using UnrealBuildTool; using System.Collections.Generic; public class SingularityEditorTarget : TargetRules { public SingularityEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4; ExtraModuleNames.Add("Singularity"); } }