Lantern

Beam explores a dungeon it has never seen, one plan at a time.

How moves work
  • Diagonal moves are allowed, including past the corner of a boulder or wall. Doorways are the main exception.
  • Walking into a boulder pushes it one square, if the square behind it is free.
  • A boulder pushed into water fills it, making a square you can walk on.
  • Stepping into unfilled water makes you fall in. You either drown or crawl out onto a nearby dry square, which can look like a jump.

No runs yet. Pick a level and press Watch Beam explore!

What Beam sees

Pick a level and press Watch Beam explore, or open a replay below.

Timeline

Journal

After each run Beam writes down what it learned. The next run on the same level starts by reading it.

Read before this run

    Written after this run

      Replays