Reinforcement Learning
ml-agents
TensorBoard
ONNX
Pyramids
deep-reinforcement-learning
ML-Agents-Pyramids
Instructions to use AnnaMats/ppo-Pyramids-Training with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- ml-agents
How to use AnnaMats/ppo-Pyramids-Training with ml-agents:
mlagents-load-from-hf --repo-id="AnnaMats/ppo-Pyramids-Training" --local-dir="./download: string[]s"
- Notebooks
- Google Colab
- Kaggle
| using System; | |
| using UnityEngine; | |
| using UnityEngine.SceneManagement; | |
| namespace Unity.MLAgentsExamples | |
| { | |
| internal class Startup : MonoBehaviour | |
| { | |
| const string k_SceneVariableName = "SCENE_NAME"; | |
| const string k_SceneCommandLineFlag = "--mlagents-scene-name"; | |
| void Awake() | |
| { | |
| var sceneName = ""; | |
| // Check for the CLI '--scene-name' flag. This will be used if | |
| // no scene environment variable is found. | |
| var args = Environment.GetCommandLineArgs(); | |
| Console.WriteLine("Command line arguments passed: " + String.Join(" ", args)); | |
| for (int i = 0; i < args.Length; i++) | |
| { | |
| if (args[i] == k_SceneCommandLineFlag && i < args.Length - 1) | |
| { | |
| sceneName = args[i + 1]; | |
| } | |
| } | |
| var sceneEnvironmentVariable = Environment.GetEnvironmentVariable(k_SceneVariableName); | |
| if (!string.IsNullOrEmpty(sceneEnvironmentVariable)) | |
| { | |
| sceneName = sceneEnvironmentVariable; | |
| } | |
| SwitchScene(sceneName); | |
| } | |
| static void SwitchScene(string sceneName) | |
| { | |
| if (sceneName == null) | |
| { | |
| Console.WriteLine( | |
| $"You didn't specify the {k_SceneVariableName} environment variable or the {k_SceneCommandLineFlag} command line argument." | |
| ); | |
| Application.Quit(22); | |
| return; | |
| } | |
| if (SceneUtility.GetBuildIndexByScenePath(sceneName) < 0) | |
| { | |
| Console.WriteLine( | |
| $"The scene {sceneName} doesn't exist within your build." | |
| ); | |
| Application.Quit(22); | |
| return; | |
| } | |
| SceneManager.LoadSceneAsync(sceneName); | |
| } | |
| } | |
| } | |