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| // SPDX-License-Identifier: LGPL-2.1-or-later | |
| /*************************************************************************** | |
| * Copyright (c) 2013 Werner Mayer <wmayer[at]users.sourceforge.net> * | |
| * * | |
| * This file is part of the FreeCAD CAx development system. * | |
| * * | |
| * This library is free software; you can redistribute it and/or * | |
| * modify it under the terms of the GNU Library General Public * | |
| * License as published by the Free Software Foundation; either * | |
| * version 2 of the License, or (at your option) any later version. * | |
| * * | |
| * This library is distributed in the hope that it will be useful, * | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| * GNU Library General Public License for more details. * | |
| * * | |
| * You should have received a copy of the GNU Library General Public * | |
| * License along with this library; see the file COPYING.LIB. If not, * | |
| * write to the Free Software Foundation, Inc., 59 Temple Place, * | |
| * Suite 330, Boston, MA 02111-1307, USA * | |
| * * | |
| ***************************************************************************/ | |
| using namespace MeshCore; | |
| MeshSimplify::MeshSimplify(MeshKernel& mesh) | |
| : myKernel(mesh) | |
| {} | |
| void MeshSimplify::simplify(float tolerance, float reduction) | |
| { | |
| Simplify alg; | |
| const MeshPointArray& points = myKernel.GetPoints(); | |
| for (std::size_t i = 0; i < points.size(); i++) { | |
| Simplify::Vertex v; | |
| v.tstart = 0; | |
| v.tcount = 0; | |
| v.border = 0; | |
| v.p = points[i]; | |
| alg.vertices.push_back(v); | |
| } | |
| const MeshFacetArray& facets = myKernel.GetFacets(); | |
| for (std::size_t i = 0; i < facets.size(); i++) { | |
| Simplify::Triangle t; | |
| t.deleted = 0; | |
| t.dirty = 0; | |
| for (double& j : t.err) { | |
| j = 0.0; | |
| } | |
| for (int j = 0; j < 3; j++) { | |
| t.v[j] = facets[i]._aulPoints[j]; | |
| } | |
| alg.triangles.push_back(t); | |
| } | |
| int target_count = static_cast<int>(static_cast<float>(facets.size()) * (1.0F - reduction)); | |
| // Simplification starts | |
| alg.simplify_mesh(target_count, tolerance); | |
| // Simplification done | |
| MeshPointArray new_points; | |
| new_points.reserve(alg.vertices.size()); | |
| for (const auto& vertex : alg.vertices) { | |
| new_points.push_back(vertex.p); | |
| } | |
| std::size_t numFacets = 0; | |
| for (const auto& triangle : alg.triangles) { | |
| if (!triangle.deleted) { | |
| numFacets++; | |
| } | |
| } | |
| MeshFacetArray new_facets; | |
| new_facets.reserve(numFacets); | |
| for (const auto& triangle : alg.triangles) { | |
| if (!triangle.deleted) { | |
| MeshFacet face; | |
| face._aulPoints[0] = triangle.v[0]; | |
| face._aulPoints[1] = triangle.v[1]; | |
| face._aulPoints[2] = triangle.v[2]; | |
| new_facets.push_back(face); | |
| } | |
| } | |
| myKernel.Adopt(new_points, new_facets, true); | |
| } | |
| void MeshSimplify::simplify(int targetSize) | |
| { | |
| Simplify alg; | |
| const MeshPointArray& points = myKernel.GetPoints(); | |
| for (std::size_t i = 0; i < points.size(); i++) { | |
| Simplify::Vertex v; | |
| v.tstart = 0; | |
| v.tcount = 0; | |
| v.border = 0; | |
| v.p = points[i]; | |
| alg.vertices.push_back(v); | |
| } | |
| const MeshFacetArray& facets = myKernel.GetFacets(); | |
| for (std::size_t i = 0; i < facets.size(); i++) { | |
| Simplify::Triangle t; | |
| t.deleted = 0; | |
| t.dirty = 0; | |
| for (double& j : t.err) { | |
| j = 0.0; | |
| } | |
| for (int j = 0; j < 3; j++) { | |
| t.v[j] = facets[i]._aulPoints[j]; | |
| } | |
| alg.triangles.push_back(t); | |
| } | |
| // Simplification starts | |
| alg.simplify_mesh(targetSize, std::numeric_limits<float>::max()); | |
| // Simplification done | |
| MeshPointArray new_points; | |
| new_points.reserve(alg.vertices.size()); | |
| for (const auto& vertex : alg.vertices) { | |
| new_points.push_back(vertex.p); | |
| } | |
| std::size_t numFacets = 0; | |
| for (const auto& triangle : alg.triangles) { | |
| if (!triangle.deleted) { | |
| numFacets++; | |
| } | |
| } | |
| MeshFacetArray new_facets; | |
| new_facets.reserve(numFacets); | |
| for (const auto& triangle : alg.triangles) { | |
| if (!triangle.deleted) { | |
| MeshFacet face; | |
| face._aulPoints[0] = triangle.v[0]; | |
| face._aulPoints[1] = triangle.v[1]; | |
| face._aulPoints[2] = triangle.v[2]; | |
| new_facets.push_back(face); | |
| } | |
| } | |
| myKernel.Adopt(new_points, new_facets, true); | |
| } | |