Download client-apps/web/src/lib/ace/arkit.ts from AIBRUH/miranda-engine: direct link, hf CLI and curl.
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2.77 kB
| import { ARKIT_CHANNELS, type BlendshapeFrame } from "@/lib/stageMachine/types"; | |
| const VISEMES = ["sil", "PP", "FF", "TH", "DD", "kk", "CH", "SS", "nn", "RR", "aa", "E", "ih", "oh", "ou"] as const; | |
| function clamp01(n: number) { | |
| return Math.min(1, Math.max(0, n)); | |
| } | |
| /** Procedural ARKit frame — stands in for A2F-3D until live NIM is wired. */ | |
| export function synthesizeArkitFrame( | |
| tMediaMs: number, | |
| opts: { talking: boolean; energy: number; stageLive: boolean }, | |
| ): BlendshapeFrame { | |
| const t = tMediaMs / 1000; | |
| const energy = clamp01(opts.energy); | |
| const talk = opts.talking && opts.stageLive ? 1 : 0; | |
| const breath = (Math.sin(t * 1.2) + 1) / 2; | |
| const micro = (Math.sin(t * 0.35) + 1) / 2; | |
| const jaw = talk * (0.12 + energy * 0.45 * (0.55 + 0.45 * Math.sin(t * 9.5))); | |
| const smile = 0.08 + micro * 0.06 + talk * energy * 0.12; | |
| const blinkCycle = t % 4.2; | |
| const blink = blinkCycle > 4.0 ? clamp01((blinkCycle - 4.0) / 0.08) : blinkCycle > 3.92 ? 1 : 0; | |
| const weights: Record<string, number> = {}; | |
| for (const ch of ARKIT_CHANNELS) { | |
| weights[ch] = 0; | |
| } | |
| weights.jawOpen = jaw; | |
| weights.mouthClose = talk * (1 - energy) * 0.15; | |
| weights.mouthSmileLeft = smile; | |
| weights.mouthSmileRight = smile * 0.98; | |
| weights.mouthLeft = talk * 0.04 * Math.sin(t * 3.1); | |
| weights.mouthRight = talk * 0.04 * Math.cos(t * 2.7); | |
| weights.mouthFunnel = talk * energy * 0.18 * Math.max(0, Math.sin(t * 7.2)); | |
| weights.mouthPucker = talk * energy * 0.1 * Math.max(0, Math.sin(t * 5.1 + 1)); | |
| weights.browInnerUp = 0.05 + micro * 0.08 + talk * 0.04; | |
| weights.browOuterUpLeft = 0.03 + micro * 0.04; | |
| weights.browOuterUpRight = 0.03 + micro * 0.05; | |
| weights.eyeBlinkLeft = blink; | |
| weights.eyeBlinkRight = blink * 0.96; | |
| weights.eyeLookInLeft = 0.04 * Math.sin(t * 0.5); | |
| weights.eyeLookOutRight = 0.04 * Math.sin(t * 0.5); | |
| weights.cheekSquintLeft = smile * 0.25; | |
| weights.cheekSquintRight = smile * 0.22; | |
| weights.noseSneerLeft = talk * energy * 0.03; | |
| weights.mouthUpperUpLeft = talk * jaw * 0.2; | |
| weights.mouthUpperUpRight = talk * jaw * 0.18; | |
| weights.mouthLowerDownLeft = talk * jaw * 0.25; | |
| weights.mouthLowerDownRight = talk * jaw * 0.22; | |
| // Idle breath shoulders into cheek puff subtly | |
| weights.cheekPuff = breath * 0.03 * (1 - talk); | |
| const viseme = | |
| !talk | |
| ? "sil" | |
| : VISEMES[Math.floor(((Math.sin(t * 6.5) + 1) / 2) * (VISEMES.length - 1))]!; | |
| return { | |
| tMediaMs, | |
| weights, | |
| energy: talk ? energy : breath * 0.15, | |
| viseme, | |
| }; | |
| } | |
| export function topBlendshapes( | |
| frame: BlendshapeFrame, | |
| n = 8, | |
| ): Array<{ name: string; value: number }> { | |
| return Object.entries(frame.weights) | |
| .map(([name, value]) => ({ name, value })) | |
| .sort((a, b) => b.value - a.value) | |
| .slice(0, n); | |
| } | |