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| // SPDX-License-Identifier: LGPL-2.1-or-later | |
| /************************************************************************** | |
| * Copyright (c) 2017 Shai Seger <shaise at gmail> * | |
| * * | |
| * This file is part of the FreeCAD CAx development system. * | |
| * * | |
| * This library is free software; you can redistribute it and/or * | |
| * modify it under the terms of the GNU Library General Public * | |
| * License as published by the Free Software Foundation; either * | |
| * version 2 of the License, or (at your option) any later version. * | |
| * * | |
| * This library is distributed in the hope that it will be useful, * | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| * GNU Library General Public License for more details. * | |
| * * | |
| * You should have received a copy of the GNU Library General Public * | |
| * License along with this library; see the file COPYING.LIB. If not, * | |
| * write to the Free Software Foundation, Inc., 59 Temple Place, * | |
| * Suite 330, Boston, MA 02111-1307, USA * | |
| * * | |
| ***************************************************************************/ | |
| using std::numbers::pi; | |
| //************************************************************************************************************ | |
| // stock | |
| //************************************************************************************************************ | |
| cStock::cStock(float px, float py, float pz, float lx, float ly, float lz, float res) | |
| : m_px(px) | |
| , m_py(py) | |
| , m_pz(pz) | |
| , m_lx(lx) | |
| , m_ly(ly) | |
| , m_lz(lz) | |
| , m_res(res) | |
| { | |
| m_x = (int)(m_lx / res) + 1; | |
| m_y = (int)(m_ly / res) + 1; | |
| m_stock.Init(m_x, m_y); | |
| m_attr.Init(m_x, m_y); | |
| m_plane = pz + lz; | |
| for (int y = 0; y < m_y; y++) { | |
| for (int x = 0; x < m_x; x++) { | |
| m_stock[x][y] = m_plane; | |
| m_attr[x][y] = 0; | |
| } | |
| } | |
| } | |
| cStock::~cStock() | |
| {} | |
| float cStock::FindRectTop(int& xp, int& yp, int& x_size, int& y_size, bool scanHoriz) | |
| { | |
| float z = m_stock[xp][yp]; | |
| bool xr_ok = true; | |
| bool xl_ok = scanHoriz; | |
| bool yu_ok = true; | |
| bool yd_ok = !scanHoriz; | |
| x_size = 1; | |
| y_size = 1; | |
| while (xr_ok || xl_ok || yu_ok || yd_ok) { | |
| // sweep right x direction | |
| if (xr_ok) { | |
| int tx = xp + x_size; | |
| if (tx >= m_x) { | |
| xr_ok = false; | |
| } | |
| else { | |
| for (int y = yp; y < yp + y_size; y++) { | |
| if ((m_attr[tx][y] & SIM_TESSEL_TOP) != 0 || fabs(z - m_stock[tx][y]) > m_res) { | |
| xr_ok = false; | |
| break; | |
| } | |
| } | |
| if (xr_ok) { | |
| x_size++; | |
| } | |
| } | |
| } | |
| // sweep left x direction | |
| if (xl_ok) { | |
| int tx = xp - 1; | |
| if (tx < 0) { | |
| xl_ok = false; | |
| } | |
| else { | |
| for (int y = yp; y < yp + y_size; y++) { | |
| if ((m_attr[tx][y] & SIM_TESSEL_TOP) != 0 || fabs(z - m_stock[tx][y]) > m_res) { | |
| xl_ok = false; | |
| break; | |
| } | |
| } | |
| if (xl_ok) { | |
| x_size++; | |
| xp--; | |
| } | |
| } | |
| } | |
| // sweep up y direction | |
| if (yu_ok) { | |
| int ty = yp + y_size; | |
| if (ty >= m_y) { | |
| yu_ok = false; | |
| } | |
| else { | |
| for (int x = xp; x < xp + x_size; x++) { | |
| if ((m_attr[x][ty] & SIM_TESSEL_TOP) != 0 || fabs(z - m_stock[x][ty]) > m_res) { | |
| yu_ok = false; | |
| break; | |
| } | |
| } | |
| if (yu_ok) { | |
| y_size++; | |
| } | |
| } | |
| } | |
| // sweep down y direction | |
| if (yd_ok) { | |
| int ty = yp - 1; | |
| if (ty < 0) { | |
| yd_ok = false; | |
| } | |
| else { | |
| for (int x = xp; x < xp + x_size; x++) { | |
| if ((m_attr[x][ty] & SIM_TESSEL_TOP) != 0 || fabs(z - m_stock[x][ty]) > m_res) { | |
| yd_ok = false; | |
| break; | |
| } | |
| } | |
| if (yd_ok) { | |
| y_size++; | |
| yp--; | |
| } | |
| } | |
| } | |
| } | |
| return z; | |
| } | |
| int cStock::TesselTop(int xp, int yp) | |
| { | |
| int x_size, y_size; | |
| float z = FindRectTop(xp, yp, x_size, y_size, true); | |
| bool farRect = false; | |
| while (y_size / x_size > 5) { | |
| farRect = true; | |
| yp += x_size * 5; | |
| z = FindRectTop(xp, yp, x_size, y_size, true); | |
| } | |
| while (x_size / y_size > 5) { | |
| farRect = true; | |
| xp += y_size * 5; | |
| z = FindRectTop(xp, yp, x_size, y_size, false); | |
| } | |
| // mark all points inside | |
| for (int y = yp; y < yp + y_size; y++) { | |
| for (int x = xp; x < xp + x_size; x++) { | |
| m_attr[x][y] |= SIM_TESSEL_TOP; | |
| } | |
| } | |
| if (z > m_pz + m_res) { | |
| // generate 4 3d points | |
| Point3D pbl(xp, yp, z); | |
| Point3D pbr(xp + x_size, yp, z); | |
| Point3D ptl(xp, yp + y_size, z); | |
| Point3D ptr(xp + x_size, yp + y_size, z); | |
| if (fabs(m_pz + m_lz - z) < SIM_EPSILON) { | |
| AddQuad(pbl, pbr, ptr, ptl, facetsOuter); | |
| } | |
| else { | |
| AddQuad(pbl, pbr, ptr, ptl, facetsInner); | |
| } | |
| } | |
| if (farRect) { | |
| return -1; | |
| } | |
| return std::max(0, x_size - 1); | |
| // return 0; | |
| } | |
| void cStock::FindRectBot(int& xp, int& yp, int& x_size, int& y_size, bool scanHoriz) | |
| { | |
| bool xr_ok = true; | |
| bool xl_ok = scanHoriz; | |
| bool yu_ok = true; | |
| bool yd_ok = !scanHoriz; | |
| x_size = 1; | |
| y_size = 1; | |
| while (xr_ok || xl_ok || yu_ok || yd_ok) { | |
| // sweep right x direction | |
| if (xr_ok) { | |
| int tx = xp + x_size; | |
| if (tx >= m_x) { | |
| xr_ok = false; | |
| } | |
| else { | |
| for (int y = yp; y < yp + y_size; y++) { | |
| if ((m_attr[tx][y] & SIM_TESSEL_BOT) != 0 || (m_stock[tx][y] - m_pz) < m_res) { | |
| xr_ok = false; | |
| break; | |
| } | |
| } | |
| if (xr_ok) { | |
| x_size++; | |
| } | |
| } | |
| } | |
| // sweep left x direction | |
| if (xl_ok) { | |
| int tx = xp - 1; | |
| if (tx < 0) { | |
| xl_ok = false; | |
| } | |
| else { | |
| for (int y = yp; y < yp + y_size; y++) { | |
| if ((m_attr[tx][y] & SIM_TESSEL_BOT) != 0 || (m_stock[tx][y] - m_pz) < m_res) { | |
| xl_ok = false; | |
| break; | |
| } | |
| } | |
| if (xl_ok) { | |
| x_size++; | |
| xp--; | |
| } | |
| } | |
| } | |
| // sweep up y direction | |
| if (yu_ok) { | |
| int ty = yp + y_size; | |
| if (ty >= m_y) { | |
| yu_ok = false; | |
| } | |
| else { | |
| for (int x = xp; x < xp + x_size; x++) { | |
| if ((m_attr[x][ty] & SIM_TESSEL_BOT) != 0 || (m_stock[x][ty] - m_pz) < m_res) { | |
| yu_ok = false; | |
| break; | |
| } | |
| } | |
| if (yu_ok) { | |
| y_size++; | |
| } | |
| } | |
| } | |
| // sweep down y direction | |
| if (yd_ok) { | |
| int ty = yp - 1; | |
| if (ty < 0) { | |
| yd_ok = false; | |
| } | |
| else { | |
| for (int x = xp; x < xp + x_size; x++) { | |
| if ((m_attr[x][ty] & SIM_TESSEL_BOT) != 0 || (m_stock[x][ty] - m_pz) < m_res) { | |
| yd_ok = false; | |
| break; | |
| } | |
| } | |
| if (yd_ok) { | |
| y_size++; | |
| yp--; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| int cStock::TesselBot(int xp, int yp) | |
| { | |
| int x_size, y_size; | |
| FindRectBot(xp, yp, x_size, y_size, true); | |
| bool farRect = false; | |
| while (y_size / x_size > 5) { | |
| farRect = true; | |
| yp += x_size * 5; | |
| FindRectTop(xp, yp, x_size, y_size, true); | |
| } | |
| while (x_size / y_size > 5) { | |
| farRect = true; | |
| xp += y_size * 5; | |
| FindRectTop(xp, yp, x_size, y_size, false); | |
| } | |
| // mark all points inside | |
| for (int y = yp; y < yp + y_size; y++) { | |
| for (int x = xp; x < xp + x_size; x++) { | |
| m_attr[x][y] |= SIM_TESSEL_BOT; | |
| } | |
| } | |
| // generate 4 3d points | |
| Point3D pbl(xp, yp, m_pz); | |
| Point3D pbr(xp + x_size, yp, m_pz); | |
| Point3D ptl(xp, yp + y_size, m_pz); | |
| Point3D ptr(xp + x_size, yp + y_size, m_pz); | |
| AddQuad(pbl, ptl, ptr, pbr, facetsOuter); | |
| if (farRect) { | |
| return -1; | |
| } | |
| return std::max(0, x_size - 1); | |
| // return 0; | |
| } | |
| int cStock::TesselSidesX(int yp) | |
| { | |
| float lastz1 = m_pz; | |
| if (yp < m_y) { | |
| lastz1 = std::max(m_stock[0][yp], m_pz); | |
| } | |
| float lastz2 = m_pz; | |
| if (yp > 0) { | |
| lastz2 = std::max(m_stock[0][yp - 1], m_pz); | |
| } | |
| std::vector<MeshCore::MeshGeomFacet>* facets = &facetsInner; | |
| if (yp == 0 || yp == m_y) { | |
| facets = &facetsOuter; | |
| } | |
| // bool lastzclip = (lastz - m_pz) < m_res; | |
| int lastpoint = 0; | |
| for (int x = 1; x <= m_x; x++) { | |
| float newz1 = m_pz; | |
| if (yp < m_y && x < m_x) { | |
| newz1 = std::max(m_stock[x][yp], m_pz); | |
| } | |
| float newz2 = m_pz; | |
| if (yp > 0 && x < m_x) { | |
| newz2 = std::max(m_stock[x][yp - 1], m_pz); | |
| } | |
| if (fabs(lastz1 - lastz2) > m_res) { | |
| if (fabs(newz1 - lastz1) < m_res && fabs(newz2 - lastz2) < m_res) { | |
| continue; | |
| } | |
| Point3D pbl(lastpoint, yp, lastz1); | |
| Point3D pbr(x, yp, lastz1); | |
| Point3D ptl(lastpoint, yp, lastz2); | |
| Point3D ptr(x, yp, lastz2); | |
| AddQuad(pbl, ptl, ptr, pbr, *facets); | |
| } | |
| lastz1 = newz1; | |
| lastz2 = newz2; | |
| lastpoint = x; | |
| } | |
| return 0; | |
| } | |
| int cStock::TesselSidesY(int xp) | |
| { | |
| float lastz1 = m_pz; | |
| if (xp < m_x) { | |
| lastz1 = std::max(m_stock[xp][0], m_pz); | |
| } | |
| float lastz2 = m_pz; | |
| if (xp > 0) { | |
| lastz2 = std::max(m_stock[xp - 1][0], m_pz); | |
| } | |
| std::vector<MeshCore::MeshGeomFacet>* facets = &facetsInner; | |
| if (xp == 0 || xp == m_x) { | |
| facets = &facetsOuter; | |
| } | |
| // bool lastzclip = (lastz - m_pz) < m_res; | |
| int lastpoint = 0; | |
| for (int y = 1; y <= m_y; y++) { | |
| float newz1 = m_pz; | |
| if (xp < m_x && y < m_y) { | |
| newz1 = std::max(m_stock[xp][y], m_pz); | |
| } | |
| float newz2 = m_pz; | |
| if (xp > 0 && y < m_y) { | |
| newz2 = std::max(m_stock[xp - 1][y], m_pz); | |
| } | |
| if (fabs(lastz1 - lastz2) > m_res) { | |
| if (fabs(newz1 - lastz1) < m_res && fabs(newz2 - lastz2) < m_res) { | |
| continue; | |
| } | |
| Point3D pbr(xp, lastpoint, lastz1); | |
| Point3D pbl(xp, y, lastz1); | |
| Point3D ptr(xp, lastpoint, lastz2); | |
| Point3D ptl(xp, y, lastz2); | |
| AddQuad(pbl, ptl, ptr, pbr, *facets); | |
| } | |
| lastz1 = newz1; | |
| lastz2 = newz2; | |
| lastpoint = y; | |
| } | |
| return 0; | |
| } | |
| void cStock::SetFacetPoints(MeshCore::MeshGeomFacet& facet, Point3D& p1, Point3D& p2, Point3D& p3) | |
| { | |
| facet._aclPoints[0][0] = p1.x * m_res + m_px; | |
| facet._aclPoints[0][1] = p1.y * m_res + m_py; | |
| facet._aclPoints[0][2] = p1.z; | |
| facet._aclPoints[1][0] = p2.x * m_res + m_px; | |
| facet._aclPoints[1][1] = p2.y * m_res + m_py; | |
| facet._aclPoints[1][2] = p2.z; | |
| facet._aclPoints[2][0] = p3.x * m_res + m_px; | |
| facet._aclPoints[2][1] = p3.y * m_res + m_py; | |
| facet._aclPoints[2][2] = p3.z; | |
| facet.CalcNormal(); | |
| } | |
| void cStock::AddQuad( | |
| Point3D& p1, | |
| Point3D& p2, | |
| Point3D& p3, | |
| Point3D& p4, | |
| std::vector<MeshCore::MeshGeomFacet>& facets | |
| ) | |
| { | |
| MeshCore::MeshGeomFacet facet; | |
| SetFacetPoints(facet, p1, p2, p3); | |
| facets.push_back(facet); | |
| SetFacetPoints(facet, p1, p3, p4); | |
| facets.push_back(facet); | |
| } | |
| void cStock::Tessellate(Mesh::MeshObject& meshOuter, Mesh::MeshObject& meshInner) | |
| { | |
| // reset attribs | |
| for (int y = 0; y < m_y; y++) { | |
| for (int x = 0; x < m_x; x++) { | |
| m_attr[x][y] = 0; | |
| } | |
| } | |
| facetsOuter.clear(); | |
| facetsInner.clear(); | |
| for (int y = 0; y < m_y; y++) { | |
| for (int x = 0; x < m_x; x++) { | |
| int attr = m_attr[x][y]; | |
| if ((attr & SIM_TESSEL_TOP) == 0) { | |
| x += TesselTop(x, y); | |
| } | |
| } | |
| } | |
| for (int y = 0; y < m_y; y++) { | |
| for (int x = 0; x < m_x; x++) { | |
| if ((m_stock[x][y] - m_pz) < m_res) { | |
| m_attr[x][y] |= SIM_TESSEL_BOT; | |
| } | |
| if ((m_attr[x][y] & SIM_TESSEL_BOT) == 0) { | |
| x += TesselBot(x, y); | |
| } | |
| } | |
| } | |
| for (int y = 0; y <= m_y; y++) { | |
| TesselSidesX(y); | |
| } | |
| for (int x = 0; x <= m_x; x++) { | |
| TesselSidesY(x); | |
| } | |
| meshOuter.addFacets(facetsOuter); | |
| meshInner.addFacets(facetsInner); | |
| facetsOuter.clear(); | |
| facetsInner.clear(); | |
| } | |
| void cStock::CreatePocket(float cxf, float cyf, float radf, float height) | |
| { | |
| int cx = (int)((cxf - m_px) / m_res); | |
| int cy = (int)((cyf - m_py) / m_res); | |
| int rad = (int)(radf / m_res); | |
| int drad = rad * rad; | |
| int ys = std::max(0, cy - rad); | |
| int ye = std::min(m_x, cy + rad); | |
| int xs = std::max(0, cx - rad); | |
| int xe = std::min(m_x, cx + rad); | |
| for (int y = ys; y < ye; y++) { | |
| for (int x = xs; x < xe; x++) { | |
| if (((x - cx) * (x - cx) + (y - cy) * (y - cy)) < drad) { | |
| if (m_stock[x][y] > height) { | |
| m_stock[x][y] = height; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| void cStock::ApplyLinearTool(Point3D& p1, Point3D& p2, cSimTool& tool) | |
| { | |
| // translate coordinates | |
| Point3D pi1 = ToInner(p1); | |
| Point3D pi2 = ToInner(p2); | |
| float rad = tool.radius; | |
| rad /= m_res; | |
| float cupAngle = 180; | |
| // strait motion | |
| float perpDirX = 1; | |
| float perpDirY = 0; | |
| cLineSegment path(pi1, pi2); | |
| if (path.lenXY > SIM_EPSILON) // only if moving along xy | |
| { | |
| perpDirX = -path.pDirXY.y; | |
| perpDirY = path.pDirXY.x; | |
| Point3D start(perpDirX * rad + pi1.x, perpDirY * rad + pi1.y, pi1.z); | |
| Point3D mainWay = path.pDir * SIM_WALK_RES; | |
| Point3D sideWay(-perpDirX * SIM_WALK_RES, -perpDirY * SIM_WALK_RES, 0); | |
| int lenSteps = (int)(path.len / SIM_WALK_RES) + 1; | |
| int radSteps = (int)(rad * 2 / SIM_WALK_RES) + 1; | |
| float zstep = (pi2.z - pi1.z) / radSteps; | |
| float tstep = 2.0 / radSteps; | |
| float t = -1; | |
| for (int j = 0; j < radSteps; j++) { | |
| float z = pi1.z + tool.GetToolProfileAt(t); | |
| Point3D p = start; | |
| for (int i = 0; i < lenSteps; i++) { | |
| int x = (int)p.x; | |
| int y = (int)p.y; | |
| if (x >= 0 && y >= 0 && x < m_x && y < m_y) { | |
| if (m_stock[x][y] > z) { | |
| m_stock[x][y] = z; | |
| } | |
| } | |
| p.Add(mainWay); | |
| z += zstep; | |
| } | |
| t += tstep; | |
| start.Add(sideWay); | |
| } | |
| } | |
| else { | |
| cupAngle = 360; | |
| } | |
| // end cup | |
| for (float r = 0.5f; r <= rad; r += (float)SIM_WALK_RES) { | |
| Point3D cupCirc(perpDirX * r, perpDirY * r, pi2.z); | |
| float rotang = 180 * SIM_WALK_RES / (pi * r); | |
| cupCirc.SetRotationAngle(-rotang); | |
| float z = pi2.z + tool.GetToolProfileAt(r / rad); | |
| for (float a = 0; a < cupAngle; a += rotang) { | |
| int x = (int)(pi2.x + cupCirc.x); | |
| int y = (int)(pi2.y + cupCirc.y); | |
| if (x >= 0 && y >= 0 && x < m_x && y < m_y) { | |
| if (m_stock[x][y] > z) { | |
| m_stock[x][y] = z; | |
| } | |
| } | |
| cupCirc.Rotate(); | |
| } | |
| } | |
| } | |
| void cStock::ApplyCircularTool(Point3D& p1, Point3D& p2, Point3D& cent, cSimTool& tool, bool isCCW) | |
| { | |
| // translate coordinates | |
| Point3D pi1 = ToInner(p1); | |
| Point3D pi2 = ToInner(p2); | |
| Point3D centi(cent.x / m_res, cent.y / m_res, cent.z); | |
| float rad = tool.radius; | |
| rad /= m_res; | |
| float cpx = centi.x; | |
| float cpy = centi.y; | |
| Point3D xynorm = unit(Point3D(-cpx, -cpy, 0)); | |
| float crad = sqrt(cpx * cpx + cpy * cpy); | |
| float crad1 = std::max((float)0.5, crad - rad); | |
| float crad2 = crad + rad; | |
| float sang = atan2(-cpy, -cpx); // start angle | |
| cpx += pi1.x; | |
| cpy += pi1.y; | |
| double eang = atan2(pi2.y - cpy, pi2.x - cpx); // end angle | |
| double ang = eang - sang; | |
| if (!isCCW && ang > 0) { | |
| ang -= 2 * pi; | |
| } | |
| if (isCCW && ang < 0) { | |
| ang += 2 * pi; | |
| } | |
| ang = fabs(ang); | |
| // apply path | |
| Point3D cupCirc; | |
| float tstep = (float)SIM_WALK_RES / rad; | |
| float t = -1; | |
| for (float r = crad1; r <= crad2; r += (float)SIM_WALK_RES) { | |
| cupCirc.x = xynorm.x * r; | |
| cupCirc.y = xynorm.y * r; | |
| float rotang = (float)SIM_WALK_RES / r; | |
| int ndivs = (int)(ang / rotang) + 1; | |
| if (!isCCW) { | |
| rotang = -rotang; | |
| } | |
| cupCirc.SetRotationAngleRad(rotang); | |
| float z = pi1.z + tool.GetToolProfileAt(t); | |
| float zstep = (pi2.z - pi1.z) / ndivs; | |
| for (int i = 0; i < ndivs; i++) { | |
| int x = (int)(cpx + cupCirc.x); | |
| int y = (int)(cpy + cupCirc.y); | |
| if (x >= 0 && y >= 0 && x < m_x && y < m_y) { | |
| if (m_stock[x][y] > z) { | |
| m_stock[x][y] = z; | |
| } | |
| } | |
| z += zstep; | |
| cupCirc.Rotate(); | |
| } | |
| t += tstep; | |
| } | |
| // apply end cup | |
| xynorm.SetRotationAngleRad(ang); | |
| xynorm.Rotate(); | |
| for (float r = 0.5f; r <= rad; r += (float)SIM_WALK_RES) { | |
| Point3D cupCirc(xynorm.x * r, xynorm.y * r, 0); | |
| float rotang = (float)SIM_WALK_RES / r; | |
| int ndivs = (int)(pi / rotang) + 1; | |
| if (!isCCW) { | |
| rotang = -rotang; | |
| } | |
| cupCirc.SetRotationAngleRad(rotang); | |
| float z = pi2.z + tool.GetToolProfileAt(r / rad); | |
| for (int i = 0; i < ndivs; i++) { | |
| int x = (int)(pi2.x + cupCirc.x); | |
| int y = (int)(pi2.y + cupCirc.y); | |
| if (x >= 0 && y >= 0 && x < m_x && y < m_y) { | |
| if (m_stock[x][y] > z) { | |
| m_stock[x][y] = z; | |
| } | |
| } | |
| cupCirc.Rotate(); | |
| } | |
| } | |
| } | |
| //************************************************************************************************************ | |
| // Line Segment | |
| //************************************************************************************************************ | |
| void cLineSegment::SetPoints(Point3D& p1, Point3D& p2) | |
| { | |
| pStart = p1; | |
| pDir = unit(p2 - p1); | |
| Point3D dirXY(pDir.x, pDir.y, 0); | |
| lenXY = length(dirXY); | |
| len = length(p2 - p1); | |
| if (len > SIM_EPSILON) { | |
| pDirXY = unit(dirXY); | |
| } | |
| } | |
| void cLineSegment::PointAt(float dist, Point3D& retp) | |
| { | |
| retp.x = pStart.x + pDir.x * dist; | |
| retp.y = pStart.y + pDir.y * dist; | |
| retp.z = pStart.z + pDir.z * dist; | |
| } | |
| //************************************************************************************************************ | |
| // Point (or vector) | |
| //************************************************************************************************************ | |
| void Point3D::SetRotationAngleRad(float angle) | |
| { | |
| sina = sin(angle); | |
| cosa = cos(angle); | |
| } | |
| void Point3D::SetRotationAngle(float angle) | |
| { | |
| SetRotationAngleRad(angle * 2 * pi / 360); | |
| } | |
| void Point3D::UpdateCmd(Path::Command& cmd) | |
| { | |
| if (cmd.has("X")) { | |
| x = cmd.getPlacement().getPosition()[0]; | |
| } | |
| if (cmd.has("Y")) { | |
| y = cmd.getPlacement().getPosition()[1]; | |
| } | |
| if (cmd.has("Z")) { | |
| z = cmd.getPlacement().getPosition()[2]; | |
| } | |
| } | |
| //************************************************************************************************************ | |
| // Simulation tool | |
| //************************************************************************************************************ | |
| cSimTool::cSimTool(const TopoDS_Shape& toolShape, float res) | |
| { | |
| BRepCheck_Analyzer aChecker(toolShape); | |
| bool shapeIsValid = aChecker.IsValid() ? true : false; | |
| if (!shapeIsValid) { | |
| throw Base::RuntimeError("Path Simulation: Error in tool geometry"); | |
| } | |
| Bnd_Box boundBox; | |
| BRepBndLib::Add(toolShape, boundBox); | |
| boundBox.SetGap(0.0); | |
| Standard_Real xMin, yMin, zMin, xMax, yMax, zMax; | |
| boundBox.Get(xMin, yMin, zMin, xMax, yMax, zMax); | |
| radius = (xMax - xMin) / 2; | |
| length = zMax - zMin; | |
| Base::Vector3d pnt; | |
| pnt.x = 0; | |
| pnt.y = 0; | |
| pnt.z = 0; | |
| int radValue = (int)(radius / res) + 1; | |
| // Measure the performance of the profile extraction | |
| // auto start = std::chrono::high_resolution_clock::now(); | |
| for (int x = 0; x < radValue; x++) { | |
| // find the face of the tool by checking z points across the | |
| // radius to see if the point is inside the shape | |
| pnt.x = static_cast<double>(x) * res; | |
| bool inside = isInside(toolShape, pnt, res); | |
| // move down until the point is outside the shape | |
| while (inside && std::abs(pnt.z) < length) { | |
| pnt.z -= res; | |
| inside = isInside(toolShape, pnt, res); | |
| } | |
| // move up until the point is first inside the shape and record the position | |
| while (!inside && pnt.z < length) { | |
| pnt.z += res; | |
| inside = isInside(toolShape, pnt, res); | |
| if (inside) { | |
| toolShapePoint shapePoint; | |
| shapePoint.radiusPos = pnt.x; | |
| shapePoint.heightPos = pnt.z; | |
| m_toolShape.push_back(shapePoint); | |
| break; | |
| } | |
| } | |
| } | |
| // Report the performance of the profile extraction | |
| // auto stop = std::chrono::high_resolution_clock::now(); | |
| // auto duration = std::chrono::duration_cast<std::chrono::microseconds>(stop - start); | |
| // Base::Console().log("cSimTool::cSimTool - Tool Profile Extraction Took: %i ms\n", | |
| // duration.count() / 1000); | |
| } | |
| float cSimTool::GetToolProfileAt(float pos) // pos is -1..1 location along the radius of the tool | |
| // (0 is center) | |
| { | |
| toolShapePoint test; | |
| test.radiusPos = std::abs(pos) * radius; | |
| auto it | |
| = std::lower_bound(m_toolShape.begin(), m_toolShape.end(), test, toolShapePoint::less_than()); | |
| return it != m_toolShape.end() ? it->heightPos : 0.0f; | |
| } | |
| bool cSimTool::isInside(const TopoDS_Shape& toolShape, Base::Vector3d pnt, float res) | |
| { | |
| bool checkFace = true; | |
| TopAbs_State stateIn = TopAbs_IN; | |
| try { | |
| BRepClass3d_SolidClassifier solidClassifier(toolShape); | |
| gp_Pnt vertex = gp_Pnt(pnt.x, pnt.y, pnt.z); | |
| solidClassifier.Perform(vertex, res); | |
| bool inside = (solidClassifier.State() == stateIn); | |
| if (checkFace && solidClassifier.IsOnAFace()) { | |
| inside = true; | |
| } | |
| return inside; | |
| } | |
| catch (...) { | |
| return false; | |
| } | |
| } | |
| cVolSim::cVolSim() | |
| : stock(nullptr) | |
| {} | |
| cVolSim::~cVolSim() | |
| {} | |