using UnrealBuildTool; public class Singularity : ModuleRules { public Singularity(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new[] { "Core", "CoreUObject", "Engine", "PhysicsCore", "EnhancedInput", "OnlineSubsystemUtils" }); } }