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| // SPDX-License-Identifier: LGPL-2.1-or-later | |
| /*************************************************************************** | |
| * Copyright (c) 2014 Werner Mayer <wmayer[at]users.sourceforge.net> * | |
| * * | |
| * This file is part of the FreeCAD CAx development system. * | |
| * * | |
| * This library is free software; you can redistribute it and/or * | |
| * modify it under the terms of the GNU Library General Public * | |
| * License as published by the Free Software Foundation; either * | |
| * version 2 of the License, or (at your option) any later version. * | |
| * * | |
| * This library is distributed in the hope that it will be useful, * | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| * GNU Library General Public License for more details. * | |
| * * | |
| * You should have received a copy of the GNU Library General Public * | |
| * License along with this library; see the file COPYING.LIB. If not, * | |
| * write to the Free Software Foundation, Inc., 51 Franklin Street, * | |
| * Fifth Floor, Boston, MA 02110-1301, USA * | |
| * * | |
| ***************************************************************************/ | |
| using namespace Base; | |
| CoordinateSystem::CoordinateSystem() | |
| : axis(Vector3d(), Vector3d(0, 0, 1)) | |
| , xdir(1, 0, 0) | |
| , ydir(0, 1, 0) | |
| {} | |
| void CoordinateSystem::setAxes(const Axis& vec, const Vector3d& xd) | |
| { | |
| if (xd.Sqr() < Base::Vector3d::epsilon()) { | |
| throw Base::ValueError("Direction is null vector"); | |
| } | |
| Vector3d yd = vec.getDirection() % xd; | |
| if (yd.Sqr() < Base::Vector3d::epsilon()) { | |
| throw Base::ValueError("Direction is parallel to Z-direction"); | |
| } | |
| ydir = yd; | |
| ydir.Normalize(); | |
| xdir = ydir % vec.getDirection(); | |
| xdir.Normalize(); | |
| axis.setBase(vec.getBase()); | |
| Base::Vector3d zdir = vec.getDirection(); | |
| zdir.Normalize(); | |
| axis.setDirection(zdir); | |
| } | |
| void CoordinateSystem::setAxes(const Vector3d& n, const Vector3d& xd) | |
| { | |
| if (xd.Sqr() < Base::Vector3d::epsilon()) { | |
| throw Base::ValueError("Direction is null vector"); | |
| } | |
| Vector3d yd = n % xd; | |
| if (yd.Sqr() < Base::Vector3d::epsilon()) { | |
| throw Base::ValueError("Direction is parallel to Z-direction"); | |
| } | |
| ydir = yd; | |
| ydir.Normalize(); | |
| xdir = ydir % n; | |
| xdir.Normalize(); | |
| Base::Vector3d zdir = n; | |
| zdir.Normalize(); | |
| axis.setDirection(zdir); | |
| } | |
| void CoordinateSystem::setAxis(const Axis& axis) | |
| { | |
| setAxes(axis, xdir); | |
| } | |
| void CoordinateSystem::setXDirection(const Vector3d& dir) | |
| { | |
| Vector3d yd = axis.getDirection() % dir; | |
| if (yd.Sqr() < Base::Vector3d::epsilon()) { | |
| throw Base::ValueError("Direction is parallel to Z-direction"); | |
| } | |
| ydir = yd; | |
| ydir.Normalize(); | |
| xdir = ydir % axis.getDirection(); | |
| xdir.Normalize(); | |
| } | |
| void CoordinateSystem::setYDirection(const Vector3d& dir) | |
| { | |
| Vector3d xd = dir % axis.getDirection(); | |
| if (xd.Sqr() < Base::Vector3d::epsilon()) { | |
| throw Base::ValueError("Direction is parallel to Z-direction"); | |
| } | |
| xdir = xd; | |
| xdir.Normalize(); | |
| ydir = axis.getDirection() % xdir; | |
| ydir.Normalize(); | |
| } | |
| void CoordinateSystem::setZDirection(const Vector3d& dir) | |
| { | |
| setAxes(dir, xdir); | |
| } | |
| Placement CoordinateSystem::displacement(const CoordinateSystem& cs) const | |
| { | |
| // NOLINTBEGIN | |
| const Base::Vector3d& a = axis.getBase(); | |
| const Base::Vector3d& zdir = axis.getDirection(); | |
| Base::Matrix4D At; | |
| At[0][0] = xdir.x; | |
| At[1][0] = ydir.x; | |
| At[2][0] = zdir.x; | |
| At[0][1] = xdir.y; | |
| At[1][1] = ydir.y; | |
| At[2][1] = zdir.y; | |
| At[0][2] = xdir.z; | |
| At[1][2] = ydir.z; | |
| At[2][2] = zdir.z; | |
| Base::Vector3d at = At * a; | |
| At[0][3] = -at.x; | |
| At[1][3] = -at.y; | |
| At[2][3] = -at.z; | |
| const Base::Vector3d& b = cs.axis.getBase(); | |
| const Base::Vector3d& cszdir = cs.axis.getDirection(); | |
| Base::Matrix4D B; | |
| B[0][0] = cs.xdir.x; | |
| B[0][1] = cs.ydir.x; | |
| B[0][2] = cszdir.x; | |
| B[0][3] = b.x; | |
| B[1][0] = cs.xdir.y; | |
| B[1][1] = cs.ydir.y; | |
| B[1][2] = cszdir.y; | |
| B[1][3] = b.y; | |
| B[2][0] = cs.xdir.z; | |
| B[2][1] = cs.ydir.z; | |
| B[2][2] = cszdir.z; | |
| B[2][3] = b.z; | |
| Placement PAt(At); | |
| Placement PB(B); | |
| Placement C = PB * PAt; | |
| return C; | |
| // NOLINTEND | |
| } | |
| void CoordinateSystem::transformTo(Vector3d& pnt) | |
| { | |
| return pnt.TransformToCoordinateSystem(axis.getBase(), xdir, ydir); | |
| } | |
| void CoordinateSystem::transform(const Placement& plm) | |
| { | |
| axis *= plm; | |
| plm.getRotation().multVec(this->xdir, this->xdir); | |
| plm.getRotation().multVec(this->ydir, this->ydir); | |
| } | |
| void CoordinateSystem::transform(const Rotation& rot) | |
| { | |
| Vector3d zdir = axis.getDirection(); | |
| rot.multVec(zdir, zdir); | |
| axis.setDirection(zdir); | |
| rot.multVec(this->xdir, this->xdir); | |
| rot.multVec(this->ydir, this->ydir); | |
| } | |
| void CoordinateSystem::setPlacement(const Placement& plm) | |
| { | |
| Vector3d zdir(0, 0, 1); | |
| plm.getRotation().multVec(zdir, zdir); | |
| axis.setBase(plm.getPosition()); | |
| axis.setDirection(zdir); | |
| plm.getRotation().multVec(Vector3d(1, 0, 0), this->xdir); | |
| plm.getRotation().multVec(Vector3d(0, 1, 0), this->ydir); | |
| } | |