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| // SPDX-License-Identifier: LGPL-2.1-or-later | |
| /************************************************************************** | |
| * Copyright (c) 2017 Shai Seger <shaise at gmail> * | |
| * * | |
| * This file is part of the FreeCAD CAx development system. * | |
| * * | |
| * This library is free software; you can redistribute it and/or * | |
| * modify it under the terms of the GNU Library General Public * | |
| * License as published by the Free Software Foundation; either * | |
| * version 2 of the License, or (at your option) any later version. * | |
| * * | |
| * This library is distributed in the hope that it will be useful, * | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| * GNU Library General Public License for more details. * | |
| * * | |
| * You should have received a copy of the GNU Library General Public * | |
| * License along with this library; see the file COPYING.LIB. If not, * | |
| * write to the Free Software Foundation, Inc., 59 Temple Place, * | |
| * Suite 330, Boston, MA 02111-1307, USA * | |
| * * | |
| *************************************************************************** | |
| * Volumetric Path simulation engine * | |
| ***************************************************************************/ | |
| struct toolShapePoint | |
| { | |
| float radiusPos; | |
| float heightPos; | |
| struct less_than | |
| { | |
| bool operator()(const toolShapePoint& a, const toolShapePoint& b) | |
| { | |
| return a.radiusPos < b.radiusPos; | |
| } | |
| }; | |
| }; | |
| struct Point3D | |
| { | |
| Point3D() | |
| : x(0) | |
| , y(0) | |
| , z(0) | |
| , sina(0) | |
| , cosa(0) | |
| {} | |
| Point3D(float x, float y, float z) | |
| : x(x) | |
| , y(y) | |
| , z(z) | |
| , sina(0) | |
| , cosa(0) | |
| {} | |
| explicit Point3D(Base::Vector3d& vec) | |
| : x(vec[0]) | |
| , y(vec[1]) | |
| , z(vec[2]) | |
| , sina(0) | |
| , cosa(0) | |
| {} | |
| explicit Point3D(Base::Placement& pl) | |
| : x(pl.getPosition()[0]) | |
| , y(pl.getPosition()[1]) | |
| , z(pl.getPosition()[2]) | |
| , sina(0) | |
| , cosa(0) | |
| {} | |
| inline void set(float px, float py, float pz) | |
| { | |
| x = px; | |
| y = py; | |
| z = pz; | |
| } | |
| inline void Add(Point3D& p) | |
| { | |
| x += p.x; | |
| y += p.y; | |
| z += p.z; | |
| } | |
| inline void Rotate() | |
| { | |
| float tx = x; | |
| x = x * cosa - y * sina; | |
| y = tx * sina + y * cosa; | |
| } | |
| void UpdateCmd(Path::Command& cmd); | |
| void SetRotationAngle(float angle); | |
| void SetRotationAngleRad(float angle); | |
| float x, y, z; | |
| float sina, cosa; | |
| }; | |
| // some vector manipulations | |
| inline static Point3D operator+(const Point3D& a, const Point3D& b) | |
| { | |
| return Point3D(a.x + b.x, a.y + b.y, a.z + b.z); | |
| } | |
| inline static Point3D operator-(const Point3D& a, const Point3D& b) | |
| { | |
| return Point3D(a.x - b.x, a.y - b.y, a.z - b.z); | |
| } | |
| inline static Point3D operator*(const Point3D& a, double b) | |
| { | |
| return Point3D(a.x * b, a.y * b, a.z * b); | |
| } | |
| inline static Point3D operator/(const Point3D& a, double b) | |
| { | |
| return a * (1.0f / b); | |
| } | |
| inline static double dot(const Point3D& a, const Point3D& b) | |
| { | |
| return a.x * b.x + a.y * b.y + a.z * b.z; | |
| } | |
| inline static double length(const Point3D& a) | |
| { | |
| return sqrtf(dot(a, a)); | |
| } | |
| inline static Point3D unit(const Point3D& a) | |
| { | |
| return a / length(a); | |
| } | |
| struct Triangle3D | |
| { | |
| Triangle3D() | |
| {} | |
| Triangle3D(Point3D& p1, Point3D& p2, Point3D& p3) | |
| { | |
| points[0] = p1; | |
| points[1] = p2; | |
| points[2] = p3; | |
| } | |
| Point3D points[3]; | |
| }; | |
| struct cLineSegment | |
| { | |
| cLineSegment() | |
| : len(0) | |
| , lenXY(0) | |
| {} | |
| cLineSegment(Point3D& p1, Point3D& p2) | |
| { | |
| SetPoints(p1, p2); | |
| } | |
| void SetPoints(Point3D& p1, Point3D& p2); | |
| void PointAt(float dist, Point3D& retp); | |
| Point3D pStart; | |
| Point3D pDir; | |
| Point3D pDirXY; | |
| float len; | |
| float lenXY; | |
| }; | |
| class cSimTool | |
| { | |
| public: | |
| cSimTool(const TopoDS_Shape& toolShape, float res); | |
| ~cSimTool() | |
| {} | |
| float GetToolProfileAt(float pos); | |
| bool isInside(const TopoDS_Shape& toolShape, Base::Vector3d pnt, float res); | |
| /* m_toolShape has to be populated with linearly increased | |
| radiusPos to get the tool profile at given position */ | |
| std::vector<toolShapePoint> m_toolShape; | |
| float radius; | |
| float length; | |
| }; | |
| template<class T> | |
| class Array2D | |
| { | |
| public: | |
| Array2D() | |
| : data(nullptr) | |
| , height(0) | |
| {} | |
| ~Array2D() | |
| { | |
| if (data) { | |
| delete[] data; | |
| } | |
| } | |
| void Init(int x, int y) | |
| { | |
| data = new T[x * y]; | |
| height = y; | |
| } | |
| T* operator[](int i) | |
| { | |
| return data + i * height; | |
| } | |
| private: | |
| T* data; | |
| int height; | |
| }; | |
| class cStock | |
| { | |
| public: | |
| cStock(float px, float py, float pz, float lx, float ly, float lz, float res); | |
| ~cStock(); | |
| void Tessellate(Mesh::MeshObject& meshOuter, Mesh::MeshObject& meshInner); | |
| void CreatePocket(float x, float y, float rad, float height); | |
| void ApplyLinearTool(Point3D& p1, Point3D& p2, cSimTool& tool); | |
| void ApplyCircularTool(Point3D& p1, Point3D& p2, Point3D& cent, cSimTool& tool, bool isCCW); | |
| inline Point3D ToInner(Point3D& p) | |
| { | |
| return Point3D((p.x - m_px) / m_res, (p.y - m_py) / m_res, p.z); | |
| } | |
| private: | |
| float FindRectTop(int& xp, int& yp, int& x_size, int& y_size, bool scanHoriz); | |
| void FindRectBot(int& xp, int& yp, int& x_size, int& y_size, bool scanHoriz); | |
| void SetFacetPoints(MeshCore::MeshGeomFacet& facet, Point3D& p1, Point3D& p2, Point3D& p3); | |
| void AddQuad( | |
| Point3D& p1, | |
| Point3D& p2, | |
| Point3D& p3, | |
| Point3D& p4, | |
| std::vector<MeshCore::MeshGeomFacet>& facets | |
| ); | |
| int TesselTop(int x, int y); | |
| int TesselBot(int x, int y); | |
| int TesselSidesX(int yp); | |
| int TesselSidesY(int xp); | |
| Array2D<float> m_stock; | |
| Array2D<char> m_attr; | |
| float m_px, m_py, m_pz; // stock zero position | |
| float m_lx, m_ly, m_lz; // stock dimensions | |
| float m_res; // resoulution | |
| float m_plane; // stock plane height | |
| int m_x, m_y; // stock array size | |
| std::vector<MeshCore::MeshGeomFacet> facetsOuter; | |
| std::vector<MeshCore::MeshGeomFacet> facetsInner; | |
| }; | |
| class cVolSim | |
| { | |
| public: | |
| cVolSim(); | |
| ~cVolSim(); | |
| void CreateStock(); | |
| private: | |
| cStock* stock; | |
| }; | |