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| // NOLINTBEGIN(cppcoreguidelines-*,readability-magic-numbers) | |
| // clang-format off | |
| TEST(Matrix, TestShearing) | |
| { | |
| Base::Matrix4D mat; | |
| mat.setRow(1, Base::Vector3d(0, 1, 1)); | |
| EXPECT_EQ(mat.hasScale(), Base::ScaleType::Other); | |
| } | |
| TEST(Matrix, TestMultLeftRight) | |
| { | |
| Base::Matrix4D mat1; | |
| mat1.rotX(1.0); | |
| Base::Matrix4D mat2; | |
| mat2.scale(1.0, 2.0, 3.0); | |
| EXPECT_EQ((mat1 * mat2).hasScale(), Base::ScaleType::NonUniformRight); | |
| EXPECT_EQ((mat2 * mat1).hasScale(), Base::ScaleType::NonUniformLeft); | |
| } | |
| TEST(Matrix, TestNoScale) | |
| { | |
| Base::Matrix4D mat; | |
| mat.rotX(1.0); | |
| mat.scale(1.0); | |
| EXPECT_EQ(mat.hasScale(), Base::ScaleType::NoScaling); | |
| } | |
| TEST(Matrix, TestUniformScalePlusTwo) | |
| { | |
| Base::Matrix4D mat; | |
| mat.rotX(1.0); | |
| mat.scale(2.0); | |
| EXPECT_EQ(mat.hasScale(), Base::ScaleType::Uniform); | |
| } | |
| TEST(Matrix, TestUniformScaleRight) | |
| { | |
| Base::Matrix4D mat; | |
| mat.rotX(1.0); | |
| Base::Matrix4D scale; | |
| scale.scale(2.0); | |
| mat = mat * scale; | |
| EXPECT_EQ(mat.hasScale(), Base::ScaleType::Uniform); | |
| } | |
| TEST(Matrix, TestNonUniformScaleRight) | |
| { | |
| Base::Matrix4D mat; | |
| mat.rotX(1.0); | |
| Base::Matrix4D scale; | |
| scale.scale(2.0, 1.0, 2.0); | |
| mat = mat * scale; | |
| EXPECT_EQ(mat.hasScale(), Base::ScaleType::NonUniformRight); | |
| } | |
| TEST(Matrix, TestUniformScaleMinusOne) | |
| { | |
| Base::Matrix4D mat; | |
| mat.scale(-1.0); | |
| EXPECT_EQ(mat.hasScale(), Base::ScaleType::Uniform); | |
| } | |
| TEST(Matrix, TestUniformScaleMinusTwo) | |
| { | |
| Base::Matrix4D mat; | |
| mat.scale(-2.0); | |
| EXPECT_EQ(mat.hasScale(), Base::ScaleType::Uniform); | |
| } | |
| TEST(Matrix, TestNonUniformScaleLeftOne) | |
| { | |
| Base::Matrix4D mat; | |
| mat.rotX(1.0); | |
| mat.scale(1.0, -1.0, 1.0); | |
| // A scale(1,-1,1) is like scale(-1,-1,-1) * rotation | |
| EXPECT_EQ(mat.hasScale(), Base::ScaleType::Uniform); | |
| } | |
| TEST(Matrix, TestNonUniformScaleLeftTwo) | |
| { | |
| Base::Matrix4D mat; | |
| mat.rotX(1.0); | |
| mat.scale(2.0, -2.0, 2.0); | |
| EXPECT_EQ(mat.hasScale(), Base::ScaleType::Uniform); | |
| } | |
| TEST(Matrix, TestDiagonal) | |
| { | |
| Base::Matrix4D mat; | |
| mat.scale(2.0, 2.0, 2.0); | |
| Base::Vector3d diag = mat.diagonal(); | |
| EXPECT_EQ(diag.x + diag.y + diag.z, 6.0); | |
| } | |
| TEST(Matrix, TestColRow) | |
| { | |
| Base::Matrix4D mat; | |
| EXPECT_EQ(mat.getCol(0), Base::Vector3d(1, 0, 0)); | |
| EXPECT_EQ(mat.getCol(1), Base::Vector3d(0, 1, 0)); | |
| EXPECT_EQ(mat.getCol(2), Base::Vector3d(0, 0, 1)); | |
| EXPECT_EQ(mat.getRow(0), Base::Vector3d(1, 0, 0)); | |
| EXPECT_EQ(mat.getRow(1), Base::Vector3d(0, 1, 0)); | |
| EXPECT_EQ(mat.getRow(2), Base::Vector3d(0, 0, 1)); | |
| } | |
| TEST(Matrix, TestColRowMisc) | |
| { | |
| Base::Matrix4D mat{1.0, 2.0, 3.0, 0.0, | |
| 3.0, 1.0, 2.0, 2.0, | |
| 2.0, 3.0, 1.0, 1.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| EXPECT_EQ(mat.getCol(0), Base::Vector3d(1.0, 3.0, 2.0)); | |
| EXPECT_EQ(mat.getCol(1), Base::Vector3d(2.0, 1.0, 3.0)); | |
| EXPECT_EQ(mat.getCol(2), Base::Vector3d(3.0, 2.0, 1.0)); | |
| EXPECT_EQ(mat.getRow(0), Base::Vector3d(1.0, 2.0, 3.0)); | |
| EXPECT_EQ(mat.getRow(1), Base::Vector3d(3.0, 1.0, 2.0)); | |
| EXPECT_EQ(mat.getRow(2), Base::Vector3d(2.0, 3.0, 1.0)); | |
| } | |
| TEST(Matrix, TestUnity) | |
| { | |
| Base::Matrix4D mat; | |
| EXPECT_EQ(mat.isUnity(), true); | |
| mat.nullify(); | |
| EXPECT_EQ(mat.isUnity(), false); | |
| mat.setToUnity(); | |
| EXPECT_EQ(mat.isUnity(), true); | |
| } | |
| TEST(Matrix, TestNull) | |
| { | |
| Base::Matrix4D mat; | |
| EXPECT_EQ(mat.isNull(), false); | |
| mat.nullify(); | |
| EXPECT_EQ(mat.isNull(), true); | |
| } | |
| TEST(Matrix, TestMultVec) | |
| { | |
| Base::Matrix4D mat{1.0, 2.0, 3.0, 0.0, | |
| 2.0, 3.0, 1.0, 1.0, | |
| 3.0, 1.0, 2.0, 2.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| Base::Vector3d vec1{1,1,3}; | |
| vec1 = mat * vec1; | |
| EXPECT_EQ(vec1, Base::Vector3d(12.0, 9.0, 12.0)); | |
| Base::Vector3d vec2 {1, 1, 1}; | |
| mat.multVec(vec2, vec2); | |
| EXPECT_EQ(vec2, Base::Vector3d(6.0, 7.0, 8.0)); | |
| Base::Vector3f vec3{1.0F,1.0F,3.0F}; | |
| vec3 = mat * vec3; | |
| EXPECT_EQ(vec3, Base::Vector3f(12.0F, 9.0F, 12.0F)); | |
| Base::Vector3f vec4 {1.0F, 1.0F, 1.0F}; | |
| mat.multVec(vec4, vec4); | |
| EXPECT_EQ(vec4, Base::Vector3f(6.0F, 7.0F, 8.0F)); | |
| Base::Vector3f vec5 {1.0F, 1.0F, 1.0F}; | |
| vec5 *= mat; | |
| EXPECT_EQ(vec5, Base::Vector3f(6.0F, 7.0F, 8.0F)); | |
| } | |
| TEST(Matrix, TestMult) | |
| { | |
| Base::Matrix4D mat1{1.0, 2.0, 3.0, 0.0, | |
| 2.0, 3.0, 1.0, 1.0, | |
| 3.0, 1.0, 2.0, 2.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| Base::Matrix4D mat2{1.0, 2.0, 3.0, 0.0, | |
| 3.0, 1.0, 2.0, 1.0, | |
| 2.0, 3.0, 1.0, 2.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| Base::Matrix4D mat3 = mat1 * mat2; | |
| Base::Matrix4D mat4{13.0, 13.0, 10.0, 8.0, | |
| 13.0, 10.0, 13.0, 6.0, | |
| 10.0, 13.0, 13.0, 7.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| EXPECT_EQ(mat3, mat4); | |
| EXPECT_NE(mat3, Base::Matrix4D()); | |
| } | |
| TEST(Matrix, TestMultAssign) | |
| { | |
| Base::Matrix4D mat1{1.0, 2.0, 3.0, 0.0, | |
| 2.0, 3.0, 1.0, 1.0, | |
| 3.0, 1.0, 2.0, 2.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| Base::Matrix4D mat2{1.0, 2.0, 3.0, 0.0, | |
| 3.0, 1.0, 2.0, 1.0, | |
| 2.0, 3.0, 1.0, 2.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| mat1 *= mat2; | |
| Base::Matrix4D mat4{13.0, 13.0, 10.0, 8.0, | |
| 13.0, 10.0, 13.0, 6.0, | |
| 10.0, 13.0, 13.0, 7.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| EXPECT_EQ(mat1, mat4); | |
| } | |
| TEST(Matrix, TestAdd) | |
| { | |
| Base::Matrix4D mat1{1.0, 2.0, 3.0, 0.0, | |
| 2.0, 3.0, 1.0, 1.0, | |
| 3.0, 1.0, 2.0, 2.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| Base::Matrix4D mat2{1.0, 2.0, 3.0, 0.0, | |
| 3.0, 1.0, 2.0, 1.0, | |
| 2.0, 3.0, 1.0, 2.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| Base::Matrix4D mat3 = mat1 + mat2; | |
| Base::Matrix4D mat4{2.0, 4.0, 6.0, 0.0, | |
| 5.0, 4.0, 3.0, 2.0, | |
| 5.0, 4.0, 3.0, 4.0, | |
| 0.0, 0.0, 0.0, 2.0}; | |
| EXPECT_EQ(mat3, mat4); | |
| } | |
| TEST(Matrix, TestAddAssign) | |
| { | |
| Base::Matrix4D mat1{1.0, 2.0, 3.0, 0.0, | |
| 2.0, 3.0, 1.0, 1.0, | |
| 3.0, 1.0, 2.0, 2.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| Base::Matrix4D mat2{1.0, 2.0, 3.0, 0.0, | |
| 3.0, 1.0, 2.0, 1.0, | |
| 2.0, 3.0, 1.0, 2.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| mat1 += mat2; | |
| Base::Matrix4D mat4{2.0, 4.0, 6.0, 0.0, | |
| 5.0, 4.0, 3.0, 2.0, | |
| 5.0, 4.0, 3.0, 4.0, | |
| 0.0, 0.0, 0.0, 2.0}; | |
| EXPECT_EQ(mat1, mat4); | |
| } | |
| TEST(Matrix, TestSub) | |
| { | |
| Base::Matrix4D mat1{1.0, 2.0, 3.0, 0.0, | |
| 2.0, 3.0, 1.0, 1.0, | |
| 3.0, 1.0, 2.0, 2.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| Base::Matrix4D mat2{1.0, 2.0, 3.0, 0.0, | |
| 3.0, 1.0, 2.0, 1.0, | |
| 2.0, 3.0, 1.0, 2.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| Base::Matrix4D mat3 = mat1 - mat2; | |
| Base::Matrix4D mat4{0.0, 0.0, 0.0, 0.0, | |
| -1.0, 2.0, -1.0, 0.0, | |
| 1.0, -2.0, 1.0, 0.0, | |
| 0.0, 0.0, 0.0, 0.0}; | |
| EXPECT_EQ(mat3, mat4); | |
| } | |
| TEST(Matrix, TestSubAssign) | |
| { | |
| Base::Matrix4D mat1{1.0, 2.0, 3.0, 0.0, | |
| 2.0, 3.0, 1.0, 1.0, | |
| 3.0, 1.0, 2.0, 2.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| Base::Matrix4D mat2{1.0, 2.0, 3.0, 0.0, | |
| 3.0, 1.0, 2.0, 1.0, | |
| 2.0, 3.0, 1.0, 2.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| mat1 -= mat2; | |
| Base::Matrix4D mat4{0.0, 0.0, 0.0, 0.0, | |
| -1.0, 2.0, -1.0, 0.0, | |
| 1.0, -2.0, 1.0, 0.0, | |
| 0.0, 0.0, 0.0, 0.0}; | |
| EXPECT_EQ(mat1, mat4); | |
| } | |
| TEST(Matrix, TestHatOperator) | |
| { | |
| Base::Vector3d vec{1.0, 2.0, 3.0}; | |
| Base::Matrix4D mat1; | |
| mat1.Hat(vec); | |
| Base::Matrix4D mat2{0.0, -vec.z, vec.y, 0.0, | |
| vec.z, 0.0, -vec.x, 0.0, | |
| -vec.y, vec.x, 0.0, 0.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| EXPECT_EQ(mat1, mat2); | |
| } | |
| TEST(Matrix, TestHatOperatorFloat) | |
| { | |
| Base::Vector3f vec{1.0, 2.0, 3.0}; | |
| Base::Matrix4D mat1; | |
| mat1.Hat(vec); | |
| Base::Matrix4D mat2{0.0F, -vec.z, vec.y, 0.0F, | |
| vec.z, 0.0F, -vec.x, 0.0F, | |
| -vec.y, vec.x, 0.0F, 0.0F, | |
| 0.0F, 0.0F, 0.0F, 1.0F}; | |
| EXPECT_EQ(mat1, mat2); | |
| } | |
| TEST(Matrix, TestDyadic) | |
| { | |
| Base::Vector3d vec{1.0, 2.0, 3.0}; | |
| Base::Matrix4D mat1; | |
| mat1.Outer(vec, vec); | |
| Base::Matrix4D mat2{1.0, 2.0, 3.0, 0.0, | |
| 2.0, 4.0, 6.0, 0.0, | |
| 3.0, 6.0, 9.0, 0.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| EXPECT_EQ(mat1, mat2); | |
| } | |
| TEST(Matrix, TestDyadicFloat) | |
| { | |
| Base::Vector3f vec{1.0F, 2.0F, 3.0F}; | |
| Base::Matrix4D mat1; | |
| mat1.Outer(vec, vec); | |
| Base::Matrix4D mat2{1.0, 2.0, 3.0, 0.0, | |
| 2.0, 4.0, 6.0, 0.0, | |
| 3.0, 6.0, 9.0, 0.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| EXPECT_EQ(mat1, mat2); | |
| } | |
| TEST(Matrix, TestDecomposeScale) | |
| { | |
| Base::Matrix4D mat; | |
| mat.scale(1.0, 2.0, 3.0); | |
| auto res = mat.decompose(); | |
| EXPECT_TRUE(res[0].isUnity()); | |
| EXPECT_EQ(res[1], mat); | |
| EXPECT_TRUE(res[2].isUnity()); | |
| EXPECT_TRUE(res[3].isUnity()); | |
| } | |
| TEST(Matrix, TestDecomposeRotation) | |
| { | |
| Base::Matrix4D mat; | |
| mat.rotX(1.0); | |
| mat.rotY(1.0); | |
| mat.rotZ(1.0); | |
| auto res = mat.decompose(); | |
| EXPECT_TRUE(res[0].isUnity(1e-12)); | |
| EXPECT_TRUE(res[1].isUnity(1e-12)); | |
| EXPECT_EQ(res[2], mat); | |
| EXPECT_TRUE(res[3].isUnity(1e-12)); | |
| } | |
| TEST(Matrix, TestDecomposeMove) | |
| { | |
| Base::Matrix4D mat; | |
| mat.move(1.0, 2.0, 3.0); | |
| auto res = mat.decompose(); | |
| EXPECT_TRUE(res[0].isUnity()); | |
| EXPECT_TRUE(res[1].isUnity()); | |
| EXPECT_TRUE(res[2].isUnity()); | |
| EXPECT_EQ(res[3], mat); | |
| } | |
| TEST(Matrix, TestDecomposeMoveFloat) | |
| { | |
| Base::Matrix4D mat; | |
| mat.move(Base::Vector3f(1.0F, 2.0F, 3.0F)); | |
| auto res = mat.decompose(); | |
| EXPECT_TRUE(res[0].isUnity()); | |
| EXPECT_TRUE(res[1].isUnity()); | |
| EXPECT_TRUE(res[2].isUnity()); | |
| EXPECT_EQ(res[3], mat); | |
| } | |
| TEST(Matrix, TestDecompose) | |
| { | |
| Base::Matrix4D mat; | |
| mat[0][0] = 1.0; | |
| mat[0][3] = 1.0; | |
| mat[1][3] = 2.0; | |
| mat[2][3] = 3.0; | |
| auto res = mat.decompose(); | |
| Base::Matrix4D mul = res[3] * res[2] * res[1] * res[0]; | |
| EXPECT_EQ(mul, mat); | |
| // shearing | |
| EXPECT_DOUBLE_EQ(res[0].determinant3(), 1.0); | |
| // rotation | |
| EXPECT_DOUBLE_EQ(res[2].determinant3(), 1.0); | |
| // translation | |
| EXPECT_DOUBLE_EQ(res[2].determinant3(), 1.0); | |
| } | |
| TEST(Matrix, TestRotLine) | |
| { | |
| Base::Vector3d axis{1.0, 2.0, 3.0}; | |
| double angle = 1.2345; | |
| Base::Matrix4D mat1; | |
| Base::Matrix4D mat2; | |
| mat1.rotLine(axis, angle); | |
| Base::Rotation rot(axis, angle); | |
| rot.getValue(mat2); | |
| EXPECT_EQ(mat1, mat2); | |
| } | |
| TEST(Matrix, TestRotAxisFormula) //NOLINT | |
| { | |
| // R = I + sin(alpha)*P + (1-cos(alpha))*P^2 | |
| // with P = hat operator of a vector | |
| Base::Vector3d axis{1.0, 2.0, 3.0}; | |
| double angle = 1.2345; | |
| Base::Matrix4D mat1; | |
| Base::Matrix4D mat2; | |
| mat1.rotLine(axis, angle); | |
| double fsin = std::sin(angle); | |
| double fcos = std::cos(angle); | |
| Base::Matrix4D unit; | |
| Base::Matrix4D hat; | |
| Base::Matrix4D hat2; | |
| axis.Normalize(); | |
| hat.Hat(axis); | |
| hat2 = hat * hat; | |
| mat2 = unit + hat * fsin + hat2 * (1 - fcos); | |
| EXPECT_DOUBLE_EQ(mat1[0][0], mat2[0][0]); | |
| EXPECT_DOUBLE_EQ(mat1[0][1], mat2[0][1]); | |
| EXPECT_DOUBLE_EQ(mat1[0][2], mat2[0][2]); | |
| EXPECT_DOUBLE_EQ(mat1[1][0], mat2[1][0]); | |
| EXPECT_DOUBLE_EQ(mat1[1][1], mat2[1][1]); | |
| EXPECT_DOUBLE_EQ(mat1[1][2], mat2[1][2]); | |
| EXPECT_DOUBLE_EQ(mat1[2][0], mat2[2][0]); | |
| EXPECT_DOUBLE_EQ(mat1[2][1], mat2[2][1]); | |
| EXPECT_DOUBLE_EQ(mat1[2][2], mat2[2][2]); | |
| } | |
| TEST(Matrix, TestTransform) | |
| { | |
| Base::Matrix4D mat; | |
| mat.rotZ(Base::toRadians(90.0)); | |
| Base::Matrix4D unity; | |
| unity.transform(Base::Vector3d(10.0, 0.0, 0.0), mat); | |
| Base::Matrix4D mov{0.0, -1.0, 0.0, 10.0, | |
| 1.0, 0.0, 0.0, -10.0, | |
| 0.0, 0.0, 1.0, 0.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| EXPECT_EQ(unity, mov); | |
| } | |
| TEST(Matrix, TestTransformFloat) | |
| { | |
| Base::Matrix4D mat; | |
| mat.rotZ(Base::toRadians(90.0)); | |
| Base::Matrix4D mat2; | |
| mat2.transform(Base::Vector3f(10.0F, 0.0F, 0.0F), mat); | |
| Base::Matrix4D mov{0.0, -1.0, 0.0, 10.0, | |
| 1.0, 0.0, 0.0, -10.0, | |
| 0.0, 0.0, 1.0, 0.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| EXPECT_EQ(mat2, mov); | |
| } | |
| TEST(Matrix, TestInverseOrthogonal) | |
| { | |
| Base::Matrix4D mat; | |
| mat.rotZ(Base::toRadians(90.0)); | |
| Base::Matrix4D mat2; | |
| mat2.transform(Base::Vector3d(10.0, 0.0, 0.0), mat); | |
| mat2.inverseOrthogonal(); | |
| Base::Matrix4D mov{0.0, 1.0, 0.0, 10.0, | |
| -1.0, 0.0, 0.0, 10.0, | |
| 0.0, 0.0, 1.0, 0.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| EXPECT_EQ(mat2, mov); | |
| } | |
| TEST(Matrix, TestTranspose) | |
| { | |
| Base::Matrix4D mat{1.0, 2.0, 3.0, 4.0, | |
| 5.0, 6.0, 7.0, 8.0, | |
| 9.0, 1.0, 2.0, 3.0, | |
| 4.0, 5.0, 6.0, 7.0}; | |
| Base::Matrix4D trp{1.0, 5.0, 9.0, 4.0, | |
| 2.0, 6.0, 1.0, 5.0, | |
| 3.0, 7.0, 2.0, 6.0, | |
| 4.0, 8.0, 3.0, 7.0}; | |
| mat.transpose(); | |
| EXPECT_EQ(mat, trp); | |
| } | |
| TEST(Matrix, TestTrace) | |
| { | |
| Base::Matrix4D mat{1.0, 2.0, 3.0, 4.0, | |
| 5.0, 6.0, 7.0, 8.0, | |
| 9.0, 1.0, 2.0, 3.0, | |
| 4.0, 5.0, 6.0, 7.0}; | |
| EXPECT_DOUBLE_EQ(mat.trace(), 16.0); | |
| EXPECT_DOUBLE_EQ(mat.trace3(), 9.0); | |
| } | |
| TEST(Matrix, TestSetAndGetMatrix) | |
| { | |
| Base::Matrix4D mat{1.0, 2.0, 3.0, 0.0, | |
| 2.0, 4.0, 6.0, 0.0, | |
| 3.0, 6.0, 9.0, 0.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| std::array<double, 16> values; | |
| mat.getMatrix(values.data()); | |
| Base::Matrix4D inp; | |
| inp.setMatrix(values.data()); | |
| EXPECT_EQ(mat, inp); | |
| } | |
| TEST(Matrix, TestSetAndGetGLMatrix) | |
| { | |
| Base::Matrix4D mat{1.0, 2.0, 3.0, 0.0, | |
| 2.0, 4.0, 6.0, 0.0, | |
| 3.0, 6.0, 9.0, 0.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| std::array<double, 16> values; | |
| mat.getGLMatrix(values.data()); | |
| Base::Matrix4D inp; | |
| inp.setGLMatrix(values.data()); | |
| EXPECT_EQ(mat, inp); | |
| } | |
| TEST(Matrix, TestToAndFromString) | |
| { | |
| Base::Matrix4D mat{1.0, 2.0, 3.0, 0.0, | |
| 2.0, 4.0, 6.0, 0.0, | |
| 3.0, 6.0, 9.0, 0.0, | |
| 0.0, 0.0, 0.0, 1.0}; | |
| std::string str = mat.toString(); | |
| Base::Matrix4D inp; | |
| inp.fromString(str); | |
| EXPECT_EQ(mat, inp); | |
| } | |
| // clang-format on | |
| // NOLINTEND(cppcoreguidelines-*,readability-magic-numbers) | |