"""Isolated gripper test: feed -1 then +1, read finger joint positions.""" import argparse, sys, os from isaaclab.app import AppLauncher p=argparse.ArgumentParser(); AppLauncher.add_app_launcher_args(p); a=p.parse_args(); a.headless=True; a.enable_cameras=False app=AppLauncher(a).app import numpy as np, torch, gymnasium as gym REPO=os.path.dirname(os.path.dirname(os.path.abspath(__file__))); sys.path.insert(0,os.path.join(REPO,"source")) import bimanual.tasks.manager_based.yam # noqa from isaaclab_tasks.utils import parse_env_cfg TASK="Template-YAM-Play-v0"; dev="cuda:0" env=gym.make(TASK, cfg=parse_env_cfg(TASK, device=dev, num_envs=1)); u=env.unwrapped obs,_=env.reset() R=u.scene["right_robot"]; jn=list(R.data.joint_names) lf=jn.index("left_finger"); rf=jn.index("right_finger") def fpos(): return float(R.data.joint_pos[0,lf].item()), float(R.data.joint_pos[0,rf].item()) # hold arm at zero-ish; action = [L_arm7,L_grip1,R_arm7,R_grip1]; keep arm poses = current eef won't matter for gripper. # Use identity-ish arm command = current joint-derived pose is complex; instead feed a stay by reading eef. # Simpler: just feed zero pose (arm may move but we only watch fingers). Use small action. def act(grip): z=np.zeros(16,np.float32); z[7]=1.0; z[15]=grip # left grip +1 (open), right grip = grip # arm pose slots left as zeros -> IK target origin; fine for gripper test return torch.tensor(z,dtype=torch.float32,device=dev).view(1,-1) print("[t] reset fingers:", np.round(fpos(),4), flush=True) for _ in range(40): env.step(act(-1.0)) print("[t] after grip=-1.0 (x40):", np.round(fpos(),4), flush=True) for _ in range(40): env.step(act(+1.0)) print("[t] after grip=+1.0 (x40):", np.round(fpos(),4), flush=True) # direct velocity target test R.set_joint_velocity_target(torch.tensor([[0.5,0.5]],device=dev), joint_ids=[lf,rf]) for _ in range(40): u.sim.step() print("[t] after direct vel +0.5 (x40):", np.round(fpos(),4), flush=True) env.close(); app.close(); print("GRIP_TEST_OK", flush=True)