/* constraints.js — readable labels and score levels for constraint ids */ // Each constraint is named after its module in src/constraints/, as // `solverforge check` requires, and score analysis reports that id as `name`. // The browser shows these labels instead of the raw ids. var CONSTRAINTS = { assign_timeslot: { label: 'Assign Timeslot', level: 'medium' }, assign_room: { label: 'Assign Room', level: 'medium' }, teacher_availability: { label: 'Teacher Availability', level: 'hard' }, group_availability: { label: 'Group Availability', level: 'hard' }, room_kind: { label: 'Room Kind', level: 'soft' }, room_capacity: { label: 'Room Capacity', level: 'hard' }, no_group_conflict: { label: 'No Group Conflict', level: 'hard' }, no_room_conflict: { label: 'No Room Conflict', level: 'hard' }, no_teacher_conflict: { label: 'No Teacher Conflict', level: 'hard' }, late_lesson: { label: 'Avoid Late Lessons', level: 'soft' }, repeated_subject_day: { label: 'Avoid Repeated Subject Day', level: 'soft' }, }; function known(id) { return Object.prototype.hasOwnProperty.call(CONSTRAINTS, id) ? CONSTRAINTS[id] : null; } // Returns the label for a constraint id; unknown ids, such as a constraint // added later with `solverforge generate constraint`, are title-cased. export function constraintLabel(id) { var key = String(id || ''); var entry = known(key); if (entry) return entry.label; return key.replace(/_/g, ' ').replace(/\b\w/g, function (match) { return match.toUpperCase(); }); } // Returns the score level the status bar colors a constraint dot by. export function constraintLevel(id) { var entry = known(String(id || '')); return entry ? entry.level : 'hard'; } // Builds status-bar entries from the generated UI model's constraint ids. export function buildStatusBarConstraints(constraints) { return (constraints || []).map(function (constraint) { var id = typeof constraint === 'string' ? constraint : constraint.name; return { name: constraintLabel(id), type: constraintLevel(id) }; }); } // Makes the stock status bar label the dots it repaints from each analysis // payload, so hover titles read like the analysis table. export function withConstraintLabels(statusBar) { var paint = statusBar && statusBar.colorDotsFromAnalysis; if (typeof paint !== 'function') return statusBar; statusBar.colorDotsFromAnalysis = function (constraints) { return paint.call(statusBar, (constraints || []).map(function (constraint) { return Object.assign({}, constraint, { name: constraintLabel(constraint && constraint.name) }); })); }; return statusBar; }