Download src/Mod/Mesh/Gui/Selection.cpp from AbdulElahGwaith/FreeCAD: direct link, hf CLI and curl.
- Browser
- Download file 4.19 kB
-
https://huggingface.co/AbdulElahGwaith/FreeCAD/resolve/main/src/Mod/Mesh/Gui/Selection.cpp
- Command line
-
hf download hf://AbdulElahGwaith/FreeCAD/src/Mod/Mesh/Gui/Selection.cpp
-
curl -L -o Selection.cpp https://huggingface.co/AbdulElahGwaith/FreeCAD/resolve/main/src/Mod/Mesh/Gui/Selection.cpp
4.19 kB
| // SPDX-License-Identifier: LGPL-2.1-or-later | |
| /*************************************************************************** | |
| * Copyright (c) 2013 Werner Mayer <wmayer[at]users.sourceforge.net> * | |
| * * | |
| * This file is part of the FreeCAD CAx development system. * | |
| * * | |
| * This library is free software; you can redistribute it and/or * | |
| * modify it under the terms of the GNU Library General Public * | |
| * License as published by the Free Software Foundation; either * | |
| * version 2 of the License, or (at your option) any later version. * | |
| * * | |
| * This library is distributed in the hope that it will be useful, * | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| * GNU Library General Public License for more details. * | |
| * * | |
| * You should have received a copy of the GNU Library General Public * | |
| * License along with this library; see the file COPYING.LIB. If not, * | |
| * write to the Free Software Foundation, Inc., 59 Temple Place, * | |
| * Suite 330, Boston, MA 02111-1307, USA * | |
| * * | |
| ***************************************************************************/ | |
| using namespace MeshGui; | |
| /* TRANSLATOR MeshGui::Selection */ | |
| Selection::Selection(QWidget* parent) | |
| : QWidget(parent) | |
| , ui(new Ui_Selection()) | |
| { | |
| ui->setupUi(this); | |
| setupConnections(); | |
| ui->addSelection->installEventFilter(this); | |
| ui->clearSelection->installEventFilter(this); | |
| meshSel.setCheckOnlyVisibleTriangles(ui->visibleTriangles->isChecked()); | |
| meshSel.setCheckOnlyPointToUserTriangles(ui->screenTriangles->isChecked()); | |
| meshSel.setEnabledViewerSelection(false); | |
| } | |
| /* | |
| * Destroys the object and frees any allocated resources | |
| */ | |
| Selection::~Selection() | |
| { | |
| // no need to delete child widgets, Qt does it all for us | |
| delete ui; | |
| meshSel.clearSelection(); | |
| meshSel.setEnabledViewerSelection(true); | |
| } | |
| void Selection::setupConnections() | |
| { | |
| // clang-format off | |
| connect(ui->addSelection, &QPushButton::clicked, | |
| this, &Selection::onAddSelectionClicked); | |
| connect(ui->clearSelection, &QPushButton::clicked, | |
| this, &Selection::onClearSelectionClicked); | |
| connect(ui->visibleTriangles, &QPushButton::clicked, | |
| this, &Selection::onVisibleTrianglesToggled); | |
| connect(ui->screenTriangles, &QPushButton::clicked, | |
| this, &Selection::onScreenTrianglesToggled); | |
| // clang-format on | |
| } | |
| void Selection::setObjects(const std::vector<Gui::SelectionObject>& o) | |
| { | |
| meshSel.setObjects(o); | |
| } | |
| std::vector<App::DocumentObject*> Selection::getObjects() const | |
| { | |
| return meshSel.getObjects(); | |
| } | |
| bool Selection::eventFilter(QObject* o, QEvent* e) | |
| { | |
| if (e->type() == QEvent::HoverEnter) { | |
| if (o == ui->addSelection) { | |
| ui->label->setText(tr("Use a brush tool to select the area")); | |
| } | |
| else if (o == ui->clearSelection) { | |
| ui->label->setText(tr("Clears completely the selected area")); | |
| } | |
| } | |
| else if (e->type() == QEvent::HoverLeave) { | |
| if (o == ui->addSelection) { | |
| ui->label->clear(); | |
| } | |
| else if (o == ui->clearSelection) { | |
| ui->label->clear(); | |
| } | |
| } | |
| return false; | |
| } | |
| void Selection::onAddSelectionClicked() | |
| { | |
| meshSel.startSelection(); | |
| } | |
| void Selection::onClearSelectionClicked() | |
| { | |
| meshSel.clearSelection(); | |
| } | |
| void Selection::onVisibleTrianglesToggled(bool on) | |
| { | |
| meshSel.setCheckOnlyVisibleTriangles(on); | |
| } | |
| void Selection::onScreenTrianglesToggled(bool on) | |
| { | |
| meshSel.setCheckOnlyPointToUserTriangles(on); | |
| } | |