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| // SPDX-License-Identifier: BSL-1.0 | |
| /******************************************************************************* | |
| * * | |
| * Author : Angus Johnson * | |
| * Version : 6.4.2 * | |
| * Date : 27 February 2017 * | |
| * Website : http://www.angusj.com * | |
| * Copyright : Angus Johnson 2010-2017 * | |
| * * | |
| * License: * | |
| * Use, modification & distribution is subject to Boost Software License Ver 1. * | |
| * http://www.boost.org/LICENSE_1_0.txt * | |
| * * | |
| * Attributions: * | |
| * The code in this library is an extension of Bala Vatti's clipping algorithm: * | |
| * "A generic solution to polygon clipping" * | |
| * Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. * | |
| * http://portal.acm.org/citation.cfm?id=129906 * | |
| * * | |
| * Computer graphics and geometric modeling: implementation and algorithms * | |
| * By Max K. Agoston * | |
| * Springer; 1 edition (January 4, 2005) * | |
| * http://books.google.com/books?q=vatti+clipping+agoston * | |
| * * | |
| * See also: * | |
| * "Polygon Offsetting by Computing Winding Numbers" * | |
| * Paper no. DETC2005-85513 pp. 565-575 * | |
| * ASME 2005 International Design Engineering Technical Conferences * | |
| * and Computers and Information in Engineering Conference (IDETC/CIE2005) * | |
| * September 24-28, 2005 , Long Beach, California, USA * | |
| * http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf * | |
| * * | |
| *******************************************************************************/ | |
| /******************************************************************************* | |
| * * | |
| * This is a translation of the Delphi Clipper library and the naming style * | |
| * used has retained a Delphi flavour. * | |
| * * | |
| *******************************************************************************/ | |
| namespace ClipperLib | |
| { | |
| static double const pi = 3.141592653589793238; | |
| static double const two_pi = pi * 2; | |
| static double const def_arc_tolerance = 0.25; | |
| enum Direction | |
| { | |
| dRightToLeft, | |
| dLeftToRight | |
| }; | |
| static int const Unassigned = -1; // edge not currently 'owning' a solution | |
| static int const Skip = -2; // edge that would otherwise close a path | |
| struct TEdge | |
| { | |
| IntPoint Bot; | |
| IntPoint Curr; // current (updated for every new scanbeam) | |
| IntPoint Top; | |
| double Dx; | |
| PolyType PolyTyp; | |
| EdgeSide Side; // side only refers to current side of solution poly | |
| int WindDelta; // 1 or -1 depending on winding direction | |
| int WindCnt; | |
| int WindCnt2; // winding count of the opposite polytype | |
| int OutIdx; | |
| TEdge* Next; | |
| TEdge* Prev; | |
| TEdge* NextInLML; | |
| TEdge* NextInAEL; | |
| TEdge* PrevInAEL; | |
| TEdge* NextInSEL; | |
| TEdge* PrevInSEL; | |
| }; | |
| struct IntersectNode | |
| { | |
| TEdge* Edge1; | |
| TEdge* Edge2; | |
| IntPoint Pt; | |
| }; | |
| struct LocalMinimum | |
| { | |
| cInt Y; | |
| TEdge* LeftBound; | |
| TEdge* RightBound; | |
| }; | |
| struct OutPt; | |
| // OutRec: contains a path in the clipping solution. Edges in the AEL will | |
| // carry a pointer to an OutRec when they are part of the clipping solution. | |
| struct OutRec | |
| { | |
| int Idx; | |
| bool IsHole; | |
| bool IsOpen; | |
| OutRec* FirstLeft; // see comments in clipper.pas | |
| PolyNode* PolyNd; | |
| OutPt* Pts; | |
| OutPt* BottomPt; | |
| }; | |
| struct OutPt | |
| { | |
| int Idx; | |
| IntPoint Pt; | |
| OutPt* Next; | |
| OutPt* Prev; | |
| }; | |
| struct Join | |
| { | |
| OutPt* OutPt1; | |
| OutPt* OutPt2; | |
| IntPoint OffPt; | |
| }; | |
| struct LocMinSorter | |
| { | |
| inline bool operator()(const LocalMinimum& locMin1, const LocalMinimum& locMin2) | |
| { | |
| return locMin2.Y < locMin1.Y; | |
| } | |
| }; | |
| //------------------------------------------------------------------------------ | |
| //------------------------------------------------------------------------------ | |
| inline cInt Round(double val) | |
| { | |
| if ((val < 0)) { | |
| return static_cast<cInt>(val - 0.5); | |
| } | |
| else { | |
| return static_cast<cInt>(val + 0.5); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| inline cInt Abs(cInt val) | |
| { | |
| return val < 0 ? -val : val; | |
| } | |
| //------------------------------------------------------------------------------ | |
| // PolyTree methods ... | |
| //------------------------------------------------------------------------------ | |
| void PolyTree::Clear() | |
| { | |
| for (PolyNodes::size_type i = 0; i < AllNodes.size(); ++i) { | |
| delete AllNodes[i]; | |
| } | |
| AllNodes.resize(0); | |
| Childs.resize(0); | |
| } | |
| //------------------------------------------------------------------------------ | |
| PolyNode* PolyTree::GetFirst() const | |
| { | |
| if (!Childs.empty()) { | |
| return Childs[0]; | |
| } | |
| else { | |
| return 0; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| int PolyTree::Total() const | |
| { | |
| int result = (int)AllNodes.size(); | |
| // with negative offsets, ignore the hidden outer polygon ... | |
| if (result > 0 && Childs[0] != AllNodes[0]) { | |
| result--; | |
| } | |
| return result; | |
| } | |
| //------------------------------------------------------------------------------ | |
| // PolyNode methods ... | |
| //------------------------------------------------------------------------------ | |
| PolyNode::PolyNode() | |
| : Parent(0) | |
| , Index(0) | |
| , m_IsOpen(false) | |
| {} | |
| //------------------------------------------------------------------------------ | |
| int PolyNode::ChildCount() const | |
| { | |
| return (int)Childs.size(); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void PolyNode::AddChild(PolyNode& child) | |
| { | |
| unsigned cnt = (unsigned)Childs.size(); | |
| Childs.push_back(&child); | |
| child.Parent = this; | |
| child.Index = cnt; | |
| } | |
| //------------------------------------------------------------------------------ | |
| PolyNode* PolyNode::GetNext() const | |
| { | |
| if (!Childs.empty()) { | |
| return Childs[0]; | |
| } | |
| else { | |
| return GetNextSiblingUp(); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| PolyNode* PolyNode::GetNextSiblingUp() const | |
| { | |
| if (!Parent) { // protects against PolyTree.GetNextSiblingUp() | |
| return 0; | |
| } | |
| else if (Index == Parent->Childs.size() - 1) { | |
| return Parent->GetNextSiblingUp(); | |
| } | |
| else { | |
| return Parent->Childs[Index + 1]; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool PolyNode::IsHole() const | |
| { | |
| bool result = true; | |
| PolyNode* node = Parent; | |
| while (node) { | |
| result = !result; | |
| node = node->Parent; | |
| } | |
| return result; | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool PolyNode::IsOpen() const | |
| { | |
| return m_IsOpen; | |
| } | |
| //------------------------------------------------------------------------------ | |
| //------------------------------------------------------------------------------ | |
| // Int128 class (enables safe math on signed 64bit integers) | |
| // eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1 | |
| // Int128 val2((long64)9223372036854775807); | |
| // Int128 val3 = val1 * val2; | |
| // val3.AsString => "85070591730234615847396907784232501249" (8.5e+37) | |
| //------------------------------------------------------------------------------ | |
| class Int128 | |
| { | |
| public: | |
| ulong64 lo; | |
| long64 hi; | |
| Int128(long64 _lo = 0) | |
| { | |
| lo = (ulong64)_lo; | |
| if (_lo < 0) { | |
| hi = -1; | |
| } | |
| else { | |
| hi = 0; | |
| } | |
| } | |
| Int128(const Int128& val) | |
| : lo(val.lo) | |
| , hi(val.hi) | |
| {} | |
| Int128(const long64& _hi, const ulong64& _lo) | |
| : lo(_lo) | |
| , hi(_hi) | |
| {} | |
| Int128& operator=(const Int128&) = default; | |
| Int128& operator=(const long64& val) | |
| { | |
| lo = (ulong64)val; | |
| if (val < 0) { | |
| hi = -1; | |
| } | |
| else { | |
| hi = 0; | |
| } | |
| return *this; | |
| } | |
| bool operator==(const Int128& val) const | |
| { | |
| return (hi == val.hi && lo == val.lo); | |
| } | |
| bool operator!=(const Int128& val) const | |
| { | |
| return !(*this == val); | |
| } | |
| bool operator>(const Int128& val) const | |
| { | |
| if (hi != val.hi) { | |
| return hi > val.hi; | |
| } | |
| else { | |
| return lo > val.lo; | |
| } | |
| } | |
| bool operator<(const Int128& val) const | |
| { | |
| if (hi != val.hi) { | |
| return hi < val.hi; | |
| } | |
| else { | |
| return lo < val.lo; | |
| } | |
| } | |
| bool operator>=(const Int128& val) const | |
| { | |
| return !(*this < val); | |
| } | |
| bool operator<=(const Int128& val) const | |
| { | |
| return !(*this > val); | |
| } | |
| Int128& operator+=(const Int128& rhs) | |
| { | |
| hi += rhs.hi; | |
| lo += rhs.lo; | |
| if (lo < rhs.lo) { | |
| hi++; | |
| } | |
| return *this; | |
| } | |
| Int128 operator+(const Int128& rhs) const | |
| { | |
| Int128 result(*this); | |
| result += rhs; | |
| return result; | |
| } | |
| Int128& operator-=(const Int128& rhs) | |
| { | |
| *this += -rhs; | |
| return *this; | |
| } | |
| Int128 operator-(const Int128& rhs) const | |
| { | |
| Int128 result(*this); | |
| result -= rhs; | |
| return result; | |
| } | |
| Int128 operator-() const // unary negation | |
| { | |
| if (lo == 0) { | |
| return Int128(-hi, 0); | |
| } | |
| else { | |
| return Int128(~hi, ~lo + 1); | |
| } | |
| } | |
| operator double() const | |
| { | |
| const double shift64 = 18446744073709551616.0; // 2^64 | |
| if (hi < 0) { | |
| if (lo == 0) { | |
| return (double)hi * shift64; | |
| } | |
| else { | |
| return -(double)(~lo + ~hi * shift64); | |
| } | |
| } | |
| else { | |
| return (double)(lo + hi * shift64); | |
| } | |
| } | |
| }; | |
| //------------------------------------------------------------------------------ | |
| Int128 Int128Mul(long64 lhs, long64 rhs) | |
| { | |
| bool negate = (lhs < 0) != (rhs < 0); | |
| if (lhs < 0) { | |
| lhs = -lhs; | |
| } | |
| ulong64 int1Hi = ulong64(lhs) >> 32; | |
| ulong64 int1Lo = ulong64(lhs & 0xFFFFFFFF); | |
| if (rhs < 0) { | |
| rhs = -rhs; | |
| } | |
| ulong64 int2Hi = ulong64(rhs) >> 32; | |
| ulong64 int2Lo = ulong64(rhs & 0xFFFFFFFF); | |
| // nb: see comments in clipper.pas | |
| ulong64 a = int1Hi * int2Hi; | |
| ulong64 b = int1Lo * int2Lo; | |
| ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi; | |
| Int128 tmp; | |
| tmp.hi = long64(a + (c >> 32)); | |
| tmp.lo = long64(c << 32); | |
| tmp.lo += long64(b); | |
| if (tmp.lo < b) { | |
| tmp.hi++; | |
| } | |
| if (negate) { | |
| tmp = -tmp; | |
| } | |
| return tmp; | |
| }; | |
| //------------------------------------------------------------------------------ | |
| // Miscellaneous global functions | |
| //------------------------------------------------------------------------------ | |
| bool Orientation(const Path& poly) | |
| { | |
| return Area(poly) >= 0; | |
| } | |
| //------------------------------------------------------------------------------ | |
| double Area(const Path& poly) | |
| { | |
| int size = (int)poly.size(); | |
| if (size < 3) { | |
| return 0; | |
| } | |
| double a = 0; | |
| for (int i = 0, j = size - 1; i < size; ++i) { | |
| a += ((double)poly[j].X + poly[i].X) * ((double)poly[j].Y - poly[i].Y); | |
| j = i; | |
| } | |
| return -a * 0.5; | |
| } | |
| //------------------------------------------------------------------------------ | |
| double Area(const OutPt* op) | |
| { | |
| const OutPt* startOp = op; | |
| if (!op) { | |
| return 0; | |
| } | |
| double a = 0; | |
| do { | |
| a += (double)(op->Prev->Pt.X + op->Pt.X) * (double)(op->Prev->Pt.Y - op->Pt.Y); | |
| op = op->Next; | |
| } while (op != startOp); | |
| return a * 0.5; | |
| } | |
| //------------------------------------------------------------------------------ | |
| double Area(const OutRec& outRec) | |
| { | |
| return Area(outRec.Pts); | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool PointIsVertex(const IntPoint& Pt, OutPt* pp) | |
| { | |
| OutPt* pp2 = pp; | |
| do { | |
| if (pp2->Pt == Pt) { | |
| return true; | |
| } | |
| pp2 = pp2->Next; | |
| } while (pp2 != pp); | |
| return false; | |
| } | |
| //------------------------------------------------------------------------------ | |
| // See "The Point in Polygon Problem for Arbitrary Polygons" by Hormann & Agathos | |
| // http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.88.5498&rep=rep1&type=pdf | |
| int PointInPolygon(const IntPoint& pt, const Path& path) | |
| { | |
| // returns 0 if false, +1 if true, -1 if pt ON polygon boundary | |
| int result = 0; | |
| size_t cnt = path.size(); | |
| if (cnt < 3) { | |
| return 0; | |
| } | |
| IntPoint ip = path[0]; | |
| for (size_t i = 1; i <= cnt; ++i) { | |
| IntPoint ipNext = (i == cnt ? path[0] : path[i]); | |
| if (ipNext.Y == pt.Y) { | |
| if ((ipNext.X == pt.X) || (ip.Y == pt.Y && ((ipNext.X > pt.X) == (ip.X < pt.X)))) { | |
| return -1; | |
| } | |
| } | |
| if ((ip.Y < pt.Y) != (ipNext.Y < pt.Y)) { | |
| if (ip.X >= pt.X) { | |
| if (ipNext.X > pt.X) { | |
| result = 1 - result; | |
| } | |
| else { | |
| double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) | |
| - (double)(ipNext.X - pt.X) * (ip.Y - pt.Y); | |
| if (!d) { | |
| return -1; | |
| } | |
| if ((d > 0) == (ipNext.Y > ip.Y)) { | |
| result = 1 - result; | |
| } | |
| } | |
| } | |
| else { | |
| if (ipNext.X > pt.X) { | |
| double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) | |
| - (double)(ipNext.X - pt.X) * (ip.Y - pt.Y); | |
| if (!d) { | |
| return -1; | |
| } | |
| if ((d > 0) == (ipNext.Y > ip.Y)) { | |
| result = 1 - result; | |
| } | |
| } | |
| } | |
| } | |
| ip = ipNext; | |
| } | |
| return result; | |
| } | |
| //------------------------------------------------------------------------------ | |
| int PointInPolygon(const IntPoint& pt, OutPt* op) | |
| { | |
| // returns 0 if false, +1 if true, -1 if pt ON polygon boundary | |
| int result = 0; | |
| OutPt* startOp = op; | |
| for (;;) { | |
| if (op->Next->Pt.Y == pt.Y) { | |
| if ((op->Next->Pt.X == pt.X) | |
| || (op->Pt.Y == pt.Y && ((op->Next->Pt.X > pt.X) == (op->Pt.X < pt.X)))) { | |
| return -1; | |
| } | |
| } | |
| if ((op->Pt.Y < pt.Y) != (op->Next->Pt.Y < pt.Y)) { | |
| if (op->Pt.X >= pt.X) { | |
| if (op->Next->Pt.X > pt.X) { | |
| result = 1 - result; | |
| } | |
| else { | |
| double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) | |
| - (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y); | |
| if (!d) { | |
| return -1; | |
| } | |
| if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) { | |
| result = 1 - result; | |
| } | |
| } | |
| } | |
| else { | |
| if (op->Next->Pt.X > pt.X) { | |
| double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) | |
| - (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y); | |
| if (!d) { | |
| return -1; | |
| } | |
| if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) { | |
| result = 1 - result; | |
| } | |
| } | |
| } | |
| } | |
| op = op->Next; | |
| if (startOp == op) { | |
| break; | |
| } | |
| } | |
| return result; | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool Poly2ContainsPoly1(OutPt* OutPt1, OutPt* OutPt2) | |
| { | |
| OutPt* op = OutPt1; | |
| do { | |
| // nb: PointInPolygon returns 0 if false, +1 if true, -1 if pt on polygon | |
| int res = PointInPolygon(op->Pt, OutPt2); | |
| if (res >= 0) { | |
| return res > 0; | |
| } | |
| op = op->Next; | |
| } while (op != OutPt1); | |
| return true; | |
| } | |
| //---------------------------------------------------------------------- | |
| bool SlopesEqual(const TEdge& e1, const TEdge& e2, bool UseFullInt64Range) | |
| { | |
| if (UseFullInt64Range) { | |
| return Int128Mul(e1.Top.Y - e1.Bot.Y, e2.Top.X - e2.Bot.X) | |
| == Int128Mul(e1.Top.X - e1.Bot.X, e2.Top.Y - e2.Bot.Y); | |
| } | |
| else | |
| return (e1.Top.Y - e1.Bot.Y) * (e2.Top.X - e2.Bot.X) | |
| == (e1.Top.X - e1.Bot.X) * (e2.Top.Y - e2.Bot.Y); | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool SlopesEqual(const IntPoint pt1, const IntPoint pt2, const IntPoint pt3, bool UseFullInt64Range) | |
| { | |
| if (UseFullInt64Range) { | |
| return Int128Mul(pt1.Y - pt2.Y, pt2.X - pt3.X) == Int128Mul(pt1.X - pt2.X, pt2.Y - pt3.Y); | |
| } | |
| else | |
| return (pt1.Y - pt2.Y) * (pt2.X - pt3.X) == (pt1.X - pt2.X) * (pt2.Y - pt3.Y); | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool SlopesEqual( | |
| const IntPoint pt1, | |
| const IntPoint pt2, | |
| const IntPoint pt3, | |
| const IntPoint pt4, | |
| bool UseFullInt64Range | |
| ) | |
| { | |
| if (UseFullInt64Range) { | |
| return Int128Mul(pt1.Y - pt2.Y, pt3.X - pt4.X) == Int128Mul(pt1.X - pt2.X, pt3.Y - pt4.Y); | |
| } | |
| else | |
| return (pt1.Y - pt2.Y) * (pt3.X - pt4.X) == (pt1.X - pt2.X) * (pt3.Y - pt4.Y); | |
| } | |
| //------------------------------------------------------------------------------ | |
| inline bool IsHorizontal(TEdge& e) | |
| { | |
| return e.Dx == HORIZONTAL; | |
| } | |
| //------------------------------------------------------------------------------ | |
| inline double GetDx(const IntPoint pt1, const IntPoint pt2) | |
| { | |
| return (pt1.Y == pt2.Y) ? HORIZONTAL : (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y); | |
| } | |
| //--------------------------------------------------------------------------- | |
| inline void SetDx(TEdge& e) | |
| { | |
| cInt dy = (e.Top.Y - e.Bot.Y); | |
| if (dy == 0) { | |
| e.Dx = HORIZONTAL; | |
| } | |
| else { | |
| e.Dx = (double)(e.Top.X - e.Bot.X) / dy; | |
| } | |
| } | |
| //--------------------------------------------------------------------------- | |
| inline void SwapSides(TEdge& Edge1, TEdge& Edge2) | |
| { | |
| EdgeSide Side = Edge1.Side; | |
| Edge1.Side = Edge2.Side; | |
| Edge2.Side = Side; | |
| } | |
| //------------------------------------------------------------------------------ | |
| inline void SwapPolyIndexes(TEdge& Edge1, TEdge& Edge2) | |
| { | |
| int OutIdx = Edge1.OutIdx; | |
| Edge1.OutIdx = Edge2.OutIdx; | |
| Edge2.OutIdx = OutIdx; | |
| } | |
| //------------------------------------------------------------------------------ | |
| inline cInt TopX(TEdge& edge, const cInt currentY) | |
| { | |
| return (currentY == edge.Top.Y) ? edge.Top.X | |
| : edge.Bot.X + Round(edge.Dx * (currentY - edge.Bot.Y)); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void IntersectPoint(TEdge& Edge1, TEdge& Edge2, IntPoint& ip) | |
| { | |
| ip.Z = 0; | |
| double b1, b2; | |
| if (Edge1.Dx == Edge2.Dx) { | |
| ip.Y = Edge1.Curr.Y; | |
| ip.X = TopX(Edge1, ip.Y); | |
| return; | |
| } | |
| else if (Edge1.Dx == 0) { | |
| ip.X = Edge1.Bot.X; | |
| if (IsHorizontal(Edge2)) { | |
| ip.Y = Edge2.Bot.Y; | |
| } | |
| else { | |
| b2 = Edge2.Bot.Y - (Edge2.Bot.X / Edge2.Dx); | |
| ip.Y = Round(ip.X / Edge2.Dx + b2); | |
| } | |
| } | |
| else if (Edge2.Dx == 0) { | |
| ip.X = Edge2.Bot.X; | |
| if (IsHorizontal(Edge1)) { | |
| ip.Y = Edge1.Bot.Y; | |
| } | |
| else { | |
| b1 = Edge1.Bot.Y - (Edge1.Bot.X / Edge1.Dx); | |
| ip.Y = Round(ip.X / Edge1.Dx + b1); | |
| } | |
| } | |
| else { | |
| b1 = Edge1.Bot.X - Edge1.Bot.Y * Edge1.Dx; | |
| b2 = Edge2.Bot.X - Edge2.Bot.Y * Edge2.Dx; | |
| double q = (b2 - b1) / (Edge1.Dx - Edge2.Dx); | |
| ip.Y = Round(q); | |
| if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx)) { | |
| ip.X = Round(Edge1.Dx * q + b1); | |
| } | |
| else { | |
| ip.X = Round(Edge2.Dx * q + b2); | |
| } | |
| } | |
| if (ip.Y < Edge1.Top.Y || ip.Y < Edge2.Top.Y) { | |
| if (Edge1.Top.Y > Edge2.Top.Y) { | |
| ip.Y = Edge1.Top.Y; | |
| } | |
| else { | |
| ip.Y = Edge2.Top.Y; | |
| } | |
| if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx)) { | |
| ip.X = TopX(Edge1, ip.Y); | |
| } | |
| else { | |
| ip.X = TopX(Edge2, ip.Y); | |
| } | |
| } | |
| // finally, don't allow 'ip' to be BELOW curr.Y (ie bottom of scanbeam) ... | |
| if (ip.Y > Edge1.Curr.Y) { | |
| ip.Y = Edge1.Curr.Y; | |
| // use the more vertical edge to derive X ... | |
| if (std::fabs(Edge1.Dx) > std::fabs(Edge2.Dx)) { | |
| ip.X = TopX(Edge2, ip.Y); | |
| } | |
| else { | |
| ip.X = TopX(Edge1, ip.Y); | |
| } | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ReversePolyPtLinks(OutPt* pp) | |
| { | |
| if (!pp) { | |
| return; | |
| } | |
| OutPt *pp1, *pp2; | |
| pp1 = pp; | |
| do { | |
| pp2 = pp1->Next; | |
| pp1->Next = pp1->Prev; | |
| pp1->Prev = pp2; | |
| pp1 = pp2; | |
| } while (pp1 != pp); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void DisposeOutPts(OutPt*& pp) | |
| { | |
| if (pp == 0) { | |
| return; | |
| } | |
| pp->Prev->Next = 0; | |
| while (pp) { | |
| OutPt* tmpPp = pp; | |
| pp = pp->Next; | |
| delete tmpPp; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| inline void InitEdge(TEdge* e, TEdge* eNext, TEdge* ePrev, const IntPoint& Pt) | |
| { | |
| std::memset(e, 0, sizeof(TEdge)); | |
| e->Next = eNext; | |
| e->Prev = ePrev; | |
| e->Curr = Pt; | |
| e->OutIdx = Unassigned; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void InitEdge2(TEdge& e, PolyType Pt) | |
| { | |
| if (e.Curr.Y >= e.Next->Curr.Y) { | |
| e.Bot = e.Curr; | |
| e.Top = e.Next->Curr; | |
| } | |
| else { | |
| e.Top = e.Curr; | |
| e.Bot = e.Next->Curr; | |
| } | |
| SetDx(e); | |
| e.PolyTyp = Pt; | |
| } | |
| //------------------------------------------------------------------------------ | |
| TEdge* RemoveEdge(TEdge* e) | |
| { | |
| // removes e from double_linked_list (but without removing from memory) | |
| e->Prev->Next = e->Next; | |
| e->Next->Prev = e->Prev; | |
| TEdge* result = e->Next; | |
| e->Prev = 0; // flag as removed (see ClipperBase.Clear) | |
| return result; | |
| } | |
| //------------------------------------------------------------------------------ | |
| inline void ReverseHorizontal(TEdge& e) | |
| { | |
| // swap horizontal edges' Top and Bottom x's so they follow the natural | |
| // progression of the bounds - ie so their xbots will align with the | |
| // adjoining lower edge. [Helpful in the ProcessHorizontal() method.] | |
| std::swap(e.Top.X, e.Bot.X); | |
| std::swap(e.Top.Z, e.Bot.Z); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void SwapPoints(IntPoint& pt1, IntPoint& pt2) | |
| { | |
| IntPoint tmp = pt1; | |
| pt1 = pt2; | |
| pt2 = tmp; | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool GetOverlapSegment( | |
| IntPoint pt1a, | |
| IntPoint pt1b, | |
| IntPoint pt2a, | |
| IntPoint pt2b, | |
| IntPoint& pt1, | |
| IntPoint& pt2 | |
| ) | |
| { | |
| // precondition: segments are Collinear. | |
| if (Abs(pt1a.X - pt1b.X) > Abs(pt1a.Y - pt1b.Y)) { | |
| if (pt1a.X > pt1b.X) { | |
| SwapPoints(pt1a, pt1b); | |
| } | |
| if (pt2a.X > pt2b.X) { | |
| SwapPoints(pt2a, pt2b); | |
| } | |
| if (pt1a.X > pt2a.X) { | |
| pt1 = pt1a; | |
| } | |
| else { | |
| pt1 = pt2a; | |
| } | |
| if (pt1b.X < pt2b.X) { | |
| pt2 = pt1b; | |
| } | |
| else { | |
| pt2 = pt2b; | |
| } | |
| return pt1.X < pt2.X; | |
| } | |
| else { | |
| if (pt1a.Y < pt1b.Y) { | |
| SwapPoints(pt1a, pt1b); | |
| } | |
| if (pt2a.Y < pt2b.Y) { | |
| SwapPoints(pt2a, pt2b); | |
| } | |
| if (pt1a.Y < pt2a.Y) { | |
| pt1 = pt1a; | |
| } | |
| else { | |
| pt1 = pt2a; | |
| } | |
| if (pt1b.Y > pt2b.Y) { | |
| pt2 = pt1b; | |
| } | |
| else { | |
| pt2 = pt2b; | |
| } | |
| return pt1.Y > pt2.Y; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool FirstIsBottomPt(const OutPt* btmPt1, const OutPt* btmPt2) | |
| { | |
| OutPt* p = btmPt1->Prev; | |
| while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) { | |
| p = p->Prev; | |
| } | |
| double dx1p = std::fabs(GetDx(btmPt1->Pt, p->Pt)); | |
| p = btmPt1->Next; | |
| while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) { | |
| p = p->Next; | |
| } | |
| double dx1n = std::fabs(GetDx(btmPt1->Pt, p->Pt)); | |
| p = btmPt2->Prev; | |
| while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) { | |
| p = p->Prev; | |
| } | |
| double dx2p = std::fabs(GetDx(btmPt2->Pt, p->Pt)); | |
| p = btmPt2->Next; | |
| while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) { | |
| p = p->Next; | |
| } | |
| double dx2n = std::fabs(GetDx(btmPt2->Pt, p->Pt)); | |
| if (std::max(dx1p, dx1n) == std::max(dx2p, dx2n) && std::min(dx1p, dx1n) == std::min(dx2p, dx2n)) { | |
| return Area(btmPt1) > 0; // if otherwise identical use orientation | |
| } | |
| else { | |
| return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| OutPt* GetBottomPt(OutPt* pp) | |
| { | |
| OutPt* dups = 0; | |
| OutPt* p = pp->Next; | |
| while (p != pp) { | |
| if (p->Pt.Y > pp->Pt.Y) { | |
| pp = p; | |
| dups = 0; | |
| } | |
| else if (p->Pt.Y == pp->Pt.Y && p->Pt.X <= pp->Pt.X) { | |
| if (p->Pt.X < pp->Pt.X) { | |
| dups = 0; | |
| pp = p; | |
| } | |
| else { | |
| if (p->Next != pp && p->Prev != pp) { | |
| dups = p; | |
| } | |
| } | |
| } | |
| p = p->Next; | |
| } | |
| if (dups) { | |
| // there appears to be at least 2 vertices at BottomPt so ... | |
| while (dups != p) { | |
| if (!FirstIsBottomPt(p, dups)) { | |
| pp = dups; | |
| } | |
| dups = dups->Next; | |
| while (dups->Pt != pp->Pt) { | |
| dups = dups->Next; | |
| } | |
| } | |
| } | |
| return pp; | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1, const IntPoint pt2, const IntPoint pt3) | |
| { | |
| if ((pt1 == pt3) || (pt1 == pt2) || (pt3 == pt2)) { | |
| return false; | |
| } | |
| else if (pt1.X != pt3.X) { | |
| return (pt2.X > pt1.X) == (pt2.X < pt3.X); | |
| } | |
| else { | |
| return (pt2.Y > pt1.Y) == (pt2.Y < pt3.Y); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b) | |
| { | |
| if (seg1a > seg1b) { | |
| std::swap(seg1a, seg1b); | |
| } | |
| if (seg2a > seg2b) { | |
| std::swap(seg2a, seg2b); | |
| } | |
| return (seg1a < seg2b) && (seg2a < seg1b); | |
| } | |
| //------------------------------------------------------------------------------ | |
| // ClipperBase class methods ... | |
| //------------------------------------------------------------------------------ | |
| ClipperBase::ClipperBase() // constructor | |
| { | |
| m_CurrentLM = m_MinimaList.begin(); // begin() == end() here | |
| m_UseFullRange = false; | |
| } | |
| //------------------------------------------------------------------------------ | |
| ClipperBase::~ClipperBase() // destructor | |
| { | |
| Clear(); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void RangeTest(const IntPoint& Pt, bool& useFullRange) | |
| { | |
| if (useFullRange) { | |
| if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange) { | |
| throw clipperException("Coordinate outside allowed range"); | |
| } | |
| } | |
| else if (Pt.X > loRange || Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange) { | |
| useFullRange = true; | |
| RangeTest(Pt, useFullRange); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| TEdge* FindNextLocMin(TEdge* E) | |
| { | |
| for (;;) { | |
| while (E->Bot != E->Prev->Bot || E->Curr == E->Top) { | |
| E = E->Next; | |
| } | |
| if (!IsHorizontal(*E) && !IsHorizontal(*E->Prev)) { | |
| break; | |
| } | |
| while (IsHorizontal(*E->Prev)) { | |
| E = E->Prev; | |
| } | |
| TEdge* E2 = E; | |
| while (IsHorizontal(*E)) { | |
| E = E->Next; | |
| } | |
| if (E->Top.Y == E->Prev->Bot.Y) { | |
| continue; // ie just an intermediate horz. | |
| } | |
| if (E2->Prev->Bot.X < E->Bot.X) { | |
| E = E2; | |
| } | |
| break; | |
| } | |
| return E; | |
| } | |
| //------------------------------------------------------------------------------ | |
| TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward) | |
| { | |
| TEdge* Result = E; | |
| TEdge* Horz = 0; | |
| if (E->OutIdx == Skip) { | |
| // if edges still remain in the current bound beyond the skip edge then | |
| // create another LocMin and call ProcessBound once more | |
| if (NextIsForward) { | |
| while (E->Top.Y == E->Next->Bot.Y) { | |
| E = E->Next; | |
| } | |
| // don't include top horizontals when parsing a bound a second time, | |
| // they will be contained in the opposite bound ... | |
| while (E != Result && IsHorizontal(*E)) { | |
| E = E->Prev; | |
| } | |
| } | |
| else { | |
| while (E->Top.Y == E->Prev->Bot.Y) { | |
| E = E->Prev; | |
| } | |
| while (E != Result && IsHorizontal(*E)) { | |
| E = E->Next; | |
| } | |
| } | |
| if (E == Result) { | |
| if (NextIsForward) { | |
| Result = E->Next; | |
| } | |
| else { | |
| Result = E->Prev; | |
| } | |
| } | |
| else { | |
| // there are more edges in the bound beyond result starting with E | |
| if (NextIsForward) { | |
| E = Result->Next; | |
| } | |
| else { | |
| E = Result->Prev; | |
| } | |
| MinimaList::value_type locMin; | |
| locMin.Y = E->Bot.Y; | |
| locMin.LeftBound = 0; | |
| locMin.RightBound = E; | |
| E->WindDelta = 0; | |
| Result = ProcessBound(E, NextIsForward); | |
| m_MinimaList.push_back(locMin); | |
| } | |
| return Result; | |
| } | |
| TEdge* EStart; | |
| if (IsHorizontal(*E)) { | |
| // We need to be careful with open paths because this may not be a | |
| // true local minima (ie E may be following a skip edge). | |
| // Also, consecutive horz. edges may start heading left before going right. | |
| if (NextIsForward) { | |
| EStart = E->Prev; | |
| } | |
| else { | |
| EStart = E->Next; | |
| } | |
| if (IsHorizontal(*EStart)) // ie an adjoining horizontal skip edge | |
| { | |
| if (EStart->Bot.X != E->Bot.X && EStart->Top.X != E->Bot.X) { | |
| ReverseHorizontal(*E); | |
| } | |
| } | |
| else if (EStart->Bot.X != E->Bot.X) { | |
| ReverseHorizontal(*E); | |
| } | |
| } | |
| EStart = E; | |
| if (NextIsForward) { | |
| while (Result->Top.Y == Result->Next->Bot.Y && Result->Next->OutIdx != Skip) { | |
| Result = Result->Next; | |
| } | |
| if (IsHorizontal(*Result) && Result->Next->OutIdx != Skip) { | |
| // nb: at the top of a bound, horizontals are added to the bound | |
| // only when the preceding edge attaches to the horizontal's left vertex | |
| // unless a Skip edge is encountered when that becomes the top divide | |
| Horz = Result; | |
| while (IsHorizontal(*Horz->Prev)) { | |
| Horz = Horz->Prev; | |
| } | |
| if (Horz->Prev->Top.X > Result->Next->Top.X) { | |
| Result = Horz->Prev; | |
| } | |
| } | |
| while (E != Result) { | |
| E->NextInLML = E->Next; | |
| if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Prev->Top.X) { | |
| ReverseHorizontal(*E); | |
| } | |
| E = E->Next; | |
| } | |
| if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Prev->Top.X) { | |
| ReverseHorizontal(*E); | |
| } | |
| Result = Result->Next; // move to the edge just beyond current bound | |
| } | |
| else { | |
| while (Result->Top.Y == Result->Prev->Bot.Y && Result->Prev->OutIdx != Skip) { | |
| Result = Result->Prev; | |
| } | |
| if (IsHorizontal(*Result) && Result->Prev->OutIdx != Skip) { | |
| Horz = Result; | |
| while (IsHorizontal(*Horz->Next)) { | |
| Horz = Horz->Next; | |
| } | |
| if (Horz->Next->Top.X == Result->Prev->Top.X || Horz->Next->Top.X > Result->Prev->Top.X) { | |
| Result = Horz->Next; | |
| } | |
| } | |
| while (E != Result) { | |
| E->NextInLML = E->Prev; | |
| if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X) { | |
| ReverseHorizontal(*E); | |
| } | |
| E = E->Prev; | |
| } | |
| if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X) { | |
| ReverseHorizontal(*E); | |
| } | |
| Result = Result->Prev; // move to the edge just beyond current bound | |
| } | |
| return Result; | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool ClipperBase::AddPath(const Path& pg, PolyType PolyTyp, bool Closed) | |
| { | |
| if (!Closed && PolyTyp == ptClip) { | |
| throw clipperException("AddPath: Open paths must be subject."); | |
| } | |
| if (!Closed) { | |
| throw clipperException("AddPath: Open paths have been disabled."); | |
| } | |
| int highI = (int)pg.size() - 1; | |
| if (Closed) { | |
| while (highI > 0 && (pg[highI] == pg[0])) { | |
| --highI; | |
| } | |
| } | |
| while (highI > 0 && (pg[highI] == pg[highI - 1])) { | |
| --highI; | |
| } | |
| if ((Closed && highI < 2) || (!Closed && highI < 1)) { | |
| return false; | |
| } | |
| // create a new edge array ... | |
| TEdge* edges = new TEdge[highI + 1]; | |
| bool IsFlat = true; | |
| // 1. Basic (first) edge initialization ... | |
| try { | |
| edges[1].Curr = pg[1]; | |
| RangeTest(pg[0], m_UseFullRange); | |
| RangeTest(pg[highI], m_UseFullRange); | |
| InitEdge(&edges[0], &edges[1], &edges[highI], pg[0]); | |
| InitEdge(&edges[highI], &edges[0], &edges[highI - 1], pg[highI]); | |
| for (int i = highI - 1; i >= 1; --i) { | |
| RangeTest(pg[i], m_UseFullRange); | |
| InitEdge(&edges[i], &edges[i + 1], &edges[i - 1], pg[i]); | |
| } | |
| } | |
| catch (...) { | |
| delete[] edges; | |
| throw; // range test fails | |
| } | |
| TEdge* eStart = &edges[0]; | |
| // 2. Remove duplicate vertices, and (when closed) collinear edges ... | |
| TEdge *E = eStart, *eLoopStop = eStart; | |
| for (;;) { | |
| // nb: allows matching start and end points when not Closed ... | |
| if (E->Curr == E->Next->Curr && (Closed || E->Next != eStart)) { | |
| if (E == E->Next) { | |
| break; | |
| } | |
| if (E == eStart) { | |
| eStart = E->Next; | |
| } | |
| E = RemoveEdge(E); | |
| eLoopStop = E; | |
| continue; | |
| } | |
| if (E->Prev == E->Next) { | |
| break; // only two vertices | |
| } | |
| else if (Closed && SlopesEqual(E->Prev->Curr, E->Curr, E->Next->Curr, m_UseFullRange) | |
| && (!m_PreserveCollinear | |
| || !Pt2IsBetweenPt1AndPt3(E->Prev->Curr, E->Curr, E->Next->Curr))) { | |
| // Collinear edges are allowed for open paths but in closed paths | |
| // the default is to merge adjacent collinear edges into a single edge. | |
| // However, if the PreserveCollinear property is enabled, only overlapping | |
| // collinear edges (ie spikes) will be removed from closed paths. | |
| if (E == eStart) { | |
| eStart = E->Next; | |
| } | |
| E = RemoveEdge(E); | |
| E = E->Prev; | |
| eLoopStop = E; | |
| continue; | |
| } | |
| E = E->Next; | |
| if ((E == eLoopStop) || (!Closed && E->Next == eStart)) { | |
| break; | |
| } | |
| } | |
| if ((!Closed && (E == E->Next)) || (Closed && (E->Prev == E->Next))) { | |
| delete[] edges; | |
| return false; | |
| } | |
| if (!Closed) { | |
| m_HasOpenPaths = true; | |
| eStart->Prev->OutIdx = Skip; | |
| } | |
| // 3. Do second stage of edge initialization ... | |
| E = eStart; | |
| do { | |
| InitEdge2(*E, PolyTyp); | |
| E = E->Next; | |
| if (IsFlat && E->Curr.Y != eStart->Curr.Y) { | |
| IsFlat = false; | |
| } | |
| } while (E != eStart); | |
| // 4. Finally, add edge bounds to LocalMinima list ... | |
| // Totally flat paths must be handled differently when adding them | |
| // to LocalMinima list to avoid endless loops etc ... | |
| if (IsFlat) { | |
| if (Closed) { | |
| delete[] edges; | |
| return false; | |
| } | |
| E->Prev->OutIdx = Skip; | |
| MinimaList::value_type locMin; | |
| locMin.Y = E->Bot.Y; | |
| locMin.LeftBound = 0; | |
| locMin.RightBound = E; | |
| locMin.RightBound->Side = esRight; | |
| locMin.RightBound->WindDelta = 0; | |
| for (;;) { | |
| if (E->Bot.X != E->Prev->Top.X) { | |
| ReverseHorizontal(*E); | |
| } | |
| if (E->Next->OutIdx == Skip) { | |
| break; | |
| } | |
| E->NextInLML = E->Next; | |
| E = E->Next; | |
| } | |
| m_MinimaList.push_back(locMin); | |
| m_edges.push_back(edges); | |
| return true; | |
| } | |
| m_edges.push_back(edges); | |
| bool leftBoundIsForward; | |
| TEdge* EMin = 0; | |
| // workaround to avoid an endless loop in the while loop below when | |
| // open paths have matching start and end points ... | |
| if (E->Prev->Bot == E->Prev->Top) { | |
| E = E->Next; | |
| } | |
| for (;;) { | |
| E = FindNextLocMin(E); | |
| if (E == EMin) { | |
| break; | |
| } | |
| else if (!EMin) { | |
| EMin = E; | |
| } | |
| // E and E.Prev now share a local minima (left aligned if horizontal). | |
| // Compare their slopes to find which starts which bound ... | |
| MinimaList::value_type locMin; | |
| locMin.Y = E->Bot.Y; | |
| if (E->Dx < E->Prev->Dx) { | |
| locMin.LeftBound = E->Prev; | |
| locMin.RightBound = E; | |
| leftBoundIsForward = false; // Q.nextInLML = Q.prev | |
| } | |
| else { | |
| locMin.LeftBound = E; | |
| locMin.RightBound = E->Prev; | |
| leftBoundIsForward = true; // Q.nextInLML = Q.next | |
| } | |
| if (!Closed) { | |
| locMin.LeftBound->WindDelta = 0; | |
| } | |
| else if (locMin.LeftBound->Next == locMin.RightBound) { | |
| locMin.LeftBound->WindDelta = -1; | |
| } | |
| else { | |
| locMin.LeftBound->WindDelta = 1; | |
| } | |
| locMin.RightBound->WindDelta = -locMin.LeftBound->WindDelta; | |
| E = ProcessBound(locMin.LeftBound, leftBoundIsForward); | |
| if (E->OutIdx == Skip) { | |
| E = ProcessBound(E, leftBoundIsForward); | |
| } | |
| TEdge* E2 = ProcessBound(locMin.RightBound, !leftBoundIsForward); | |
| if (E2->OutIdx == Skip) { | |
| E2 = ProcessBound(E2, !leftBoundIsForward); | |
| } | |
| if (locMin.LeftBound->OutIdx == Skip) { | |
| locMin.LeftBound = 0; | |
| } | |
| else if (locMin.RightBound->OutIdx == Skip) { | |
| locMin.RightBound = 0; | |
| } | |
| m_MinimaList.push_back(locMin); | |
| if (!leftBoundIsForward) { | |
| E = E2; | |
| } | |
| } | |
| return true; | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool ClipperBase::AddPaths(const Paths& ppg, PolyType PolyTyp, bool Closed) | |
| { | |
| bool result = false; | |
| for (Paths::size_type i = 0; i < ppg.size(); ++i) { | |
| if (AddPath(ppg[i], PolyTyp, Closed)) { | |
| result = true; | |
| } | |
| } | |
| return result; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperBase::Clear() | |
| { | |
| DisposeLocalMinimaList(); | |
| for (EdgeList::size_type i = 0; i < m_edges.size(); ++i) { | |
| TEdge* edges = m_edges[i]; | |
| delete[] edges; | |
| } | |
| m_edges.clear(); | |
| m_UseFullRange = false; | |
| m_HasOpenPaths = false; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperBase::Reset() | |
| { | |
| m_CurrentLM = m_MinimaList.begin(); | |
| if (m_CurrentLM == m_MinimaList.end()) { | |
| return; // ie nothing to process | |
| } | |
| std::sort(m_MinimaList.begin(), m_MinimaList.end(), LocMinSorter()); | |
| m_Scanbeam = ScanbeamList(); // clears/resets priority_queue | |
| // reset all edges ... | |
| for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm) { | |
| InsertScanbeam(lm->Y); | |
| TEdge* e = lm->LeftBound; | |
| if (e) { | |
| e->Curr = e->Bot; | |
| e->Side = esLeft; | |
| e->OutIdx = Unassigned; | |
| } | |
| e = lm->RightBound; | |
| if (e) { | |
| e->Curr = e->Bot; | |
| e->Side = esRight; | |
| e->OutIdx = Unassigned; | |
| } | |
| } | |
| m_ActiveEdges = 0; | |
| m_CurrentLM = m_MinimaList.begin(); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperBase::DisposeLocalMinimaList() | |
| { | |
| m_MinimaList.clear(); | |
| m_CurrentLM = m_MinimaList.begin(); | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool ClipperBase::PopLocalMinima(cInt Y, const LocalMinimum*& locMin) | |
| { | |
| if (m_CurrentLM == m_MinimaList.end() || (*m_CurrentLM).Y != Y) { | |
| return false; | |
| } | |
| locMin = &(*m_CurrentLM); | |
| ++m_CurrentLM; | |
| return true; | |
| } | |
| //------------------------------------------------------------------------------ | |
| IntRect ClipperBase::GetBounds() | |
| { | |
| IntRect result; | |
| MinimaList::iterator lm = m_MinimaList.begin(); | |
| if (lm == m_MinimaList.end()) { | |
| result.left = result.top = result.right = result.bottom = 0; | |
| return result; | |
| } | |
| result.left = lm->LeftBound->Bot.X; | |
| result.top = lm->LeftBound->Bot.Y; | |
| result.right = lm->LeftBound->Bot.X; | |
| result.bottom = lm->LeftBound->Bot.Y; | |
| while (lm != m_MinimaList.end()) { | |
| // todo - needs fixing for open paths | |
| result.bottom = std::max(result.bottom, lm->LeftBound->Bot.Y); | |
| TEdge* e = lm->LeftBound; | |
| for (;;) { | |
| TEdge* bottomE = e; | |
| while (e->NextInLML) { | |
| if (e->Bot.X < result.left) { | |
| result.left = e->Bot.X; | |
| } | |
| if (e->Bot.X > result.right) { | |
| result.right = e->Bot.X; | |
| } | |
| e = e->NextInLML; | |
| } | |
| result.left = std::min(result.left, e->Bot.X); | |
| result.right = std::max(result.right, e->Bot.X); | |
| result.left = std::min(result.left, e->Top.X); | |
| result.right = std::max(result.right, e->Top.X); | |
| result.top = std::min(result.top, e->Top.Y); | |
| if (bottomE == lm->LeftBound) { | |
| e = lm->RightBound; | |
| } | |
| else { | |
| break; | |
| } | |
| } | |
| ++lm; | |
| } | |
| return result; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperBase::InsertScanbeam(const cInt Y) | |
| { | |
| m_Scanbeam.push(Y); | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool ClipperBase::PopScanbeam(cInt& Y) | |
| { | |
| if (m_Scanbeam.empty()) { | |
| return false; | |
| } | |
| Y = m_Scanbeam.top(); | |
| m_Scanbeam.pop(); | |
| while (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) { | |
| m_Scanbeam.pop(); | |
| } // Pop duplicates. | |
| return true; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperBase::DisposeAllOutRecs() | |
| { | |
| for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { | |
| DisposeOutRec(i); | |
| } | |
| m_PolyOuts.clear(); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperBase::DisposeOutRec(PolyOutList::size_type index) | |
| { | |
| OutRec* outRec = m_PolyOuts[index]; | |
| if (outRec->Pts) { | |
| DisposeOutPts(outRec->Pts); | |
| } | |
| delete outRec; | |
| m_PolyOuts[index] = 0; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperBase::DeleteFromAEL(TEdge* e) | |
| { | |
| TEdge* AelPrev = e->PrevInAEL; | |
| TEdge* AelNext = e->NextInAEL; | |
| if (!AelPrev && !AelNext && (e != m_ActiveEdges)) { | |
| return; // already deleted | |
| } | |
| if (AelPrev) { | |
| AelPrev->NextInAEL = AelNext; | |
| } | |
| else { | |
| m_ActiveEdges = AelNext; | |
| } | |
| if (AelNext) { | |
| AelNext->PrevInAEL = AelPrev; | |
| } | |
| e->NextInAEL = 0; | |
| e->PrevInAEL = 0; | |
| } | |
| //------------------------------------------------------------------------------ | |
| OutRec* ClipperBase::CreateOutRec() | |
| { | |
| OutRec* result = new OutRec; | |
| result->IsHole = false; | |
| result->IsOpen = false; | |
| result->FirstLeft = 0; | |
| result->Pts = 0; | |
| result->BottomPt = 0; | |
| result->PolyNd = 0; | |
| m_PolyOuts.push_back(result); | |
| result->Idx = (int)m_PolyOuts.size() - 1; | |
| return result; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperBase::SwapPositionsInAEL(TEdge* Edge1, TEdge* Edge2) | |
| { | |
| // check that one or other edge hasn't already been removed from AEL ... | |
| if (Edge1->NextInAEL == Edge1->PrevInAEL || Edge2->NextInAEL == Edge2->PrevInAEL) { | |
| return; | |
| } | |
| if (Edge1->NextInAEL == Edge2) { | |
| TEdge* Next = Edge2->NextInAEL; | |
| if (Next) { | |
| Next->PrevInAEL = Edge1; | |
| } | |
| TEdge* Prev = Edge1->PrevInAEL; | |
| if (Prev) { | |
| Prev->NextInAEL = Edge2; | |
| } | |
| Edge2->PrevInAEL = Prev; | |
| Edge2->NextInAEL = Edge1; | |
| Edge1->PrevInAEL = Edge2; | |
| Edge1->NextInAEL = Next; | |
| } | |
| else if (Edge2->NextInAEL == Edge1) { | |
| TEdge* Next = Edge1->NextInAEL; | |
| if (Next) { | |
| Next->PrevInAEL = Edge2; | |
| } | |
| TEdge* Prev = Edge2->PrevInAEL; | |
| if (Prev) { | |
| Prev->NextInAEL = Edge1; | |
| } | |
| Edge1->PrevInAEL = Prev; | |
| Edge1->NextInAEL = Edge2; | |
| Edge2->PrevInAEL = Edge1; | |
| Edge2->NextInAEL = Next; | |
| } | |
| else { | |
| TEdge* Next = Edge1->NextInAEL; | |
| TEdge* Prev = Edge1->PrevInAEL; | |
| Edge1->NextInAEL = Edge2->NextInAEL; | |
| if (Edge1->NextInAEL) { | |
| Edge1->NextInAEL->PrevInAEL = Edge1; | |
| } | |
| Edge1->PrevInAEL = Edge2->PrevInAEL; | |
| if (Edge1->PrevInAEL) { | |
| Edge1->PrevInAEL->NextInAEL = Edge1; | |
| } | |
| Edge2->NextInAEL = Next; | |
| if (Edge2->NextInAEL) { | |
| Edge2->NextInAEL->PrevInAEL = Edge2; | |
| } | |
| Edge2->PrevInAEL = Prev; | |
| if (Edge2->PrevInAEL) { | |
| Edge2->PrevInAEL->NextInAEL = Edge2; | |
| } | |
| } | |
| if (!Edge1->PrevInAEL) { | |
| m_ActiveEdges = Edge1; | |
| } | |
| else if (!Edge2->PrevInAEL) { | |
| m_ActiveEdges = Edge2; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperBase::UpdateEdgeIntoAEL(TEdge*& e) | |
| { | |
| if (!e->NextInLML) { | |
| throw clipperException("UpdateEdgeIntoAEL: invalid call"); | |
| } | |
| e->NextInLML->OutIdx = e->OutIdx; | |
| TEdge* AelPrev = e->PrevInAEL; | |
| TEdge* AelNext = e->NextInAEL; | |
| if (AelPrev) { | |
| AelPrev->NextInAEL = e->NextInLML; | |
| } | |
| else { | |
| m_ActiveEdges = e->NextInLML; | |
| } | |
| if (AelNext) { | |
| AelNext->PrevInAEL = e->NextInLML; | |
| } | |
| e->NextInLML->Side = e->Side; | |
| e->NextInLML->WindDelta = e->WindDelta; | |
| e->NextInLML->WindCnt = e->WindCnt; | |
| e->NextInLML->WindCnt2 = e->WindCnt2; | |
| e = e->NextInLML; | |
| e->Curr = e->Bot; | |
| e->PrevInAEL = AelPrev; | |
| e->NextInAEL = AelNext; | |
| if (!IsHorizontal(*e)) { | |
| InsertScanbeam(e->Top.Y); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool ClipperBase::LocalMinimaPending() | |
| { | |
| return (m_CurrentLM != m_MinimaList.end()); | |
| } | |
| //------------------------------------------------------------------------------ | |
| // TClipper methods ... | |
| //------------------------------------------------------------------------------ | |
| Clipper::Clipper(int initOptions) | |
| : ClipperBase() // constructor | |
| { | |
| m_ExecuteLocked = false; | |
| m_UseFullRange = false; | |
| m_ReverseOutput = ((initOptions & ioReverseSolution) != 0); | |
| m_StrictSimple = ((initOptions & ioStrictlySimple) != 0); | |
| m_PreserveCollinear = ((initOptions & ioPreserveCollinear) != 0); | |
| m_HasOpenPaths = false; | |
| m_ZFill = 0; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::ZFillFunction(ZFillCallback zFillFunc) | |
| { | |
| m_ZFill = zFillFunc; | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool Clipper::Execute(ClipType clipType, Paths& solution, PolyFillType fillType) | |
| { | |
| return Execute(clipType, solution, fillType, fillType); | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool Clipper::Execute(ClipType clipType, PolyTree& polytree, PolyFillType fillType) | |
| { | |
| return Execute(clipType, polytree, fillType, fillType); | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool Clipper::Execute(ClipType clipType, Paths& solution, PolyFillType subjFillType, PolyFillType clipFillType) | |
| { | |
| if (m_ExecuteLocked) { | |
| return false; | |
| } | |
| if (m_HasOpenPaths) { | |
| throw clipperException("Error: PolyTree struct is needed for open path clipping."); | |
| } | |
| m_ExecuteLocked = true; | |
| solution.resize(0); | |
| m_SubjFillType = subjFillType; | |
| m_ClipFillType = clipFillType; | |
| m_ClipType = clipType; | |
| m_UsingPolyTree = false; | |
| bool succeeded = ExecuteInternal(); | |
| if (succeeded) { | |
| BuildResult(solution); | |
| } | |
| DisposeAllOutRecs(); | |
| m_ExecuteLocked = false; | |
| return succeeded; | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool Clipper::Execute( | |
| ClipType clipType, | |
| PolyTree& polytree, | |
| PolyFillType subjFillType, | |
| PolyFillType clipFillType | |
| ) | |
| { | |
| if (m_ExecuteLocked) { | |
| return false; | |
| } | |
| m_ExecuteLocked = true; | |
| m_SubjFillType = subjFillType; | |
| m_ClipFillType = clipFillType; | |
| m_ClipType = clipType; | |
| m_UsingPolyTree = true; | |
| bool succeeded = ExecuteInternal(); | |
| if (succeeded) { | |
| BuildResult2(polytree); | |
| } | |
| DisposeAllOutRecs(); | |
| m_ExecuteLocked = false; | |
| return succeeded; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::FixHoleLinkage(OutRec& outrec) | |
| { | |
| // skip OutRecs that (a) contain outermost polygons or | |
| //(b) already have the correct owner/child linkage ... | |
| if (!outrec.FirstLeft || (outrec.IsHole != outrec.FirstLeft->IsHole && outrec.FirstLeft->Pts)) { | |
| return; | |
| } | |
| OutRec* orfl = outrec.FirstLeft; | |
| while (orfl && ((orfl->IsHole == outrec.IsHole) || !orfl->Pts)) { | |
| orfl = orfl->FirstLeft; | |
| } | |
| outrec.FirstLeft = orfl; | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool Clipper::ExecuteInternal() | |
| { | |
| bool succeeded = true; | |
| try { | |
| Reset(); | |
| m_Maxima = MaximaList(); | |
| m_SortedEdges = 0; | |
| succeeded = true; | |
| cInt botY, topY; | |
| if (!PopScanbeam(botY)) { | |
| return false; | |
| } | |
| InsertLocalMinimaIntoAEL(botY); | |
| while (PopScanbeam(topY) || LocalMinimaPending()) { | |
| ProcessHorizontals(); | |
| ClearGhostJoins(); | |
| if (!ProcessIntersections(topY)) { | |
| succeeded = false; | |
| break; | |
| } | |
| ProcessEdgesAtTopOfScanbeam(topY); | |
| botY = topY; | |
| InsertLocalMinimaIntoAEL(botY); | |
| } | |
| } | |
| catch (...) { | |
| succeeded = false; | |
| } | |
| if (succeeded) { | |
| // fix orientations ... | |
| for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { | |
| OutRec* outRec = m_PolyOuts[i]; | |
| if (!outRec->Pts || outRec->IsOpen) { | |
| continue; | |
| } | |
| if ((outRec->IsHole ^ m_ReverseOutput) == (Area(*outRec) > 0)) { | |
| ReversePolyPtLinks(outRec->Pts); | |
| } | |
| } | |
| if (!m_Joins.empty()) { | |
| JoinCommonEdges(); | |
| } | |
| // unfortunately FixupOutPolygon() must be done after JoinCommonEdges() | |
| for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { | |
| OutRec* outRec = m_PolyOuts[i]; | |
| if (!outRec->Pts) { | |
| continue; | |
| } | |
| if (outRec->IsOpen) { | |
| FixupOutPolyline(*outRec); | |
| } | |
| else { | |
| FixupOutPolygon(*outRec); | |
| } | |
| } | |
| if (m_StrictSimple) { | |
| DoSimplePolygons(); | |
| } | |
| } | |
| ClearJoins(); | |
| ClearGhostJoins(); | |
| return succeeded; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::SetWindingCount(TEdge& edge) | |
| { | |
| TEdge* e = edge.PrevInAEL; | |
| // find the edge of the same polytype that immediately precedes 'edge' in AEL | |
| while (e && ((e->PolyTyp != edge.PolyTyp) || (e->WindDelta == 0))) { | |
| e = e->PrevInAEL; | |
| } | |
| if (!e) { | |
| if (edge.WindDelta == 0) { | |
| PolyFillType pft = (edge.PolyTyp == ptSubject ? m_SubjFillType : m_ClipFillType); | |
| edge.WindCnt = (pft == pftNegative ? -1 : 1); | |
| } | |
| else { | |
| edge.WindCnt = edge.WindDelta; | |
| } | |
| edge.WindCnt2 = 0; | |
| e = m_ActiveEdges; // ie get ready to calc WindCnt2 | |
| } | |
| else if (edge.WindDelta == 0 && m_ClipType != ctUnion) { | |
| edge.WindCnt = 1; | |
| edge.WindCnt2 = e->WindCnt2; | |
| e = e->NextInAEL; // ie get ready to calc WindCnt2 | |
| } | |
| else if (IsEvenOddFillType(edge)) { | |
| // EvenOdd filling ... | |
| if (edge.WindDelta == 0) { | |
| // are we inside a subj polygon ... | |
| bool Inside = true; | |
| TEdge* e2 = e->PrevInAEL; | |
| while (e2) { | |
| if (e2->PolyTyp == e->PolyTyp && e2->WindDelta != 0) { | |
| Inside = !Inside; | |
| } | |
| e2 = e2->PrevInAEL; | |
| } | |
| edge.WindCnt = (Inside ? 0 : 1); | |
| } | |
| else { | |
| edge.WindCnt = edge.WindDelta; | |
| } | |
| edge.WindCnt2 = e->WindCnt2; | |
| e = e->NextInAEL; // ie get ready to calc WindCnt2 | |
| } | |
| else { | |
| // nonZero, Positive or Negative filling ... | |
| if (e->WindCnt * e->WindDelta < 0) { | |
| // prev edge is 'decreasing' WindCount (WC) toward zero | |
| // so we're outside the previous polygon ... | |
| if (Abs(e->WindCnt) > 1) { | |
| // outside prev poly but still inside another. | |
| // when reversing direction of prev poly use the same WC | |
| if (e->WindDelta * edge.WindDelta < 0) { | |
| edge.WindCnt = e->WindCnt; | |
| } | |
| // otherwise continue to 'decrease' WC ... | |
| else { | |
| edge.WindCnt = e->WindCnt + edge.WindDelta; | |
| } | |
| } | |
| else { | |
| // now outside all polys of same polytype so set own WC ... | |
| edge.WindCnt = (edge.WindDelta == 0 ? 1 : edge.WindDelta); | |
| } | |
| } | |
| else { | |
| // prev edge is 'increasing' WindCount (WC) away from zero | |
| // so we're inside the previous polygon ... | |
| if (edge.WindDelta == 0) { | |
| edge.WindCnt = (e->WindCnt < 0 ? e->WindCnt - 1 : e->WindCnt + 1); | |
| } | |
| // if wind direction is reversing prev then use same WC | |
| else if (e->WindDelta * edge.WindDelta < 0) { | |
| edge.WindCnt = e->WindCnt; | |
| } | |
| // otherwise add to WC ... | |
| else { | |
| edge.WindCnt = e->WindCnt + edge.WindDelta; | |
| } | |
| } | |
| edge.WindCnt2 = e->WindCnt2; | |
| e = e->NextInAEL; // ie get ready to calc WindCnt2 | |
| } | |
| // update WindCnt2 ... | |
| if (IsEvenOddAltFillType(edge)) { | |
| // EvenOdd filling ... | |
| while (e != &edge) { | |
| if (e->WindDelta != 0) { | |
| edge.WindCnt2 = (edge.WindCnt2 == 0 ? 1 : 0); | |
| } | |
| e = e->NextInAEL; | |
| } | |
| } | |
| else { | |
| // nonZero, Positive or Negative filling ... | |
| while (e != &edge) { | |
| edge.WindCnt2 += e->WindDelta; | |
| e = e->NextInAEL; | |
| } | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool Clipper::IsEvenOddFillType(const TEdge& edge) const | |
| { | |
| if (edge.PolyTyp == ptSubject) { | |
| return m_SubjFillType == pftEvenOdd; | |
| } | |
| else { | |
| return m_ClipFillType == pftEvenOdd; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool Clipper::IsEvenOddAltFillType(const TEdge& edge) const | |
| { | |
| if (edge.PolyTyp == ptSubject) { | |
| return m_ClipFillType == pftEvenOdd; | |
| } | |
| else { | |
| return m_SubjFillType == pftEvenOdd; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool Clipper::IsContributing(const TEdge& edge) const | |
| { | |
| PolyFillType pft, pft2; | |
| if (edge.PolyTyp == ptSubject) { | |
| pft = m_SubjFillType; | |
| pft2 = m_ClipFillType; | |
| } | |
| else { | |
| pft = m_ClipFillType; | |
| pft2 = m_SubjFillType; | |
| } | |
| switch (pft) { | |
| case pftEvenOdd: | |
| // return false if a subj line has been flagged as inside a subj polygon | |
| if (edge.WindDelta == 0 && edge.WindCnt != 1) { | |
| return false; | |
| } | |
| break; | |
| case pftNonZero: | |
| if (Abs(edge.WindCnt) != 1) { | |
| return false; | |
| } | |
| break; | |
| case pftPositive: | |
| if (edge.WindCnt != 1) { | |
| return false; | |
| } | |
| break; | |
| default: // pftNegative | |
| if (edge.WindCnt != -1) { | |
| return false; | |
| } | |
| } | |
| switch (m_ClipType) { | |
| case ctIntersection: | |
| switch (pft2) { | |
| case pftEvenOdd: | |
| case pftNonZero: | |
| return (edge.WindCnt2 != 0); | |
| case pftPositive: | |
| return (edge.WindCnt2 > 0); | |
| default: | |
| return (edge.WindCnt2 < 0); | |
| } | |
| break; | |
| case ctUnion: | |
| switch (pft2) { | |
| case pftEvenOdd: | |
| case pftNonZero: | |
| return (edge.WindCnt2 == 0); | |
| case pftPositive: | |
| return (edge.WindCnt2 <= 0); | |
| default: | |
| return (edge.WindCnt2 >= 0); | |
| } | |
| break; | |
| case ctDifference: | |
| if (edge.PolyTyp == ptSubject) { | |
| switch (pft2) { | |
| case pftEvenOdd: | |
| case pftNonZero: | |
| return (edge.WindCnt2 == 0); | |
| case pftPositive: | |
| return (edge.WindCnt2 <= 0); | |
| default: | |
| return (edge.WindCnt2 >= 0); | |
| } | |
| } | |
| else { | |
| switch (pft2) { | |
| case pftEvenOdd: | |
| case pftNonZero: | |
| return (edge.WindCnt2 != 0); | |
| case pftPositive: | |
| return (edge.WindCnt2 > 0); | |
| default: | |
| return (edge.WindCnt2 < 0); | |
| } | |
| } | |
| break; | |
| case ctXor: | |
| if (edge.WindDelta == 0) { // XOr always contributing unless open | |
| switch (pft2) { | |
| case pftEvenOdd: | |
| case pftNonZero: | |
| return (edge.WindCnt2 == 0); | |
| case pftPositive: | |
| return (edge.WindCnt2 <= 0); | |
| default: | |
| return (edge.WindCnt2 >= 0); | |
| } | |
| } | |
| else { | |
| return true; | |
| } | |
| break; | |
| default: | |
| return true; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| OutPt* Clipper::AddLocalMinPoly(TEdge* e1, TEdge* e2, const IntPoint& Pt) | |
| { | |
| OutPt* result; | |
| TEdge *e, *prevE; | |
| if (IsHorizontal(*e2) || (e1->Dx > e2->Dx)) { | |
| result = AddOutPt(e1, Pt); | |
| e2->OutIdx = e1->OutIdx; | |
| e1->Side = esLeft; | |
| e2->Side = esRight; | |
| e = e1; | |
| if (e->PrevInAEL == e2) { | |
| prevE = e2->PrevInAEL; | |
| } | |
| else { | |
| prevE = e->PrevInAEL; | |
| } | |
| } | |
| else { | |
| result = AddOutPt(e2, Pt); | |
| e1->OutIdx = e2->OutIdx; | |
| e1->Side = esRight; | |
| e2->Side = esLeft; | |
| e = e2; | |
| if (e->PrevInAEL == e1) { | |
| prevE = e1->PrevInAEL; | |
| } | |
| else { | |
| prevE = e->PrevInAEL; | |
| } | |
| } | |
| if (prevE && prevE->OutIdx >= 0 && prevE->Top.Y < Pt.Y && e->Top.Y < Pt.Y) { | |
| cInt xPrev = TopX(*prevE, Pt.Y); | |
| cInt xE = TopX(*e, Pt.Y); | |
| if (xPrev == xE && (e->WindDelta != 0) && (prevE->WindDelta != 0) | |
| && SlopesEqual(IntPoint(xPrev, Pt.Y), prevE->Top, IntPoint(xE, Pt.Y), e->Top, m_UseFullRange)) { | |
| OutPt* outPt = AddOutPt(prevE, Pt); | |
| AddJoin(result, outPt, e->Top); | |
| } | |
| } | |
| return result; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::AddLocalMaxPoly(TEdge* e1, TEdge* e2, const IntPoint& Pt) | |
| { | |
| AddOutPt(e1, Pt); | |
| if (e2->WindDelta == 0) { | |
| AddOutPt(e2, Pt); | |
| } | |
| if (e1->OutIdx == e2->OutIdx) { | |
| e1->OutIdx = Unassigned; | |
| e2->OutIdx = Unassigned; | |
| } | |
| else if (e1->OutIdx < e2->OutIdx) { | |
| AppendPolygon(e1, e2); | |
| } | |
| else { | |
| AppendPolygon(e2, e1); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::AddEdgeToSEL(TEdge* edge) | |
| { | |
| // SEL pointers in PEdge are reused to build a list of horizontal edges. | |
| // However, we don't need to worry about order with horizontal edge processing. | |
| if (!m_SortedEdges) { | |
| m_SortedEdges = edge; | |
| edge->PrevInSEL = 0; | |
| edge->NextInSEL = 0; | |
| } | |
| else { | |
| edge->NextInSEL = m_SortedEdges; | |
| edge->PrevInSEL = 0; | |
| m_SortedEdges->PrevInSEL = edge; | |
| m_SortedEdges = edge; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool Clipper::PopEdgeFromSEL(TEdge*& edge) | |
| { | |
| if (!m_SortedEdges) { | |
| return false; | |
| } | |
| edge = m_SortedEdges; | |
| DeleteFromSEL(m_SortedEdges); | |
| return true; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::CopyAELToSEL() | |
| { | |
| TEdge* e = m_ActiveEdges; | |
| m_SortedEdges = e; | |
| while (e) { | |
| e->PrevInSEL = e->PrevInAEL; | |
| e->NextInSEL = e->NextInAEL; | |
| e = e->NextInAEL; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::AddJoin(OutPt* op1, OutPt* op2, const IntPoint OffPt) | |
| { | |
| Join* j = new Join; | |
| j->OutPt1 = op1; | |
| j->OutPt2 = op2; | |
| j->OffPt = OffPt; | |
| m_Joins.push_back(j); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::ClearJoins() | |
| { | |
| for (JoinList::size_type i = 0; i < m_Joins.size(); i++) { | |
| delete m_Joins[i]; | |
| } | |
| m_Joins.resize(0); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::ClearGhostJoins() | |
| { | |
| for (JoinList::size_type i = 0; i < m_GhostJoins.size(); i++) { | |
| delete m_GhostJoins[i]; | |
| } | |
| m_GhostJoins.resize(0); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::AddGhostJoin(OutPt* op, const IntPoint OffPt) | |
| { | |
| Join* j = new Join; | |
| j->OutPt1 = op; | |
| j->OutPt2 = 0; | |
| j->OffPt = OffPt; | |
| m_GhostJoins.push_back(j); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::InsertLocalMinimaIntoAEL(const cInt botY) | |
| { | |
| const LocalMinimum* lm; | |
| while (PopLocalMinima(botY, lm)) { | |
| TEdge* lb = lm->LeftBound; | |
| TEdge* rb = lm->RightBound; | |
| OutPt* Op1 = 0; | |
| if (!lb) { | |
| // nb: don't insert LB into either AEL or SEL | |
| InsertEdgeIntoAEL(rb, 0); | |
| SetWindingCount(*rb); | |
| if (IsContributing(*rb)) { | |
| Op1 = AddOutPt(rb, rb->Bot); | |
| } | |
| } | |
| else if (!rb) { | |
| InsertEdgeIntoAEL(lb, 0); | |
| SetWindingCount(*lb); | |
| if (IsContributing(*lb)) { | |
| Op1 = AddOutPt(lb, lb->Bot); | |
| } | |
| InsertScanbeam(lb->Top.Y); | |
| } | |
| else { | |
| InsertEdgeIntoAEL(lb, 0); | |
| InsertEdgeIntoAEL(rb, lb); | |
| SetWindingCount(*lb); | |
| rb->WindCnt = lb->WindCnt; | |
| rb->WindCnt2 = lb->WindCnt2; | |
| if (IsContributing(*lb)) { | |
| Op1 = AddLocalMinPoly(lb, rb, lb->Bot); | |
| } | |
| InsertScanbeam(lb->Top.Y); | |
| } | |
| if (rb) { | |
| if (IsHorizontal(*rb)) { | |
| AddEdgeToSEL(rb); | |
| if (rb->NextInLML) { | |
| InsertScanbeam(rb->NextInLML->Top.Y); | |
| } | |
| } | |
| else { | |
| InsertScanbeam(rb->Top.Y); | |
| } | |
| } | |
| if (!lb || !rb) { | |
| continue; | |
| } | |
| // if any output polygons share an edge, they'll need joining later ... | |
| if (Op1 && IsHorizontal(*rb) && m_GhostJoins.size() > 0 && (rb->WindDelta != 0)) { | |
| for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i) { | |
| Join* jr = m_GhostJoins[i]; | |
| // if the horizontal Rb and a 'ghost' horizontal overlap, then convert | |
| // the 'ghost' join to a real join ready for later ... | |
| if (HorzSegmentsOverlap(jr->OutPt1->Pt.X, jr->OffPt.X, rb->Bot.X, rb->Top.X)) { | |
| AddJoin(jr->OutPt1, Op1, jr->OffPt); | |
| } | |
| } | |
| } | |
| if (lb->OutIdx >= 0 && lb->PrevInAEL && lb->PrevInAEL->Curr.X == lb->Bot.X | |
| && lb->PrevInAEL->OutIdx >= 0 | |
| && SlopesEqual(lb->PrevInAEL->Bot, lb->PrevInAEL->Top, lb->Curr, lb->Top, m_UseFullRange) | |
| && (lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0)) { | |
| OutPt* Op2 = AddOutPt(lb->PrevInAEL, lb->Bot); | |
| AddJoin(Op1, Op2, lb->Top); | |
| } | |
| if (lb->NextInAEL != rb) { | |
| if (rb->OutIdx >= 0 && rb->PrevInAEL->OutIdx >= 0 | |
| && SlopesEqual(rb->PrevInAEL->Curr, rb->PrevInAEL->Top, rb->Curr, rb->Top, m_UseFullRange) | |
| && (rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0)) { | |
| OutPt* Op2 = AddOutPt(rb->PrevInAEL, rb->Bot); | |
| AddJoin(Op1, Op2, rb->Top); | |
| } | |
| TEdge* e = lb->NextInAEL; | |
| if (e) { | |
| while (e != rb) { | |
| // nb: For calculating winding counts etc, IntersectEdges() assumes | |
| // that param1 will be to the Right of param2 ABOVE the intersection ... | |
| IntersectEdges(rb, e, lb->Curr); // order important here | |
| e = e->NextInAEL; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::DeleteFromSEL(TEdge* e) | |
| { | |
| TEdge* SelPrev = e->PrevInSEL; | |
| TEdge* SelNext = e->NextInSEL; | |
| if (!SelPrev && !SelNext && (e != m_SortedEdges)) { | |
| return; // already deleted | |
| } | |
| if (SelPrev) { | |
| SelPrev->NextInSEL = SelNext; | |
| } | |
| else { | |
| m_SortedEdges = SelNext; | |
| } | |
| if (SelNext) { | |
| SelNext->PrevInSEL = SelPrev; | |
| } | |
| e->NextInSEL = 0; | |
| e->PrevInSEL = 0; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::SetZ(IntPoint& pt, TEdge& e1, TEdge& e2) | |
| { | |
| if (pt.Z != 0 || !m_ZFill) { | |
| return; | |
| } | |
| else if (pt == e1.Bot) { | |
| pt.Z = e1.Bot.Z; | |
| } | |
| else if (pt == e1.Top) { | |
| pt.Z = e1.Top.Z; | |
| } | |
| else if (pt == e2.Bot) { | |
| pt.Z = e2.Bot.Z; | |
| } | |
| else if (pt == e2.Top) { | |
| pt.Z = e2.Top.Z; | |
| } | |
| else { | |
| (*m_ZFill)(e1.Bot, e1.Top, e2.Bot, e2.Top, pt); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::IntersectEdges(TEdge* e1, TEdge* e2, IntPoint& Pt) | |
| { | |
| bool e1Contributing = (e1->OutIdx >= 0); | |
| bool e2Contributing = (e2->OutIdx >= 0); | |
| SetZ(Pt, *e1, *e2); | |
| // if either edge is on an OPEN path ... | |
| if (e1->WindDelta == 0 || e2->WindDelta == 0) { | |
| // ignore subject-subject open path intersections UNLESS they | |
| // are both open paths, AND they are both 'contributing maximas' ... | |
| if (e1->WindDelta == 0 && e2->WindDelta == 0) { | |
| return; | |
| } | |
| // if intersecting a subj line with a subj poly ... | |
| else if (e1->PolyTyp == e2->PolyTyp && e1->WindDelta != e2->WindDelta | |
| && m_ClipType == ctUnion) { | |
| if (e1->WindDelta == 0) { | |
| if (e2Contributing) { | |
| AddOutPt(e1, Pt); | |
| if (e1Contributing) { | |
| e1->OutIdx = Unassigned; | |
| } | |
| } | |
| } | |
| else { | |
| if (e1Contributing) { | |
| AddOutPt(e2, Pt); | |
| if (e2Contributing) { | |
| e2->OutIdx = Unassigned; | |
| } | |
| } | |
| } | |
| } | |
| else if (e1->PolyTyp != e2->PolyTyp) { | |
| // toggle subj open path OutIdx on/off when Abs(clip.WndCnt) == 1 ... | |
| if ((e1->WindDelta == 0) && abs(e2->WindCnt) == 1 | |
| && (m_ClipType != ctUnion || e2->WindCnt2 == 0)) { | |
| AddOutPt(e1, Pt); | |
| if (e1Contributing) { | |
| e1->OutIdx = Unassigned; | |
| } | |
| } | |
| else if ((e2->WindDelta == 0) && (abs(e1->WindCnt) == 1) | |
| && (m_ClipType != ctUnion || e1->WindCnt2 == 0)) { | |
| AddOutPt(e2, Pt); | |
| if (e2Contributing) { | |
| e2->OutIdx = Unassigned; | |
| } | |
| } | |
| } | |
| return; | |
| } | |
| // update winding counts... | |
| // assumes that e1 will be to the Right of e2 ABOVE the intersection | |
| if (e1->PolyTyp == e2->PolyTyp) { | |
| if (IsEvenOddFillType(*e1)) { | |
| int oldE1WindCnt = e1->WindCnt; | |
| e1->WindCnt = e2->WindCnt; | |
| e2->WindCnt = oldE1WindCnt; | |
| } | |
| else { | |
| if (e1->WindCnt + e2->WindDelta == 0) { | |
| e1->WindCnt = -e1->WindCnt; | |
| } | |
| else { | |
| e1->WindCnt += e2->WindDelta; | |
| } | |
| if (e2->WindCnt - e1->WindDelta == 0) { | |
| e2->WindCnt = -e2->WindCnt; | |
| } | |
| else { | |
| e2->WindCnt -= e1->WindDelta; | |
| } | |
| } | |
| } | |
| else { | |
| if (!IsEvenOddFillType(*e2)) { | |
| e1->WindCnt2 += e2->WindDelta; | |
| } | |
| else { | |
| e1->WindCnt2 = (e1->WindCnt2 == 0) ? 1 : 0; | |
| } | |
| if (!IsEvenOddFillType(*e1)) { | |
| e2->WindCnt2 -= e1->WindDelta; | |
| } | |
| else { | |
| e2->WindCnt2 = (e2->WindCnt2 == 0) ? 1 : 0; | |
| } | |
| } | |
| PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2; | |
| if (e1->PolyTyp == ptSubject) { | |
| e1FillType = m_SubjFillType; | |
| e1FillType2 = m_ClipFillType; | |
| } | |
| else { | |
| e1FillType = m_ClipFillType; | |
| e1FillType2 = m_SubjFillType; | |
| } | |
| if (e2->PolyTyp == ptSubject) { | |
| e2FillType = m_SubjFillType; | |
| e2FillType2 = m_ClipFillType; | |
| } | |
| else { | |
| e2FillType = m_ClipFillType; | |
| e2FillType2 = m_SubjFillType; | |
| } | |
| cInt e1Wc, e2Wc; | |
| switch (e1FillType) { | |
| case pftPositive: | |
| e1Wc = e1->WindCnt; | |
| break; | |
| case pftNegative: | |
| e1Wc = -e1->WindCnt; | |
| break; | |
| default: | |
| e1Wc = Abs(e1->WindCnt); | |
| } | |
| switch (e2FillType) { | |
| case pftPositive: | |
| e2Wc = e2->WindCnt; | |
| break; | |
| case pftNegative: | |
| e2Wc = -e2->WindCnt; | |
| break; | |
| default: | |
| e2Wc = Abs(e2->WindCnt); | |
| } | |
| if (e1Contributing && e2Contributing) { | |
| if ((e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) | |
| || (e1->PolyTyp != e2->PolyTyp && m_ClipType != ctXor)) { | |
| AddLocalMaxPoly(e1, e2, Pt); | |
| } | |
| else { | |
| AddOutPt(e1, Pt); | |
| AddOutPt(e2, Pt); | |
| SwapSides(*e1, *e2); | |
| SwapPolyIndexes(*e1, *e2); | |
| } | |
| } | |
| else if (e1Contributing) { | |
| if (e2Wc == 0 || e2Wc == 1) { | |
| AddOutPt(e1, Pt); | |
| SwapSides(*e1, *e2); | |
| SwapPolyIndexes(*e1, *e2); | |
| } | |
| } | |
| else if (e2Contributing) { | |
| if (e1Wc == 0 || e1Wc == 1) { | |
| AddOutPt(e2, Pt); | |
| SwapSides(*e1, *e2); | |
| SwapPolyIndexes(*e1, *e2); | |
| } | |
| } | |
| else if ((e1Wc == 0 || e1Wc == 1) && (e2Wc == 0 || e2Wc == 1)) { | |
| // neither edge is currently contributing ... | |
| cInt e1Wc2, e2Wc2; | |
| switch (e1FillType2) { | |
| case pftPositive: | |
| e1Wc2 = e1->WindCnt2; | |
| break; | |
| case pftNegative: | |
| e1Wc2 = -e1->WindCnt2; | |
| break; | |
| default: | |
| e1Wc2 = Abs(e1->WindCnt2); | |
| } | |
| switch (e2FillType2) { | |
| case pftPositive: | |
| e2Wc2 = e2->WindCnt2; | |
| break; | |
| case pftNegative: | |
| e2Wc2 = -e2->WindCnt2; | |
| break; | |
| default: | |
| e2Wc2 = Abs(e2->WindCnt2); | |
| } | |
| if (e1->PolyTyp != e2->PolyTyp) { | |
| AddLocalMinPoly(e1, e2, Pt); | |
| } | |
| else if (e1Wc == 1 && e2Wc == 1) { | |
| switch (m_ClipType) { | |
| case ctIntersection: | |
| if (e1Wc2 > 0 && e2Wc2 > 0) { | |
| AddLocalMinPoly(e1, e2, Pt); | |
| } | |
| break; | |
| case ctUnion: | |
| if (e1Wc2 <= 0 && e2Wc2 <= 0) { | |
| AddLocalMinPoly(e1, e2, Pt); | |
| } | |
| break; | |
| case ctDifference: | |
| if (((e1->PolyTyp == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) | |
| || ((e1->PolyTyp == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0))) { | |
| AddLocalMinPoly(e1, e2, Pt); | |
| } | |
| break; | |
| case ctXor: | |
| AddLocalMinPoly(e1, e2, Pt); | |
| } | |
| } | |
| else { | |
| SwapSides(*e1, *e2); | |
| } | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::SetHoleState(TEdge* e, OutRec* outrec) | |
| { | |
| TEdge* e2 = e->PrevInAEL; | |
| TEdge* eTmp = 0; | |
| while (e2) { | |
| if (e2->OutIdx >= 0 && e2->WindDelta != 0) { | |
| if (!eTmp) { | |
| eTmp = e2; | |
| } | |
| else if (eTmp->OutIdx == e2->OutIdx) { | |
| eTmp = 0; | |
| } | |
| } | |
| e2 = e2->PrevInAEL; | |
| } | |
| if (!eTmp) { | |
| outrec->FirstLeft = 0; | |
| outrec->IsHole = false; | |
| } | |
| else { | |
| outrec->FirstLeft = m_PolyOuts[eTmp->OutIdx]; | |
| outrec->IsHole = !outrec->FirstLeft->IsHole; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| OutRec* GetLowermostRec(OutRec* outRec1, OutRec* outRec2) | |
| { | |
| // work out which polygon fragment has the correct hole state ... | |
| if (!outRec1->BottomPt) { | |
| outRec1->BottomPt = GetBottomPt(outRec1->Pts); | |
| } | |
| if (!outRec2->BottomPt) { | |
| outRec2->BottomPt = GetBottomPt(outRec2->Pts); | |
| } | |
| OutPt* OutPt1 = outRec1->BottomPt; | |
| OutPt* OutPt2 = outRec2->BottomPt; | |
| if (OutPt1->Pt.Y > OutPt2->Pt.Y) { | |
| return outRec1; | |
| } | |
| else if (OutPt1->Pt.Y < OutPt2->Pt.Y) { | |
| return outRec2; | |
| } | |
| else if (OutPt1->Pt.X < OutPt2->Pt.X) { | |
| return outRec1; | |
| } | |
| else if (OutPt1->Pt.X > OutPt2->Pt.X) { | |
| return outRec2; | |
| } | |
| else if (OutPt1->Next == OutPt1) { | |
| return outRec2; | |
| } | |
| else if (OutPt2->Next == OutPt2) { | |
| return outRec1; | |
| } | |
| else if (FirstIsBottomPt(OutPt1, OutPt2)) { | |
| return outRec1; | |
| } | |
| else { | |
| return outRec2; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool OutRec1RightOfOutRec2(OutRec* outRec1, OutRec* outRec2) | |
| { | |
| do { | |
| outRec1 = outRec1->FirstLeft; | |
| if (outRec1 == outRec2) { | |
| return true; | |
| } | |
| } while (outRec1); | |
| return false; | |
| } | |
| //------------------------------------------------------------------------------ | |
| OutRec* Clipper::GetOutRec(int Idx) | |
| { | |
| OutRec* outrec = m_PolyOuts[Idx]; | |
| while (outrec != m_PolyOuts[outrec->Idx]) { | |
| outrec = m_PolyOuts[outrec->Idx]; | |
| } | |
| return outrec; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::AppendPolygon(TEdge* e1, TEdge* e2) | |
| { | |
| // get the start and ends of both output polygons ... | |
| OutRec* outRec1 = m_PolyOuts[e1->OutIdx]; | |
| OutRec* outRec2 = m_PolyOuts[e2->OutIdx]; | |
| OutRec* holeStateRec; | |
| if (OutRec1RightOfOutRec2(outRec1, outRec2)) { | |
| holeStateRec = outRec2; | |
| } | |
| else if (OutRec1RightOfOutRec2(outRec2, outRec1)) { | |
| holeStateRec = outRec1; | |
| } | |
| else { | |
| holeStateRec = GetLowermostRec(outRec1, outRec2); | |
| } | |
| // get the start and ends of both output polygons and | |
| // join e2 poly onto e1 poly and delete pointers to e2 ... | |
| OutPt* p1_lft = outRec1->Pts; | |
| OutPt* p1_rt = p1_lft->Prev; | |
| OutPt* p2_lft = outRec2->Pts; | |
| OutPt* p2_rt = p2_lft->Prev; | |
| // join e2 poly onto e1 poly and delete pointers to e2 ... | |
| if (e1->Side == esLeft) { | |
| if (e2->Side == esLeft) { | |
| // z y x a b c | |
| ReversePolyPtLinks(p2_lft); | |
| p2_lft->Next = p1_lft; | |
| p1_lft->Prev = p2_lft; | |
| p1_rt->Next = p2_rt; | |
| p2_rt->Prev = p1_rt; | |
| outRec1->Pts = p2_rt; | |
| } | |
| else { | |
| // x y z a b c | |
| p2_rt->Next = p1_lft; | |
| p1_lft->Prev = p2_rt; | |
| p2_lft->Prev = p1_rt; | |
| p1_rt->Next = p2_lft; | |
| outRec1->Pts = p2_lft; | |
| } | |
| } | |
| else { | |
| if (e2->Side == esRight) { | |
| // a b c z y x | |
| ReversePolyPtLinks(p2_lft); | |
| p1_rt->Next = p2_rt; | |
| p2_rt->Prev = p1_rt; | |
| p2_lft->Next = p1_lft; | |
| p1_lft->Prev = p2_lft; | |
| } | |
| else { | |
| // a b c x y z | |
| p1_rt->Next = p2_lft; | |
| p2_lft->Prev = p1_rt; | |
| p1_lft->Prev = p2_rt; | |
| p2_rt->Next = p1_lft; | |
| } | |
| } | |
| outRec1->BottomPt = 0; | |
| if (holeStateRec == outRec2) { | |
| if (outRec2->FirstLeft != outRec1) { | |
| outRec1->FirstLeft = outRec2->FirstLeft; | |
| } | |
| outRec1->IsHole = outRec2->IsHole; | |
| } | |
| outRec2->Pts = 0; | |
| outRec2->BottomPt = 0; | |
| outRec2->FirstLeft = outRec1; | |
| int OKIdx = e1->OutIdx; | |
| int ObsoleteIdx = e2->OutIdx; | |
| e1->OutIdx = Unassigned; // nb: safe because we only get here via AddLocalMaxPoly | |
| e2->OutIdx = Unassigned; | |
| TEdge* e = m_ActiveEdges; | |
| while (e) { | |
| if (e->OutIdx == ObsoleteIdx) { | |
| e->OutIdx = OKIdx; | |
| e->Side = e1->Side; | |
| break; | |
| } | |
| e = e->NextInAEL; | |
| } | |
| outRec2->Idx = outRec1->Idx; | |
| } | |
| //------------------------------------------------------------------------------ | |
| OutPt* Clipper::AddOutPt(TEdge* e, const IntPoint& pt) | |
| { | |
| if (e->OutIdx < 0) { | |
| OutRec* outRec = CreateOutRec(); | |
| outRec->IsOpen = (e->WindDelta == 0); | |
| OutPt* newOp = new OutPt; | |
| outRec->Pts = newOp; | |
| newOp->Idx = outRec->Idx; | |
| newOp->Pt = pt; | |
| newOp->Next = newOp; | |
| newOp->Prev = newOp; | |
| if (!outRec->IsOpen) { | |
| SetHoleState(e, outRec); | |
| } | |
| e->OutIdx = outRec->Idx; | |
| return newOp; | |
| } | |
| else { | |
| OutRec* outRec = m_PolyOuts[e->OutIdx]; | |
| // OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most' | |
| OutPt* op = outRec->Pts; | |
| bool ToFront = (e->Side == esLeft); | |
| if (ToFront && (pt == op->Pt)) { | |
| return op; | |
| } | |
| else if (!ToFront && (pt == op->Prev->Pt)) { | |
| return op->Prev; | |
| } | |
| OutPt* newOp = new OutPt; | |
| newOp->Idx = outRec->Idx; | |
| newOp->Pt = pt; | |
| newOp->Next = op; | |
| newOp->Prev = op->Prev; | |
| newOp->Prev->Next = newOp; | |
| op->Prev = newOp; | |
| if (ToFront) { | |
| outRec->Pts = newOp; | |
| } | |
| return newOp; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| OutPt* Clipper::GetLastOutPt(TEdge* e) | |
| { | |
| OutRec* outRec = m_PolyOuts[e->OutIdx]; | |
| if (e->Side == esLeft) { | |
| return outRec->Pts; | |
| } | |
| else { | |
| return outRec->Pts->Prev; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::ProcessHorizontals() | |
| { | |
| TEdge* horzEdge; | |
| while (PopEdgeFromSEL(horzEdge)) { | |
| ProcessHorizontal(horzEdge); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| inline bool IsMinima(TEdge* e) | |
| { | |
| return e && (e->Prev->NextInLML != e) && (e->Next->NextInLML != e); | |
| } | |
| //------------------------------------------------------------------------------ | |
| inline bool IsMaxima(TEdge* e, const cInt Y) | |
| { | |
| return e && e->Top.Y == Y && !e->NextInLML; | |
| } | |
| //------------------------------------------------------------------------------ | |
| inline bool IsIntermediate(TEdge* e, const cInt Y) | |
| { | |
| return e->Top.Y == Y && e->NextInLML; | |
| } | |
| //------------------------------------------------------------------------------ | |
| TEdge* GetMaximaPair(TEdge* e) | |
| { | |
| if ((e->Next->Top == e->Top) && !e->Next->NextInLML) { | |
| return e->Next; | |
| } | |
| else if ((e->Prev->Top == e->Top) && !e->Prev->NextInLML) { | |
| return e->Prev; | |
| } | |
| else { | |
| return 0; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| TEdge* GetMaximaPairEx(TEdge* e) | |
| { | |
| // as GetMaximaPair() but returns 0 if MaxPair isn't in AEL (unless it's horizontal) | |
| TEdge* result = GetMaximaPair(e); | |
| if (result | |
| && (result->OutIdx == Skip | |
| || (result->NextInAEL == result->PrevInAEL && !IsHorizontal(*result)))) { | |
| return 0; | |
| } | |
| return result; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::SwapPositionsInSEL(TEdge* Edge1, TEdge* Edge2) | |
| { | |
| if (!(Edge1->NextInSEL) && !(Edge1->PrevInSEL)) { | |
| return; | |
| } | |
| if (!(Edge2->NextInSEL) && !(Edge2->PrevInSEL)) { | |
| return; | |
| } | |
| if (Edge1->NextInSEL == Edge2) { | |
| TEdge* Next = Edge2->NextInSEL; | |
| if (Next) { | |
| Next->PrevInSEL = Edge1; | |
| } | |
| TEdge* Prev = Edge1->PrevInSEL; | |
| if (Prev) { | |
| Prev->NextInSEL = Edge2; | |
| } | |
| Edge2->PrevInSEL = Prev; | |
| Edge2->NextInSEL = Edge1; | |
| Edge1->PrevInSEL = Edge2; | |
| Edge1->NextInSEL = Next; | |
| } | |
| else if (Edge2->NextInSEL == Edge1) { | |
| TEdge* Next = Edge1->NextInSEL; | |
| if (Next) { | |
| Next->PrevInSEL = Edge2; | |
| } | |
| TEdge* Prev = Edge2->PrevInSEL; | |
| if (Prev) { | |
| Prev->NextInSEL = Edge1; | |
| } | |
| Edge1->PrevInSEL = Prev; | |
| Edge1->NextInSEL = Edge2; | |
| Edge2->PrevInSEL = Edge1; | |
| Edge2->NextInSEL = Next; | |
| } | |
| else { | |
| TEdge* Next = Edge1->NextInSEL; | |
| TEdge* Prev = Edge1->PrevInSEL; | |
| Edge1->NextInSEL = Edge2->NextInSEL; | |
| if (Edge1->NextInSEL) { | |
| Edge1->NextInSEL->PrevInSEL = Edge1; | |
| } | |
| Edge1->PrevInSEL = Edge2->PrevInSEL; | |
| if (Edge1->PrevInSEL) { | |
| Edge1->PrevInSEL->NextInSEL = Edge1; | |
| } | |
| Edge2->NextInSEL = Next; | |
| if (Edge2->NextInSEL) { | |
| Edge2->NextInSEL->PrevInSEL = Edge2; | |
| } | |
| Edge2->PrevInSEL = Prev; | |
| if (Edge2->PrevInSEL) { | |
| Edge2->PrevInSEL->NextInSEL = Edge2; | |
| } | |
| } | |
| if (!Edge1->PrevInSEL) { | |
| m_SortedEdges = Edge1; | |
| } | |
| else if (!Edge2->PrevInSEL) { | |
| m_SortedEdges = Edge2; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| TEdge* GetNextInAEL(TEdge* e, Direction dir) | |
| { | |
| return dir == dLeftToRight ? e->NextInAEL : e->PrevInAEL; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void GetHorzDirection(TEdge& HorzEdge, Direction& Dir, cInt& Left, cInt& Right) | |
| { | |
| if (HorzEdge.Bot.X < HorzEdge.Top.X) { | |
| Left = HorzEdge.Bot.X; | |
| Right = HorzEdge.Top.X; | |
| Dir = dLeftToRight; | |
| } | |
| else { | |
| Left = HorzEdge.Top.X; | |
| Right = HorzEdge.Bot.X; | |
| Dir = dRightToLeft; | |
| } | |
| } | |
| //------------------------------------------------------------------------ | |
| /******************************************************************************* | |
| * Notes: Horizontal edges (HEs) at scanline intersections (ie at the Top or * | |
| * Bottom of a scanbeam) are processed as if layered. The order in which HEs * | |
| * are processed doesn't matter. HEs intersect with other HE Bot.Xs only [#] * | |
| * (or they could intersect with Top.Xs only, ie EITHER Bot.Xs OR Top.Xs), * | |
| * and with other non-horizontal edges [*]. Once these intersections are * | |
| * processed, intermediate HEs then 'promote' the Edge above (NextInLML) into * | |
| * the AEL. These 'promoted' edges may in turn intersect [%] with other HEs. * | |
| *******************************************************************************/ | |
| void Clipper::ProcessHorizontal(TEdge* horzEdge) | |
| { | |
| Direction dir; | |
| cInt horzLeft, horzRight; | |
| bool IsOpen = (horzEdge->WindDelta == 0); | |
| GetHorzDirection(*horzEdge, dir, horzLeft, horzRight); | |
| TEdge *eLastHorz = horzEdge, *eMaxPair = 0; | |
| while (eLastHorz->NextInLML && IsHorizontal(*eLastHorz->NextInLML)) { | |
| eLastHorz = eLastHorz->NextInLML; | |
| } | |
| if (!eLastHorz->NextInLML) { | |
| eMaxPair = GetMaximaPair(eLastHorz); | |
| } | |
| MaximaList::const_iterator maxIt; | |
| MaximaList::const_reverse_iterator maxRit; | |
| if (m_Maxima.size() > 0) { | |
| // get the first maxima in range (X) ... | |
| if (dir == dLeftToRight) { | |
| maxIt = m_Maxima.begin(); | |
| while (maxIt != m_Maxima.end() && *maxIt <= horzEdge->Bot.X) { | |
| maxIt++; | |
| } | |
| if (maxIt != m_Maxima.end() && *maxIt >= eLastHorz->Top.X) { | |
| maxIt = m_Maxima.end(); | |
| } | |
| } | |
| else { | |
| maxRit = m_Maxima.rbegin(); | |
| while (maxRit != m_Maxima.rend() && *maxRit > horzEdge->Bot.X) { | |
| maxRit++; | |
| } | |
| if (maxRit != m_Maxima.rend() && *maxRit <= eLastHorz->Top.X) { | |
| maxRit = m_Maxima.rend(); | |
| } | |
| } | |
| } | |
| OutPt* op1 = 0; | |
| for (;;) // loop through consec. horizontal edges | |
| { | |
| bool IsLastHorz = (horzEdge == eLastHorz); | |
| TEdge* e = GetNextInAEL(horzEdge, dir); | |
| while (e) { | |
| // this code block inserts extra coords into horizontal edges (in output | |
| // polygons) wherever maxima touch these horizontal edges. This helps | |
| //'simplifying' polygons (ie if the Simplify property is set). | |
| if (m_Maxima.size() > 0) { | |
| if (dir == dLeftToRight) { | |
| while (maxIt != m_Maxima.end() && *maxIt < e->Curr.X) { | |
| if (horzEdge->OutIdx >= 0 && !IsOpen) { | |
| AddOutPt(horzEdge, IntPoint(*maxIt, horzEdge->Bot.Y)); | |
| } | |
| maxIt++; | |
| } | |
| } | |
| else { | |
| while (maxRit != m_Maxima.rend() && *maxRit > e->Curr.X) { | |
| if (horzEdge->OutIdx >= 0 && !IsOpen) { | |
| AddOutPt(horzEdge, IntPoint(*maxRit, horzEdge->Bot.Y)); | |
| } | |
| maxRit++; | |
| } | |
| } | |
| }; | |
| if ((dir == dLeftToRight && e->Curr.X > horzRight) | |
| || (dir == dRightToLeft && e->Curr.X < horzLeft)) { | |
| break; | |
| } | |
| // Also break if we've got to the end of an intermediate horizontal edge ... | |
| // nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal. | |
| if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML | |
| && e->Dx < horzEdge->NextInLML->Dx) { | |
| break; | |
| } | |
| if (horzEdge->OutIdx >= 0 && !IsOpen) // note: may be done multiple times | |
| { | |
| if (dir == dLeftToRight) { | |
| SetZ(e->Curr, *horzEdge, *e); | |
| } | |
| else { | |
| SetZ(e->Curr, *e, *horzEdge); | |
| } | |
| op1 = AddOutPt(horzEdge, e->Curr); | |
| TEdge* eNextHorz = m_SortedEdges; | |
| while (eNextHorz) { | |
| if (eNextHorz->OutIdx >= 0 | |
| && HorzSegmentsOverlap( | |
| horzEdge->Bot.X, | |
| horzEdge->Top.X, | |
| eNextHorz->Bot.X, | |
| eNextHorz->Top.X | |
| )) { | |
| OutPt* op2 = GetLastOutPt(eNextHorz); | |
| AddJoin(op2, op1, eNextHorz->Top); | |
| } | |
| eNextHorz = eNextHorz->NextInSEL; | |
| } | |
| AddGhostJoin(op1, horzEdge->Bot); | |
| } | |
| // OK, so far we're still in range of the horizontal Edge but make sure | |
| // we're at the last of consec. horizontals when matching with eMaxPair | |
| if (e == eMaxPair && IsLastHorz) { | |
| if (horzEdge->OutIdx >= 0) { | |
| AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top); | |
| } | |
| DeleteFromAEL(horzEdge); | |
| DeleteFromAEL(eMaxPair); | |
| return; | |
| } | |
| if (dir == dLeftToRight) { | |
| IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y); | |
| IntersectEdges(horzEdge, e, Pt); | |
| } | |
| else { | |
| IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y); | |
| IntersectEdges(e, horzEdge, Pt); | |
| } | |
| TEdge* eNext = GetNextInAEL(e, dir); | |
| SwapPositionsInAEL(horzEdge, e); | |
| e = eNext; | |
| } // end while(e) | |
| // Break out of loop if HorzEdge.NextInLML is not also horizontal ... | |
| if (!horzEdge->NextInLML || !IsHorizontal(*horzEdge->NextInLML)) { | |
| break; | |
| } | |
| UpdateEdgeIntoAEL(horzEdge); | |
| if (horzEdge->OutIdx >= 0) { | |
| AddOutPt(horzEdge, horzEdge->Bot); | |
| } | |
| GetHorzDirection(*horzEdge, dir, horzLeft, horzRight); | |
| } // end for (;;) | |
| if (horzEdge->OutIdx >= 0 && !op1) { | |
| op1 = GetLastOutPt(horzEdge); | |
| TEdge* eNextHorz = m_SortedEdges; | |
| while (eNextHorz) { | |
| if (eNextHorz->OutIdx >= 0 | |
| && HorzSegmentsOverlap( | |
| horzEdge->Bot.X, | |
| horzEdge->Top.X, | |
| eNextHorz->Bot.X, | |
| eNextHorz->Top.X | |
| )) { | |
| OutPt* op2 = GetLastOutPt(eNextHorz); | |
| AddJoin(op2, op1, eNextHorz->Top); | |
| } | |
| eNextHorz = eNextHorz->NextInSEL; | |
| } | |
| AddGhostJoin(op1, horzEdge->Top); | |
| } | |
| if (horzEdge->NextInLML) { | |
| if (horzEdge->OutIdx >= 0) { | |
| op1 = AddOutPt(horzEdge, horzEdge->Top); | |
| UpdateEdgeIntoAEL(horzEdge); | |
| if (horzEdge->WindDelta == 0) { | |
| return; | |
| } | |
| // nb: HorzEdge is no longer horizontal here | |
| TEdge* ePrev = horzEdge->PrevInAEL; | |
| TEdge* eNext = horzEdge->NextInAEL; | |
| if (ePrev && ePrev->Curr.X == horzEdge->Bot.X && ePrev->Curr.Y == horzEdge->Bot.Y | |
| && ePrev->WindDelta != 0 | |
| && (ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y | |
| && SlopesEqual(*horzEdge, *ePrev, m_UseFullRange))) { | |
| OutPt* op2 = AddOutPt(ePrev, horzEdge->Bot); | |
| AddJoin(op1, op2, horzEdge->Top); | |
| } | |
| else if (eNext && eNext->Curr.X == horzEdge->Bot.X && eNext->Curr.Y == horzEdge->Bot.Y | |
| && eNext->WindDelta != 0 && eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y | |
| && SlopesEqual(*horzEdge, *eNext, m_UseFullRange)) { | |
| OutPt* op2 = AddOutPt(eNext, horzEdge->Bot); | |
| AddJoin(op1, op2, horzEdge->Top); | |
| } | |
| } | |
| else { | |
| UpdateEdgeIntoAEL(horzEdge); | |
| } | |
| } | |
| else { | |
| if (horzEdge->OutIdx >= 0) { | |
| AddOutPt(horzEdge, horzEdge->Top); | |
| } | |
| DeleteFromAEL(horzEdge); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool Clipper::ProcessIntersections(const cInt topY) | |
| { | |
| if (!m_ActiveEdges) { | |
| return true; | |
| } | |
| try { | |
| BuildIntersectList(topY); | |
| size_t IlSize = m_IntersectList.size(); | |
| if (IlSize == 0) { | |
| return true; | |
| } | |
| if (IlSize == 1 || FixupIntersectionOrder()) { | |
| ProcessIntersectList(); | |
| } | |
| else { | |
| return false; | |
| } | |
| } | |
| catch (...) { | |
| m_SortedEdges = 0; | |
| DisposeIntersectNodes(); | |
| throw clipperException("ProcessIntersections error"); | |
| } | |
| m_SortedEdges = 0; | |
| return true; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::DisposeIntersectNodes() | |
| { | |
| for (size_t i = 0; i < m_IntersectList.size(); ++i) { | |
| delete m_IntersectList[i]; | |
| } | |
| m_IntersectList.clear(); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::BuildIntersectList(const cInt topY) | |
| { | |
| if (!m_ActiveEdges) { | |
| return; | |
| } | |
| // prepare for sorting ... | |
| TEdge* e = m_ActiveEdges; | |
| m_SortedEdges = e; | |
| while (e) { | |
| e->PrevInSEL = e->PrevInAEL; | |
| e->NextInSEL = e->NextInAEL; | |
| e->Curr.X = TopX(*e, topY); | |
| e = e->NextInAEL; | |
| } | |
| // bubblesort ... | |
| bool isModified; | |
| do { | |
| isModified = false; | |
| e = m_SortedEdges; | |
| while (e->NextInSEL) { | |
| TEdge* eNext = e->NextInSEL; | |
| IntPoint Pt; | |
| if (e->Curr.X > eNext->Curr.X) { | |
| IntersectPoint(*e, *eNext, Pt); | |
| if (Pt.Y < topY) { | |
| Pt = IntPoint(TopX(*e, topY), topY); | |
| } | |
| IntersectNode* newNode = new IntersectNode; | |
| newNode->Edge1 = e; | |
| newNode->Edge2 = eNext; | |
| newNode->Pt = Pt; | |
| m_IntersectList.push_back(newNode); | |
| SwapPositionsInSEL(e, eNext); | |
| isModified = true; | |
| } | |
| else { | |
| e = eNext; | |
| } | |
| } | |
| if (e->PrevInSEL) { | |
| e->PrevInSEL->NextInSEL = 0; | |
| } | |
| else { | |
| break; | |
| } | |
| } while (isModified); | |
| m_SortedEdges = 0; // important | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::ProcessIntersectList() | |
| { | |
| for (size_t i = 0; i < m_IntersectList.size(); ++i) { | |
| IntersectNode* iNode = m_IntersectList[i]; | |
| { | |
| IntersectEdges(iNode->Edge1, iNode->Edge2, iNode->Pt); | |
| SwapPositionsInAEL(iNode->Edge1, iNode->Edge2); | |
| } | |
| delete iNode; | |
| } | |
| m_IntersectList.clear(); | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool IntersectListSort(IntersectNode* node1, IntersectNode* node2) | |
| { | |
| return node2->Pt.Y < node1->Pt.Y; | |
| } | |
| //------------------------------------------------------------------------------ | |
| inline bool EdgesAdjacent(const IntersectNode& inode) | |
| { | |
| return (inode.Edge1->NextInSEL == inode.Edge2) || (inode.Edge1->PrevInSEL == inode.Edge2); | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool Clipper::FixupIntersectionOrder() | |
| { | |
| // pre-condition: intersections are sorted Bottom-most first. | |
| // Now it's crucial that intersections are made only between adjacent edges, | |
| // so to ensure this the order of intersections may need adjusting ... | |
| CopyAELToSEL(); | |
| std::sort(m_IntersectList.begin(), m_IntersectList.end(), IntersectListSort); | |
| size_t cnt = m_IntersectList.size(); | |
| for (size_t i = 0; i < cnt; ++i) { | |
| if (!EdgesAdjacent(*m_IntersectList[i])) { | |
| size_t j = i + 1; | |
| while (j < cnt && !EdgesAdjacent(*m_IntersectList[j])) { | |
| j++; | |
| } | |
| if (j == cnt) { | |
| return false; | |
| } | |
| std::swap(m_IntersectList[i], m_IntersectList[j]); | |
| } | |
| SwapPositionsInSEL(m_IntersectList[i]->Edge1, m_IntersectList[i]->Edge2); | |
| } | |
| return true; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::DoMaxima(TEdge* e) | |
| { | |
| TEdge* eMaxPair = GetMaximaPairEx(e); | |
| if (!eMaxPair) { | |
| if (e->OutIdx >= 0) { | |
| AddOutPt(e, e->Top); | |
| } | |
| DeleteFromAEL(e); | |
| return; | |
| } | |
| TEdge* eNext = e->NextInAEL; | |
| while (eNext && eNext != eMaxPair) { | |
| IntersectEdges(e, eNext, e->Top); | |
| SwapPositionsInAEL(e, eNext); | |
| eNext = e->NextInAEL; | |
| } | |
| if (e->OutIdx == Unassigned && eMaxPair->OutIdx == Unassigned) { | |
| DeleteFromAEL(e); | |
| DeleteFromAEL(eMaxPair); | |
| } | |
| else if (e->OutIdx >= 0 && eMaxPair->OutIdx >= 0) { | |
| if (e->OutIdx >= 0) { | |
| AddLocalMaxPoly(e, eMaxPair, e->Top); | |
| } | |
| DeleteFromAEL(e); | |
| DeleteFromAEL(eMaxPair); | |
| } | |
| else if (e->WindDelta == 0) { | |
| if (e->OutIdx >= 0) { | |
| AddOutPt(e, e->Top); | |
| e->OutIdx = Unassigned; | |
| } | |
| DeleteFromAEL(e); | |
| if (eMaxPair->OutIdx >= 0) { | |
| AddOutPt(eMaxPair, e->Top); | |
| eMaxPair->OutIdx = Unassigned; | |
| } | |
| DeleteFromAEL(eMaxPair); | |
| } | |
| else { | |
| throw clipperException("DoMaxima error"); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY) | |
| { | |
| TEdge* e = m_ActiveEdges; | |
| while (e) { | |
| // 1. process maxima, treating them as if they're 'bent' horizontal edges, | |
| // but exclude maxima with horizontal edges. nb: e can't be a horizontal. | |
| bool IsMaximaEdge = IsMaxima(e, topY); | |
| if (IsMaximaEdge) { | |
| TEdge* eMaxPair = GetMaximaPairEx(e); | |
| IsMaximaEdge = (!eMaxPair || !IsHorizontal(*eMaxPair)); | |
| } | |
| if (IsMaximaEdge) { | |
| if (m_StrictSimple) { | |
| m_Maxima.push_back(e->Top.X); | |
| } | |
| TEdge* ePrev = e->PrevInAEL; | |
| DoMaxima(e); | |
| if (!ePrev) { | |
| e = m_ActiveEdges; | |
| } | |
| else { | |
| e = ePrev->NextInAEL; | |
| } | |
| } | |
| else { | |
| // 2. promote horizontal edges, otherwise update Curr.X and Curr.Y ... | |
| if (IsIntermediate(e, topY) && IsHorizontal(*e->NextInLML)) { | |
| UpdateEdgeIntoAEL(e); | |
| if (e->OutIdx >= 0) { | |
| AddOutPt(e, e->Bot); | |
| } | |
| AddEdgeToSEL(e); | |
| } | |
| else { | |
| e->Curr.X = TopX(*e, topY); | |
| e->Curr.Y = topY; | |
| e->Curr.Z = topY == e->Top.Y ? e->Top.Z : (topY == e->Bot.Y ? e->Bot.Z : 0); | |
| } | |
| // When StrictlySimple and 'e' is being touched by another edge, then | |
| // make sure both edges have a vertex here ... | |
| if (m_StrictSimple) { | |
| TEdge* ePrev = e->PrevInAEL; | |
| if ((e->OutIdx >= 0) && (e->WindDelta != 0) && ePrev && (ePrev->OutIdx >= 0) | |
| && (ePrev->Curr.X == e->Curr.X) && (ePrev->WindDelta != 0)) { | |
| IntPoint pt = e->Curr; | |
| SetZ(pt, *ePrev, *e); | |
| OutPt* op = AddOutPt(ePrev, pt); | |
| OutPt* op2 = AddOutPt(e, pt); | |
| AddJoin(op, op2, pt); // StrictlySimple (type-3) join | |
| } | |
| } | |
| e = e->NextInAEL; | |
| } | |
| } | |
| // 3. Process horizontals at the Top of the scanbeam ... | |
| m_Maxima.sort(); | |
| ProcessHorizontals(); | |
| m_Maxima.clear(); | |
| // 4. Promote intermediate vertices ... | |
| e = m_ActiveEdges; | |
| while (e) { | |
| if (IsIntermediate(e, topY)) { | |
| OutPt* op = 0; | |
| if (e->OutIdx >= 0) { | |
| op = AddOutPt(e, e->Top); | |
| } | |
| UpdateEdgeIntoAEL(e); | |
| // if output polygons share an edge, they'll need joining later ... | |
| TEdge* ePrev = e->PrevInAEL; | |
| TEdge* eNext = e->NextInAEL; | |
| if (ePrev && ePrev->Curr.X == e->Bot.X && ePrev->Curr.Y == e->Bot.Y && op | |
| && ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y | |
| && SlopesEqual(e->Curr, e->Top, ePrev->Curr, ePrev->Top, m_UseFullRange) | |
| && (e->WindDelta != 0) && (ePrev->WindDelta != 0)) { | |
| OutPt* op2 = AddOutPt(ePrev, e->Bot); | |
| AddJoin(op, op2, e->Top); | |
| } | |
| else if (eNext && eNext->Curr.X == e->Bot.X && eNext->Curr.Y == e->Bot.Y && op | |
| && eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y | |
| && SlopesEqual(e->Curr, e->Top, eNext->Curr, eNext->Top, m_UseFullRange) | |
| && (e->WindDelta != 0) && (eNext->WindDelta != 0)) { | |
| OutPt* op2 = AddOutPt(eNext, e->Bot); | |
| AddJoin(op, op2, e->Top); | |
| } | |
| } | |
| e = e->NextInAEL; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::FixupOutPolyline(OutRec& outrec) | |
| { | |
| OutPt* pp = outrec.Pts; | |
| OutPt* lastPP = pp->Prev; | |
| while (pp != lastPP) { | |
| pp = pp->Next; | |
| if (pp->Pt == pp->Prev->Pt) { | |
| if (pp == lastPP) { | |
| lastPP = pp->Prev; | |
| } | |
| OutPt* tmpPP = pp->Prev; | |
| tmpPP->Next = pp->Next; | |
| pp->Next->Prev = tmpPP; | |
| delete pp; | |
| pp = tmpPP; | |
| } | |
| } | |
| if (pp == pp->Prev) { | |
| DisposeOutPts(pp); | |
| outrec.Pts = 0; | |
| return; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::FixupOutPolygon(OutRec& outrec) | |
| { | |
| // FixupOutPolygon() - removes duplicate points and simplifies consecutive | |
| // parallel edges by removing the middle vertex. | |
| OutPt* lastOK = 0; | |
| outrec.BottomPt = 0; | |
| OutPt* pp = outrec.Pts; | |
| bool preserveCol = m_PreserveCollinear || m_StrictSimple; | |
| for (;;) { | |
| if (pp->Prev == pp || pp->Prev == pp->Next) { | |
| DisposeOutPts(pp); | |
| outrec.Pts = 0; | |
| return; | |
| } | |
| // test for duplicate points and collinear edges ... | |
| if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) | |
| || (SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) | |
| && (!preserveCol || !Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt)))) { | |
| lastOK = 0; | |
| OutPt* tmp = pp; | |
| pp->Prev->Next = pp->Next; | |
| pp->Next->Prev = pp->Prev; | |
| pp = pp->Prev; | |
| delete tmp; | |
| } | |
| else if (pp == lastOK) { | |
| break; | |
| } | |
| else { | |
| if (!lastOK) { | |
| lastOK = pp; | |
| } | |
| pp = pp->Next; | |
| } | |
| } | |
| outrec.Pts = pp; | |
| } | |
| //------------------------------------------------------------------------------ | |
| int PointCount(OutPt* Pts) | |
| { | |
| if (!Pts) { | |
| return 0; | |
| } | |
| int result = 0; | |
| OutPt* p = Pts; | |
| do { | |
| result++; | |
| p = p->Next; | |
| } while (p != Pts); | |
| return result; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::BuildResult(Paths& polys) | |
| { | |
| polys.reserve(m_PolyOuts.size()); | |
| for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { | |
| if (!m_PolyOuts[i]->Pts) { | |
| continue; | |
| } | |
| Path pg; | |
| OutPt* p = m_PolyOuts[i]->Pts->Prev; | |
| int cnt = PointCount(p); | |
| if (cnt < 2) { | |
| continue; | |
| } | |
| pg.reserve(cnt); | |
| for (int i = 0; i < cnt; ++i) { | |
| pg.push_back(p->Pt); | |
| p = p->Prev; | |
| } | |
| polys.push_back(pg); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::BuildResult2(PolyTree& polytree) | |
| { | |
| polytree.Clear(); | |
| polytree.AllNodes.reserve(m_PolyOuts.size()); | |
| // add each output polygon/contour to polytree ... | |
| for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++) { | |
| OutRec* outRec = m_PolyOuts[i]; | |
| int cnt = PointCount(outRec->Pts); | |
| if ((outRec->IsOpen && cnt < 2) || (!outRec->IsOpen && cnt < 3)) { | |
| continue; | |
| } | |
| FixHoleLinkage(*outRec); | |
| PolyNode* pn = new PolyNode(); | |
| // nb: polytree takes ownership of all the PolyNodes | |
| polytree.AllNodes.push_back(pn); | |
| outRec->PolyNd = pn; | |
| pn->Parent = 0; | |
| pn->Index = 0; | |
| pn->Contour.reserve(cnt); | |
| OutPt* op = outRec->Pts->Prev; | |
| for (int j = 0; j < cnt; j++) { | |
| pn->Contour.push_back(op->Pt); | |
| op = op->Prev; | |
| } | |
| } | |
| // fixup PolyNode links etc ... | |
| polytree.Childs.reserve(m_PolyOuts.size()); | |
| for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++) { | |
| OutRec* outRec = m_PolyOuts[i]; | |
| if (!outRec->PolyNd) { | |
| continue; | |
| } | |
| if (outRec->IsOpen) { | |
| outRec->PolyNd->m_IsOpen = true; | |
| polytree.AddChild(*outRec->PolyNd); | |
| } | |
| else if (outRec->FirstLeft && outRec->FirstLeft->PolyNd) { | |
| outRec->FirstLeft->PolyNd->AddChild(*outRec->PolyNd); | |
| } | |
| else { | |
| polytree.AddChild(*outRec->PolyNd); | |
| } | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void SwapIntersectNodes(IntersectNode& int1, IntersectNode& int2) | |
| { | |
| // just swap the contents (because fIntersectNodes is a single-linked-list) | |
| IntersectNode inode = int1; // gets a copy of Int1 | |
| int1.Edge1 = int2.Edge1; | |
| int1.Edge2 = int2.Edge2; | |
| int1.Pt = int2.Pt; | |
| int2.Edge1 = inode.Edge1; | |
| int2.Edge2 = inode.Edge2; | |
| int2.Pt = inode.Pt; | |
| } | |
| //------------------------------------------------------------------------------ | |
| inline bool E2InsertsBeforeE1(TEdge& e1, TEdge& e2) | |
| { | |
| if (e2.Curr.X == e1.Curr.X) { | |
| if (e2.Top.Y > e1.Top.Y) { | |
| return e2.Top.X < TopX(e1, e2.Top.Y); | |
| } | |
| else { | |
| return e1.Top.X > TopX(e2, e1.Top.Y); | |
| } | |
| } | |
| else { | |
| return e2.Curr.X < e1.Curr.X; | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool GetOverlap(const cInt a1, const cInt a2, const cInt b1, const cInt b2, cInt& Left, cInt& Right) | |
| { | |
| if (a1 < a2) { | |
| if (b1 < b2) { | |
| Left = std::max(a1, b1); | |
| Right = std::min(a2, b2); | |
| } | |
| else { | |
| Left = std::max(a1, b2); | |
| Right = std::min(a2, b1); | |
| } | |
| } | |
| else { | |
| if (b1 < b2) { | |
| Left = std::max(a2, b1); | |
| Right = std::min(a1, b2); | |
| } | |
| else { | |
| Left = std::max(a2, b2); | |
| Right = std::min(a1, b1); | |
| } | |
| } | |
| return Left < Right; | |
| } | |
| //------------------------------------------------------------------------------ | |
| inline void UpdateOutPtIdxs(OutRec& outrec) | |
| { | |
| OutPt* op = outrec.Pts; | |
| do { | |
| op->Idx = outrec.Idx; | |
| op = op->Prev; | |
| } while (op != outrec.Pts); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::InsertEdgeIntoAEL(TEdge* edge, TEdge* startEdge) | |
| { | |
| if (!m_ActiveEdges) { | |
| edge->PrevInAEL = 0; | |
| edge->NextInAEL = 0; | |
| m_ActiveEdges = edge; | |
| } | |
| else if (!startEdge && E2InsertsBeforeE1(*m_ActiveEdges, *edge)) { | |
| edge->PrevInAEL = 0; | |
| edge->NextInAEL = m_ActiveEdges; | |
| m_ActiveEdges->PrevInAEL = edge; | |
| m_ActiveEdges = edge; | |
| } | |
| else { | |
| if (!startEdge) { | |
| startEdge = m_ActiveEdges; | |
| } | |
| while (startEdge->NextInAEL && !E2InsertsBeforeE1(*startEdge->NextInAEL, *edge)) { | |
| startEdge = startEdge->NextInAEL; | |
| } | |
| edge->NextInAEL = startEdge->NextInAEL; | |
| if (startEdge->NextInAEL) { | |
| startEdge->NextInAEL->PrevInAEL = edge; | |
| } | |
| edge->PrevInAEL = startEdge; | |
| startEdge->NextInAEL = edge; | |
| } | |
| } | |
| //---------------------------------------------------------------------- | |
| OutPt* DupOutPt(OutPt* outPt, bool InsertAfter) | |
| { | |
| OutPt* result = new OutPt; | |
| result->Pt = outPt->Pt; | |
| result->Idx = outPt->Idx; | |
| if (InsertAfter) { | |
| result->Next = outPt->Next; | |
| result->Prev = outPt; | |
| outPt->Next->Prev = result; | |
| outPt->Next = result; | |
| } | |
| else { | |
| result->Prev = outPt->Prev; | |
| result->Next = outPt; | |
| outPt->Prev->Next = result; | |
| outPt->Prev = result; | |
| } | |
| return result; | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool JoinHorz(OutPt* op1, OutPt* op1b, OutPt* op2, OutPt* op2b, const IntPoint Pt, bool DiscardLeft) | |
| { | |
| Direction Dir1 = (op1->Pt.X > op1b->Pt.X ? dRightToLeft : dLeftToRight); | |
| Direction Dir2 = (op2->Pt.X > op2b->Pt.X ? dRightToLeft : dLeftToRight); | |
| if (Dir1 == Dir2) { | |
| return false; | |
| } | |
| // When DiscardLeft, we want Op1b to be on the Left of Op1, otherwise we | |
| // want Op1b to be on the Right. (And likewise with Op2 and Op2b.) | |
| // So, to facilitate this while inserting Op1b and Op2b ... | |
| // when DiscardLeft, make sure we're AT or RIGHT of Pt before adding Op1b, | |
| // otherwise make sure we're AT or LEFT of Pt. (Likewise with Op2b.) | |
| if (Dir1 == dLeftToRight) { | |
| while (op1->Next->Pt.X <= Pt.X && op1->Next->Pt.X >= op1->Pt.X && op1->Next->Pt.Y == Pt.Y) { | |
| op1 = op1->Next; | |
| } | |
| if (DiscardLeft && (op1->Pt.X != Pt.X)) { | |
| op1 = op1->Next; | |
| } | |
| op1b = DupOutPt(op1, !DiscardLeft); | |
| if (op1b->Pt != Pt) { | |
| op1 = op1b; | |
| op1->Pt = Pt; | |
| op1b = DupOutPt(op1, !DiscardLeft); | |
| } | |
| } | |
| else { | |
| while (op1->Next->Pt.X >= Pt.X && op1->Next->Pt.X <= op1->Pt.X && op1->Next->Pt.Y == Pt.Y) { | |
| op1 = op1->Next; | |
| } | |
| if (!DiscardLeft && (op1->Pt.X != Pt.X)) { | |
| op1 = op1->Next; | |
| } | |
| op1b = DupOutPt(op1, DiscardLeft); | |
| if (op1b->Pt != Pt) { | |
| op1 = op1b; | |
| op1->Pt = Pt; | |
| op1b = DupOutPt(op1, DiscardLeft); | |
| } | |
| } | |
| if (Dir2 == dLeftToRight) { | |
| while (op2->Next->Pt.X <= Pt.X && op2->Next->Pt.X >= op2->Pt.X && op2->Next->Pt.Y == Pt.Y) { | |
| op2 = op2->Next; | |
| } | |
| if (DiscardLeft && (op2->Pt.X != Pt.X)) { | |
| op2 = op2->Next; | |
| } | |
| op2b = DupOutPt(op2, !DiscardLeft); | |
| if (op2b->Pt != Pt) { | |
| op2 = op2b; | |
| op2->Pt = Pt; | |
| op2b = DupOutPt(op2, !DiscardLeft); | |
| }; | |
| } | |
| else { | |
| while (op2->Next->Pt.X >= Pt.X && op2->Next->Pt.X <= op2->Pt.X && op2->Next->Pt.Y == Pt.Y) { | |
| op2 = op2->Next; | |
| } | |
| if (!DiscardLeft && (op2->Pt.X != Pt.X)) { | |
| op2 = op2->Next; | |
| } | |
| op2b = DupOutPt(op2, DiscardLeft); | |
| if (op2b->Pt != Pt) { | |
| op2 = op2b; | |
| op2->Pt = Pt; | |
| op2b = DupOutPt(op2, DiscardLeft); | |
| }; | |
| }; | |
| if ((Dir1 == dLeftToRight) == DiscardLeft) { | |
| op1->Prev = op2; | |
| op2->Next = op1; | |
| op1b->Next = op2b; | |
| op2b->Prev = op1b; | |
| } | |
| else { | |
| op1->Next = op2; | |
| op2->Prev = op1; | |
| op1b->Prev = op2b; | |
| op2b->Next = op1b; | |
| } | |
| return true; | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool Clipper::JoinPoints(Join* j, OutRec* outRec1, OutRec* outRec2) | |
| { | |
| OutPt *op1 = j->OutPt1, *op1b; | |
| OutPt *op2 = j->OutPt2, *op2b; | |
| // There are 3 kinds of joins for output polygons ... | |
| // 1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are vertices anywhere | |
| // along (horizontal) collinear edges (& Join.OffPt is on the same horizontal). | |
| // 2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same | |
| // location at the Bottom of the overlapping segment (& Join.OffPt is above). | |
| // 3. StrictSimple joins where edges touch but are not collinear and where | |
| // Join.OutPt1, Join.OutPt2 & Join.OffPt all share the same point. | |
| bool isHorizontal = (j->OutPt1->Pt.Y == j->OffPt.Y); | |
| if (isHorizontal && (j->OffPt == j->OutPt1->Pt) && (j->OffPt == j->OutPt2->Pt)) { | |
| // Strictly Simple join ... | |
| if (outRec1 != outRec2) { | |
| return false; | |
| } | |
| op1b = j->OutPt1->Next; | |
| while (op1b != op1 && (op1b->Pt == j->OffPt)) { | |
| op1b = op1b->Next; | |
| } | |
| bool reverse1 = (op1b->Pt.Y > j->OffPt.Y); | |
| op2b = j->OutPt2->Next; | |
| while (op2b != op2 && (op2b->Pt == j->OffPt)) { | |
| op2b = op2b->Next; | |
| } | |
| bool reverse2 = (op2b->Pt.Y > j->OffPt.Y); | |
| if (reverse1 == reverse2) { | |
| return false; | |
| } | |
| if (reverse1) { | |
| op1b = DupOutPt(op1, false); | |
| op2b = DupOutPt(op2, true); | |
| op1->Prev = op2; | |
| op2->Next = op1; | |
| op1b->Next = op2b; | |
| op2b->Prev = op1b; | |
| j->OutPt1 = op1; | |
| j->OutPt2 = op1b; | |
| return true; | |
| } | |
| else { | |
| op1b = DupOutPt(op1, true); | |
| op2b = DupOutPt(op2, false); | |
| op1->Next = op2; | |
| op2->Prev = op1; | |
| op1b->Prev = op2b; | |
| op2b->Next = op1b; | |
| j->OutPt1 = op1; | |
| j->OutPt2 = op1b; | |
| return true; | |
| } | |
| } | |
| else if (isHorizontal) { | |
| // treat horizontal joins differently to non-horizontal joins since with | |
| // them we're not yet sure where the overlapping is. OutPt1.Pt & OutPt2.Pt | |
| // may be anywhere along the horizontal edge. | |
| op1b = op1; | |
| while (op1->Prev->Pt.Y == op1->Pt.Y && op1->Prev != op1b && op1->Prev != op2) { | |
| op1 = op1->Prev; | |
| } | |
| while (op1b->Next->Pt.Y == op1b->Pt.Y && op1b->Next != op1 && op1b->Next != op2) { | |
| op1b = op1b->Next; | |
| } | |
| if (op1b->Next == op1 || op1b->Next == op2) { | |
| return false; // a flat 'polygon' | |
| } | |
| op2b = op2; | |
| while (op2->Prev->Pt.Y == op2->Pt.Y && op2->Prev != op2b && op2->Prev != op1b) { | |
| op2 = op2->Prev; | |
| } | |
| while (op2b->Next->Pt.Y == op2b->Pt.Y && op2b->Next != op2 && op2b->Next != op1) { | |
| op2b = op2b->Next; | |
| } | |
| if (op2b->Next == op2 || op2b->Next == op1) { | |
| return false; // a flat 'polygon' | |
| } | |
| cInt Left, Right; | |
| // Op1 --> Op1b & Op2 --> Op2b are the extremites of the horizontal edges | |
| if (!GetOverlap(op1->Pt.X, op1b->Pt.X, op2->Pt.X, op2b->Pt.X, Left, Right)) { | |
| return false; | |
| } | |
| // DiscardLeftSide: when overlapping edges are joined, a spike will created | |
| // which needs to be cleaned up. However, we don't want Op1 or Op2 caught up | |
| // on the discard Side as either may still be needed for other joins ... | |
| IntPoint Pt; | |
| bool DiscardLeftSide; | |
| if (op1->Pt.X >= Left && op1->Pt.X <= Right) { | |
| Pt = op1->Pt; | |
| DiscardLeftSide = (op1->Pt.X > op1b->Pt.X); | |
| } | |
| else if (op2->Pt.X >= Left && op2->Pt.X <= Right) { | |
| Pt = op2->Pt; | |
| DiscardLeftSide = (op2->Pt.X > op2b->Pt.X); | |
| } | |
| else if (op1b->Pt.X >= Left && op1b->Pt.X <= Right) { | |
| Pt = op1b->Pt; | |
| DiscardLeftSide = op1b->Pt.X > op1->Pt.X; | |
| } | |
| else { | |
| Pt = op2b->Pt; | |
| DiscardLeftSide = (op2b->Pt.X > op2->Pt.X); | |
| } | |
| j->OutPt1 = op1; | |
| j->OutPt2 = op2; | |
| return JoinHorz(op1, op1b, op2, op2b, Pt, DiscardLeftSide); | |
| } | |
| else { | |
| // nb: For non-horizontal joins ... | |
| // 1. Jr.OutPt1.Pt.Y == Jr.OutPt2.Pt.Y | |
| // 2. Jr.OutPt1.Pt > Jr.OffPt.Y | |
| // make sure the polygons are correctly oriented ... | |
| op1b = op1->Next; | |
| while ((op1b->Pt == op1->Pt) && (op1b != op1)) { | |
| op1b = op1b->Next; | |
| } | |
| bool Reverse1 | |
| = ((op1b->Pt.Y > op1->Pt.Y) || !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange)); | |
| if (Reverse1) { | |
| op1b = op1->Prev; | |
| while ((op1b->Pt == op1->Pt) && (op1b != op1)) { | |
| op1b = op1b->Prev; | |
| } | |
| if ((op1b->Pt.Y > op1->Pt.Y) | |
| || !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange)) { | |
| return false; | |
| } | |
| }; | |
| op2b = op2->Next; | |
| while ((op2b->Pt == op2->Pt) && (op2b != op2)) { | |
| op2b = op2b->Next; | |
| } | |
| bool Reverse2 | |
| = ((op2b->Pt.Y > op2->Pt.Y) || !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange)); | |
| if (Reverse2) { | |
| op2b = op2->Prev; | |
| while ((op2b->Pt == op2->Pt) && (op2b != op2)) { | |
| op2b = op2b->Prev; | |
| } | |
| if ((op2b->Pt.Y > op2->Pt.Y) | |
| || !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange)) { | |
| return false; | |
| } | |
| } | |
| if ((op1b == op1) || (op2b == op2) || (op1b == op2b) | |
| || ((outRec1 == outRec2) && (Reverse1 == Reverse2))) { | |
| return false; | |
| } | |
| if (Reverse1) { | |
| op1b = DupOutPt(op1, false); | |
| op2b = DupOutPt(op2, true); | |
| op1->Prev = op2; | |
| op2->Next = op1; | |
| op1b->Next = op2b; | |
| op2b->Prev = op1b; | |
| j->OutPt1 = op1; | |
| j->OutPt2 = op1b; | |
| return true; | |
| } | |
| else { | |
| op1b = DupOutPt(op1, true); | |
| op2b = DupOutPt(op2, false); | |
| op1->Next = op2; | |
| op2->Prev = op1; | |
| op1b->Prev = op2b; | |
| op2b->Next = op1b; | |
| j->OutPt1 = op1; | |
| j->OutPt2 = op1b; | |
| return true; | |
| } | |
| } | |
| } | |
| //---------------------------------------------------------------------- | |
| static OutRec* ParseFirstLeft(OutRec* FirstLeft) | |
| { | |
| while (FirstLeft && !FirstLeft->Pts) { | |
| FirstLeft = FirstLeft->FirstLeft; | |
| } | |
| return FirstLeft; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Clipper::FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec) | |
| { | |
| // tests if NewOutRec contains the polygon before reassigning FirstLeft | |
| for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { | |
| OutRec* outRec = m_PolyOuts[i]; | |
| OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft); | |
| if (outRec->Pts && firstLeft == OldOutRec) { | |
| if (Poly2ContainsPoly1(outRec->Pts, NewOutRec->Pts)) { | |
| outRec->FirstLeft = NewOutRec; | |
| } | |
| } | |
| } | |
| } | |
| //---------------------------------------------------------------------- | |
| void Clipper::FixupFirstLefts2(OutRec* InnerOutRec, OutRec* OuterOutRec) | |
| { | |
| // A polygon has split into two such that one is now the inner of the other. | |
| // It's possible that these polygons now wrap around other polygons, so check | |
| // every polygon that's also contained by OuterOutRec's FirstLeft container | |
| //(including 0) to see if they've become inner to the new inner polygon ... | |
| OutRec* orfl = OuterOutRec->FirstLeft; | |
| for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { | |
| OutRec* outRec = m_PolyOuts[i]; | |
| if (!outRec->Pts || outRec == OuterOutRec || outRec == InnerOutRec) { | |
| continue; | |
| } | |
| OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft); | |
| if (firstLeft != orfl && firstLeft != InnerOutRec && firstLeft != OuterOutRec) { | |
| continue; | |
| } | |
| if (Poly2ContainsPoly1(outRec->Pts, InnerOutRec->Pts)) { | |
| outRec->FirstLeft = InnerOutRec; | |
| } | |
| else if (Poly2ContainsPoly1(outRec->Pts, OuterOutRec->Pts)) { | |
| outRec->FirstLeft = OuterOutRec; | |
| } | |
| else if (outRec->FirstLeft == InnerOutRec || outRec->FirstLeft == OuterOutRec) { | |
| outRec->FirstLeft = orfl; | |
| } | |
| } | |
| } | |
| //---------------------------------------------------------------------- | |
| void Clipper::FixupFirstLefts3(OutRec* OldOutRec, OutRec* NewOutRec) | |
| { | |
| // reassigns FirstLeft WITHOUT testing if NewOutRec contains the polygon | |
| for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { | |
| OutRec* outRec = m_PolyOuts[i]; | |
| OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft); | |
| if (outRec->Pts && firstLeft == OldOutRec) { | |
| outRec->FirstLeft = NewOutRec; | |
| } | |
| } | |
| } | |
| //---------------------------------------------------------------------- | |
| void Clipper::JoinCommonEdges() | |
| { | |
| for (JoinList::size_type i = 0; i < m_Joins.size(); i++) { | |
| Join* join = m_Joins[i]; | |
| OutRec* outRec1 = GetOutRec(join->OutPt1->Idx); | |
| OutRec* outRec2 = GetOutRec(join->OutPt2->Idx); | |
| if (!outRec1->Pts || !outRec2->Pts) { | |
| continue; | |
| } | |
| if (outRec1->IsOpen || outRec2->IsOpen) { | |
| continue; | |
| } | |
| // get the polygon fragment with the correct hole state (FirstLeft) | |
| // before calling JoinPoints() ... | |
| OutRec* holeStateRec; | |
| if (outRec1 == outRec2) { | |
| holeStateRec = outRec1; | |
| } | |
| else if (OutRec1RightOfOutRec2(outRec1, outRec2)) { | |
| holeStateRec = outRec2; | |
| } | |
| else if (OutRec1RightOfOutRec2(outRec2, outRec1)) { | |
| holeStateRec = outRec1; | |
| } | |
| else { | |
| holeStateRec = GetLowermostRec(outRec1, outRec2); | |
| } | |
| if (!JoinPoints(join, outRec1, outRec2)) { | |
| continue; | |
| } | |
| if (outRec1 == outRec2) { | |
| // instead of joining two polygons, we've just created a new one by | |
| // splitting one polygon into two. | |
| outRec1->Pts = join->OutPt1; | |
| outRec1->BottomPt = 0; | |
| outRec2 = CreateOutRec(); | |
| outRec2->Pts = join->OutPt2; | |
| // update all OutRec2.Pts Idx's ... | |
| UpdateOutPtIdxs(*outRec2); | |
| if (Poly2ContainsPoly1(outRec2->Pts, outRec1->Pts)) { | |
| // outRec1 contains outRec2 ... | |
| outRec2->IsHole = !outRec1->IsHole; | |
| outRec2->FirstLeft = outRec1; | |
| if (m_UsingPolyTree) { | |
| FixupFirstLefts2(outRec2, outRec1); | |
| } | |
| if ((outRec2->IsHole ^ m_ReverseOutput) == (Area(*outRec2) > 0)) { | |
| ReversePolyPtLinks(outRec2->Pts); | |
| } | |
| } | |
| else if (Poly2ContainsPoly1(outRec1->Pts, outRec2->Pts)) { | |
| // outRec2 contains outRec1 ... | |
| outRec2->IsHole = outRec1->IsHole; | |
| outRec1->IsHole = !outRec2->IsHole; | |
| outRec2->FirstLeft = outRec1->FirstLeft; | |
| outRec1->FirstLeft = outRec2; | |
| if (m_UsingPolyTree) { | |
| FixupFirstLefts2(outRec1, outRec2); | |
| } | |
| if ((outRec1->IsHole ^ m_ReverseOutput) == (Area(*outRec1) > 0)) { | |
| ReversePolyPtLinks(outRec1->Pts); | |
| } | |
| } | |
| else { | |
| // the 2 polygons are completely separate ... | |
| outRec2->IsHole = outRec1->IsHole; | |
| outRec2->FirstLeft = outRec1->FirstLeft; | |
| // fixup FirstLeft pointers that may need reassigning to OutRec2 | |
| if (m_UsingPolyTree) { | |
| FixupFirstLefts1(outRec1, outRec2); | |
| } | |
| } | |
| } | |
| else { | |
| // joined 2 polygons together ... | |
| outRec2->Pts = 0; | |
| outRec2->BottomPt = 0; | |
| outRec2->Idx = outRec1->Idx; | |
| outRec1->IsHole = holeStateRec->IsHole; | |
| if (holeStateRec == outRec2) { | |
| outRec1->FirstLeft = outRec2->FirstLeft; | |
| } | |
| outRec2->FirstLeft = outRec1; | |
| if (m_UsingPolyTree) { | |
| FixupFirstLefts3(outRec2, outRec1); | |
| } | |
| } | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| // ClipperOffset support functions ... | |
| //------------------------------------------------------------------------------ | |
| DoublePoint GetUnitNormal(const IntPoint& pt1, const IntPoint& pt2) | |
| { | |
| if (pt2.X == pt1.X && pt2.Y == pt1.Y) { | |
| return DoublePoint(0, 0); | |
| } | |
| double Dx = (double)(pt2.X - pt1.X); | |
| double dy = (double)(pt2.Y - pt1.Y); | |
| double f = 1 * 1.0 / std::sqrt(Dx * Dx + dy * dy); | |
| Dx *= f; | |
| dy *= f; | |
| return DoublePoint(dy, -Dx); | |
| } | |
| //------------------------------------------------------------------------------ | |
| // ClipperOffset class | |
| //------------------------------------------------------------------------------ | |
| ClipperOffset::ClipperOffset(double miterLimit, double arcTolerance) | |
| { | |
| this->MiterLimit = miterLimit; | |
| this->ArcTolerance = arcTolerance; | |
| m_lowest.X = -1; | |
| } | |
| //------------------------------------------------------------------------------ | |
| ClipperOffset::~ClipperOffset() | |
| { | |
| Clear(); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperOffset::Clear() | |
| { | |
| for (int i = 0; i < m_polyNodes.ChildCount(); ++i) { | |
| delete m_polyNodes.Childs[i]; | |
| } | |
| m_polyNodes.Childs.clear(); | |
| m_lowest.X = -1; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperOffset::AddPath(const Path& path, JoinType joinType, EndType endType) | |
| { | |
| int highI = (int)path.size() - 1; | |
| if (highI < 0) { | |
| return; | |
| } | |
| PolyNode* newNode = new PolyNode(); | |
| newNode->m_jointype = joinType; | |
| newNode->m_endtype = endType; | |
| // strip duplicate points from path and also get index to the lowest point ... | |
| if (endType == etClosedLine || endType == etClosedPolygon) { | |
| while (highI > 0 && path[0] == path[highI]) { | |
| highI--; | |
| } | |
| } | |
| newNode->Contour.reserve(highI + 1); | |
| newNode->Contour.push_back(path[0]); | |
| int j = 0, k = 0; | |
| for (int i = 1; i <= highI; i++) { | |
| if (newNode->Contour[j] != path[i]) { | |
| j++; | |
| newNode->Contour.push_back(path[i]); | |
| if (path[i].Y > newNode->Contour[k].Y | |
| || (path[i].Y == newNode->Contour[k].Y && path[i].X < newNode->Contour[k].X)) { | |
| k = j; | |
| } | |
| } | |
| } | |
| if (endType == etClosedPolygon && j < 2) { | |
| delete newNode; | |
| return; | |
| } | |
| m_polyNodes.AddChild(*newNode); | |
| // if this path's lowest pt is lower than all the others then update m_lowest | |
| if (endType != etClosedPolygon) { | |
| return; | |
| } | |
| if (m_lowest.X < 0) { | |
| m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k); | |
| } | |
| else { | |
| IntPoint ip = m_polyNodes.Childs[(int)m_lowest.X]->Contour[(int)m_lowest.Y]; | |
| if (newNode->Contour[k].Y > ip.Y | |
| || (newNode->Contour[k].Y == ip.Y && newNode->Contour[k].X < ip.X)) { | |
| m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k); | |
| } | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperOffset::AddPaths(const Paths& paths, JoinType joinType, EndType endType) | |
| { | |
| for (Paths::size_type i = 0; i < paths.size(); ++i) { | |
| AddPath(paths[i], joinType, endType); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperOffset::FixOrientations() | |
| { | |
| // fixup orientations of all closed paths if the orientation of the | |
| // closed path with the lowermost vertex is wrong ... | |
| if (m_lowest.X >= 0 && !Orientation(m_polyNodes.Childs[(int)m_lowest.X]->Contour)) { | |
| for (int i = 0; i < m_polyNodes.ChildCount(); ++i) { | |
| PolyNode& node = *m_polyNodes.Childs[i]; | |
| if (node.m_endtype == etClosedPolygon | |
| || (node.m_endtype == etClosedLine && Orientation(node.Contour))) { | |
| ReversePath(node.Contour); | |
| } | |
| } | |
| } | |
| else { | |
| for (int i = 0; i < m_polyNodes.ChildCount(); ++i) { | |
| PolyNode& node = *m_polyNodes.Childs[i]; | |
| if (node.m_endtype == etClosedLine && !Orientation(node.Contour)) { | |
| ReversePath(node.Contour); | |
| } | |
| } | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperOffset::Execute(Paths& solution, double delta) | |
| { | |
| solution.clear(); | |
| FixOrientations(); | |
| DoOffset(delta); | |
| // now clean up 'corners' ... | |
| Clipper clpr; | |
| clpr.AddPaths(m_destPolys, ptSubject, true); | |
| if (delta > 0) { | |
| clpr.Execute(ctUnion, solution, pftPositive, pftPositive); | |
| } | |
| else { | |
| IntRect r = clpr.GetBounds(); | |
| Path outer(4); | |
| outer[0] = IntPoint(r.left - 10, r.bottom + 10); | |
| outer[1] = IntPoint(r.right + 10, r.bottom + 10); | |
| outer[2] = IntPoint(r.right + 10, r.top - 10); | |
| outer[3] = IntPoint(r.left - 10, r.top - 10); | |
| clpr.AddPath(outer, ptSubject, true); | |
| clpr.ReverseSolution(true); | |
| clpr.Execute(ctUnion, solution, pftNegative, pftNegative); | |
| if (solution.size() > 0) { | |
| solution.erase(solution.begin()); | |
| } | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperOffset::Execute(PolyTree& solution, double delta) | |
| { | |
| solution.Clear(); | |
| FixOrientations(); | |
| DoOffset(delta); | |
| // now clean up 'corners' ... | |
| Clipper clpr; | |
| clpr.AddPaths(m_destPolys, ptSubject, true); | |
| if (delta > 0) { | |
| clpr.Execute(ctUnion, solution, pftPositive, pftPositive); | |
| } | |
| else { | |
| IntRect r = clpr.GetBounds(); | |
| Path outer(4); | |
| outer[0] = IntPoint(r.left - 10, r.bottom + 10); | |
| outer[1] = IntPoint(r.right + 10, r.bottom + 10); | |
| outer[2] = IntPoint(r.right + 10, r.top - 10); | |
| outer[3] = IntPoint(r.left - 10, r.top - 10); | |
| clpr.AddPath(outer, ptSubject, true); | |
| clpr.ReverseSolution(true); | |
| clpr.Execute(ctUnion, solution, pftNegative, pftNegative); | |
| // remove the outer PolyNode rectangle ... | |
| if (solution.ChildCount() == 1 && solution.Childs[0]->ChildCount() > 0) { | |
| PolyNode* outerNode = solution.Childs[0]; | |
| solution.Childs.reserve(outerNode->ChildCount()); | |
| solution.Childs[0] = outerNode->Childs[0]; | |
| solution.Childs[0]->Parent = outerNode->Parent; | |
| for (int i = 1; i < outerNode->ChildCount(); ++i) { | |
| solution.AddChild(*outerNode->Childs[i]); | |
| } | |
| } | |
| else { | |
| solution.Clear(); | |
| } | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperOffset::DoOffset(double delta) | |
| { | |
| m_destPolys.clear(); | |
| m_delta = delta; | |
| // if Zero offset, just copy any CLOSED polygons to m_p and return ... | |
| if (NEAR_ZERO(delta)) { | |
| m_destPolys.reserve(m_polyNodes.ChildCount()); | |
| for (int i = 0; i < m_polyNodes.ChildCount(); i++) { | |
| PolyNode& node = *m_polyNodes.Childs[i]; | |
| if (node.m_endtype == etClosedPolygon) { | |
| m_destPolys.push_back(node.Contour); | |
| } | |
| } | |
| return; | |
| } | |
| // see offset_triginometry3.svg in the documentation folder ... | |
| if (MiterLimit > 2) { | |
| m_miterLim = 2 / (MiterLimit * MiterLimit); | |
| } | |
| else { | |
| m_miterLim = 0.5; | |
| } | |
| double y; | |
| if (ArcTolerance <= 0.0) { | |
| y = def_arc_tolerance; | |
| } | |
| else if (ArcTolerance > std::fabs(delta) * def_arc_tolerance) { | |
| y = std::fabs(delta) * def_arc_tolerance; | |
| } | |
| else { | |
| y = ArcTolerance; | |
| } | |
| // see offset_triginometry2.svg in the documentation folder ... | |
| double steps = pi / std::acos(1 - y / std::fabs(delta)); | |
| if (steps > std::fabs(delta) * pi) { | |
| steps = std::fabs(delta) * pi; // ie excessive precision check | |
| } | |
| m_sin = std::sin(two_pi / steps); | |
| m_cos = std::cos(two_pi / steps); | |
| m_StepsPerRad = steps / two_pi; | |
| if (delta < 0.0) { | |
| m_sin = -m_sin; | |
| } | |
| m_destPolys.reserve(m_polyNodes.ChildCount() * 2); | |
| for (int i = 0; i < m_polyNodes.ChildCount(); i++) { | |
| PolyNode& node = *m_polyNodes.Childs[i]; | |
| m_srcPoly = node.Contour; | |
| int len = (int)m_srcPoly.size(); | |
| if (len == 0 || (delta <= 0 && (len < 3 || node.m_endtype != etClosedPolygon))) { | |
| continue; | |
| } | |
| m_destPoly.clear(); | |
| if (len == 1) { | |
| if (node.m_jointype == jtRound) { | |
| double X = 1.0, Y = 0.0; | |
| for (cInt j = 1; j <= steps; j++) { | |
| m_destPoly.push_back( | |
| IntPoint(Round(m_srcPoly[0].X + X * delta), Round(m_srcPoly[0].Y + Y * delta)) | |
| ); | |
| double X2 = X; | |
| X = X * m_cos - m_sin * Y; | |
| Y = X2 * m_sin + Y * m_cos; | |
| } | |
| } | |
| else { | |
| double X = -1.0, Y = -1.0; | |
| for (int j = 0; j < 4; ++j) { | |
| m_destPoly.push_back( | |
| IntPoint(Round(m_srcPoly[0].X + X * delta), Round(m_srcPoly[0].Y + Y * delta)) | |
| ); | |
| if (X < 0) { | |
| X = 1; | |
| } | |
| else if (Y < 0) { | |
| Y = 1; | |
| } | |
| else { | |
| X = -1; | |
| } | |
| } | |
| } | |
| m_destPolys.push_back(m_destPoly); | |
| continue; | |
| } | |
| // build m_normals ... | |
| m_normals.clear(); | |
| m_normals.reserve(len); | |
| for (int j = 0; j < len - 1; ++j) { | |
| m_normals.push_back(GetUnitNormal(m_srcPoly[j], m_srcPoly[j + 1])); | |
| } | |
| if (node.m_endtype == etClosedLine || node.m_endtype == etClosedPolygon) { | |
| m_normals.push_back(GetUnitNormal(m_srcPoly[len - 1], m_srcPoly[0])); | |
| } | |
| else { | |
| m_normals.push_back(DoublePoint(m_normals[len - 2])); | |
| } | |
| if (node.m_endtype == etClosedPolygon) { | |
| int k = len - 1; | |
| for (int j = 0; j < len; ++j) { | |
| OffsetPoint(j, k, node.m_jointype); | |
| } | |
| m_destPolys.push_back(m_destPoly); | |
| } | |
| else if (node.m_endtype == etClosedLine) { | |
| int k = len - 1; | |
| for (int j = 0; j < len; ++j) { | |
| OffsetPoint(j, k, node.m_jointype); | |
| } | |
| m_destPolys.push_back(m_destPoly); | |
| m_destPoly.clear(); | |
| // re-build m_normals ... | |
| DoublePoint n = m_normals[len - 1]; | |
| for (int j = len - 1; j > 0; j--) { | |
| m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y); | |
| } | |
| m_normals[0] = DoublePoint(-n.X, -n.Y); | |
| k = 0; | |
| for (int j = len - 1; j >= 0; j--) { | |
| OffsetPoint(j, k, node.m_jointype); | |
| } | |
| m_destPolys.push_back(m_destPoly); | |
| } | |
| else { | |
| int k = 0; | |
| for (int j = 1; j < len - 1; ++j) { | |
| OffsetPoint(j, k, node.m_jointype); | |
| } | |
| IntPoint pt1; | |
| if (node.m_endtype == etOpenButt) { | |
| int j = len - 1; | |
| pt1 = IntPoint( | |
| (cInt)Round(m_srcPoly[j].X + m_normals[j].X * delta), | |
| (cInt)Round(m_srcPoly[j].Y + m_normals[j].Y * delta) | |
| ); | |
| m_destPoly.push_back(pt1); | |
| pt1 = IntPoint( | |
| (cInt)Round(m_srcPoly[j].X - m_normals[j].X * delta), | |
| (cInt)Round(m_srcPoly[j].Y - m_normals[j].Y * delta) | |
| ); | |
| m_destPoly.push_back(pt1); | |
| } | |
| else { | |
| int j = len - 1; | |
| k = len - 2; | |
| m_sinA = 0; | |
| m_normals[j] = DoublePoint(-m_normals[j].X, -m_normals[j].Y); | |
| if (node.m_endtype == etOpenSquare) { | |
| DoSquare(j, k); | |
| } | |
| else { | |
| DoRound(j, k); | |
| } | |
| } | |
| // re-build m_normals ... | |
| for (int j = len - 1; j > 0; j--) { | |
| m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y); | |
| } | |
| m_normals[0] = DoublePoint(-m_normals[1].X, -m_normals[1].Y); | |
| k = len - 1; | |
| for (int j = k - 1; j > 0; --j) { | |
| OffsetPoint(j, k, node.m_jointype); | |
| } | |
| if (node.m_endtype == etOpenButt) { | |
| pt1 = IntPoint( | |
| (cInt)Round(m_srcPoly[0].X - m_normals[0].X * delta), | |
| (cInt)Round(m_srcPoly[0].Y - m_normals[0].Y * delta) | |
| ); | |
| m_destPoly.push_back(pt1); | |
| pt1 = IntPoint( | |
| (cInt)Round(m_srcPoly[0].X + m_normals[0].X * delta), | |
| (cInt)Round(m_srcPoly[0].Y + m_normals[0].Y * delta) | |
| ); | |
| m_destPoly.push_back(pt1); | |
| } | |
| else { | |
| k = 1; | |
| m_sinA = 0; | |
| if (node.m_endtype == etOpenSquare) { | |
| DoSquare(0, 1); | |
| } | |
| else { | |
| DoRound(0, 1); | |
| } | |
| } | |
| m_destPolys.push_back(m_destPoly); | |
| } | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperOffset::OffsetPoint(int j, int& k, JoinType jointype) | |
| { | |
| // cross product ... | |
| m_sinA = (m_normals[k].X * m_normals[j].Y - m_normals[j].X * m_normals[k].Y); | |
| if (std::fabs(m_sinA * m_delta) < 1.0) { | |
| // dot product ... | |
| double cosA = (m_normals[k].X * m_normals[j].X + m_normals[j].Y * m_normals[k].Y); | |
| if (cosA > 0) // angle => 0 degrees | |
| { | |
| m_destPoly.push_back(IntPoint( | |
| Round(m_srcPoly[j].X + m_normals[k].X * m_delta), | |
| Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta) | |
| )); | |
| return; | |
| } | |
| // else angle => 180 degrees | |
| } | |
| else if (m_sinA > 1.0) { | |
| m_sinA = 1.0; | |
| } | |
| else if (m_sinA < -1.0) { | |
| m_sinA = -1.0; | |
| } | |
| if (m_sinA * m_delta < 0) { | |
| m_destPoly.push_back(IntPoint( | |
| Round(m_srcPoly[j].X + m_normals[k].X * m_delta), | |
| Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta) | |
| )); | |
| m_destPoly.push_back(m_srcPoly[j]); | |
| m_destPoly.push_back(IntPoint( | |
| Round(m_srcPoly[j].X + m_normals[j].X * m_delta), | |
| Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta) | |
| )); | |
| } | |
| else { | |
| switch (jointype) { | |
| case jtMiter: { | |
| double r = 1 + (m_normals[j].X * m_normals[k].X + m_normals[j].Y * m_normals[k].Y); | |
| if (r >= m_miterLim) { | |
| DoMiter(j, k, r); | |
| } | |
| else { | |
| DoSquare(j, k); | |
| } | |
| break; | |
| } | |
| case jtSquare: | |
| DoSquare(j, k); | |
| break; | |
| case jtRound: | |
| DoRound(j, k); | |
| break; | |
| } | |
| } | |
| k = j; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperOffset::DoSquare(int j, int k) | |
| { | |
| double dx = std::tan( | |
| std::atan2(m_sinA, m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y) / 4 | |
| ); | |
| m_destPoly.push_back(IntPoint( | |
| Round(m_srcPoly[j].X + m_delta * (m_normals[k].X - m_normals[k].Y * dx)), | |
| Round(m_srcPoly[j].Y + m_delta * (m_normals[k].Y + m_normals[k].X * dx)) | |
| )); | |
| m_destPoly.push_back(IntPoint( | |
| Round(m_srcPoly[j].X + m_delta * (m_normals[j].X + m_normals[j].Y * dx)), | |
| Round(m_srcPoly[j].Y + m_delta * (m_normals[j].Y - m_normals[j].X * dx)) | |
| )); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperOffset::DoMiter(int j, int k, double r) | |
| { | |
| double q = m_delta / r; | |
| m_destPoly.push_back(IntPoint( | |
| Round(m_srcPoly[j].X + (m_normals[k].X + m_normals[j].X) * q), | |
| Round(m_srcPoly[j].Y + (m_normals[k].Y + m_normals[j].Y) * q) | |
| )); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClipperOffset::DoRound(int j, int k) | |
| { | |
| double a = std::atan2(m_sinA, m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y); | |
| int steps = std::max((int)Round(m_StepsPerRad * std::fabs(a)), 1); | |
| double X = m_normals[k].X, Y = m_normals[k].Y, X2; | |
| for (int i = 0; i < steps; ++i) { | |
| m_destPoly.push_back( | |
| IntPoint(Round(m_srcPoly[j].X + X * m_delta), Round(m_srcPoly[j].Y + Y * m_delta)) | |
| ); | |
| X2 = X; | |
| X = X * m_cos - m_sin * Y; | |
| Y = X2 * m_sin + Y * m_cos; | |
| } | |
| m_destPoly.push_back(IntPoint( | |
| Round(m_srcPoly[j].X + m_normals[j].X * m_delta), | |
| Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta) | |
| )); | |
| } | |
| //------------------------------------------------------------------------------ | |
| // Miscellaneous public functions | |
| //------------------------------------------------------------------------------ | |
| void Clipper::DoSimplePolygons() | |
| { | |
| PolyOutList::size_type i = 0; | |
| while (i < m_PolyOuts.size()) { | |
| OutRec* outrec = m_PolyOuts[i++]; | |
| OutPt* op = outrec->Pts; | |
| if (!op || outrec->IsOpen) { | |
| continue; | |
| } | |
| do // for each Pt in Polygon until duplicate found do ... | |
| { | |
| OutPt* op2 = op->Next; | |
| while (op2 != outrec->Pts) { | |
| if ((op->Pt == op2->Pt) && op2->Next != op && op2->Prev != op) { | |
| // split the polygon into two ... | |
| OutPt* op3 = op->Prev; | |
| OutPt* op4 = op2->Prev; | |
| op->Prev = op4; | |
| op4->Next = op; | |
| op2->Prev = op3; | |
| op3->Next = op2; | |
| outrec->Pts = op; | |
| OutRec* outrec2 = CreateOutRec(); | |
| outrec2->Pts = op2; | |
| UpdateOutPtIdxs(*outrec2); | |
| if (Poly2ContainsPoly1(outrec2->Pts, outrec->Pts)) { | |
| // OutRec2 is contained by OutRec1 ... | |
| outrec2->IsHole = !outrec->IsHole; | |
| outrec2->FirstLeft = outrec; | |
| if (m_UsingPolyTree) { | |
| FixupFirstLefts2(outrec2, outrec); | |
| } | |
| } | |
| else if (Poly2ContainsPoly1(outrec->Pts, outrec2->Pts)) { | |
| // OutRec1 is contained by OutRec2 ... | |
| outrec2->IsHole = outrec->IsHole; | |
| outrec->IsHole = !outrec2->IsHole; | |
| outrec2->FirstLeft = outrec->FirstLeft; | |
| outrec->FirstLeft = outrec2; | |
| if (m_UsingPolyTree) { | |
| FixupFirstLefts2(outrec, outrec2); | |
| } | |
| } | |
| else { | |
| // the 2 polygons are separate ... | |
| outrec2->IsHole = outrec->IsHole; | |
| outrec2->FirstLeft = outrec->FirstLeft; | |
| if (m_UsingPolyTree) { | |
| FixupFirstLefts1(outrec, outrec2); | |
| } | |
| } | |
| op2 = op; // ie get ready for the Next iteration | |
| } | |
| op2 = op2->Next; | |
| } | |
| op = op->Next; | |
| } while (op != outrec->Pts); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ReversePath(Path& p) | |
| { | |
| std::reverse(p.begin(), p.end()); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ReversePaths(Paths& p) | |
| { | |
| for (Paths::size_type i = 0; i < p.size(); ++i) { | |
| ReversePath(p[i]); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void SimplifyPolygon(const Path& in_poly, Paths& out_polys, PolyFillType fillType) | |
| { | |
| Clipper c; | |
| c.StrictlySimple(true); | |
| c.AddPath(in_poly, ptSubject, true); | |
| c.Execute(ctUnion, out_polys, fillType, fillType); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void SimplifyPolygons(const Paths& in_polys, Paths& out_polys, PolyFillType fillType) | |
| { | |
| Clipper c; | |
| c.StrictlySimple(true); | |
| c.AddPaths(in_polys, ptSubject, true); | |
| c.Execute(ctUnion, out_polys, fillType, fillType); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void SimplifyPolygons(Paths& polys, PolyFillType fillType) | |
| { | |
| SimplifyPolygons(polys, polys, fillType); | |
| } | |
| //------------------------------------------------------------------------------ | |
| inline double DistanceSqrd(const IntPoint& pt1, const IntPoint& pt2) | |
| { | |
| double Dx = ((double)pt1.X - pt2.X); | |
| double dy = ((double)pt1.Y - pt2.Y); | |
| return (Dx * Dx + dy * dy); | |
| } | |
| //------------------------------------------------------------------------------ | |
| double DistanceFromLineSqrd(const IntPoint& pt, const IntPoint& ln1, const IntPoint& ln2) | |
| { | |
| // The equation of a line in general form (Ax + By + C = 0) | |
| // given 2 points (x¹,y¹) & (x²,y²) is ... | |
| //(y¹ - y²)x + (x² - x¹)y + (y² - y¹)x¹ - (x² - x¹)y¹ = 0 | |
| // A = (y¹ - y²); B = (x² - x¹); C = (y² - y¹)x¹ - (x² - x¹)y¹ | |
| // perpendicular distance of point (x³,y³) = (Ax³ + By³ + C)/Sqrt(A² + B²) | |
| // see http://en.wikipedia.org/wiki/Perpendicular_distance | |
| double A = double(ln1.Y - ln2.Y); | |
| double B = double(ln2.X - ln1.X); | |
| double C = A * ln1.X + B * ln1.Y; | |
| C = A * pt.X + B * pt.Y - C; | |
| return (C * C) / (A * A + B * B); | |
| } | |
| //--------------------------------------------------------------------------- | |
| bool SlopesNearCollinear(const IntPoint& pt1, const IntPoint& pt2, const IntPoint& pt3, double distSqrd) | |
| { | |
| // this function is more accurate when the point that's geometrically | |
| // between the other 2 points is the one that's tested for distance. | |
| // ie makes it more likely to pick up 'spikes' ... | |
| if (Abs(pt1.X - pt2.X) > Abs(pt1.Y - pt2.Y)) { | |
| if ((pt1.X > pt2.X) == (pt1.X < pt3.X)) { | |
| return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd; | |
| } | |
| else if ((pt2.X > pt1.X) == (pt2.X < pt3.X)) { | |
| return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd; | |
| } | |
| else { | |
| return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd; | |
| } | |
| } | |
| else { | |
| if ((pt1.Y > pt2.Y) == (pt1.Y < pt3.Y)) { | |
| return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd; | |
| } | |
| else if ((pt2.Y > pt1.Y) == (pt2.Y < pt3.Y)) { | |
| return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd; | |
| } | |
| else { | |
| return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd; | |
| } | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| bool PointsAreClose(IntPoint pt1, IntPoint pt2, double distSqrd) | |
| { | |
| double Dx = (double)pt1.X - pt2.X; | |
| double dy = (double)pt1.Y - pt2.Y; | |
| return ((Dx * Dx) + (dy * dy) <= distSqrd); | |
| } | |
| //------------------------------------------------------------------------------ | |
| OutPt* ExcludeOp(OutPt* op) | |
| { | |
| OutPt* result = op->Prev; | |
| result->Next = op->Next; | |
| op->Next->Prev = result; | |
| result->Idx = 0; | |
| return result; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void CleanPolygon(const Path& in_poly, Path& out_poly, double distance) | |
| { | |
| // distance = proximity in units/pixels below which vertices | |
| // will be stripped. Default ~= sqrt(2). | |
| size_t size = in_poly.size(); | |
| if (size == 0) { | |
| out_poly.clear(); | |
| return; | |
| } | |
| OutPt* outPts = new OutPt[size]; | |
| for (size_t i = 0; i < size; ++i) { | |
| outPts[i].Pt = in_poly[i]; | |
| outPts[i].Next = &outPts[(i + 1) % size]; | |
| outPts[i].Next->Prev = &outPts[i]; | |
| outPts[i].Idx = 0; | |
| } | |
| double distSqrd = distance * distance; | |
| OutPt* op = &outPts[0]; | |
| while (op->Idx == 0 && op->Next != op->Prev) { | |
| if (PointsAreClose(op->Pt, op->Prev->Pt, distSqrd)) { | |
| op = ExcludeOp(op); | |
| size--; | |
| } | |
| else if (PointsAreClose(op->Prev->Pt, op->Next->Pt, distSqrd)) { | |
| ExcludeOp(op->Next); | |
| op = ExcludeOp(op); | |
| size -= 2; | |
| } | |
| else if (SlopesNearCollinear(op->Prev->Pt, op->Pt, op->Next->Pt, distSqrd)) { | |
| op = ExcludeOp(op); | |
| size--; | |
| } | |
| else { | |
| op->Idx = 1; | |
| op = op->Next; | |
| } | |
| } | |
| if (size < 3) { | |
| size = 0; | |
| } | |
| out_poly.resize(size); | |
| for (size_t i = 0; i < size; ++i) { | |
| out_poly[i] = op->Pt; | |
| op = op->Next; | |
| } | |
| delete[] outPts; | |
| } | |
| //------------------------------------------------------------------------------ | |
| void CleanPolygon(Path& poly, double distance) | |
| { | |
| CleanPolygon(poly, poly, distance); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance) | |
| { | |
| out_polys.resize(in_polys.size()); | |
| for (Paths::size_type i = 0; i < in_polys.size(); ++i) { | |
| CleanPolygon(in_polys[i], out_polys[i], distance); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void CleanPolygons(Paths& polys, double distance) | |
| { | |
| CleanPolygons(polys, polys, distance); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void Minkowski(const Path& poly, const Path& path, Paths& solution, bool isSum, bool isClosed) | |
| { | |
| int delta = (isClosed ? 1 : 0); | |
| size_t polyCnt = poly.size(); | |
| size_t pathCnt = path.size(); | |
| Paths pp; | |
| pp.reserve(pathCnt); | |
| if (isSum) { | |
| for (size_t i = 0; i < pathCnt; ++i) { | |
| Path p; | |
| p.reserve(polyCnt); | |
| for (size_t j = 0; j < poly.size(); ++j) { | |
| p.push_back(IntPoint(path[i].X + poly[j].X, path[i].Y + poly[j].Y)); | |
| } | |
| pp.push_back(p); | |
| } | |
| } | |
| else { | |
| for (size_t i = 0; i < pathCnt; ++i) { | |
| Path p; | |
| p.reserve(polyCnt); | |
| for (size_t j = 0; j < poly.size(); ++j) { | |
| p.push_back(IntPoint(path[i].X - poly[j].X, path[i].Y - poly[j].Y)); | |
| } | |
| pp.push_back(p); | |
| } | |
| } | |
| solution.clear(); | |
| solution.reserve((pathCnt + delta) * (polyCnt + 1)); | |
| for (size_t i = 0; i < pathCnt - 1 + delta; ++i) { | |
| for (size_t j = 0; j < polyCnt; ++j) { | |
| Path quad; | |
| quad.reserve(4); | |
| quad.push_back(pp[i % pathCnt][j % polyCnt]); | |
| quad.push_back(pp[(i + 1) % pathCnt][j % polyCnt]); | |
| quad.push_back(pp[(i + 1) % pathCnt][(j + 1) % polyCnt]); | |
| quad.push_back(pp[i % pathCnt][(j + 1) % polyCnt]); | |
| if (!Orientation(quad)) { | |
| ReversePath(quad); | |
| } | |
| solution.push_back(quad); | |
| } | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed) | |
| { | |
| Minkowski(pattern, path, solution, true, pathIsClosed); | |
| Clipper c; | |
| c.AddPaths(solution, ptSubject, true); | |
| c.Execute(ctUnion, solution, pftNonZero, pftNonZero); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void TranslatePath(const Path& input, Path& output, const IntPoint delta) | |
| { | |
| // precondition: input != output | |
| output.resize(input.size()); | |
| for (size_t i = 0; i < input.size(); ++i) { | |
| output[i] = IntPoint(input[i].X + delta.X, input[i].Y + delta.Y); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed) | |
| { | |
| Clipper c; | |
| for (size_t i = 0; i < paths.size(); ++i) { | |
| Paths tmp; | |
| Minkowski(pattern, paths[i], tmp, true, pathIsClosed); | |
| c.AddPaths(tmp, ptSubject, true); | |
| if (pathIsClosed) { | |
| Path tmp2; | |
| TranslatePath(paths[i], tmp2, pattern[0]); | |
| c.AddPath(tmp2, ptClip, true); | |
| } | |
| } | |
| c.Execute(ctUnion, solution, pftNonZero, pftNonZero); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution) | |
| { | |
| Minkowski(poly1, poly2, solution, false, true); | |
| Clipper c; | |
| c.AddPaths(solution, ptSubject, true); | |
| c.Execute(ctUnion, solution, pftNonZero, pftNonZero); | |
| } | |
| //------------------------------------------------------------------------------ | |
| enum NodeType | |
| { | |
| ntAny, | |
| ntOpen, | |
| ntClosed | |
| }; | |
| void AddPolyNodeToPaths(const PolyNode& polynode, NodeType nodetype, Paths& paths) | |
| { | |
| bool match = true; | |
| if (nodetype == ntClosed) { | |
| match = !polynode.IsOpen(); | |
| } | |
| else if (nodetype == ntOpen) { | |
| return; | |
| } | |
| if (!polynode.Contour.empty() && match) { | |
| paths.push_back(polynode.Contour); | |
| } | |
| for (int i = 0; i < polynode.ChildCount(); ++i) { | |
| AddPolyNodeToPaths(*polynode.Childs[i], nodetype, paths); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| void PolyTreeToPaths(const PolyTree& polytree, Paths& paths) | |
| { | |
| paths.resize(0); | |
| paths.reserve(polytree.Total()); | |
| AddPolyNodeToPaths(polytree, ntAny, paths); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths) | |
| { | |
| paths.resize(0); | |
| paths.reserve(polytree.Total()); | |
| AddPolyNodeToPaths(polytree, ntClosed, paths); | |
| } | |
| //------------------------------------------------------------------------------ | |
| void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths) | |
| { | |
| paths.resize(0); | |
| paths.reserve(polytree.Total()); | |
| // Open paths are top level only, so ... | |
| for (int i = 0; i < polytree.ChildCount(); ++i) { | |
| if (polytree.Childs[i]->IsOpen()) { | |
| paths.push_back(polytree.Childs[i]->Contour); | |
| } | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| std::ostream& operator<<(std::ostream& s, const IntPoint& p) | |
| { | |
| s << "(" << p.X << "," << p.Y << ")"; | |
| return s; | |
| } | |
| //------------------------------------------------------------------------------ | |
| std::ostream& operator<<(std::ostream& s, const Path& p) | |
| { | |
| if (p.empty()) { | |
| return s; | |
| } | |
| Path::size_type last = p.size() - 1; | |
| for (Path::size_type i = 0; i < last; i++) { | |
| s << "(" << p[i].X << "," << p[i].Y << "), "; | |
| } | |
| s << "(" << p[last].X << "," << p[last].Y << ")\n"; | |
| return s; | |
| } | |
| //------------------------------------------------------------------------------ | |
| std::ostream& operator<<(std::ostream& s, const Paths& p) | |
| { | |
| for (Paths::size_type i = 0; i < p.size(); i++) { | |
| s << p[i]; | |
| } | |
| s << "\n"; | |
| return s; | |
| } | |
| //------------------------------------------------------------------------------ | |
| } // namespace ClipperLib | |