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| // SPDX-License-Identifier: LGPL-2.1-or-later | |
| /*************************************************************************** | |
| * Copyright (c) 2009 Werner Mayer <wmayer@users.sourceforge.net> * | |
| * * | |
| * This file is part of the FreeCAD CAx development system. * | |
| * * | |
| * This library is free software; you can redistribute it and/or * | |
| * modify it under the terms of the GNU Library General Public * | |
| * License as published by the Free Software Foundation; either * | |
| * version 2 of the License, or (at your option) any later version. * | |
| * * | |
| * This library is distributed in the hope that it will be useful, * | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| * GNU Library General Public License for more details. * | |
| * * | |
| * You should have received a copy of the GNU Library General Public * | |
| * License along with this library; see the file COPYING.LIB. If not, * | |
| * write to the Free Software Foundation, Inc., 59 Temple Place, * | |
| * Suite 330, Boston, MA 02111-1307, USA * | |
| * * | |
| ***************************************************************************/ | |
| using namespace SandboxGui; | |
| /// @namespace SandboxGui @class Workbench | |
| TYPESYSTEM_SOURCE(SandboxGui::Workbench, Gui::StdWorkbench) | |
| Workbench::Workbench() | |
| { | |
| // Tree view | |
| Gui::DockWindow* tree = new Gui::DockWindow(0, Gui::getMainWindow()); | |
| tree->setWindowTitle(QStringLiteral("Tree view")); | |
| Gui::TreeView* treeWidget = new Gui::TreeView(tree); | |
| treeWidget->setRootIsDecorated(false); | |
| ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/TreeView"); | |
| treeWidget->setIndentation(hGrp->GetInt("Indentation", treeWidget->indentation())); | |
| QGridLayout* pLayout = new QGridLayout(tree); | |
| pLayout->setSpacing(0); | |
| pLayout->setContentsMargins(0, 0, 0, 0); | |
| pLayout->addWidget(treeWidget, 0, 0); | |
| tree->setObjectName | |
| (QString::fromLatin1(QT_TRANSLATE_NOOP("QDockWidget","Tree view (MVC)"))); | |
| tree->setMinimumWidth(210); | |
| Gui::DockWindowManager* pDockMgr = Gui::DockWindowManager::instance(); | |
| pDockMgr->registerDockWindow("Std_TreeViewMVC", tree); | |
| } | |
| Workbench::~Workbench() | |
| { | |
| } | |
| Gui::MenuItem* Workbench::setupMenuBar() const | |
| { | |
| Gui::MenuItem* root = StdWorkbench::setupMenuBar(); | |
| Gui::MenuItem* item = root->findItem("&Windows"); | |
| Gui::MenuItem* test = new Gui::MenuItem; | |
| root->insertItem(item, test); | |
| Gui::MenuItem* threads = new Gui::MenuItem; | |
| threads->setCommand("Python Threads"); | |
| *threads << "Sandbox_PythonLockThread" << "Sandbox_NolockPython" | |
| << "Sandbox_PySideThread" << "Sandbox_PythonThread" << "Sandbox_PythonMainThread"; | |
| test->setCommand("Threads"); | |
| *test << "Sandbox_Thread" << "Sandbox_TestThread" << "Sandbox_SaveThread" | |
| << "Sandbox_WorkerThread" << "Sandbox_SeqThread" | |
| << "Sandbox_BlockThread" << "Sandbox_NoThread" << threads << "Separator" | |
| << "Sandbox_Dialog" << "Sandbox_FileDialog"; | |
| Gui::MenuItem* misc = new Gui::MenuItem; | |
| root->insertItem(item, misc); | |
| misc->setCommand("Misc"); | |
| *misc << "Sandbox_EventLoop" << "Sandbox_MeshLoad" | |
| << "Sandbox_MeshLoaderBoost" | |
| << "Sandbox_MeshLoaderFuture" | |
| << "Sandbox_MeshTestJob" | |
| << "Sandbox_MeshTestRef" | |
| << "Sandbox_CryptographicHash" | |
| << "Sandbox_MengerSponge"; | |
| Gui::MenuItem* widg = new Gui::MenuItem; | |
| root->insertItem(item, widg); | |
| widg->setCommand("Widgets"); | |
| *widg << "Std_GrabWidget" | |
| << "Std_ImageNode" | |
| << "Sandbox_WidgetShape" | |
| << "Sandbox_GDIWidget" | |
| << "Sandbox_RedirectPaint" | |
| << "Std_TestGraphicsView" | |
| << "Std_TestTaskBox"; | |
| return root; | |
| } | |
| Gui::ToolBarItem* Workbench::setupToolBars() const | |
| { | |
| Gui::ToolBarItem* root = StdWorkbench::setupToolBars(); | |
| Gui::ToolBarItem* test = new Gui::ToolBarItem(root); | |
| test->setCommand( "Sandbox Tools" ); | |
| *test << "Sandbox_Thread" << "Sandbox_WorkerThread" << "Sandbox_SeqThread" | |
| << "Sandbox_BlockThread" << "Sandbox_NoThread" | |
| << "Sandbox_Dialog" << "Sandbox_FileDialog"; | |
| return root; | |
| } | |
| Gui::ToolBarItem* Workbench::setupCommandBars() const | |
| { | |
| return 0; | |
| } | |
| Gui::DockWindowItems* Workbench::setupDockWindows() const | |
| { | |
| Gui::DockWindowItems* root = Gui::StdWorkbench::setupDockWindows(); | |
| root->setVisibility(false); // hide all dock windows by default | |
| root->addDockWidget("Std_TreeViewMVC", Qt::RightDockWidgetArea, true, true); | |
| return root; | |
| } | |
| // ---------------------------------------------------- | |
| SO_NODE_SOURCE(SoWidgetShape) | |
| void SoWidgetShape::initClass() | |
| { | |
| SO_NODE_INIT_CLASS(SoWidgetShape, SoShape, "Shape"); | |
| } | |
| SoWidgetShape::SoWidgetShape() | |
| { | |
| SO_NODE_CONSTRUCTOR(SoWidgetShape); | |
| } | |
| void SoWidgetShape::GLRender(SoGLRenderAction * /*action*/) | |
| { | |
| this->image = QPixmap::grabWidget(w, w->rect()).toImage(); | |
| this->image = w->grab(w->rect()).toImage(); | |
| glRasterPos2d(10,10); | |
| glDrawPixels(this->image.width(),this->image.height(),GL_RGBA,GL_UNSIGNED_BYTE,this->image.bits()); | |
| } | |
| void SoWidgetShape::computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er) | |
| { | |
| // ignore if node is empty | |
| if (this->image.isNull()) | |
| return; | |
| SbVec3f v0, v1, v2, v3; | |
| // this will cause a cache dependency on the view volume, | |
| // model matrix and viewport. | |
| this->getQuad(action->getState(), v0, v1, v2, v3); | |
| box.makeEmpty(); | |
| box.extendBy(v0); | |
| box.extendBy(v1); | |
| box.extendBy(v2); | |
| box.extendBy(v3); | |
| center = box.getCenter(); | |
| } | |
| // Calculates the quad in 3D. | |
| void | |
| SoWidgetShape::getQuad(SoState * state, SbVec3f & v0, SbVec3f & v1, | |
| SbVec3f & v2, SbVec3f & v3) | |
| { | |
| SbVec3f nilpoint(0.0f, 0.0f, 0.0f); | |
| const SbMatrix & mat = SoModelMatrixElement::get(state); | |
| mat.multVecMatrix(nilpoint, nilpoint); | |
| const SbViewVolume &vv = SoViewVolumeElement::get(state); | |
| SbVec3f screenpoint; | |
| vv.projectToScreen(nilpoint, screenpoint); | |
| const SbViewportRegion & vp = SoViewportRegionElement::get(state); | |
| SbVec2s vpsize = vp.getViewportSizePixels(); | |
| // find normalized width and height of image | |
| float nw = (float)this->image.width(); | |
| nw /= (float)vpsize[0]; | |
| float nh = (float)this->image.height(); | |
| nh /= (float)vpsize[1]; | |
| // need only half the width | |
| nw *= 0.5f; | |
| nh *= 0.5f; | |
| SbVec2f n0, n1, n2, n3; | |
| n0 = SbVec2f(screenpoint[0]-nw, screenpoint[1]-nh); | |
| n1 = SbVec2f(screenpoint[0]+nw, screenpoint[1]-nh); | |
| n2 = SbVec2f(screenpoint[0]+nw, screenpoint[1]+nh); | |
| n3 = SbVec2f(screenpoint[0]-nw, screenpoint[1]+nh); | |
| // get distance from nilpoint to camera plane | |
| float dist = -vv.getPlane(0.0f).getDistance(nilpoint); | |
| // find the four image points in the plane | |
| v0 = vv.getPlanePoint(dist, n0); | |
| v1 = vv.getPlanePoint(dist, n1); | |
| v2 = vv.getPlanePoint(dist, n2); | |
| v3 = vv.getPlanePoint(dist, n3); | |
| // transform back to object space | |
| SbMatrix inv = mat.inverse(); | |
| inv.multVecMatrix(v0, v0); | |
| inv.multVecMatrix(v1, v1); | |
| inv.multVecMatrix(v2, v2); | |
| inv.multVecMatrix(v3, v3); | |
| } | |
| void SoWidgetShape::generatePrimitives(SoAction *action) | |
| { | |
| if (this->image.isNull()) | |
| return; | |
| SoState *state = action->getState(); | |
| state->push(); | |
| SbVec2s size; | |
| SbVec3f v0, v1, v2, v3; | |
| this->getQuad(action->getState(), v0, v1, v2, v3); | |
| SbVec3f n = (v1-v0).cross(v2-v0); | |
| n.normalize(); | |
| this->beginShape(action, SoShape::QUADS); | |
| SoPrimitiveVertex vertex; | |
| vertex.setNormal(n); | |
| vertex.setTextureCoords(SbVec2f(0,0)); | |
| vertex.setPoint(v0); | |
| this->shapeVertex(&vertex); | |
| vertex.setTextureCoords(SbVec2f(1,0)); | |
| vertex.setPoint(v1); | |
| this->shapeVertex(&vertex); | |
| vertex.setTextureCoords(SbVec2f(1,1)); | |
| vertex.setPoint(v2); | |
| this->shapeVertex(&vertex); | |
| vertex.setTextureCoords(SbVec2f(0,1)); | |
| vertex.setPoint(v3); | |
| this->shapeVertex(&vertex); | |
| this->endShape(); | |
| state->pop(); | |
| } | |
| void SoWidgetShape::setWidget(QWidget* w) | |
| { | |
| this->w = w; | |
| this->w->show(); | |
| QPixmap img(this->w->size()); | |
| this->w->render(&img); | |
| this->image = img.toImage(); | |
| this->image = w->grab(w->rect()).toImage(); | |
| } | |