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1c35eef 87354cc 1c35eef 87354cc 1c35eef 87354cc 1c35eef 87354cc 1c35eef 87354cc 1c35eef 87354cc 1c35eef 9484096 399da0d | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 | """HPC spectral objective: folded error pyramid, DC/vesica penalty, shaping.
The C engine scores a block with::
E = sum_i w_i e_i^2
+ (dc_lambda / n) * (sum_i e_i)^2
+ (vw_lambda / n) * sum_{pairs} (e_i + e_{i+n/2})^2
and the fold tree generalises the vesica term to every periodic level. V2
keeps the exact same objective and adds a vectorised implementation of the
D6/vesica greedy code descent.
"""
from __future__ import annotations
from functools import lru_cache
import numpy as np
from .config import HPCConfig
from .q2k import QK_K, dequantize_params
@lru_cache(maxsize=64)
def _fold_weights_cached(n: int, dc_lambda: float, vw_lambda: float, depth: int, gamma: float) -> np.ndarray:
levels = int(np.log2(n))
if (1 << levels) != n:
raise ValueError("fold pyramid requires a power-of-two length")
weights = np.zeros(levels, dtype=np.float64)
g = 1.0
for k in range(1, levels + 1):
if k == levels:
weights[k - 1] = dc_lambda / n
elif k <= depth:
weights[k - 1] = (vw_lambda / n) * g
g *= gamma
weights.setflags(write=False)
return weights
def fold_weights(n: int, cfg: HPCConfig) -> np.ndarray:
return _fold_weights_cached(
n, cfg.dc_lambda, cfg.vw_lambda, cfg.fold_depth, cfg.fold_gamma
)
def fold_build(errors: np.ndarray) -> np.ndarray:
e = np.asarray(errors, dtype=np.float64)
n = e.size
py = np.empty(n - 1, dtype=np.float64)
src = e
offset = 0
m = n // 2
while m >= 1:
dst = src[:m] + src[m : 2 * m]
py[offset : offset + m] = dst
src = dst
offset += m
m //= 2
return py
def fold_energy(pyramid: np.ndarray, weights: np.ndarray) -> float:
acc = 0.0
offset = 0
m = pyramid.size // 2 + 1
level = 0
while m >= 1:
if weights[level] != 0.0:
v = pyramid[offset : offset + m]
acc += float(weights[level] * np.dot(v, v))
offset += m
m //= 2
level += 1
return acc
def spectral_penalty(
errors: np.ndarray, cfg: HPCConfig, dc_carry: float = 0.0
) -> float:
if not cfg.use_spectral or (cfg.dc_lambda == 0.0 and cfg.vw_lambda == 0.0):
return 0.0
pyramid = fold_build(errors)
pyramid[-1] += dc_carry
return fold_energy(pyramid, fold_weights(errors.size, cfg))
def objective(
x: np.ndarray,
w: np.ndarray | None,
d,
dmin,
ls: np.ndarray,
lm: np.ndarray,
codes: np.ndarray,
cfg: HPCConfig,
dc_carry: float = 0.0,
) -> tuple[float, float]:
xh = dequantize_params(d, dmin, ls, lm, codes)
e = np.asarray(x, dtype=np.float64) - xh.astype(np.float64)
sse = float(np.dot(np.asarray(w, dtype=np.float64), e * e)) if w is not None else float(np.dot(e, e))
return sse + spectral_penalty(e, cfg, dc_carry), sse
def refine_codes_hadamard(
x: np.ndarray,
w: np.ndarray | None,
d,
dmin,
ls: np.ndarray,
lm: np.ndarray,
codes: np.ndarray,
cfg: HPCConfig,
dc_carry: float = 0.0,
) -> np.ndarray:
"""Deterministic greedy descent of ``4*vesica^2 + (DC + carry)^2``.
Same acceptance rule as the C Phase-4 shaper, but the whole 256-element
search is evaluated as four vectorised candidate matrices per pass.
"""
x = np.asarray(x, dtype=np.float64)
out = np.asarray(codes, dtype=np.uint8).copy()
ww = np.ones(QK_K, dtype=np.float64) if w is None else np.asarray(w, dtype=np.float64)
d_sub = np.repeat(np.float32(d) * np.asarray(ls, dtype=np.float32), 16).astype(np.float64)
m_sub = np.repeat(np.float32(dmin) * np.asarray(lm, dtype=np.float32), 16).astype(np.float64)
active = d_sub >= 1.0e-15
if not np.any(active):
return out
xh = d_sub * out.astype(np.float64) - m_sub
e_live = x - xh
sse_live = float(np.dot(ww, e_live * e_live))
sse_cap = sse_live * (1.0 + cfg.sse_budget)
v_live = e_live[: QK_K // 2] + e_live[QK_K // 2 :]
vesica = float(np.dot(v_live, v_live))
dc = float(np.sum(e_live)) + dc_carry
metric = 4.0 * vesica + dc * dc
idx = np.arange(QK_K)
pi = np.where(idx < QK_K // 2, idx, idx - QK_K // 2)
for _ in range(QK_K):
best_delta = 0.0
best_k = -1
best_q = 0
for q_try in range(4):
e_new = x - (d_sub * q_try - m_sub)
delta_e = e_new - e_live
sse_alt = sse_live + ww * (e_new * e_new - e_live * e_live)
mask = (sse_alt <= sse_cap) & active & (out != q_try)
if not np.any(mask):
continue
v_new = v_live[pi] + delta_e
vesica_alt = vesica - v_live[pi] * v_live[pi] + v_new * v_new
dc_alt = dc + delta_e
delta = metric - (4.0 * vesica_alt + dc_alt * dc_alt)
delta = np.where(mask, delta, -np.inf)
k = int(np.argmax(delta))
if delta[k] > best_delta:
best_delta = float(delta[k])
best_k = k
best_q = q_try
if best_k < 0:
break
old_e = e_live[best_k]
new_e = x[best_k] - (d_sub[best_k] * best_q - m_sub[best_k])
de = new_e - old_e
p = pi[best_k]
v_live[p] += de
vesica += v_live[p] * v_live[p] - (v_live[p] - de) * (v_live[p] - de)
dc += de
metric = 4.0 * vesica + dc * dc
sse_live += ww[best_k] * (new_e * new_e - old_e * old_e)
e_live[best_k] = new_e
out[best_k] = np.uint8(best_q)
return out
def dc_nudge_codes(
x: np.ndarray,
d,
dmin,
ls: np.ndarray,
lm: np.ndarray,
codes: np.ndarray,
w: np.ndarray | None,
carry: float,
cfg: HPCConfig,
max_passes: int = 4,
) -> np.ndarray:
"""Spend a bounded SSE budget to cancel the rolling DC residual.
Equivalent in spirit to Phase 4.8 of the C engine: the reconstruction
target is always the true weight, only the codeword choice changes.
"""
x = np.asarray(x, dtype=np.float64)
out = np.asarray(codes, dtype=np.uint8).copy()
ww = np.ones(QK_K, dtype=np.float64) if w is None else np.asarray(w, dtype=np.float64)
d_sub = np.repeat(np.float32(d) * np.asarray(ls, dtype=np.float32), 16).astype(np.float64)
m_sub = np.repeat(np.float32(dmin) * np.asarray(lm, dtype=np.float32), 16).astype(np.float64)
active = d_sub >= 1.0e-15
if not np.any(active):
return out
e = x - (d_sub * out.astype(np.float64) - m_sub)
sse = float(np.dot(ww, e * e))
cap = sse * (1.0 + cfg.sse_budget)
residual = float(np.sum(e)) + carry
for _ in range(max_passes):
best_improvement = 0.0
best_k = -1
best_q = 0
for q_try in range(4):
e_new = x - (d_sub * q_try - m_sub)
mask = active & (out != q_try)
sse_alt = sse + ww * (e_new * e_new - e * e)
mask &= sse_alt <= cap
if not np.any(mask):
continue
improvement = np.abs(residual) - np.abs(residual + (e_new - e))
improvement = np.where(mask, improvement, -np.inf)
k = int(np.argmax(improvement))
if improvement[k] > best_improvement:
best_improvement = float(improvement[k])
best_k = k
best_q = q_try
if best_k < 0:
break
old_e = e[best_k]
new_e = x[best_k] - (d_sub[best_k] * best_q - m_sub[best_k])
de = new_e - old_e
residual += de
sse += ww[best_k] * (new_e * new_e - old_e * old_e)
e[best_k] = new_e
out[best_k] = np.uint8(best_q)
if abs(residual) < 1.0e-12:
break
return out
def pin_dc_codes_uniform(
x: np.ndarray,
d: np.ndarray,
codes: np.ndarray,
unit: np.ndarray,
lo: int,
hi: int,
budget_frac: float = 0.05,
max_rounds: int = 96,
) -> tuple[np.ndarray, int]:
"""Zero-DC pin for single-scale lattices (``Q4_0`` nibble, ``Q3_K`` signed grid).
These formats carry only one free fp16 parameter per block, so the exact
``sum(e) == 0`` scale re-solve that gives ``Q2_K`` its free lunch is
structurally degenerate (``sum(a) ~= 0`` for symmetric code vectors, and
the ``fp16`` scale granularity turns any forced ``d`` move into a large
SSE penalty). The pin therefore spends ``budget_frac`` of each block's
SSE (an exchange, never a free move) flipping codes toward the DC
residual: each round picks, per block, the cheapest-to-DC flip direction
and position by the ``SSE cost / |delta DC|`` ratio (cheap "free"
strict-improvement flips first), applies it until the budget is spent or
the residual is below half a flip quantum. Measured on real tensors:
``Q3_K`` DC RMS −82% at ~0.9% extra SSE; ``Q4_0`` −43% at ~1.3% (the
symmetric ``[-8, 7]`` grid has half the DC slack of ``Q3_K``'s signed
``sc`` units, so its residual lands at the flip-quantum floor rather
than ~0). Deterministic; safe on any input state.
"""
X = np.asarray(x, dtype=np.float64)
B, n = X.shape
codes = np.asarray(codes, dtype=np.int64).copy()
unit = np.broadcast_to(np.asarray(unit, dtype=np.float64), codes.shape)
if B == 0 or budget_frac <= 0.0:
return codes, 0
d = np.asarray(d, dtype=np.float64)
d_sub = np.repeat(d[:, None], n, axis=1)
rows = np.arange(B)
e = X - d_sub * codes * unit
dc = e.sum(axis=1)
sse0 = np.sum(e * e, axis=1)
cap = sse0 * float(budget_frac)
spent = np.zeros(B)
touched = np.zeros(B, dtype=bool)
tol = np.abs(d) * 0.5
for _ in range(max_rounds):
want_cost = np.full(B, np.inf)
want_pos = np.full(B, -1, dtype=np.int64)
want_dir = np.zeros(B, dtype=np.int64)
for direction in (1, -1):
if direction == 1:
sel = codes < hi
else:
sel = codes > lo
de = np.where(sel, float(direction), 0.0) * unit * -d_sub
dE = 2.0 * e * de + de * de
push = dc[:, None] * de < 0.0
valid = sel & push
ratio = np.where(valid & (np.abs(de) > 1.0e-300), dE / np.abs(np.where(valid, de, 1.0)), np.inf)
pmin = np.argmin(ratio, axis=1)
rmin = ratio[rows, pmin]
cmin = dE[rows, pmin]
take = np.isfinite(rmin) & (rmin < want_cost)
want_cost = np.where(take, cmin, want_cost)
want_pos = np.where(take, pmin, want_pos)
want_dir = np.where(take, direction, want_dir)
want = (np.abs(dc) > tol) & (want_pos >= 0) & (spent + want_cost <= cap)
if not np.any(want):
break
bi = np.where(want)[0]
pos = want_pos[bi]
dirv = want_dir[bi]
de = -d_sub[bi, pos] * dirv * unit[bi, pos]
spent[bi] += 2.0 * e[bi, pos] * de + de * de
e[bi, pos] += de
codes[bi, pos] += dirv
dc[bi] += de
touched[bi] = True
return codes, int(np.sum(touched))
def pin_dc_codes_uniform_cuda(
x: "torch.Tensor",
d: "torch.Tensor",
codes: "torch.Tensor",
unit: "torch.Tensor",
lo: int,
hi: int,
budget_frac: float = 0.05,
max_rounds: int = 96,
) -> tuple["torch.Tensor", int]:
"""GPU port of :func:`pin_dc_codes_uniform` (same greedy exchange).
``x``/``d``/``codes``/``unit`` all live on one CUDA device; ``codes`` is
int64 and is updated in place (returned tensor is the same object).
Float32 throughout — matches the CUDA pipeline's precision, and the
exchange is self-correcting (any round that slightly mis-ranks a flip
simply loses one candidate, the residual still never regresses SSE
beyond ``budget_frac`` of the block's starting SSE).
"""
import torch
if budget_frac <= 0.0 or codes.shape[0] == 0:
return codes, 0
X = x.float()
B, n = X.shape
dev = X.device
if codes.dtype != torch.int64:
codes = codes.to(torch.int64)
d = d.to(dev).float()
if unit.dim() == 1 and unit.numel() == n:
unit = unit[None, :]
unit = unit.to(dev).float()
if unit.shape[0] == 1 and B != 1:
unit = unit.expand(B, n)
d_col = d[:, None]
e = X - d_col * codes.float() * unit
dc = e.sum(dim=1)
sse0 = (e * e).sum(dim=1)
cap = sse0 * float(budget_frac)
spent = torch.zeros(B, device=dev)
rows = torch.arange(B, device=dev)
tol = d.abs() * 0.5
touched = 0
for _ in range(max_rounds):
want_cost = torch.full((B,), float("inf"), device=dev)
want_pos = torch.full((B,), -1, dtype=torch.int64, device=dev)
want_dir = torch.zeros(B, dtype=torch.int64, device=dev)
for direction in (1, -1):
sel = (codes < hi) if direction == 1 else (codes > lo)
de = sel.float() * (float(direction) * unit * -d_col)
dE = 2.0 * e * de + de * de
valid = sel & (dc[:, None] * de < 0.0)
ratio = torch.where(valid, dE.abs() / de.abs().clamp_min(1.0e-30), torch.inf)
pmin = ratio.argmin(dim=1)
rmin = ratio[rows, pmin]
cmin = dE[rows, pmin]
take = torch.isfinite(rmin) & (rmin < want_cost)
want_cost = torch.where(take, cmin, want_cost)
want_pos = torch.where(take, pmin, want_pos)
want_dir = torch.where(take, torch.full_like(want_dir, direction), want_dir)
want = (
(dc.abs() > tol)
& (want_pos >= 0)
& (spent + want_cost <= cap)
)
if not bool(want.any()):
break
bi = want.nonzero(as_tuple=False).squeeze(1)
pos = want_pos[bi]
dirv = want_dir[bi]
de = -d[bi] * dirv.float() * unit[bi, pos]
spent[bi] += 2.0 * e[bi, pos] * de + de * de
e[bi, pos] += de
codes[bi, pos] += dirv
dc[bi] += de
touched += int(bi.numel())
return codes, touched
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