// Hero camera: a short product-video move over the hero window, on one 20 s timeline. // Two rows are checked, the camera glides in on the list and closer on the rows, slides to the sidebar as // the filter switches to Passed and to Blocked, pans down the list and pulls back out. // The motion and its blur are Web Animations, so the compositor runs them smoothly even while the page's // animated background keeps the main thread busy; row states and filters follow the same clock. // Still under reduced motion, on phones and wherever the kit holds the window; the kit's pause button // pauses everything. import { pausable, reduced, isStill } from "./assets/ui/ui.js"; const host = document.querySelector(".hero__window"); const win = host && host.querySelector(".ui-win"); const piece = win && win.closest(".ly-piece"); const rows = win ? [...win.querySelectorAll(".ui-win__row")] : []; const list = win && win.querySelector(".ui-win__rows"); const navs = win ? [...win.querySelectorAll(".ui-win__side .ui-win__nav")] : []; const navOf = (word) => navs.find((n) => n.firstChild && n.firstChild.textContent.trim() === word); const badge = (r) => r.querySelector("[data-st]"); rows.forEach((r) => { r.dataset.final = badge(r).textContent.trim(); r.dataset.finalCls = badge(r).className; }); const LOOP = 20000; // [start, end, from, to, peak blur px]; the camera holds between moves const MOVES = [ [1500, 3000, "home", "pane", 1.2], [3500, 4900, "pane", "rows", 1.2], [5700, 6700, "rows", "side", 0.8], [7400, 8400, "side", "rows", 0.8], [9600, 10600, "rows", "side", 0.8], [11300, 12300, "side", "rows", 0.8], [13600, 16600, "rows", "low", 0.5], [17200, 18800, "low", "home", 1.2], ]; const EASE = "cubic-bezier(0.65, 0, 0.25, 1)"; // the two rows the window checks on every loop: [time, row index, word, badge class]; null = final state const QUEUE = [[0, 0, "Queued", ""], [0, 3, "Queued", ""], [500, 0, "Checking", "is-work"], [1500, 0, null, null], [1900, 3, "Checking", "is-work"], [3100, 3, null, null]]; const FILTERS = [[6900, "Passed"], [10800, "Blocked"], [13300, "All"]]; function setRow(i, word, cls) { const r = rows[i], b = badge(r); b.textContent = word ?? r.dataset.final; b.className = word ? `ui-win__st ${cls}`.trim() : r.dataset.finalCls; r.classList.toggle("is-sel", cls === "is-work"); } let filter = "All"; function setFilter(word) { if (word === filter) return; filter = word; navs.forEach((n) => n.classList.toggle("is-on", n === navOf(word))); rows.forEach((r) => r.classList.toggle("cam-hide", word !== "All" && r.dataset.final !== word)); list.classList.remove("cam-fade"); void list.offsetWidth; list.classList.add("cam-fade"); } function rest() { // the finished picture setFilter("All"); rows.forEach((_, i) => setRow(i, null, null)); } // A view is a scale and the point of the panel (its own px) shown at the frame's middle. function views() { const H = host.getBoundingClientRect(), P = win.getBoundingClientRect(); const box = (els) => { const rs = els.map((e) => e.getBoundingClientRect()); const l = Math.min(...rs.map((r) => r.left)), t = Math.min(...rs.map((r) => r.top)); return { l: l - P.left, t: t - P.top, w: Math.max(...rs.map((r) => r.right)) - l, h: Math.max(...rs.map((r) => r.bottom)) - t }; }; const W = H.width, Hv = H.height * 0.84; // the frame fades out over its bottom 16% const g = { W, Hv, px: P.left - H.left, py: P.top - H.top, pw: P.width, ph: P.height }; // the box's horizontal middle at the frame's middle, its top 14px under the frame's top const at = (b, s) => ({ s, cx: b.l + b.w / 2, cy: b.t - 14 / s + Hv / (2 * s) }); const cols = win.querySelector(".ui-win__cols"), main = box([win.querySelector(".ui-win__main")]); const head = box([cols, ...rows.slice(0, 3)]), nav = box(navs.slice(0, 4)); const topic = cols.children[1].getBoundingClientRect().left - P.left; const verdict = cols.children[2].getBoundingClientRect().right - P.left; const s = Math.min(2.1, W / 560); // the close-up: about 560px of the panel across the frame const rowsBox = { ...head, l: topic - 8, w: verdict - topic + 24 }; g.home = { s: 1, cx: W / 2 - g.px, cy: Hv / 2 - g.py }; g.pane = at(main, Math.min(1.6, W / (main.w * 0.92))); g.rows = at(rowsBox, s); g.side = at({ ...head, l: nav.l - 6, w: topic + 40 - nav.l }, s); g.low = at({ ...rowsBox, t: box(rows.slice(5, 9)).t }, s); return g; } function transformOf(g, { s, cx, cy }) { let x = g.W / 2 - g.px - s * cx, y = g.Hv / 2 - g.py - s * cy; if (s > 1.01) { // zoomed in: never show past the panel's edges if (s * g.pw > g.W) x = Math.min(-g.px, Math.max(g.W - g.px - s * g.pw, x)); if (s * g.ph > g.Hv) y = Math.min(-g.py, Math.max(g.Hv - g.py - s * g.ph, y)); } return `translate(${x.toFixed(1)}px, ${y.toFixed(1)}px) scale(${s.toFixed(3)})`; } let cam = null, blur = null, running = false, userPaused = false, visible = false, lastT = 0; function build() { const t = cam ? cam.currentTime : 0; if (cam) { cam.cancel(); blur.cancel(); } const g = views(); const kf = [{ offset: 0, transform: transformOf(g, g.home) }], bf = [{ offset: 0, filter: "blur(0px)" }]; for (const [a, b, from, to, px] of MOVES) { kf.push({ offset: a / LOOP, transform: transformOf(g, g[from]), easing: EASE }); kf.push({ offset: b / LOOP, transform: transformOf(g, g[to]) }); bf.push({ offset: a / LOOP, filter: "blur(0px)", easing: "ease-in" }); bf.push({ offset: (a + b) / 2 / LOOP, filter: `blur(${px}px)`, easing: "ease-out" }); bf.push({ offset: b / LOOP, filter: "blur(0px)" }); } kf.push({ offset: 1, transform: transformOf(g, g.home) }); bf.push({ offset: 1, filter: "blur(0px)" }); cam = win.animate(kf, { duration: LOOP, iterations: Infinity }); blur = piece.animate(bf, { duration: LOOP, iterations: Infinity }); cam.currentTime = blur.currentTime = t; if (!running) { cam.pause(); blur.pause(); } } // row states and filters read the camera's own clock, so they never drift from the motion function events() { if (!cam || !running) return; const t = (cam.currentTime ?? 0) % LOOP; if (t < lastT) { rest(); lastT = -1; } for (const [at, i, word, cls] of QUEUE) if (lastT < at && t >= at) setRow(i, word, cls); for (const [at, word] of FILTERS) if (lastT < at && t >= at) setFilter(word); lastT = t; requestAnimationFrame(events); } function sync() { const want = visible && !userPaused && !document.hidden && innerWidth >= 640 && !isStill(win); if (want === running) return; running = want; if (want) { if (!cam) { lastT = -1; build(); } blur.currentTime = cam.currentTime; cam.play(); blur.play(); requestAnimationFrame(events); } else if (cam) { cam.pause(); blur.pause(); if (innerWidth < 640 || isStill(win)) { cam.cancel(); blur.cancel(); cam = blur = null; rest(); } } } if (win && piece && list && rows.length >= 9 && !reduced()) { win.classList.add("cam"); new IntersectionObserver(([e]) => { visible = e.isIntersecting; sync(); }).observe(host); document.addEventListener("visibilitychange", sync); setInterval(sync, 1000); // picks up a hold the kit sets or lifts later let rt = 0; addEventListener("resize", () => { clearTimeout(rt); rt = setTimeout(() => { if (cam) build(); sync(); }, 150); }); pausable(host, { pause: () => { userPaused = true; sync(); }, resume: () => { userPaused = false; sync(); } }); }