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5.48 kB
| /*************************************************************************** | |
| * Copyright (c) 2013 Jan Rheinländer * | |
| * <jrheinlaender@users.sourceforge.net> * | |
| * * | |
| * This file is part of the FreeCAD CAx development system. * | |
| * * | |
| * This library is free software; you can redistribute it and/or * | |
| * modify it under the terms of the GNU Library General Public * | |
| * License as published by the Free Software Foundation; either * | |
| * version 2 of the License, or (at your option) any later version. * | |
| * * | |
| * This library is distributed in the hope that it will be useful, * | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| * GNU Library General Public License for more details. * | |
| * * | |
| * You should have received a copy of the GNU Library General Public * | |
| * License along with this library; see the file COPYING.LIB. If not, * | |
| * write to the Free Software Foundation, Inc., 59 Temple Place, * | |
| * Suite 330, Boston, MA 02111-1307, USA * | |
| * * | |
| ***************************************************************************/ | |
| using namespace Fem; | |
| PROPERTY_SOURCE(Fem::ConstraintForce, Fem::Constraint) | |
| ConstraintForce::ConstraintForce() | |
| { | |
| ADD_PROPERTY(Force, (0.0)); | |
| ADD_PROPERTY_TYPE( | |
| Direction, | |
| (nullptr), | |
| "ConstraintForce", | |
| (App::PropertyType)(App::Prop_None), | |
| "Element giving direction of constraint" | |
| ); | |
| // RefDispl must get a global scope, see | |
| Direction.setScope(App::LinkScope::Global); | |
| ADD_PROPERTY(Reversed, (0)); | |
| ADD_PROPERTY_TYPE( | |
| DirectionVector, | |
| (Base::Vector3d(0, 0, 1)), | |
| "ConstraintForce", | |
| App::PropertyType(App::Prop_ReadOnly | App::Prop_Output), | |
| "Direction of arrows" | |
| ); | |
| // by default use the null vector to indicate an invalid value | |
| naturalDirectionVector = Base::Vector3d(0, 0, 0); | |
| ADD_PROPERTY_TYPE( | |
| EnableAmplitude, | |
| (false), | |
| "ConstraintForce", | |
| (App::PropertyType)(App::Prop_None), | |
| "Amplitude of the force load" | |
| ); | |
| ADD_PROPERTY_TYPE( | |
| AmplitudeValues, | |
| (std::vector<std::string> {"0, 0", "1, 1"}), | |
| "ConstraintForce", | |
| (App::PropertyType)(App::Prop_None), | |
| "Amplitude values" | |
| ); | |
| } | |
| App::DocumentObjectExecReturn* ConstraintForce::execute() | |
| { | |
| return Constraint::execute(); | |
| } | |
| void ConstraintForce::handleChangedPropertyType( | |
| Base::XMLReader& reader, | |
| const char* TypeName, | |
| App::Property* prop | |
| ) | |
| { | |
| // property Force had App::PropertyFloat, was changed to App::PropertyForce | |
| if (prop == &Force && strcmp(TypeName, "App::PropertyFloat") == 0) { | |
| App::PropertyFloat ForceProperty; | |
| // restore the PropertyFloat to be able to set its value | |
| ForceProperty.Restore(reader); | |
| // force uses m while FreeCAD uses internally mm thus | |
| // e.g. "2.5" must become 2500 to result in 2.5 N | |
| Force.setValue(ForceProperty.getValue() * 1000); | |
| } | |
| else { | |
| Constraint::handleChangedPropertyType(reader, TypeName, prop); | |
| } | |
| } | |
| void ConstraintForce::onChanged(const App::Property* prop) | |
| { | |
| // Note: If we call this at the end, then the arrows are not oriented correctly initially | |
| // because the NormalDirection has not been calculated yet | |
| Constraint::onChanged(prop); | |
| if (prop == &Direction) { | |
| Base::Vector3d direction = getDirection(Direction); | |
| if (direction.Length() < Precision::Confusion()) { | |
| return; | |
| } | |
| naturalDirectionVector = direction; | |
| if (Reversed.getValue()) { | |
| direction = -direction; | |
| } | |
| DirectionVector.setValue(direction); | |
| } | |
| else if (prop == &Reversed) { | |
| // if the direction is invalid try to compute it again | |
| if (naturalDirectionVector.Length() < Precision::Confusion()) { | |
| naturalDirectionVector = getDirection(Direction); | |
| } | |
| if (naturalDirectionVector.Length() >= Precision::Confusion()) { | |
| if (Reversed.getValue() && (DirectionVector.getValue() == naturalDirectionVector)) { | |
| DirectionVector.setValue(-naturalDirectionVector); | |
| } | |
| else if (!Reversed.getValue() && (DirectionVector.getValue() != naturalDirectionVector)) { | |
| DirectionVector.setValue(naturalDirectionVector); | |
| } | |
| } | |
| } | |
| else if (prop == &NormalDirection) { | |
| // Set a default direction if no direction reference has been given | |
| if (!Direction.getValue()) { | |
| Base::Vector3d direction = NormalDirection.getValue(); | |
| if (Reversed.getValue()) { | |
| direction = -direction; | |
| } | |
| DirectionVector.setValue(direction); | |
| naturalDirectionVector = direction; | |
| } | |
| } | |
| } | |