""" ================================================================================ INTERACTIVE FACTORIZATION v1.4 EN ================================================================================ Main Developer: Marcos Autuori (MarcosAutuori) Development Assistance: Gemini / GitHub Copilot Technologies Used: Python 3.12, Gradio ================================================================================ """ import gradio as gr import time # Data from the original v1.4 EN script GRID_NUMBERS = [ 10, 12, 14, 15, 16, 18, 20, 21, 24, 25, 27, 28, 30, 32, 35, 36, 40, 42, 45, 48, 50, 54, 56, 60, 63, 64, 70, 72, 80, 81, 90, 100 ] KEYBOARD_KEYS = [2, 3, 4, 5, 6, 7, 8, 9, 10] MAX_TIME = 150 def get_empty_state(): """Initializes game state""" return { "solved": [False] * 32, "selected_idx": None, "current_factors": [], "start_time": time.time(), "game_over": False, "score": MAX_TIME } def format_grid_button(idx, solved_list, selected_idx): label = str(GRID_NUMBERS[idx]) if solved_list[idx]: return gr.update(value=f"✅ {label}", variant="success", interactive=False) if selected_idx == idx: return gr.update(variant="primary", interactive=True) return gr.update(value=label, variant="secondary", interactive=True) def handle_game_logic(state, action_type, value=None): if state["game_over"]: return state, "Game Over! Restart to play again." feedback = "Select a number from the grid..." if action_type == "select_target": state["selected_idx"] = value state["current_factors"] = [] feedback = f"Factoring: {GRID_NUMBERS[value]}" elif action_type == "select_factor": if state["selected_idx"] is None: feedback = "⚠️ Select a grid number first!" else: state["current_factors"].append(int(value)) factors_str = " x ".join(map(str, state["current_factors"])) feedback = f"Current Factors: {factors_str}" if len(state["current_factors"]) == 2: a, b = state["current_factors"] target = GRID_NUMBERS[state["selected_idx"]] if a * b == target: state["solved"][state["selected_idx"]] = True feedback = f"✔️ {a} x {b} = {target}! Correct!" state["selected_idx"] = None state["current_factors"] = [] else: feedback = f"❌ {a} x {b} = {a*b} (Wrong for {target})." state["current_factors"] = [] # Update Score and Check Completion elapsed = int(time.time() - state["start_time"]) state["score"] = max(0, MAX_TIME - elapsed) if all(state["solved"]): state["game_over"] = True feedback = f"🏆 COMPLETE! Final Score: {state['score']}" return state, feedback # CSS for 4x8 uniform grid and consistent layout custom_css = """ .grid-btn { min-width: 80px !important; height: 80px !important; font-size: 20px !important; margin: 2px !important; } .kb-btn { min-width: 60px !important; height: 50px !important; } """ with gr.Blocks(title="Autuori - Factorization Game", css=custom_css) as demo: state = gr.State(get_empty_state()) with gr.Row(): gr.Markdown(""" # 🎮 Interactive Factorization v1.4 EN **Developed by Marcos Autuori** | Select a target and match its factors! """) with gr.Row(): with gr.Column(scale=4): # 4x8 Grid grid_buttons = [] for r in range(4): with gr.Row(): for c in range(8): idx = r * 8 + c btn = gr.Button(str(GRID_NUMBERS[idx]), elem_classes="grid-btn") grid_buttons.append(btn) with gr.Column(scale=1): # Side Status Panel status_box = gr.Textbox(label="Status", value="Select a blue number", interactive=False) score_display = gr.Number(label="Score (Time)", value=MAX_TIME, interactive=False) gr.Markdown("### Keyboard") keyboard_btns = [] for r_kb in range(3): with gr.Row(): for c_kb in range(3): val = KEYBOARD_KEYS[r_kb * 3 + c_kb] kb_btn = gr.Button(str(val), variant="secondary", elem_classes="kb-btn") keyboard_btns.append(kb_btn) reset_btn = gr.Button("Restart Game", variant="stop") # Helper function to refresh the whole UI def update_ui(s): updates = [format_grid_button(i, s["solved"], s["selected_idx"]) for i in range(32)] return updates + [s["score"]] # Grid Events for i, btn in enumerate(grid_buttons): btn.click( fn=lambda s, idx=i: handle_game_logic(s, "select_target", idx), inputs=[state], outputs=[state, status_box] ).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display]) # Keyboard Events for kb_btn in keyboard_btns: kb_btn.click( fn=lambda s, v=kb_btn.value: handle_game_logic(s, "select_factor", v), inputs=[state], outputs=[state, status_box] ).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display]) # Reset Event def reset_all(): new_state = get_empty_state() updates = [gr.update(value=str(num), variant="secondary", interactive=True) for num in GRID_NUMBERS] return [new_state, "Game Restarted!"] + updates + [MAX_TIME] reset_btn.click(fn=reset_all, outputs=[state, status_box] + grid_buttons + [score_display]) if __name__ == "__main__": demo.launch()