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| // SPDX-License-Identifier: LGPL-2.1-or-later | |
| /*************************************************************************** | |
| * Copyright (c) Jürgen Riegel <juergen.riegel@web.de> * | |
| * * | |
| * This file is part of the FreeCAD CAx development system. * | |
| * * | |
| * This library is free software; you can redistribute it and/or * | |
| * modify it under the terms of the GNU Library General Public * | |
| * License as published by the Free Software Foundation; either * | |
| * version 2 of the License, or (at your option) any later version. * | |
| * * | |
| * This library is distributed in the hope that it will be useful, * | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| * GNU Library General Public License for more details. * | |
| * * | |
| * You should have received a copy of the GNU Library General Public * | |
| * License along with this library; see the file COPYING.LIB. If not, * | |
| * write to the Free Software Foundation, Inc., 59 Temple Place, * | |
| * Suite 330, Boston, MA 02111-1307, USA * | |
| * * | |
| ***************************************************************************/ | |
| using namespace Mesh; | |
| TYPESYSTEM_SOURCE(Mesh::PropertyNormalList, App::PropertyLists) | |
| TYPESYSTEM_SOURCE(Mesh::PropertyCurvatureList, App::PropertyLists) | |
| TYPESYSTEM_SOURCE(Mesh::PropertyMaterial, App::Property) | |
| TYPESYSTEM_SOURCE(Mesh::PropertyMeshKernel, App::PropertyComplexGeoData) | |
| PropertyNormalList::PropertyNormalList() = default; | |
| void PropertyNormalList::setSize(int newSize) | |
| { | |
| _lValueList.resize(newSize); | |
| } | |
| int PropertyNormalList::getSize() const | |
| { | |
| return static_cast<int>(_lValueList.size()); | |
| } | |
| void PropertyNormalList::setValue(const Base::Vector3f& lValue) | |
| { | |
| aboutToSetValue(); | |
| _lValueList.resize(1); | |
| _lValueList[0] = lValue; | |
| hasSetValue(); | |
| } | |
| void PropertyNormalList::setValue(float x, float y, float z) | |
| { | |
| aboutToSetValue(); | |
| _lValueList.resize(1); | |
| _lValueList[0].Set(x, y, z); | |
| hasSetValue(); | |
| } | |
| void PropertyNormalList::setValues(const std::vector<Base::Vector3f>& values) | |
| { | |
| aboutToSetValue(); | |
| _lValueList = values; | |
| hasSetValue(); | |
| } | |
| PyObject* PropertyNormalList::getPyObject() | |
| { | |
| PyObject* list = PyList_New(getSize()); | |
| for (int i = 0; i < getSize(); i++) { | |
| PyList_SetItem(list, i, new Base::VectorPy(_lValueList[i])); | |
| } | |
| return list; | |
| } | |
| void PropertyNormalList::setPyObject(PyObject* value) | |
| { | |
| if (PyList_Check(value)) { | |
| Py_ssize_t nSize = PyList_Size(value); | |
| std::vector<Base::Vector3f> values; | |
| values.resize(nSize); | |
| for (Py_ssize_t i = 0; i < nSize; ++i) { | |
| PyObject* item = PyList_GetItem(value, i); | |
| App::PropertyVector val; | |
| val.setPyObject(item); | |
| values[i] = Base::convertTo<Base::Vector3f>(val.getValue()); | |
| } | |
| setValues(values); | |
| } | |
| else if (PyObject_TypeCheck(value, &(Base::VectorPy::Type))) { | |
| Base::VectorPy* pcObject = static_cast<Base::VectorPy*>(value); | |
| Base::Vector3d* val = pcObject->getVectorPtr(); | |
| setValue(Base::convertTo<Base::Vector3f>(*val)); | |
| } | |
| else if (PyTuple_Check(value) && PyTuple_Size(value) == 3) { | |
| App::PropertyVector val; | |
| val.setPyObject(value); | |
| setValue(Base::convertTo<Base::Vector3f>(val.getValue())); | |
| } | |
| else { | |
| std::string error = std::string("type must be 'Vector' or list of 'Vector', not "); | |
| error += value->ob_type->tp_name; | |
| throw Py::TypeError(error); | |
| } | |
| } | |
| void PropertyNormalList::Save(Base::Writer& writer) const | |
| { | |
| if (!writer.isForceXML()) { | |
| writer.Stream() << writer.ind() << "<VectorList file=\"" << writer.addFile(getName(), this) | |
| << "\"/>" << std::endl; | |
| } | |
| } | |
| void PropertyNormalList::Restore(Base::XMLReader& reader) | |
| { | |
| reader.readElement("VectorList"); | |
| std::string file(reader.getAttribute<const char*>("file")); | |
| if (!file.empty()) { | |
| // initiate a file read | |
| reader.addFile(file.c_str(), this); | |
| } | |
| } | |
| void PropertyNormalList::SaveDocFile(Base::Writer& writer) const | |
| { | |
| Base::OutputStream str(writer.Stream()); | |
| uint32_t uCt = (uint32_t)getSize(); | |
| str << uCt; | |
| for (auto it : _lValueList) { | |
| str << it.x << it.y << it.z; | |
| } | |
| } | |
| void PropertyNormalList::RestoreDocFile(Base::Reader& reader) | |
| { | |
| Base::InputStream str(reader); | |
| uint32_t uCt = 0; | |
| str >> uCt; | |
| std::vector<Base::Vector3f> values(uCt); | |
| for (auto& it : values) { | |
| str >> it.x >> it.y >> it.z; | |
| } | |
| setValues(values); | |
| } | |
| App::Property* PropertyNormalList::Copy() const | |
| { | |
| PropertyNormalList* p = new PropertyNormalList(); | |
| p->_lValueList = _lValueList; | |
| return p; | |
| } | |
| void PropertyNormalList::Paste(const App::Property& from) | |
| { | |
| aboutToSetValue(); | |
| _lValueList = dynamic_cast<const PropertyNormalList&>(from)._lValueList; | |
| hasSetValue(); | |
| } | |
| unsigned int PropertyNormalList::getMemSize() const | |
| { | |
| return static_cast<unsigned int>(_lValueList.size() * sizeof(Base::Vector3f)); | |
| } | |
| void PropertyNormalList::transformGeometry(const Base::Matrix4D& mat) | |
| { | |
| // A normal vector is only a direction with unit length, so we only need to rotate it | |
| // (no translations or scaling) | |
| // Extract scale factors (assumes an orthogonal rotation matrix) | |
| // Use the fact that the length of the row vectors of R are all equal to 1 | |
| // And that scaling is applied after rotating | |
| double s[3]; | |
| s[0] = sqrt(mat[0][0] * mat[0][0] + mat[0][1] * mat[0][1] + mat[0][2] * mat[0][2]); | |
| s[1] = sqrt(mat[1][0] * mat[1][0] + mat[1][1] * mat[1][1] + mat[1][2] * mat[1][2]); | |
| s[2] = sqrt(mat[2][0] * mat[2][0] + mat[2][1] * mat[2][1] + mat[2][2] * mat[2][2]); | |
| // Set up the rotation matrix: zero the translations and make the scale factors = 1 | |
| Base::Matrix4D rot; | |
| rot.setToUnity(); | |
| for (unsigned short i = 0; i < 3; i++) { | |
| for (unsigned short j = 0; j < 3; j++) { | |
| rot[i][j] = mat[i][j] / s[i]; | |
| } | |
| } | |
| aboutToSetValue(); | |
| // Rotate the normal vectors | |
| for (int ii = 0; ii < getSize(); ii++) { | |
| set1Value(ii, rot * operator[](ii)); | |
| } | |
| hasSetValue(); | |
| } | |
| // ---------------------------------------------------------------------------- | |
| PropertyCurvatureList::PropertyCurvatureList() = default; | |
| void PropertyCurvatureList::setValue(const CurvatureInfo& lValue) | |
| { | |
| aboutToSetValue(); | |
| _lValueList.resize(1); | |
| _lValueList[0] = lValue; | |
| hasSetValue(); | |
| } | |
| void PropertyCurvatureList::setValues(const std::vector<CurvatureInfo>& lValues) | |
| { | |
| aboutToSetValue(); | |
| _lValueList = lValues; | |
| hasSetValue(); | |
| } | |
| std::vector<float> PropertyCurvatureList::getCurvature(int mode) const | |
| { | |
| const std::vector<Mesh::CurvatureInfo>& fCurvInfo = getValues(); | |
| std::vector<float> fValues; | |
| fValues.reserve(fCurvInfo.size()); | |
| // Mean curvature | |
| if (mode == MeanCurvature) { | |
| for (const auto& it : fCurvInfo) { | |
| fValues.push_back(0.5F * (it.fMaxCurvature + it.fMinCurvature)); | |
| } | |
| } | |
| // Gaussian curvature | |
| else if (mode == GaussCurvature) { | |
| for (const auto& it : fCurvInfo) { | |
| fValues.push_back(it.fMaxCurvature * it.fMinCurvature); | |
| } | |
| } | |
| // Maximum curvature | |
| else if (mode == MaxCurvature) { | |
| for (const auto& it : fCurvInfo) { | |
| fValues.push_back(it.fMaxCurvature); | |
| } | |
| } | |
| // Minimum curvature | |
| else if (mode == MinCurvature) { | |
| for (const auto& it : fCurvInfo) { | |
| fValues.push_back(it.fMinCurvature); | |
| } | |
| } | |
| // Absolute curvature | |
| else if (mode == AbsCurvature) { | |
| for (const auto& it : fCurvInfo) { | |
| if (fabs(it.fMaxCurvature) > fabs(it.fMinCurvature)) { | |
| fValues.push_back(it.fMaxCurvature); | |
| } | |
| else { | |
| fValues.push_back(it.fMinCurvature); | |
| } | |
| } | |
| } | |
| return fValues; | |
| } | |
| void PropertyCurvatureList::transformGeometry(const Base::Matrix4D& mat) | |
| { | |
| // The principal direction is only a vector with unit length, so we only need to rotate it | |
| // (no translations or scaling) | |
| // Extract scale factors (assumes an orthogonal rotation matrix) | |
| // Use the fact that the length of the row vectors of R are all equal to 1 | |
| // And that scaling is applied after rotating | |
| double s[3]; | |
| s[0] = sqrt(mat[0][0] * mat[0][0] + mat[0][1] * mat[0][1] + mat[0][2] * mat[0][2]); | |
| s[1] = sqrt(mat[1][0] * mat[1][0] + mat[1][1] * mat[1][1] + mat[1][2] * mat[1][2]); | |
| s[2] = sqrt(mat[2][0] * mat[2][0] + mat[2][1] * mat[2][1] + mat[2][2] * mat[2][2]); | |
| // Set up the rotation matrix: zero the translations and make the scale factors = 1 | |
| Base::Matrix4D rot; | |
| rot.setToUnity(); | |
| for (unsigned short i = 0; i < 3; i++) { | |
| for (unsigned short j = 0; j < 3; j++) { | |
| rot[i][j] = mat[i][j] / s[i]; | |
| } | |
| } | |
| aboutToSetValue(); | |
| // Rotate the principal directions | |
| for (int ii = 0; ii < getSize(); ii++) { | |
| CurvatureInfo ci = operator[](ii); | |
| ci.cMaxCurvDir = rot * ci.cMaxCurvDir; | |
| ci.cMinCurvDir = rot * ci.cMinCurvDir; | |
| _lValueList[ii] = ci; | |
| } | |
| hasSetValue(); | |
| } | |
| void PropertyCurvatureList::Save(Base::Writer& writer) const | |
| { | |
| if (!writer.isForceXML()) { | |
| writer.Stream() << writer.ind() << "<CurvatureList file=\"" | |
| << writer.addFile(getName(), this) << "\"/>" << std::endl; | |
| } | |
| } | |
| void PropertyCurvatureList::Restore(Base::XMLReader& reader) | |
| { | |
| reader.readElement("CurvatureList"); | |
| std::string file(reader.getAttribute<const char*>("file")); | |
| if (!file.empty()) { | |
| // initiate a file read | |
| reader.addFile(file.c_str(), this); | |
| } | |
| } | |
| void PropertyCurvatureList::SaveDocFile(Base::Writer& writer) const | |
| { | |
| Base::OutputStream str(writer.Stream()); | |
| uint32_t uCt = (uint32_t)getSize(); | |
| str << uCt; | |
| for (const auto& it : _lValueList) { | |
| str << it.fMaxCurvature << it.fMinCurvature; | |
| str << it.cMaxCurvDir.x << it.cMaxCurvDir.y << it.cMaxCurvDir.z; | |
| str << it.cMinCurvDir.x << it.cMinCurvDir.y << it.cMinCurvDir.z; | |
| } | |
| } | |
| void PropertyCurvatureList::RestoreDocFile(Base::Reader& reader) | |
| { | |
| Base::InputStream str(reader); | |
| uint32_t uCt = 0; | |
| str >> uCt; | |
| std::vector<CurvatureInfo> values(uCt); | |
| for (auto& it : values) { | |
| str >> it.fMaxCurvature >> it.fMinCurvature; | |
| str >> it.cMaxCurvDir.x >> it.cMaxCurvDir.y >> it.cMaxCurvDir.z; | |
| str >> it.cMinCurvDir.x >> it.cMinCurvDir.y >> it.cMinCurvDir.z; | |
| } | |
| setValues(values); | |
| } | |
| PyObject* PropertyCurvatureList::getPyObject() | |
| { | |
| Py::List list; | |
| for (const auto& it : _lValueList) { | |
| Py::Tuple tuple(4); | |
| tuple.setItem(0, Py::Float(it.fMaxCurvature)); | |
| tuple.setItem(1, Py::Float(it.fMinCurvature)); | |
| Py::Tuple maxDir(3); | |
| maxDir.setItem(0, Py::Float(it.cMaxCurvDir.x)); | |
| maxDir.setItem(1, Py::Float(it.cMaxCurvDir.y)); | |
| maxDir.setItem(2, Py::Float(it.cMaxCurvDir.z)); | |
| tuple.setItem(2, maxDir); | |
| Py::Tuple minDir(3); | |
| minDir.setItem(0, Py::Float(it.cMinCurvDir.x)); | |
| minDir.setItem(1, Py::Float(it.cMinCurvDir.y)); | |
| minDir.setItem(2, Py::Float(it.cMinCurvDir.z)); | |
| tuple.setItem(3, minDir); | |
| list.append(tuple); | |
| } | |
| return Py::new_reference_to(list); | |
| } | |
| void PropertyCurvatureList::setPyObject(PyObject* /*value*/) | |
| { | |
| throw Base::AttributeError(std::string("This attribute is read-only")); | |
| } | |
| App::Property* PropertyCurvatureList::Copy() const | |
| { | |
| PropertyCurvatureList* p = new PropertyCurvatureList(); | |
| p->_lValueList = _lValueList; | |
| return p; | |
| } | |
| void PropertyCurvatureList::Paste(const App::Property& from) | |
| { | |
| aboutToSetValue(); | |
| _lValueList = dynamic_cast<const PropertyCurvatureList&>(from)._lValueList; | |
| hasSetValue(); | |
| } | |
| // ---------------------------------------------------------------------------- | |
| const MeshCore::Material& PropertyMaterial::getValue() const | |
| { | |
| return _material; | |
| } | |
| MeshCore::MeshIO::Binding PropertyMaterial::getBinding() const | |
| { | |
| return _material.binding; | |
| } | |
| const std::vector<Base::Color>& PropertyMaterial::getAmbientColor() const | |
| { | |
| return _material.ambientColor; | |
| } | |
| const std::vector<Base::Color>& PropertyMaterial::getDiffuseColor() const | |
| { | |
| return _material.diffuseColor; | |
| } | |
| const std::vector<Base::Color>& PropertyMaterial::getSpecularColor() const | |
| { | |
| return _material.specularColor; | |
| } | |
| const std::vector<Base::Color>& PropertyMaterial::getEmissiveColor() const | |
| { | |
| return _material.emissiveColor; | |
| } | |
| const std::vector<float>& PropertyMaterial::getShininess() const | |
| { | |
| return _material.shininess; | |
| } | |
| const std::vector<float>& PropertyMaterial::getTransparency() const | |
| { | |
| return _material.transparency; | |
| } | |
| void PropertyMaterial::setValue(const MeshCore::Material& value) | |
| { | |
| aboutToSetValue(); | |
| _material = value; | |
| hasSetValue(); | |
| } | |
| void PropertyMaterial::setAmbientColor(const std::vector<Base::Color>& value) | |
| { | |
| aboutToSetValue(); | |
| _material.ambientColor = value; | |
| hasSetValue(); | |
| } | |
| void PropertyMaterial::setDiffuseColor(const std::vector<Base::Color>& value) | |
| { | |
| aboutToSetValue(); | |
| _material.diffuseColor = value; | |
| hasSetValue(); | |
| } | |
| void PropertyMaterial::setSpecularColor(const std::vector<Base::Color>& value) | |
| { | |
| aboutToSetValue(); | |
| _material.specularColor = value; | |
| hasSetValue(); | |
| } | |
| void PropertyMaterial::setEmissiveColor(const std::vector<Base::Color>& value) | |
| { | |
| aboutToSetValue(); | |
| _material.emissiveColor = value; | |
| hasSetValue(); | |
| } | |
| void PropertyMaterial::setShininess(const std::vector<float>& value) | |
| { | |
| aboutToSetValue(); | |
| _material.shininess = value; | |
| hasSetValue(); | |
| } | |
| void PropertyMaterial::setTransparency(const std::vector<float>& value) | |
| { | |
| aboutToSetValue(); | |
| _material.transparency = value; | |
| hasSetValue(); | |
| } | |
| void PropertyMaterial::setBinding(MeshCore::MeshIO::Binding bind) | |
| { | |
| aboutToSetValue(); | |
| _material.binding = bind; | |
| hasSetValue(); | |
| } | |
| PyObject* PropertyMaterial::getPyObject() | |
| { | |
| auto getColorList = [](const std::vector<Base::Color>& color) { | |
| Py::List list; | |
| for (const auto& it : color) { | |
| list.append(Py::TupleN(Py::Float(it.r), Py::Float(it.g), Py::Float(it.b))); | |
| } | |
| return list; | |
| }; | |
| auto getFloatList = [](const std::vector<float>& value) { | |
| Py::List list; | |
| for (auto it : value) { | |
| list.append(Py::Float(it)); | |
| } | |
| return list; | |
| }; | |
| Py::Dict dict; | |
| dict.setItem("binding", Py::Long(static_cast<int>(_material.binding))); | |
| dict.setItem("ambientColor", getColorList(_material.ambientColor)); | |
| dict.setItem("diffuseColor", getColorList(_material.diffuseColor)); | |
| dict.setItem("specularColor", getColorList(_material.specularColor)); | |
| dict.setItem("emissiveColor", getColorList(_material.emissiveColor)); | |
| dict.setItem("shininess", getFloatList(_material.shininess)); | |
| dict.setItem("transparency", getFloatList(_material.transparency)); | |
| return Py::new_reference_to(dict); | |
| } | |
| void PropertyMaterial::setPyObject(PyObject* obj) | |
| { | |
| auto getColorList = [](const Py::Dict& dict, const std::string& key) { | |
| std::vector<Base::Color> color; | |
| if (dict.hasKey(key)) { | |
| Py::Sequence list(dict.getItem(key)); | |
| color.reserve(list.size()); | |
| for (const auto& it : list) { | |
| Py::Sequence tuple(it); | |
| float r = static_cast<float>(Py::Float(tuple[0])); | |
| float g = static_cast<float>(Py::Float(tuple[1])); | |
| float b = static_cast<float>(Py::Float(tuple[2])); | |
| color.emplace_back(r, g, b); | |
| } | |
| } | |
| return color; | |
| }; | |
| auto getFloatList = [](const Py::Dict& dict, const std::string& key) { | |
| std::vector<float> value; | |
| if (dict.hasKey(key)) { | |
| Py::Sequence list(dict.getItem(key)); | |
| value.reserve(list.size()); | |
| for (const auto& it : list) { | |
| value.push_back(static_cast<float>(Py::Float(it))); | |
| } | |
| } | |
| return value; | |
| }; | |
| try { | |
| MeshCore::Material material; | |
| Py::Dict dict(obj); | |
| if (dict.hasKey("binding")) { | |
| Py::Long binding(dict.getItem("binding")); | |
| int bind = static_cast<int>(binding); | |
| material.binding = static_cast<MeshCore::MeshIO::Binding>(bind); | |
| } | |
| material.ambientColor = getColorList(dict, "ambientColor"); | |
| material.diffuseColor = getColorList(dict, "diffuseColor"); | |
| material.specularColor = getColorList(dict, "specularColor"); | |
| material.emissiveColor = getColorList(dict, "emissiveColor"); | |
| material.shininess = getFloatList(dict, "shininess"); | |
| material.transparency = getFloatList(dict, "transparency"); | |
| setValue(material); | |
| } | |
| catch (Py::Exception& e) { | |
| e.clear(); | |
| throw Base::TypeError("Not a dict with expected keys"); | |
| } | |
| } | |
| void PropertyMaterial::Save(Base::Writer& writer) const | |
| { | |
| if (!writer.isForceXML()) { | |
| writer.Stream() << writer.ind() << "<Material file=\"" << writer.addFile(getName(), this) | |
| << "\"/>" << std::endl; | |
| } | |
| } | |
| void PropertyMaterial::Restore(Base::XMLReader& reader) | |
| { | |
| reader.readElement("Material"); | |
| if (reader.hasAttribute("file")) { | |
| std::string file(reader.getAttribute<const char*>("file")); | |
| if (!file.empty()) { | |
| // initiate a file read | |
| reader.addFile(file.c_str(), this); | |
| } | |
| } | |
| } | |
| void PropertyMaterial::SaveDocFile(Base::Writer& writer) const | |
| { | |
| Base::OutputStream str(writer.Stream()); | |
| auto saveColor = [&str](const std::vector<Base::Color>& color) { | |
| uint32_t count = static_cast<uint32_t>(color.size()); | |
| str << count; | |
| for (const auto& it : color) { | |
| str << it.getPackedValue(); | |
| } | |
| }; | |
| auto saveFloat = [&str](const std::vector<float>& value) { | |
| uint32_t count = static_cast<uint32_t>(value.size()); | |
| str << count; | |
| for (const auto& it : value) { | |
| str << it; | |
| } | |
| }; | |
| uint32_t bind = static_cast<uint32_t>(_material.binding); | |
| str << bind; | |
| saveColor(_material.ambientColor); | |
| saveColor(_material.diffuseColor); | |
| saveColor(_material.specularColor); | |
| saveColor(_material.emissiveColor); | |
| saveFloat(_material.shininess); | |
| saveFloat(_material.transparency); | |
| } | |
| void PropertyMaterial::RestoreDocFile(Base::Reader& reader) | |
| { | |
| Base::InputStream str(reader); | |
| auto restoreColor = [&str](std::vector<Base::Color>& color) { | |
| uint32_t count = 0; | |
| str >> count; | |
| color.resize(count); | |
| for (auto& it : color) { | |
| uint32_t value {}; // must be 32 bit long | |
| str >> value; | |
| it.setPackedValue(value); | |
| } | |
| }; | |
| auto restoreFloat = [&str](std::vector<float>& value) { | |
| uint32_t count = 0; | |
| str >> count; | |
| value.resize(count); | |
| for (auto& it : value) { | |
| float valueF {}; | |
| str >> valueF; | |
| it = valueF; | |
| } | |
| }; | |
| MeshCore::Material material; | |
| uint32_t bind = 0; | |
| str >> bind; | |
| material.binding = static_cast<MeshCore::MeshIO::Binding>(bind); | |
| restoreColor(material.ambientColor); | |
| restoreColor(material.diffuseColor); | |
| restoreColor(material.specularColor); | |
| restoreColor(material.emissiveColor); | |
| restoreFloat(material.shininess); | |
| restoreFloat(material.transparency); | |
| setValue(material); | |
| } | |
| const char* PropertyMaterial::getEditorName() const | |
| { | |
| return ""; | |
| } | |
| App::Property* PropertyMaterial::Copy() const | |
| { | |
| PropertyMaterial* prop = new PropertyMaterial(); | |
| prop->_material = _material; | |
| return prop; | |
| } | |
| void PropertyMaterial::Paste(const Property& from) | |
| { | |
| aboutToSetValue(); | |
| using ObjectType = std::remove_pointer<decltype(this)>::type; | |
| _material = dynamic_cast<const ObjectType&>(from)._material; | |
| hasSetValue(); | |
| } | |
| unsigned int PropertyMaterial::getMemSize() const | |
| { | |
| auto size = (_material.ambientColor.size() + _material.diffuseColor.size() | |
| + _material.emissiveColor.size() + _material.specularColor.size()) | |
| * sizeof(Base::Color) | |
| + (_material.shininess.size() + _material.transparency.size()) * sizeof(float) | |
| + _material.library.size() + sizeof(_material); | |
| return static_cast<unsigned int>(size); | |
| } | |
| bool PropertyMaterial::isSame(const App::Property& other) const | |
| { | |
| if (&other == this) { | |
| return true; | |
| } | |
| return getTypeId() == other.getTypeId() | |
| && getValue() == static_cast<decltype(this)>(&other)->getValue(); | |
| } | |
| // ---------------------------------------------------------------------------- | |
| PropertyMeshKernel::PropertyMeshKernel() | |
| : _meshObject(new MeshObject()) | |
| { | |
| // Note: Normally this property is a member of a document object, i.e. the setValue() | |
| // method gets called in the constructor of a subclass of DocumentObject, e.g. Mesh::Feature. | |
| // This means that the created MeshObject here will be replaced and deleted immediately. | |
| // However, we anyway create this object in case we use this class in another context. | |
| } | |
| PropertyMeshKernel::~PropertyMeshKernel() | |
| { | |
| if (meshPyObject) { | |
| // Note: Do not call setInvalid() of the Python binding | |
| // because the mesh should still be accessible afterwards. | |
| meshPyObject->parentProperty = nullptr; | |
| Py_DECREF(meshPyObject); | |
| } | |
| } | |
| void PropertyMeshKernel::setValuePtr(MeshObject* mesh) | |
| { | |
| // use the tmp. object to guarantee that the referenced mesh is not destroyed | |
| // before calling hasSetValue() | |
| Base::Reference<MeshObject> tmp(_meshObject); | |
| aboutToSetValue(); | |
| _meshObject = mesh; | |
| hasSetValue(); | |
| } | |
| void PropertyMeshKernel::setValue(const MeshObject& mesh) | |
| { | |
| aboutToSetValue(); | |
| *_meshObject = mesh; | |
| hasSetValue(); | |
| } | |
| void PropertyMeshKernel::setValue(const MeshCore::MeshKernel& mesh) | |
| { | |
| aboutToSetValue(); | |
| _meshObject->setKernel(mesh); | |
| hasSetValue(); | |
| } | |
| void PropertyMeshKernel::swapMesh(MeshObject& mesh) | |
| { | |
| aboutToSetValue(); | |
| _meshObject->swap(mesh); | |
| hasSetValue(); | |
| } | |
| void PropertyMeshKernel::swapMesh(MeshCore::MeshKernel& mesh) | |
| { | |
| aboutToSetValue(); | |
| _meshObject->swap(mesh); | |
| hasSetValue(); | |
| } | |
| const MeshObject& PropertyMeshKernel::getValue() const | |
| { | |
| return *_meshObject; | |
| } | |
| const MeshObject* PropertyMeshKernel::getValuePtr() const | |
| { | |
| return static_cast<MeshObject*>(_meshObject); | |
| } | |
| const Data::ComplexGeoData* PropertyMeshKernel::getComplexData() const | |
| { | |
| return static_cast<MeshObject*>(_meshObject); | |
| } | |
| Base::BoundBox3d PropertyMeshKernel::getBoundingBox() const | |
| { | |
| return _meshObject->getBoundBox(); | |
| } | |
| unsigned int PropertyMeshKernel::getMemSize() const | |
| { | |
| unsigned int size = 0; | |
| size += _meshObject->getMemSize(); | |
| return size; | |
| } | |
| MeshObject* PropertyMeshKernel::startEditing() | |
| { | |
| aboutToSetValue(); | |
| return static_cast<MeshObject*>(_meshObject); | |
| } | |
| void PropertyMeshKernel::finishEditing() | |
| { | |
| hasSetValue(); | |
| } | |
| void PropertyMeshKernel::transformGeometry(const Base::Matrix4D& rclMat) | |
| { | |
| aboutToSetValue(); | |
| _meshObject->transformGeometry(rclMat); | |
| hasSetValue(); | |
| } | |
| void PropertyMeshKernel::setPointIndices(const std::vector<std::pair<PointIndex, Base::Vector3f>>& inds) | |
| { | |
| aboutToSetValue(); | |
| MeshCore::MeshKernel& kernel = _meshObject->getKernel(); | |
| for (const auto& it : inds) { | |
| kernel.SetPoint(it.first, it.second); | |
| } | |
| hasSetValue(); | |
| } | |
| void PropertyMeshKernel::setTransform(const Base::Matrix4D& rclTrf) | |
| { | |
| _meshObject->setTransform(rclTrf); | |
| } | |
| Base::Matrix4D PropertyMeshKernel::getTransform() const | |
| { | |
| return _meshObject->getTransform(); | |
| } | |
| PyObject* PropertyMeshKernel::getPyObject() | |
| { | |
| if (!meshPyObject) { | |
| meshPyObject = new MeshPy(&*_meshObject); // Lgtm[cpp/resource-not-released-in-destructor] | |
| // ** Not destroyed in this class because it is | |
| // reference-counted and destroyed elsewhere | |
| meshPyObject->setConst(); // set immutable | |
| meshPyObject->parentProperty = this; | |
| } | |
| Py_INCREF(meshPyObject); | |
| return meshPyObject; | |
| } | |
| void PropertyMeshKernel::setPyObject(PyObject* value) | |
| { | |
| if (PyObject_TypeCheck(value, &(MeshPy::Type))) { | |
| MeshPy* mesh = static_cast<MeshPy*>(value); | |
| // Do not allow one to reassign the same instance | |
| if (&(*this->_meshObject) != mesh->getMeshObjectPtr()) { | |
| // Note: Copy the content, do NOT reference the same mesh object | |
| setValue(*(mesh->getMeshObjectPtr())); | |
| } | |
| } | |
| else if (PyList_Check(value)) { | |
| // new instance of MeshObject | |
| Py::List triangles(value); | |
| MeshObject* mesh = MeshObject::createMeshFromList(triangles); | |
| setValuePtr(mesh); | |
| } | |
| else { | |
| std::string error = std::string("type must be 'Mesh', not "); | |
| error += value->ob_type->tp_name; | |
| throw Base::TypeError(error); | |
| } | |
| } | |
| void PropertyMeshKernel::Save(Base::Writer& writer) const | |
| { | |
| if (writer.isForceXML()) { | |
| writer.Stream() << writer.ind() << "<Mesh>" << std::endl; | |
| MeshCore::MeshOutput saver(_meshObject->getKernel()); | |
| saver.SaveXML(writer); | |
| } | |
| else { | |
| writer.Stream() << writer.ind() << "<Mesh file=\"" << writer.addFile("MeshKernel.bms", this) | |
| << "\"/>" << std::endl; | |
| } | |
| } | |
| void PropertyMeshKernel::Restore(Base::XMLReader& reader) | |
| { | |
| reader.readElement("Mesh"); | |
| std::string file(reader.getAttribute<const char*>("file")); | |
| if (file.empty()) { | |
| // read XML | |
| MeshCore::MeshKernel kernel; | |
| MeshCore::MeshInput restorer(kernel); | |
| restorer.LoadXML(reader); | |
| // avoid to duplicate the mesh in memory | |
| MeshCore::MeshPointArray points; | |
| MeshCore::MeshFacetArray facets; | |
| kernel.Adopt(points, facets); | |
| aboutToSetValue(); | |
| _meshObject->getKernel().Adopt(points, facets); | |
| hasSetValue(); | |
| } | |
| else { | |
| // initiate a file read | |
| reader.addFile(file.c_str(), this); | |
| } | |
| } | |
| void PropertyMeshKernel::SaveDocFile(Base::Writer& writer) const | |
| { | |
| _meshObject->save(writer.Stream()); | |
| } | |
| void PropertyMeshKernel::RestoreDocFile(Base::Reader& reader) | |
| { | |
| aboutToSetValue(); | |
| _meshObject->load(reader); | |
| hasSetValue(); | |
| } | |
| App::Property* PropertyMeshKernel::Copy() const | |
| { | |
| // Note: Copy the content, do NOT reference the same mesh object | |
| PropertyMeshKernel* prop = new PropertyMeshKernel(); | |
| *(prop->_meshObject) = *(this->_meshObject); | |
| return prop; | |
| } | |
| void PropertyMeshKernel::Paste(const App::Property& from) | |
| { | |
| // Note: Copy the content, do NOT reference the same mesh object | |
| aboutToSetValue(); | |
| const PropertyMeshKernel& prop = dynamic_cast<const PropertyMeshKernel&>(from); | |
| *(this->_meshObject) = *(prop._meshObject); | |
| hasSetValue(); | |
| } | |