sectors seen per 10 m block, 0-8). "In view" counts living characters whose direction from the camera lies inside the horizontal field of view (80 degrees, 70 when aiming) and within 40 m; walls are not traced, so it is an upper bound on what is actually visible. """ import collections import json import math import sys from pathlib import Path import cv2 import numpy as np SKY_TOL = 12 def hist(values, edges): counts = [0] * (len(edges) - 1) for v in values: for i in range(len(edges) - 1): if edges[i] <= v < edges[i + 1]: counts[i] += 1 break return counts def share(n, d): return round(n / d, 4) if d else None def forward(q): x, y, z, w = q # Rotate (0, 0, -1) by quaternion (x, y, z, w). return (-(2 * (x * z + w * y)), -(2 * (y * z - w * x)), -(1 - 2 * (x * x + y * y))) def main(): data, out = Path(sys.argv[1]), Path(sys.argv[2]) out.mkdir(parents=True, exist_ok=True) stats = {} for map_id in ('paris', 'tsinghua'): clips = sorted(c for c in (data / map_id).glob('clip_*') if (c / 'meta.json').exists()) metas = [json.loads((c / 'meta.json').read_text()) for c in clips] c = collections.Counter clip = dict( clips=len(metas), frames_per_clip=metas[0]['frames'], fps=metas[0]['fps'], teams=dict(sorted(c(f"{m['teams'][0]}v{m['teams'][1]}" for m in metas).items())), characters=dict(sorted(c(m['teams'][0] + m['teams'][1] for m in metas).items())), distance=dict(c(m['distance'] for m in metas if m['teams'][1])), side=dict(c(m['side'] for m in metas if m['teams'][1])), pitch_tier=dict(sorted(c(str(m['pitch_bias']) for m in metas).items())), anchors=dict(c(m['anchor'] or 'block' for m in metas).most_common()), start_yaw_sector=hist([(m['setup']['player']['yaw'] % (2 * math.pi)) / (math.pi / 4) for m in metas], list(range(9))), teams_by_distance={d: dict(sorted(c(f"{m['teams'][0]}v{m['teams'][1]}" for m in metas if m['distance'] == d and m['teams'][1]).items())) for d in ('close', 'mid', 'far')}, max_drift=max(m['max_drift'] for m in metas), kills_per_clip=dict(sorted(c(m['kills'] for m in metas if m['teams'][1]).items())), player_shots_per_clip=hist([m['shots'] for m in metas if m['teams'][1]], [0, 1, 10, 20, 30, 40, 1000]), player_hit_rate=share(sum(m['hits'] for m in metas), sum(m['shots'] for m in metas)), wall_s_mean=round(float(np.mean([m['wall_s'] for m in metas])), 1)) frames = collections.Counter() yaw_frames, pitch_frames, cam_dist, near_enemy, in_view_enemy, in_view_any = [], [], [], [], [], [] cells, sectors, block_frames = collections.Counter(), collections.defaultdict(set), collections.Counter() refills, respawns, displacement = 0, 0, [] sky_clip = [] top = collections.Counter() for cdir, m in zip(clips, metas): fight = m['teams'][1] > 0 prev, start, last = None, None, None for line in (cdir / 'frames.jsonl').read_text().splitlines(): row = json.loads(line) s, inp, cam = row['state'], row['input'], row['camera'] p = s['player'] frames['total'] += 1 frames['fight'] += fight held = set(inp['down']) frames['bullets'] += s['bullets'] > 0 frames['fight_bullets'] += fight and s['bullets'] > 0 frames['grenade_flying'] += s['grenades'] > 0 frames['reloading'] += s['reloading'] > 0 frames[f"weapon{s['weapon']}"] += 1 frames['avatar_hidden'] += not cam['v'] start = start or (p['x'], p['z']) last = (p['x'], p['z']) yaw_frames.append((s['yaw'] % (2 * math.pi)) / (math.pi / 4)) pitch_frames.append(s['pitch']) if cam['s']: cam_dist.append(cam['s']['distance']) cells[(math.floor(p['x'] / 2), math.floor(p['z'] / 2))] += 1 block = (math.floor(p['x'] / 10), math.floor(p['z'] / 10)) block_frames[block] += 1 sectors[block].add(int((s['yaw'] % (2 * math.pi)) / (math.pi / 4)) % 8) if prev: if p['health'] > prev['player']['health'] + 50: refills += 1 respawns += sum(1 for a, b in zip(s['actors'], prev['actors']) if a['alive'] and not b['alive']) # Who is in front of the camera (three.js frame: z = -nav z). fx, fy, fz = forward(cam['q']) horiz = math.hypot(fx, fz) or 1 half = math.radians(cam['fov'] * 960 / 544 / 2) if False else math.radians(40) cx, cz = cam['p'][0], cam['p'][2] seen_enemy = seen_any = 0 dists = [] for a in s['actors']: if not a['alive']: continue ax, az = a['x'], -a['z'] dx, dz = ax - cx, az - cz d = math.hypot(dx, dz) if a['team'] == 1: dists.append(math.hypot(a['x'] - p['x'], a['z'] - p['z'])) if d < 40 and d > .3: cos = (dx * fx + dz * fz) / (d * horiz) if cos > math.cos(half): seen_any += 1 seen_enemy += a['team'] == 1 if fight: in_view_enemy.append(seen_enemy) if dists: near_enemy.append(min(dists)) in_view_any.append(seen_any) for k in ('j', 'k', 'c', 'w', 'a', 's', 'd'): frames[f'key_{k}'] += k in held or (prev is not None and k in prev['held']) for k in ('shift', ' ', 'f', 'r', '1', '2', '3'): frames[f'tap_{k}'] += k in inp['down'] prev = dict(row['state'], held=held | (prev['held'] - set(inp['up']) if prev else set())) displacement.append(math.hypot(last[0] - start[0], last[1] - start[1])) # Graybox ground check: share of the bottom third that is sky colour. shares = [] for l in (0, 15, 30, 45, 59): im = cv2.imread(str(cdir / 'cond' / f'{l:06d}.png')) if im is None: continue if len(top) < 2000: top.update(map(tuple, im[0, ::40].tolist())) shares.append(im) sky_clip.append(shares) sky = np.array(top.most_common(1)[0][0]) sky_share = [] for images in sky_clip: vals = [float((np.abs(im[2 * im.shape[0] // 3:].astype(int) - sky).sum(-1) < SKY_TOL).mean()) for im in images] sky_share.append(float(np.mean(vals)) if vals else 0.0) n = frames['total'] sector_counts = [len(v) for v in sectors.values()] bf = sorted(block_frames.values()) frame = dict( frames=n, fight_frames=frames['fight'], yaw_sector_frame_share=[share(x, n) for x in hist(yaw_frames, list(range(9)))], pitch_hist=dict(zip(['<-0.3', '-0.3~-0.1', '-0.1~0.05', '0.05~0.2', '>=0.2'], [share(x, n) for x in hist(pitch_frames, [-9, -.3, -.1, .05, .2, 9])])), camera_distance_hist=dict(zip(['<1.15 (avatar hidden)', '1.15~2.4', '2.4~4', '>=4'], [share(x, len(cam_dist)) for x in hist(cam_dist, [0, 1.15, 2.4, 4, 99])])), blocks_visited=len(sectors), block_frames_min_median_max=[bf[0], bf[len(bf) // 2], bf[-1]], blocks_by_yaw_sectors=dict(sorted(collections.Counter(sector_counts).items())), blocks_all_8_sectors=share(sum(x == 8 for x in sector_counts), len(sector_counts)), cells_2m_visited=len(cells), fight_frames_with_bullets=share(frames['fight_bullets'], frames['fight']), fight_enemies_in_view=dict(zip(['0', '1', '2', '3', '4+'], [share(x, len(in_view_enemy)) for x in hist(in_view_enemy, [0, 1, 2, 3, 4, 99])])), characters_in_view=dict(zip(['0', '1', '2', '3', '4+'], [share(x, len(in_view_any)) for x in hist(in_view_any, [0, 1, 2, 3, 4, 99])])), nearest_enemy_m=dict(zip(['<5', '5~10', '10~20', '20~35', '>=35'], [share(x, len(near_enemy)) for x in hist(near_enemy, [0, 5, 10, 20, 35, 999])])), fire_held=share(frames['key_j'], n), aim_held=share(frames['key_k'], n), crouch=share(frames['key_c'], n), move_w=share(frames['key_w'], n), strafe=share(frames['key_a'] + frames['key_d'], n), back_s=share(frames['key_s'], n), reloading=share(frames['reloading'], n), grenade_in_air=share(frames['grenade_flying'], n), weapon_share={'pistol': share(frames['weapon0'], n), 'rifle': share(frames['weapon1'], n), 'shotgun': share(frames['weapon2'], n)}, avatar_hidden=share(frames['avatar_hidden'], n), events_per_clip={'dash': round(frames['tap_shift'] / len(metas), 2), 'jump': round(frames['tap_ '] / len(metas), 2), 'grenade': round(frames['tap_f'] / len(metas), 2), 'reload_key': round(frames['tap_r'] / len(metas), 2), 'weapon_switch': round((frames['tap_1'] + frames['tap_2'] + frames['tap_3']) / len(metas), 2), 'bot_respawn': round(respawns / len(metas), 2), 'player_refill': round(refills / len(metas), 2)}, displacement_m=dict(zip(['<5', '5~15', '15~30', '>=30'], hist(displacement, [0, 5, 15, 30, 999]))), graybox_sky_bottom_third=dict(mean=round(float(np.mean(sky_share)), 3), clips=dict(zip(['<10%', '10~30%', '30~50%', '>=50%'], hist(sky_share, [0, .1, .3, .5, 1.01]))))) stats[map_id] = dict(clip=clip, frame=frame) # Maps: frames per 2 m cell, and yaw sectors per 10 m block. xs = [k[0] for k in cells] zs = [k[1] for k in cells] grid = np.zeros((max(zs) - min(zs) + 1, max(xs) - min(xs) + 1)) for (x, z), v in cells.items(): grid[z - min(zs), x - min(xs)] = v norm = np.log1p(grid) / np.log1p(grid).max() image = cv2.applyColorMap((norm * 255).astype(np.uint8), cv2.COLORMAP_VIRIDIS) image[grid == 0] = (245, 245, 245) cv2.imwrite(str(out / f'frames-{map_id}.png'), cv2.resize(image[::-1], None, fx=6, fy=6, interpolation=cv2.INTER_NEAREST)) bx = [k[0] for k in sectors] bz = [k[1] for k in sectors] sec = np.full((max(bz) - min(bz) + 1, max(bx) - min(bx) + 1), -1) for (x, z), v in sectors.items(): sec[z - min(bz), x - min(bx)] = len(v) image = cv2.applyColorMap((np.clip(sec, 0, 8) * 31).astype(np.uint8), cv2.COLORMAP_VIRIDIS) image[sec < 0] = (245, 245, 245) image = cv2.resize(image[::-1], None, fx=30, fy=30, interpolation=cv2.INTER_NEAREST) for (x, z), v in sectors.items(): row = sec.shape[0] - 1 - (z - min(bz)) cv2.putText(image, str(len(v)), ((x - min(bx)) * 30 + 9, row * 30 + 21), 0, .5, (255, 255, 255) if len(v) < 6 else (0, 0, 0), 1) cv2.imwrite(str(out / f'sectors-{map_id}.png'), image) print(map_id, 'done', flush=True) (out / 'stats.json').write_text(json.dumps(stats, indent=1, ensure_ascii=False)) print(json.dumps(stats, ensure_ascii=False)) if __name__ == '__main__': main()