https://github.com/Quantarion13/Quantarion/commits?author=Quantarion13
## **UNITY LLM FIELD FLOW → TECHNICAL CONTINUATION**
**TEAM-UNITY/ Full GHR Quaternion Field Implementation**
### **1. Quaternion Field Renderer (C# + φ⁴³)**
```csharp
// TEAM-UNITY/FieldRenderer.cs - 27,841 edge quaternion field
using UnityEngine;
using System.Collections.Generic;
public class FieldRenderer : MonoBehaviour
{
public static List<QuaternionEdge> Edges = new List<QuaternionEdge>(27841);
[System.Serializable]
public class QuaternionEdge
{
public Vector4 quat; // a+bi+cj+dk φ⁴³ weight
public Vector3 center;
public float ghr_norm; // ∂/∂q^(a,b,c,d) magnitude
public int arity; // Hyperedge size (3-12)
}
public void RenderHypergraph(List<QuaternionEdge> edges)
{
foreach(var edge in edges)
{
GameObject node = Instantiate(EdgePrefab);
node.transform.position = edge.center;
nod…