#include "SingularityGameMode.h" #include "SingularitySharedBody.h" #include "SingularitySpacetimeBridge.h" #include "SingularityRolePlayerController.h" ASingularityGameMode::ASingularityGameMode() { PrimaryActorTick.bCanEverTick = false; SharedBodyClass = ASingularitySharedBody::StaticClass(); PlayerControllerClass = ASingularityRolePlayerController::StaticClass(); } void ASingularityGameMode::StartPlay() { // The bridge is intentionally transport-agnostic. A Blueprint or an // Unreal SpacetimeDB plugin binds its events to this single game object. SpacetimeBridge = NewObject(this); Super::StartPlay(); }