"""Time the browser-free engine: per-frame simulate + export + pipe, at the live 24 fps cadence.""" import json import statistics import time from engine_client import Engine started = time.perf_counter() engine = Engine() boot_ms = (time.perf_counter() - started) * 1e3 scene = engine.scene print(json.dumps(dict(boot_ms=round(boot_ms), draws=len(scene['draws']), geometries=len(scene['geometries']), materials=sorted({m['type'] for m in scene['materials']}), lights=scene['lights'], triangles=int(sum(g['indices'] for g in scene['geometries']) // 3), clear=scene['clearColor'], tone=scene['toneMapping'], exposure=scene['exposure']))) rows = [] for i in range(480): target = round((i + 1) * 60 / 24) events = [{'action': 'enter', 'phase': 'down'}, {'action': 'enter', 'phase': 'up'}] if i == 5 else [] if 40 <= i < 400 and i % 20 == 0: events.append({'action': 'w', 'phase': 'down' if (i // 20) % 2 == 0 else 'up'}) if 60 <= i < 400 and i % 37 == 0: events += [{'action': 'j', 'phase': 'down'}, {'action': 'j', 'phase': 'up'}] capture = (i % 4) == 0 # one condition frame per latent frame t0 = time.perf_counter() header, arrays = engine.advance(target, events, capture=capture) rows.append(dict(capture=capture, total=(time.perf_counter() - t0) * 1e3, **header['timing'], bytes=sum(a.nbytes for a in arrays.values()))) state = header.get('state') or {} engine.close() def stat(xs): xs = sorted(xs) return dict(n=len(xs), median=round(xs[len(xs) // 2], 3), p95=round(xs[int(len(xs) * .95)], 3), max=round(xs[-1], 3)) steady = rows[30:] print(json.dumps(dict( sim_only_frame_ms=stat([r['total'] for r in steady if not r['capture']]), capture_frame_ms=stat([r['total'] for r in steady if r['capture']]), node_simulate_ms=stat([r['simulate_ms'] for r in steady]), node_export_ms=stat([r['export_ms'] for r in steady if r['capture']]), capture_bytes=steady[0]['bytes'] if steady[0]['capture'] else max(r['bytes'] for r in steady), final_state={k: state.get(k) for k in ('state', 'elapsed', 'shots', 'hits', 'kills', 'health', 'ammo')}, player=state.get('player'))))