using UnrealBuildTool; using System.Collections.Generic; public class SingularityTarget : TargetRules { public SingularityTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4; ExtraModuleNames.Add("Singularity"); } }