--- title: Real2Sim Explorer emoji: 🧱 colorFrom: blue colorTo: indigo sdk: static app_file: index.html pinned: false short_description: Explore Real2Sim pipelines for robotics and Physical AI --- # 🧱 Real2Sim Explorer **Explore how real environments are reconstructed, structured and converted into simulation-ready worlds for robotics and Physical AI.** The **Real2Sim Explorer** focuses on one of the most practical applications of World Compilation: > **How do we turn a real environment into a simulation that preserves the information needed for learning, planning and control?** A typical pipeline is: ```text REAL WORLD ↓ Capture ↓ Reconstruction ↓ Object Decomposition ↓ Semantics ↓ Physical Properties ↓ Dynamics ↓ Simulation Conversion ↓ Domain Randomization ↓ Synthetic Data ↓ Validation ``` ## Why Real2Sim matters Real-world data is valuable but expensive, slow and difficult to scale. Simulation is scalable but can diverge from reality. Real2Sim connects the two. The goal is not merely to create a visually similar 3D scene. A useful Real2Sim pipeline should preserve enough: - geometry - state - object identity - physical properties - dynamics - actions - semantics - uncertainty to support downstream AI systems. ## Real2Sim as World Compilation ```text REALITY ↓ WORLD COMPILER ↓ SIMULATION-READY WORLD ↓ SYNTHETIC EXPERIENCE ↓ WORLD MODEL / POLICY / PLANNER ``` ## Included practical examples - `examples/scene_schema.json` — a compact simulation-ready world schema - `examples/domain_randomization.json` — example randomization ranges - `examples/validation_config.json` — example Real2Sim validation protocol ## The reality gap A reconstructed scene can be visually impressive while still being poor for robotics. The reality gap may come from: - inaccurate geometry - wrong friction - incorrect mass - weak contact modeling - missing objects - unrealistic sensors - timing differences - imperfect dynamics Therefore Real2Sim quality should ultimately be evaluated by **downstream transfer**, not appearance alone. ## Relationship to `worldcompiler` `worldcompiler` covers the broader transformation: ```text Reality → Structured Representation ``` Real2Sim is one important branch: ```text Reality → Structured Representation → Simulation ``` ## Cooperation **Cooperation, research and ecosystem partnerships:** [agenten@magenta.de](mailto:agenten@magenta.de) --- **Compile the real world into environments AI can safely explore.**