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3.63 kB
| /*************************************************************************** | |
| * Copyright (c) 2013 Jan Rheinländer * | |
| * <jrheinlaender@users.sourceforge.net> * | |
| * * | |
| * This file is part of the FreeCAD CAx development system. * | |
| * * | |
| * This library is free software; you can redistribute it and/or * | |
| * modify it under the terms of the GNU Library General Public * | |
| * License as published by the Free Software Foundation; either * | |
| * version 2 of the License, or (at your option) any later version. * | |
| * * | |
| * This library is distributed in the hope that it will be useful, * | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| * GNU Library General Public License for more details. * | |
| * * | |
| * You should have received a copy of the GNU Library General Public * | |
| * License along with this library; see the file COPYING.LIB. If not, * | |
| * write to the Free Software Foundation, Inc., 59 Temple Place, * | |
| * Suite 330, Boston, MA 02111-1307, USA * | |
| * * | |
| ***************************************************************************/ | |
| using namespace Fem; | |
| PROPERTY_SOURCE(Fem::ConstraintGear, Fem::ConstraintBearing) | |
| ConstraintGear::ConstraintGear() | |
| { | |
| ADD_PROPERTY(Diameter, (100.0)); | |
| ADD_PROPERTY(Force, (1000.0)); | |
| ADD_PROPERTY(ForceAngle, (0.0)); | |
| ADD_PROPERTY_TYPE( | |
| Direction, | |
| (nullptr), | |
| "ConstraintGear", | |
| (App::PropertyType)(App::Prop_None), | |
| "Element giving direction of gear force" | |
| ); | |
| ADD_PROPERTY(Reversed, (0)); | |
| ADD_PROPERTY_TYPE( | |
| DirectionVector, | |
| (Base::Vector3d(1, 1, 1).Normalize()), | |
| "ConstraintGear", | |
| App::PropertyType(App::Prop_ReadOnly | App::Prop_Output), | |
| "Direction of gear force" | |
| ); | |
| naturalDirectionVector = Base::Vector3d(1, 1, 1).Normalize(); | |
| } | |
| App::DocumentObjectExecReturn* ConstraintGear::execute() | |
| { | |
| return ConstraintBearing::execute(); | |
| } | |
| void ConstraintGear::onChanged(const App::Property* prop) | |
| { | |
| ConstraintBearing::onChanged(prop); | |
| if (prop == &Direction) { | |
| Base::Vector3d direction = getDirection(Direction); | |
| if (direction.Length() < Precision::Confusion()) { | |
| return; | |
| } | |
| naturalDirectionVector = direction; | |
| if (Reversed.getValue()) { | |
| direction = -direction; | |
| } | |
| DirectionVector.setValue(direction); | |
| DirectionVector.touch(); | |
| } | |
| else if (prop == &Reversed) { | |
| if (Reversed.getValue() && (DirectionVector.getValue() == naturalDirectionVector)) { | |
| DirectionVector.setValue(-naturalDirectionVector); | |
| DirectionVector.touch(); | |
| } | |
| else if (!Reversed.getValue() && (DirectionVector.getValue() != naturalDirectionVector)) { | |
| DirectionVector.setValue(naturalDirectionVector); | |
| DirectionVector.touch(); | |
| } | |
| } | |
| // The computation for the force angle is simpler in the ViewProvider directly | |
| } | |