""" ================================================================================ INTERACTIVE FACTORIZATION v1.5 EN ================================================================================ Main Developer: Marcos Autuori | Author: Autuori ================================================================================ """ import gradio as gr import time import os import base64 # --- CONFIGURATION --- GRID_NUMBERS = [ 10, 12, 14, 15, 16, 18, 20, 21, 24, 25, 27, 28, 30, 32, 35, 36, 40, 42, 45, 48, 50, 54, 56, 60, 63, 64, 70, 72, 80, 81, 90, 100 ] KEYBOARD_KEYS = [2, 3, 4, 5, 6, 7, 8, 9, 10] MAX_TIME = 350 # --- AUDIO LOADING (BASE64 for Zero Latency) --- def get_audio_base64(filename): path = os.path.join("sounds", filename) if os.path.exists(path): with open(path, "rb") as f: data = f.read() return "data:audio/wav;base64," + base64.b64encode(data).decode() return "" # Pre-load sounds from the /sounds folder SOUNDS = { "click": get_audio_base64("click.wav"), "correct": get_audio_base64("correct.wav"), "wrong": get_audio_base64("wrong.wav"), "complete": get_audio_base64("complete.wav") } # --- JAVASCRIPT FOR INSTANT PLAYBACK --- js_sound_trigger = """ (tag) => { if (!tag) return; const soundData = """ + str(SOUNDS) + """; if (soundData[tag]) { const audio = new Audio(soundData[tag]); audio.play().catch(e => console.log("Audio blocked: Interact with the page first.")); } return tag; } """ # --- GAME LOGIC --- def get_empty_state(): return { "solved": [False] * 32, "selected_idx": None, "current_factors": [], "start_time": time.time(), "game_over": False, "score": MAX_TIME } def handle_game_logic(state, action_type, value=None): if state["game_over"]: return state, "Game Over! Restart to play.", "" feedback = "Select a target number..." sound_key = "click" if action_type == "select_target": state["selected_idx"] = value state["current_factors"] = [] feedback = f"Factoring: {GRID_NUMBERS[value]}" elif action_type == "select_factor": if state["selected_idx"] is None: feedback = "⚠️ Select a grid number first!" sound_key = "wrong" else: state["current_factors"].append(int(value)) if len(state["current_factors"]) == 2: a, b = state["current_factors"] target = GRID_NUMBERS[state["selected_idx"]] if a * b == target: state["solved"][state["selected_idx"]] = True feedback = f"✔️ {a} x {b} = {target}! Correct!" sound_key = "correct" state["selected_idx"] = None else: feedback = f"❌ {a} x {b} = {a*b} (Wrong for {target})." sound_key = "wrong" state["current_factors"] = [] elapsed = int(time.time() - state["start_time"]) state["score"] = max(0, MAX_TIME - elapsed) if all(state["solved"]): state["game_over"] = True feedback = "🏆 CONGRATULATIONS! ALL SOLVED!" sound_key = "complete" return state, feedback, sound_key # --- STYLING --- custom_css = """ .grid-btn { min-width: 80px !important; height: 80px !important; font-size: 20px !important; margin: 2px !important; } .kb-btn { min-width: 60px !important; height: 60px !important; font-size: 18px !important; } """ with gr.Blocks(title="Autuori - Factorization Game", css=custom_css) as demo: state = gr.State(get_empty_state()) # Hidden field to trigger JS sound sound_trigger = gr.Textbox(visible=False) sound_trigger.change(None, inputs=sound_trigger, js=js_sound_trigger) gr.Markdown("# 🎮 Interactive Factorization v1.5 EN\n**Developed by Marcos Autuori**") with gr.Row(): with gr.Column(scale=4): # 4x8 Target Grid grid_buttons = [] for r in range(4): with gr.Row(): for c in range(8): idx = r * 8 + c btn = gr.Button(str(GRID_NUMBERS[idx]), elem_classes="grid-btn") grid_buttons.append(btn) with gr.Column(scale=1): # Status & Info status_box = gr.Textbox(label="Status", value="Select a target", interactive=False) score_display = gr.Number(label="Score", value=MAX_TIME, interactive=False) gr.Markdown("### Factor Keyboard") keyboard_btns = [] # Keyboard 3x3 (Correct Layout) for r_kb in range(3): with gr.Row(): for c_kb in range(3): val = KEYBOARD_KEYS[r_kb * 3 + c_kb] kb_btn = gr.Button(str(val), variant="secondary", elem_classes="kb-btn") keyboard_btns.append(kb_btn) reset_btn = gr.Button("Restart Game", variant="stop") def update_ui(s): updates = [] for i in range(32): label = f"✅ {GRID_NUMBERS[i]}" if s["solved"][i] else str(GRID_NUMBERS[i]) variant = "success" if s["solved"][i] else ("primary" if s["selected_idx"] == i else "secondary") updates.append(gr.update(value=label, variant=variant, interactive=not s["solved"][i])) return updates + [s["score"]] # Events for i, btn in enumerate(grid_buttons): btn.click( fn=lambda s, idx=i: handle_game_logic(s, "select_target", idx), inputs=[state], outputs=[state, status_box, sound_trigger] ).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display]) for kb_btn in keyboard_btns: kb_btn.click( fn=lambda s, v=kb_btn.value: handle_game_logic(s, "select_factor", v), inputs=[state], outputs=[state, status_box, sound_trigger] ).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display]) def reset_all(): s = get_empty_state() u = [gr.update(value=str(n), variant="secondary", interactive=True) for n in GRID_NUMBERS] return [s, "Game Restarted!", ""] + u + [MAX_TIME] reset_btn.click(fn=reset_all, outputs=[state, status_box, sound_trigger] + grid_buttons + [score_display]) if __name__ == "__main__": demo.launch()