Download src/Mod/Mesh/Gui/DlgSmoothing.cpp from AbdulElahGwaith/FreeCAD: direct link, hf CLI and curl.
- Browser
- Download file 7.94 kB
-
https://huggingface.co/AbdulElahGwaith/FreeCAD/resolve/main/src/Mod/Mesh/Gui/DlgSmoothing.cpp
- Command line
-
hf download hf://AbdulElahGwaith/FreeCAD/src/Mod/Mesh/Gui/DlgSmoothing.cpp
-
curl -L -o DlgSmoothing.cpp https://huggingface.co/AbdulElahGwaith/FreeCAD/resolve/main/src/Mod/Mesh/Gui/DlgSmoothing.cpp
7.94 kB
| // SPDX-License-Identifier: LGPL-2.1-or-later | |
| /*************************************************************************** | |
| * Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> * | |
| * * | |
| * This file is part of the FreeCAD CAx development system. * | |
| * * | |
| * This library is free software; you can redistribute it and/or * | |
| * modify it under the terms of the GNU Library General Public * | |
| * License as published by the Free Software Foundation; either * | |
| * version 2 of the License, or (at your option) any later version. * | |
| * * | |
| * This library is distributed in the hope that it will be useful, * | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| * GNU Library General Public License for more details. * | |
| * * | |
| * You should have received a copy of the GNU Library General Public * | |
| * License along with this library; see the file COPYING.LIB. If not, * | |
| * write to the Free Software Foundation, Inc., 59 Temple Place, * | |
| * Suite 330, Boston, MA 02111-1307, USA * | |
| * * | |
| ***************************************************************************/ | |
| using namespace MeshGui; | |
| /* TRANSLATOR MeshGui::DlgSmoothing */ | |
| DlgSmoothing::DlgSmoothing(QWidget* parent) | |
| : QWidget(parent) | |
| , ui(new Ui_DlgSmoothing()) | |
| { | |
| // clang-format off | |
| ui->setupUi(this); | |
| bg = new QButtonGroup(this); //NOLINT | |
| bg->addButton(ui->radioButtonTaubin, 0); | |
| bg->addButton(ui->radioButtonLaplace, 1); | |
| connect(ui->checkBoxSelection, &QCheckBox::toggled, | |
| this, &DlgSmoothing::onCheckBoxSelectionToggled); | |
| connect(bg, qOverload<int>(&QButtonGroup::idClicked), | |
| this, &DlgSmoothing::methodClicked); | |
| ui->labelLambda->setText(QString::fromUtf8("\xce\xbb")); | |
| ui->labelMu->setText(QString::fromUtf8("\xce\xbc")); | |
| this->resize(this->sizeHint()); | |
| // clang-format on | |
| } | |
| /* | |
| * Destroys the object and frees any allocated resources | |
| */ | |
| DlgSmoothing::~DlgSmoothing() | |
| { | |
| // no need to delete child widgets, Qt does it all for us | |
| delete ui; | |
| } | |
| void DlgSmoothing::methodClicked(int id) | |
| { | |
| if (bg->button(id) == ui->radioButtonTaubin) { | |
| ui->labelMu->setEnabled(true); | |
| ui->spinMicro->setEnabled(true); | |
| } | |
| else { | |
| ui->labelMu->setEnabled(false); | |
| ui->spinMicro->setEnabled(false); | |
| } | |
| } | |
| int DlgSmoothing::iterations() const | |
| { | |
| return ui->iterations->value(); | |
| } | |
| double DlgSmoothing::lambdaStep() const | |
| { | |
| return ui->spinLambda->value(); | |
| } | |
| double DlgSmoothing::microStep() const | |
| { | |
| return ui->spinMicro->value(); | |
| } | |
| DlgSmoothing::Smooth DlgSmoothing::method() const | |
| { | |
| if (ui->radioButtonTaubin->isChecked()) { | |
| return DlgSmoothing::Taubin; | |
| } | |
| if (ui->radioButtonLaplace->isChecked()) { | |
| return DlgSmoothing::Laplace; | |
| } | |
| return DlgSmoothing::None; | |
| } | |
| bool DlgSmoothing::smoothSelection() const | |
| { | |
| return ui->checkBoxSelection->isChecked(); | |
| } | |
| void DlgSmoothing::onCheckBoxSelectionToggled(bool on) | |
| { | |
| Q_EMIT toggledSelection(on); | |
| } | |
| // ------------------------------------------------ | |
| SmoothingDialog::SmoothingDialog(QWidget* parent, Qt::WindowFlags fl) | |
| : QDialog(parent, fl) | |
| { | |
| widget = new DlgSmoothing(this); | |
| this->setWindowTitle(widget->windowTitle()); | |
| QVBoxLayout* hboxLayout = new QVBoxLayout(this); | |
| QDialogButtonBox* buttonBox = new QDialogButtonBox(this); | |
| buttonBox->setStandardButtons(QDialogButtonBox::Cancel | QDialogButtonBox::Ok); | |
| connect(buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept); | |
| connect(buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject); | |
| hboxLayout->addWidget(widget); | |
| hboxLayout->addWidget(buttonBox); | |
| } | |
| SmoothingDialog::~SmoothingDialog() = default; | |
| // --------------------------------------- | |
| /* TRANSLATOR MeshGui::TaskSmoothing */ | |
| TaskSmoothing::TaskSmoothing() | |
| { | |
| widget = new DlgSmoothing(); // NOLINT | |
| addTaskBox(widget, false, nullptr); | |
| selection = new Selection(); // NOLINT | |
| selection->setObjects(Gui::Selection().getSelectionEx(nullptr, Mesh::Feature::getClassTypeId())); | |
| Gui::Selection().clearSelection(); | |
| QWidget* box = addTaskBoxWithoutHeader(selection); | |
| box->hide(); | |
| connect(widget, &DlgSmoothing::toggledSelection, box, &QWidget::setVisible); | |
| } | |
| bool TaskSmoothing::accept() | |
| { | |
| std::vector<App::DocumentObject*> meshes = selection->getObjects(); | |
| if (meshes.empty()) { | |
| return true; | |
| } | |
| Gui::WaitCursor wc; | |
| Gui::Command::openCommand(QT_TRANSLATE_NOOP("Command", "Mesh Smoothing")); | |
| bool hasSelection = false; | |
| for (auto it : meshes) { | |
| Mesh::Feature* mesh = static_cast<Mesh::Feature*>(it); | |
| std::vector<Mesh::FacetIndex> selection; | |
| if (widget->smoothSelection()) { | |
| // clear the selection before editing the mesh to avoid | |
| // to have coloured triangles when doing an 'undo' | |
| const Mesh::MeshObject* mm = mesh->Mesh.getValuePtr(); | |
| mm->getFacetsFromSelection(selection); | |
| selection = mm->getPointsFromFacets(selection); | |
| mm->clearFacetSelection(); | |
| if (!selection.empty()) { | |
| hasSelection = true; | |
| } | |
| } | |
| Mesh::MeshObject* mm = mesh->Mesh.startEditing(); | |
| switch (widget->method()) { | |
| case MeshGui::DlgSmoothing::Taubin: { | |
| MeshCore::TaubinSmoothing s(mm->getKernel()); | |
| s.SetLambda(widget->lambdaStep()); | |
| s.SetMicro(widget->microStep()); | |
| if (widget->smoothSelection()) { | |
| s.SmoothPoints(widget->iterations(), selection); | |
| } | |
| else { | |
| s.Smooth(widget->iterations()); | |
| } | |
| } break; | |
| case MeshGui::DlgSmoothing::Laplace: { | |
| MeshCore::LaplaceSmoothing s(mm->getKernel()); | |
| s.SetLambda(widget->lambdaStep()); | |
| if (widget->smoothSelection()) { | |
| s.SmoothPoints(widget->iterations(), selection); | |
| } | |
| else { | |
| s.Smooth(widget->iterations()); | |
| } | |
| } break; | |
| case MeshGui::DlgSmoothing::MedianFilter: { | |
| MeshCore::MedianFilterSmoothing s(mm->getKernel()); | |
| if (widget->smoothSelection()) { | |
| s.SmoothPoints(widget->iterations(), selection); | |
| } | |
| else { | |
| s.Smooth(widget->iterations()); | |
| } | |
| } break; | |
| default: | |
| break; | |
| } | |
| mesh->Mesh.finishEditing(); | |
| } | |
| if (widget->smoothSelection() && !hasSelection) { | |
| Gui::Command::abortCommand(); | |
| return false; | |
| } | |
| Gui::Command::commitCommand(); | |
| return true; | |
| } | |