@CodeMasterCody3D
Cody Dixon
Independent AI researcher & builder
33 · Hueytown, Alabama
Background & journey
+I’m Cody, owner and founder of Internectual Labs, an independent AI researcher and builder. I started by overclocking hardware and digging into Linux, learning through forums and trial and error. Getting RuneScape running smoothly on Android through Linux was an early win. Later, I pushed an i7-8086K with a compact 120 mm liquid cooler and tuned mining rigs for efficiency. Those experiments taught me to balance performance, power, and stability.
+Technical focus
+AI took me from not knowing how to code to building my own projects. Now I’m drawn to the same question that drove my hardware experiments: how much more can we get out of less? I want to shrink AI models while retaining their intelligence, connecting model efficiency with the practical limits of the hardware running them.
+Work at the lab
+That drive led to TAARDIS-27B, the lab’s full-ternary model project. My TK Integers work explores ternary weight formats and GPU kernels. IQ wave models are more experimental, exploring geometry and interacting waves in place of standard layers. I also build tools: GRIP helps AI-assisted projects keep track of where they left off, and GNU-AI-Flow is a visual workspace for model components and training pipelines.
+Personal approach
+I love pushing limits, questioning assumed boundaries, and improving things until the results hold up. When something fails, I want to understand why and keep working at it. I value friendly, honest conversation and hearing what people actually care about. The lab grows from that same curiosity: build something, test it, share what you learn, and keep going.
+- Ternary quantization
- IQ wave models
- Tools for builders
At Internectual Labs
+Project Contributions
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- TK Integers Creator & Lead
Ternary weight formats, GPU kernels, and model precision tools.
+ - TAARDIS-27B Creator & Lead
The lab’s full-ternary model project and runtime development.
+ - GRIP Creator & Lead
Project continuity and progress tracking for AI-assisted work.
+ - IQ Wave Models Creator & Lead
Experimental architectures using geometry and interacting waves.
+ - GNU-AI-Flow Creator & Lead
A visual model and training workspace based on GNU Radio Companion.
+
Selected public projects
Explore their work
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AI / Ternary computing
+TK Integers
+Ternary weight packing, GPU kernel experiments, and tools for exploring model precision.
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+ -
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AI / Developer tools
+GRIP
+Keeps AI-assisted projects moving with saved context, progress, and a record of what was tested.
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+ -
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AI / Runtime fork
+TAARDIS Runtime
+A llama.cpp fork for full-ternary models, ternary KV cache experiments, and CPU / CUDA execution.
+Built on Prism ML’s llama.cpp fork.
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+ -
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Android / 3D printing
+DroidKlipp
+Turns an Android device into a KlipperScreen display, with USB ADB forwarding and Wi-Fi fallback.
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+ -
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Android / Slicer fork
+OrcaSlicer Mobile
+Brings the OrcaSlicer engine to Android with model imports, print profiles, and multi-color painting.
+Built on Slice Beam and OrcaSlicer. Experimental / alpha.
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+ -
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3D printing / Klipper
+Filament Change Tracking
+Tracks manual filament changes and prompts the next color for multi-color prints using OrcaSlicer data.
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+ -
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3D printing / Plugin fork
+OctoPrint BambuPrinter
+Cody’s fork of the Bambu Lab printer integration for OctoPrint, including FTP upload changes.
+Based on jneilliii’s OctoPrint-BambuPrinter.
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+ -
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AI / Dataset tools
+repo2dataset
+Collects repository source, bug-fix pull requests, and fix commits into structured JSONL training data.
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+ -
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Linux / Input tools
+RemoteMouse Wayland Bridge
+Bridges XTest-based remote input into a native KDE Plasma Wayland session through virtual input devices.
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+ -
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Developer tools / Game assets
+torch-mcp
+An MCP interface for the HarbourMasters Torch asset extraction and modding toolchain.
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+ -
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Linux / Game preservation
+Tribes 2 Docker
+Packages a compatibility environment for running the original Linux version of Tribes 2 on modern systems.
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+ -
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Audio / Research in progress
+TribesTalk
+An experimental sample-based voice engine and preparation workflow for custom Tribes 2 speech.
+In development; not a finished voice-bank release.
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