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| // SPDX-License-Identifier: LGPL-2.1-or-later | |
| /*************************************************************************** | |
| * Copyright (c) 2024 Shai Seger <shaise at gmail> * | |
| * * | |
| * This file is part of the FreeCAD CAx development system. * | |
| * * | |
| * This library is free software; you can redistribute it and/or * | |
| * modify it under the terms of the GNU Library General Public * | |
| * License as published by the Free Software Foundation; either * | |
| * version 2 of the License, or (at your option) any later version. * | |
| * * | |
| * This library is distributed in the hope that it will be useful, * | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| * GNU Library General Public License for more details. * | |
| * * | |
| * You should have received a copy of the GNU Library General Public * | |
| * License along with this library; see the file COPYING.LIB. If not, * | |
| * write to the Free Software Foundation, Inc., 59 Temple Place, * | |
| * Suite 330, Boston, MA 02111-1307, USA * | |
| * * | |
| ***************************************************************************/ | |
| namespace MillSim | |
| { | |
| MillSimulation::MillSimulation() | |
| { | |
| mCurMotion = {eNop, -1, 0, 0, 0, 0, 0, 0, 0, '\0', 0.0}; | |
| guiDisplay.SetMillSimulator(this); | |
| } | |
| MillSimulation::~MillSimulation() | |
| { | |
| Clear(); | |
| } | |
| void MillSimulation::ClearMillPathSegments() | |
| { | |
| for (unsigned int i = 0; i < MillPathSegments.size(); i++) { | |
| delete MillPathSegments[i]; | |
| } | |
| MillPathSegments.clear(); | |
| } | |
| void MillSimulation::Clear() | |
| { | |
| mCodeParser.Operations.clear(); | |
| for (unsigned int i = 0; i < mToolTable.size(); i++) { | |
| delete mToolTable[i]; | |
| } | |
| ClearMillPathSegments(); | |
| mStockObject.~StockObject(); | |
| mToolTable.clear(); | |
| guiDisplay.ResetGui(); | |
| simDisplay.CleanGL(); | |
| mCurStep = 0; | |
| mPathStep = -1; | |
| mNTotalSteps = 0; | |
| } | |
| void MillSimulation::SimNext() | |
| { | |
| static int simDecim = 0; | |
| simDecim++; | |
| if (simDecim < 1) { | |
| return; | |
| } | |
| simDecim = 0; | |
| if (mCurStep < mNTotalSteps) { | |
| mCurStep += mSimSpeed; | |
| if (mCurStep > mNTotalSteps) { | |
| mCurStep = mNTotalSteps; | |
| } | |
| CalcSegmentPositions(); | |
| simDisplay.updateDisplay = true; | |
| } | |
| } | |
| void MillSimulation::InitSimulation(float quality, qreal devicePixelRatio) | |
| { | |
| ClearMillPathSegments(); | |
| millPathLine.Clear(); | |
| simDisplay.applySSAO = guiDisplay.IsChecked(eGuiItemAmbientOclusion); | |
| mDestMotion = mZeroPos; | |
| // gDestPos = curMillOperation->startPos; | |
| mCurStep = 0; | |
| mPathStep = -1; | |
| mNTotalSteps = 0; | |
| mSimPlaying = false; | |
| mSimSpeed = 1; | |
| MillPathSegment::SetQuality(quality, simDisplay.maxFar); | |
| int nOperations = (int)mCodeParser.Operations.size(); | |
| int segId = 0; | |
| for (int i = 0; i < nOperations; i++) { | |
| mCurMotion = mDestMotion; | |
| mDestMotion = mCodeParser.Operations[i]; | |
| EndMill* tool = GetTool(mDestMotion.tool); | |
| if (tool != nullptr) { | |
| MillSim::MillPathSegment* segment | |
| = new MillSim::MillPathSegment(tool, &mCurMotion, &mDestMotion); | |
| segment->indexInArray = i; | |
| segment->segmentIndex = segId++; | |
| mNTotalSteps += segment->numSimSteps; | |
| MillPathSegments.push_back(segment); | |
| segment->AppendPathPoints(millPathLine.MillPathPointsBuffer); | |
| } | |
| } | |
| mNPathSteps = (int)MillPathSegments.size(); | |
| millPathLine.GenerateModel(); | |
| InitDisplay(quality, devicePixelRatio); | |
| } | |
| EndMill* MillSimulation::GetTool(int toolId) | |
| { | |
| for (unsigned int i = 0; i < mToolTable.size(); i++) { | |
| if (mToolTable[i]->toolId == toolId) { | |
| return mToolTable[i]; | |
| } | |
| } | |
| return nullptr; | |
| } | |
| void MillSimulation::RemoveTool(const int toolId) | |
| { | |
| EndMill* tool = GetTool(toolId); | |
| if (tool == nullptr) { | |
| return; | |
| } | |
| if (const auto it = std::ranges::find(mToolTable, tool); it != mToolTable.end()) { | |
| mToolTable.erase(it); | |
| } | |
| delete tool; | |
| } | |
| void MillSimulation::AddTool(EndMill* tool) | |
| { | |
| // if we have another tool with same id, remove it | |
| RemoveTool(tool->toolId); | |
| mToolTable.push_back(tool); | |
| } | |
| void MillSimulation::AddTool(const std::vector<float>& toolProfile, int toolid, float diameter) | |
| { | |
| // if we have another tool with same id, remove it | |
| RemoveTool(toolid); | |
| EndMill* tool = new EndMill(toolProfile, toolid, diameter); | |
| mToolTable.push_back(tool); | |
| } | |
| void MillSimulation::GlsimStart() | |
| { | |
| glDisable(GL_BLEND); | |
| glEnable(GL_STENCIL_TEST); | |
| glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); | |
| } | |
| void MillSimulation::GlsimToolStep1(void) | |
| { | |
| glCullFace(GL_BACK); | |
| glDepthFunc(GL_LESS); | |
| glStencilFunc(GL_ALWAYS, 1, 0xFF); | |
| glStencilOp(GL_ZERO, GL_ZERO, GL_REPLACE); | |
| glDepthMask(GL_FALSE); | |
| } | |
| void MillSimulation::GlsimToolStep2(void) | |
| { | |
| glStencilFunc(GL_EQUAL, 1, 0xFF); | |
| glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); | |
| glDepthFunc(GL_GREATER); | |
| glCullFace(GL_FRONT); | |
| glDepthMask(GL_TRUE); | |
| } | |
| void MillSimulation::GlsimClipBack(void) | |
| { | |
| glStencilFunc(GL_ALWAYS, 1, 0xFF); | |
| glStencilOp(GL_REPLACE, GL_REPLACE, GL_ZERO); | |
| glDepthFunc(GL_LESS); | |
| glCullFace(GL_FRONT); | |
| glDepthMask(GL_FALSE); | |
| } | |
| void MillSimulation::GlsimRenderStock(void) | |
| { | |
| glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
| glEnable(GL_STENCIL_TEST); | |
| glStencilFunc(GL_EQUAL, 1, 0xFF); | |
| glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); | |
| glDepthFunc(GL_EQUAL); | |
| glCullFace(GL_BACK); | |
| } | |
| void MillSimulation::GlsimRenderTools(void) | |
| { | |
| glCullFace(GL_FRONT); | |
| } | |
| void MillSimulation::GlsimEnd(void) | |
| { | |
| glCullFace(GL_BACK); | |
| glStencilFunc(GL_ALWAYS, 1, 0xFF); | |
| glDisable(GL_STENCIL_TEST); | |
| glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
| glDepthMask(GL_TRUE); | |
| glDepthFunc(GL_LESS); | |
| } | |
| void MillSimulation::renderSegmentForward(int iSeg) | |
| { | |
| MillSim::MillPathSegment* p = MillPathSegments.at(iSeg); | |
| int step = iSeg == mPathStep ? mSubStep : p->numSimSteps; | |
| int start = p->isMultyPart ? 1 : step; | |
| for (int i = start; i <= step; i++) { | |
| GlsimToolStep1(); | |
| p->render(i); | |
| GlsimToolStep2(); | |
| p->render(i); | |
| } | |
| } | |
| void MillSimulation::renderSegmentReversed(int iSeg) | |
| { | |
| MillSim::MillPathSegment* p = MillPathSegments.at(iSeg); | |
| int step = iSeg == mPathStep ? mSubStep : p->numSimSteps; | |
| int end = p->isMultyPart ? 1 : step; | |
| for (int i = step; i >= end; i--) { | |
| GlsimToolStep1(); | |
| p->render(i); | |
| GlsimToolStep2(); | |
| p->render(i); | |
| } | |
| } | |
| void MillSimulation::CalcSegmentPositions() | |
| { | |
| mSubStep = mCurStep; | |
| for (mPathStep = 0; mPathStep < mNPathSteps; mPathStep++) { | |
| MillSim::MillPathSegment* p = MillPathSegments[mPathStep]; | |
| if (mSubStep < p->numSimSteps) { | |
| break; | |
| } | |
| mSubStep -= p->numSimSteps; | |
| } | |
| if (mPathStep >= mNPathSteps) { | |
| mPathStep = mNPathSteps - 1; | |
| mSubStep = MillPathSegments[mPathStep]->numSimSteps; | |
| } | |
| else { | |
| mSubStep++; | |
| } | |
| } | |
| void MillSimulation::RenderSimulation() | |
| { | |
| if ((mViewItems & VIEWITEM_SIMULATION) == 0) { | |
| return; | |
| } | |
| simDisplay.StartDepthPass(); | |
| GlsimStart(); | |
| mStockObject.render(); | |
| GlsimToolStep2(); | |
| for (int i = 0; i <= mPathStep; i++) { | |
| renderSegmentForward(i); | |
| } | |
| for (int i = mPathStep; i >= 0; i--) { | |
| renderSegmentForward(i); | |
| } | |
| for (int i = 0; i < mPathStep; i++) { | |
| renderSegmentReversed(i); | |
| } | |
| for (int i = mPathStep; i >= 0; i--) { | |
| renderSegmentReversed(i); | |
| } | |
| GlsimClipBack(); | |
| mStockObject.render(); | |
| // start coloring | |
| simDisplay.StartGeometryPass(stockColor, false); | |
| GlsimRenderStock(); | |
| mStockObject.render(); | |
| // render cuts (back faces of tools) | |
| simDisplay.StartGeometryPass(cutColor, true); | |
| GlsimRenderTools(); | |
| for (int i = 0; i <= mPathStep; i++) { | |
| MillSim::MillPathSegment* p = MillPathSegments.at(i); | |
| int step = (i == mPathStep) ? mSubStep : p->numSimSteps; | |
| int start = p->isMultyPart ? 1 : step; | |
| for (int j = start; j <= step; j++) { | |
| MillPathSegments.at(i)->render(j); | |
| } | |
| } | |
| GlsimEnd(); | |
| } | |
| void MillSimulation::RenderTool() | |
| { | |
| if (mPathStep < 0) { | |
| return; | |
| } | |
| vec3 toolPos; | |
| MotionPosToVec(toolPos, &mDestMotion); | |
| MillSim::MillPathSegment* p = MillPathSegments.at(mPathStep); | |
| p->GetHeadPosition(toolPos); | |
| mat4x4 tmat; | |
| mat4x4_translate(tmat, toolPos[0], toolPos[1], toolPos[2]); | |
| // mat4x4_translate(tmat, toolPos.x, toolPos.y, toolPos.z); | |
| simDisplay.StartGeometryPass(toolColor, false); | |
| p->endmill->toolShape.Render(tmat, identityMat); | |
| } | |
| void MillSimulation::RenderPath() | |
| { | |
| if (!guiDisplay.IsChecked(eGuiItemPath)) { | |
| return; | |
| } | |
| simDisplay.SetupLinePathPass(mPathStep, false); | |
| millPathLine.Render(); | |
| simDisplay.SetupLinePathPass(mPathStep, true); | |
| millPathLine.Render(); | |
| glDepthMask(GL_TRUE); | |
| } | |
| void MillSimulation::RenderBaseShape() | |
| { | |
| if ((mViewItems & VIEWITEM_BASE_SHAPE) == 0) { | |
| return; | |
| } | |
| simDisplay.StartDepthPass(); | |
| glPolygonOffset(0, -2); | |
| glEnable(GL_POLYGON_OFFSET_FILL); | |
| simDisplay.StartGeometryPass(baseShapeColor, false); | |
| mBaseShape.render(); | |
| glDisable(GL_POLYGON_OFFSET_FILL); | |
| } | |
| void MillSimulation::Render() | |
| { | |
| // set background | |
| glClearColor(bgndColor[0], bgndColor[1], bgndColor[2], 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | |
| simDisplay.PrepareDisplay(mStockObject.center); | |
| // render the simulation offscreen in an FBO | |
| if (simDisplay.updateDisplay) { | |
| simDisplay.PrepareFrameBuffer(); | |
| RenderSimulation(); | |
| RenderTool(); | |
| RenderBaseShape(); | |
| RenderPath(); | |
| simDisplay.updateDisplay = false; | |
| simDisplay.RenderResult(true); | |
| } | |
| else { | |
| simDisplay.RenderResult(false); | |
| } | |
| /* if (mDebug > 0) { | |
| mat4x4 test; | |
| mat4x4_identity(test); | |
| mat4x4_translate_in_place(test, 20, 20, 3); | |
| mat4x4_rotate_Z(test, test, 30.f * 3.14f / 180.f); | |
| int dpos = mNPathSteps - mDebug2; | |
| MillSim::MillPathSegment* p = MillPathSegments.at(dpos); | |
| if (mDebug > p->numSimSteps) { | |
| mDebug = 1; | |
| } | |
| p->render(mDebug); | |
| }*/ | |
| float progress = (float)mCurStep / mNTotalSteps; | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| guiDisplay.Render(progress); | |
| } | |
| void MillSimulation::ProcessSim(unsigned int time_ms) | |
| { | |
| static int ancient = 0; | |
| static unsigned int last = 0; | |
| static unsigned int msec = 0xFFFFFFFF; | |
| static int fps = 0; | |
| static int renderTime = 0; | |
| last = msec == 0xFFFFFFFF ? time_ms : msec; | |
| msec = time_ms; | |
| if (guiDisplay.IsChecked(eGuiItemRotate)) { | |
| simDisplay.RotateEye((msec - last) / 4600.0f); | |
| } | |
| if (last / 1000 != msec / 1000) { | |
| float calcFps = 1000.0f * fps / (msec - ancient); | |
| mFpsStream.str(""); | |
| mFpsStream << "fps: " << calcFps << " rendertime:" << renderTime | |
| << " zpos:" << mDestMotion.z << std::ends; | |
| ancient = msec; | |
| fps = 0; | |
| } | |
| if (mSimPlaying || mSingleStep) { | |
| SimNext(); | |
| mSingleStep = false; | |
| } | |
| Render(); | |
| ++fps; | |
| } | |
| void MillSimulation::HandleKeyPress(int key) | |
| { | |
| if (key >= '1' && key <= '9') { | |
| mSimSpeed = key - '0'; | |
| } | |
| else if (key == 'D') { | |
| mDebug++; | |
| } | |
| else if (key == 'K') { | |
| mDebug2++; | |
| gDebug = mNPathSteps - mDebug2; | |
| } | |
| else { | |
| guiDisplay.HandleKeyPress(key); | |
| } | |
| } | |
| void MillSimulation::HandleGuiAction(eGuiItems actionItem, bool checked) | |
| { | |
| switch (actionItem) { | |
| case eGuiItemPlay: | |
| mSimPlaying = true; | |
| break; | |
| case eGuiItemPause: | |
| mSimPlaying = false; | |
| break; | |
| case eGuiItemSingleStep: | |
| mSimPlaying = false; | |
| mSingleStep = true; | |
| break; | |
| case eGuiItemSlower: | |
| if (mSimSpeed == 50) { | |
| mSimSpeed = 25; | |
| } | |
| else if (mSimSpeed == 25) { | |
| mSimSpeed = 10; | |
| } | |
| else if (mSimSpeed == 10) { | |
| mSimSpeed = 5; | |
| } | |
| else { | |
| mSimSpeed = 1; | |
| } | |
| guiDisplay.UpdateSimSpeed(mSimSpeed); | |
| break; | |
| case eGuiItemFaster: | |
| if (mSimSpeed == 1) { | |
| mSimSpeed = 5; | |
| } | |
| else if (mSimSpeed == 5) { | |
| mSimSpeed = 10; | |
| } | |
| else if (mSimSpeed == 10) { | |
| mSimSpeed = 25; | |
| } | |
| else { | |
| mSimSpeed = 50; | |
| } | |
| guiDisplay.UpdateSimSpeed(mSimSpeed); | |
| break; | |
| case eGuiItemPath: | |
| simDisplay.updateDisplay = true; | |
| break; | |
| case eGuiItemAmbientOclusion: | |
| simDisplay.applySSAO = checked; | |
| simDisplay.updateDisplay = true; | |
| break; | |
| case eGuiItemView: | |
| mViewItems++; | |
| if (mViewItems >= VIEWITEM_MAX) { | |
| mViewItems = VIEWITEM_SIMULATION; | |
| } | |
| simDisplay.updateDisplay = true; | |
| break; | |
| case eGuiItemHome: | |
| simDisplay.MoveEyeCenter(); | |
| break; | |
| default: | |
| break; | |
| } | |
| guiDisplay.UpdatePlayState(mSimPlaying); | |
| } | |
| void MillSimulation::InitDisplay(float quality, qreal devicePixelRatio) | |
| { | |
| // generate tools | |
| for (unsigned int i = 0; i < mToolTable.size(); i++) { | |
| mToolTable[i]->GenerateDisplayLists(quality); | |
| } | |
| // init 3d display | |
| simDisplay.InitGL(devicePixelRatio); | |
| // init gui elements | |
| guiDisplay.InitGui(); | |
| } | |
| void MillSimulation::SetBoxStock(float x, float y, float z, float l, float w, float h) | |
| { | |
| mStockObject.GenerateBoxStock(x, y, z, l, w, h); | |
| simDisplay.ScaleViewToStock(&mStockObject); | |
| } | |
| void MillSimulation::SetArbitraryStock(std::vector<Vertex>& verts, std::vector<GLushort>& indices) | |
| { | |
| mStockObject.GenerateSolid(verts, indices); | |
| simDisplay.ScaleViewToStock(&mStockObject); | |
| } | |
| void MillSimulation::SetBaseObject(std::vector<Vertex>& verts, std::vector<GLushort>& indices) | |
| { | |
| mBaseShape.GenerateSolid(verts, indices); | |
| } | |
| void MillSimulation::MouseDrag(int buttons, int dx, int dy) | |
| { | |
| if (buttons == (MS_MOUSE_MID | MS_MOUSE_LEFT) || buttons == MS_KBD_ALT) { | |
| simDisplay.TiltEye((float)dy / 100.0f); | |
| simDisplay.RotateEye((float)dx / 100.0f); | |
| } | |
| else if (buttons == MS_MOUSE_MID || buttons == MS_KBD_SHIFT) { | |
| simDisplay.MoveEye(dx, -dy); | |
| } | |
| else if (buttons == (MS_KBD_CONTROL | MS_KBD_SHIFT)) { | |
| Zoom(0.003 * dy); | |
| } | |
| guiDisplay.MouseDrag(buttons, dx, dy); | |
| } | |
| void MillSimulation::MouseMove(int px, int py, int modifiers) | |
| { | |
| if (modifiers != mLastModifiers) { | |
| mLastMouseX = px; | |
| mLastMouseY = py; | |
| mLastModifiers = modifiers; | |
| } | |
| int buttons = mMouseButtonState | modifiers; | |
| if (buttons > 0) { | |
| int dx = px - mLastMouseX; | |
| int dy = py - mLastMouseY; | |
| if (dx != 0 || dy != 0) { | |
| MouseDrag(buttons, dx, dy); | |
| mLastMouseX = px; | |
| mLastMouseY = py; | |
| } | |
| } | |
| else { | |
| MouseHover(px, py); | |
| } | |
| } | |
| void MillSimulation::MouseScroll(float dy) | |
| { | |
| Zoom(-0.02f * dy); | |
| } | |
| void MillSimulation::MouseHover(int px, int py) | |
| { | |
| guiDisplay.MouseCursorPos(px, py); | |
| } | |
| void MillSimulation::MousePress(int button, bool isPressed, int px, int py) | |
| { | |
| if (isPressed) { | |
| mMouseButtonState |= button; | |
| } | |
| else { | |
| mMouseButtonState &= ~button; | |
| } | |
| if (mMouseButtonState > 0) { | |
| mLastMouseX = px; | |
| mLastMouseY = py; | |
| } | |
| guiDisplay.MousePressed(button, isPressed, mSimPlaying); | |
| } | |
| void MillSimulation::Zoom(float factor) | |
| { | |
| factor += simDisplay.GetEyeFactor(); | |
| if (factor > 0.6f) { | |
| factor = 0.6f; | |
| } | |
| else if (factor < 0.01f) { | |
| factor = 0.01f; | |
| } | |
| simDisplay.UpdateEyeFactor(factor); | |
| } | |
| void MillSimulation::UpdateWindowScale(int width, int height) | |
| { | |
| if (width == gWindowSizeW && height == gWindowSizeH) { | |
| return; | |
| } | |
| gWindowSizeW = width; | |
| gWindowSizeH = height; | |
| simDisplay.UpdateWindowScale(); | |
| guiDisplay.UpdateWindowScale(); | |
| simDisplay.updateDisplay = true; | |
| } | |
| bool MillSimulation::LoadGCodeFile(const char* fileName) | |
| { | |
| if (mCodeParser.Parse(fileName)) { | |
| std::cout << "GCode file loaded successfully" << std::endl; | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool MillSimulation::AddGcodeLine(const char* line) | |
| { | |
| return mCodeParser.AddLine(line); | |
| } | |
| void MillSimulation::SetSimulationStage(float stage) | |
| { | |
| int newStep = (int)((float)mNTotalSteps * stage); | |
| if (newStep == mCurStep) { | |
| return; | |
| } | |
| mCurStep = newStep; | |
| simDisplay.updateDisplay = true; | |
| mSingleStep = true; | |
| CalcSegmentPositions(); | |
| } | |
| } // namespace MillSim | |