#!/usr/bin/env python3 """480p 双向 SFT 泛化测试第二轮(genbench2):更多、差异更大的没见过的首帧风格。 L2:8 个场景的地图(2 条训练 clip + 6 条 val clip,真 ids / prompts)× 12 种风格(FLUX restyle 原帧 0)。 L3:4 张 procmap 新地图(genbench 第一轮 FLUX map2frame 出的首帧)× 6 种风格(再 restyle)。 风格都不在训练外观里(训练 = photo PBR 各种天气/生物群系 + pixel/comic/sketch/toon/paint/soft/hue/duotone/dither 后处理; 场景 09 本身是赛博朋克霓虹 ⇒ 不用霓虹风)。 usage: genbench2_run.py [--ckpt ...] [--gpus 1,2,3,4,5,6,7] [--flux_gpu 7]""" import argparse import json import os import subprocess import sys from concurrent.futures import ThreadPoolExecutor M = "/opt/dlami/nvme/zhiyangdeng/maliang" G1 = f"{M}/outputs/genbench" G = f"{M}/outputs/genbench2" PY, FPY = f"{M}/.venv/bin/python", "/opt/dlami/nvme/zhiyangdeng/PCE/envs/pce_f3/bin/python" ENV = dict(os.environ, DIFFSYNTH_SKIP_DOWNLOAD="True", PYTHONPATH=f"{M}/code/gc25d:{M}/code/arope", HF_HOME="/opt/dlami/nvme/zhiyangdeng/.cache/huggingface", TMPDIR=f"{M}/.tmp", OMP_NUM_THREADS="8", GC_RES="832x480") # tag → clip_id;train_* 的地图训练时见过,val_* 是 held-out run(L1 里有 GT 与原首帧生成结果) SOURCES = { "train_v10": "01_Sunlit_Mediterranean_Courtyard__R10_s1501__000672", "train_v9": "06_Overgrown_Tropical_Water_Temple__P9C_golden_s6942__003648", "val_v10": "01_Sunlit_Mediterranean_Courtyard__R10_s1512__001152", "val_v9": "02_Autumn_Woodland_Shrine__P9_golden_s2909__001152", "val_steampunk": "07_Steampunk_Foundry_District__R10_s7511__001056", "val_cyber": "09_Dense_Cyberpunk_Neon_District__R10_s9511__001152", "val_cathedral": "08_Gothic_Cathedral_Quarter__P9C_default_s8946__001152", "val_underwater": "10_Underwater_Research_Habitat__P9C_snow_s10945__001152", } STYLES = { "ukiyoe": "a Japanese ukiyo-e woodblock print: bold black outlines, flat areas of Prussian blue, vermilion and ochre, " "visible wood-grain and washi paper texture, no shading gradients", "stainedglass": "a medieval stained-glass window: every surface built from pieces of glowing translucent coloured glass " "separated by thick black lead lines, jewel-toned light", "lego": "a scene built entirely from plastic toy bricks: studs on top of every surface, glossy ABS plastic in bright " "primary colours, toy photography lighting; characters are brick-built minifigures", "voxel": "voxel art: everything made of small uniform cubes, blocky stepped terrain, crisp flat-shaded cube faces, " "simple saturated colours", "knitted": "a knitted wool and felt craft diorama: visible yarn stitches and fuzzy fibres on every surface, soft pastel " "textile colours, felt characters", "porcelain": "Chinese blue-and-white porcelain painting: cobalt-blue brush patterns on glossy white glaze, everything " "rendered only in shades of blue on white", "blueprint": "a technical blueprint drawing: thin white line-art on deep blue grid paper, hatching for shading, no " "colour fills", "chalkboard": "a chalk drawing on a dark green school blackboard: dusty chalk strokes in white and pastel colours, " "smudges and eraser marks", "candy": "a candy and dessert world: ground of pink frosting and biscuit, walls of chocolate and wafer, glossy hard " "candies, lollipop trees, pastel sugary colours", "lava": "a volcanic hellscape: black obsidian rock and ash, glowing cracks of molten lava, floating embers, red-orange " "light from below", "mosaic": "an ancient Roman floor mosaic: everything made of small square stone and glass tesserae with visible grout " "lines, earthy terracotta, ochre and teal colours", "papyrus": "an ancient Egyptian tomb wall painting on papyrus: flat ochre, turquoise and lapis colours, thick dark " "outlines, cracked aged plaster texture", } L3_STYLES = ["ukiyoe", "lego", "porcelain", "candy", "stainedglass", "lava"] def run(cmd, log, env=ENV): os.makedirs(os.path.dirname(log), exist_ok=True) with open(log, "w") as fh: r = subprocess.run(cmd, stdout=fh, stderr=subprocess.STDOUT, env=env, cwd=f"{M}/.tmp") if r.returncode: raise RuntimeError(f"失败({r.returncode}):{' '.join(cmd[:4])}… 见 {log}") def src_dir(tag): d = f"{G1}/L2/{tag}/src" return d if os.path.exists(f"{d}/done") else f"{G}/L2/{tag}/src" def pick(d, suffix): return f"{d}/" + [f for f in os.listdir(d) if f.endswith(suffix)][0] def main(): ap = argparse.ArgumentParser() ap.add_argument("--ckpt", default=f"{M}/outputs/sft_v10/step-8000.safetensors") ap.add_argument("--gpus", default="1,2,3,4,5,6,7") ap.add_argument("--flux_gpu", default="7") a = ap.parse_args() gpus = a.gpus.split(",") # 1) 导出新 val clip 的首帧 / ids / prompts(第一轮已导出的直接复用) for tag, cid in SOURCES.items(): d = src_dir(tag) if not os.path.exists(f"{d}/done"): run([PY, f"{M}/code/gc25d/sample_user.py", "--export_clip", cid, "--out", d], f"{G}/logs/export_{tag}.log", dict(ENV, CUDA_VISIBLE_DEVICES=gpus[0])) open(f"{d}/done", "w").write(cid) print("export ok", flush=True) # 2) FLUX restyle(一个进程,模型只加载一次) jobs = [] for tag in SOURCES: f0 = pick(src_dir(tag), "frame0.png") for s, text in STYLES.items(): jobs.append({"mode": "restyle", "image": f0, "style": text, "out": f"{G}/L2/{tag}/{s}_f0.png"}) cases = sorted(d for d in os.listdir(f"{G1}/procmap") if os.path.isdir(f"{G1}/procmap/{d}")) for c in cases: for s in L3_STYLES: jobs.append({"mode": "restyle", "image": f"{G1}/L3/{c}/f0.png", "style": STYLES[s], "out": f"{G}/L3/{c}/{s}_f0.png"}) todo = [j for j in jobs if not os.path.exists(j["out"])] if todo: for j in todo: os.makedirs(os.path.dirname(j["out"]), exist_ok=True) json.dump(todo, open(f"{G}/flux_jobs.json", "w"), indent=1) run([FPY, f"{M}/code/gc25d/firstframe_flux.py", "batch", "--jobs", f"{G}/flux_jobs.json"], f"{G}/logs/flux.log", dict(ENV, CUDA_VISIBLE_DEVICES=a.flux_gpu, PYTHONPATH=f"{M}/code/gc25d")) print("flux ok", len(jobs), flush=True) # 3) 生成(50 步,同 L1 / 第一轮) runs = [] for tag in SOURCES: d = src_dir(tag) for s in STYLES: runs.append(dict(name=f"{tag}_{s}", first=f"{G}/L2/{tag}/{s}_f0.png", ids=pick(d, "ids.npz"), prompts=pick(d, "prompts.json"), out=f"{G}/L2/{tag}")) if tag.startswith("train") and not os.path.exists(f"{G1}/L2/{tag}/{tag}_orig.mp4"): runs.append(dict(name=f"{tag}_orig", first=pick(d, "frame0.png"), ids=pick(d, "ids.npz"), prompts=pick(d, "prompts.json"), out=f"{G}/L2/{tag}")) for c in cases: p = f"{G1}/procmap/{c}" for s in L3_STYLES: runs.append(dict(name=f"{c}_{s}", first=f"{G}/L3/{c}/{s}_f0.png", ids=f"{p}/ids.npz", prompts=f"{p}/prompts.json", out=f"{G}/L3/{c}")) def gen(i_r): i, r = i_r if os.path.exists(f"{r['out']}/{r['name']}.mp4"): return r["name"] try: run([PY, f"{M}/code/gc25d/sample_user.py", "--ckpt", a.ckpt, "--first_frame", r["first"], "--ids", r["ids"], "--prompts", r["prompts"], "--out", r["out"], "--name", r["name"], "--thumb"], f"{G}/logs/gen_{r['name']}.log", dict(ENV, CUDA_VISIBLE_DEVICES=gpus[i % len(gpus)])) print("gen", r["name"], flush=True) except RuntimeError as e: # 一条失败不拖垮整张卡的队列 print("FAIL", r["name"], e, flush=True) return r["name"] queues = [[(i, r) for i, r in enumerate(runs) if i % len(gpus) == g] for g in range(len(gpus))] with ThreadPoolExecutor(len(gpus)) as ex: list(ex.map(lambda q: [gen(x) for x in q], queues)) print("ALL DONE", len(runs), flush=True) if __name__ == "__main__": sys.exit(main())