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<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Quillan-Ronin v5.4.0 ONI — AAA 3D EvoMoE Neural Architecture Canvas</title>
<style>
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/* Node Tooltip */
#node-tooltip{
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
</head>
<body>
<button id="hud-toggle-floating" onclick="toggleHUD()" title="Toggle Telemetry HUD">
<span id="hud-toggle-icon">👁️</span> <span id="hud-toggle-text">HUD</span>
</button>
<div id="hud-header">
<div>
<h1>👑 QUILLAN-RONIN v5.4.0 ONI · 3D SYNAPSE CANVAS</h1>
<div class="sub">34-COUNCIL EvoMoE · BITNET 1.58b STE · VECTORIZED INDEX_ADD_ GRAPH</div>
</div>
<div style="font-size:10.5px; color:#ffd700; font-family:'Orbitron'; padding-right:85px;">
[3D ORBIT & HOLOGRAPHIC RAYCAST ACTIVE]
</div>
</div>
<div id="left-panel">
<div class="panel-header-row">
<div class="panel-title">Architectural Layers</div>
</div>
<div class="stage-btn" onclick="focusLayer(0)"><span class="stage-dot" style="background:#ffd700; color:#ffd700;"></span><span class="stage-name">1. Dual Ingest Bridge</span></div>
<div class="stage-btn" onclick="focusLayer(1)"><span class="stage-dot" style="background:#ff0055; color:#ff0055;"></span><span class="stage-name">2. 9-Vector Prism</span></div>
<div class="stage-btn" onclick="focusLayer(2)"><span class="stage-dot" style="background:#00f0ff; color:#00f0ff;"></span><span class="stage-name">3. Complexity Router</span></div>
<div class="stage-btn" onclick="focusLayer(3)"><span class="stage-dot" style="background:#00ff88; color:#00ff88;"></span><span class="stage-name">4. Top-4 Sparse Gating</span></div>
<div class="stage-btn" onclick="focusLayer(4)"><span class="stage-dot" style="background:#a855f7; color:#a855f7;"></span><span class="stage-name">5. 34-Council Swarms</span></div>
<div class="stage-btn" onclick="focusLayer(5)"><span class="stage-dot" style="background:#3a86ff; color:#3a86ff;"></span><span class="stage-name">6. Flash Diffusion Core</span></div>
<div class="stage-btn" onclick="focusLayer(6)"><span class="stage-dot" style="background:#ffd700; color:#ffd700;"></span><span class="stage-name">7. Sovereign Head</span></div>
</div>
<div id="right-panel">
<div class="panel-header-row">
<div class="panel-title">Live Model Telemetry</div>
</div>
<div class="stat-row"><span class="stat-label">Throughput:</span><span class="stat-val" id="tele-flops">251.40 GFLOPS</span></div>
<div class="stat-row"><span class="stat-label">Latency Floor:</span><span class="stat-val" id="tele-lat">0.38 ms</span></div>
<div class="stat-row"><span class="stat-label">Active Gating:</span><span class="stat-val">Top-4 / 34</span></div>
<div class="stat-row"><span class="stat-label">Ternary Quant:</span><span class="stat-val">BitNet {-1,0,+1}</span></div>
<div class="stat-row"><span class="stat-label">Virtual Swarm:</span><span class="stat-val">9.0B Agents</span></div>
<div class="stat-row"><span class="stat-label">E_ICE Safety:</span><span class="stat-val" style="color:#00ff88;">100.0% Clean</span></div>
<div style="margin-top:12px; padding:10px; background:rgba(0,240,255,0.05); border:1px solid rgba(0,240,255,0.2); border-radius:6px; font-size:10px; color:#aaa; line-height:1.5;">
<strong style="color:#fff;">3D Interactions:</strong><br>
• Click node: Focus & orbit synapse<br>
• Hover node: Inspect expert architecture<br>
• Right click: Pan view · Scroll: Zoom
</div>
</div>
<div id="webgl-container"></div>
<div id="node-tooltip">
<h4 id="tooltip-title">Node Info</h4>
<div id="tooltip-desc" style="color:#94a3b8; font-size:10px; margin-bottom:4px;">Details</div>
<div id="tooltip-extra" style="color:#00f0ff; font-size:9.5px; font-family:'JetBrains Mono';">Quant: BitNet 1.58b STE · Active</div>
</div>
<div id="hud-footer">
<button class="btn-control" onclick="resetCamera()">🎯 Reset View</button>
<button class="btn-control" onclick="setCameraAngle('top')">📐 Top Flow</button>
<button class="btn-control" onclick="setCameraAngle('side')">📊 Layer Depth</button>
<button class="btn-control" onclick="setCameraAngle('front')">🔭 Front Horizon</button>
<button class="btn-control" id="btn-pulse" onclick="togglePulse()">⚡ Overdrive Pulse</button>
<button class="btn-control" id="btn-rotate" onclick="toggleAutoRotate()">🔄 Orbit: ON</button>
<button class="btn-control" onclick="toggleFullscreen()">⛶ Fullscreen</button>
</div>
<script>
// --- THREE.JS AAA 3D EvoMoE NEURAL ARCHITECTURE CANVAS ---
const container = document.getElementById('webgl-container');
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2(0x020408, 0.016);
const camera = new THREE.PerspectiveCamera(54, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 3, 25);
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, powerPreference: "high-performance" });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
container.appendChild(renderer.domElement);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.06;
controls.autoRotate = true;
controls.autoRotateSpeed = 0.45;
// Camera Smooth Transition Targets
let targetCamPos = null;
let targetLookAt = null;
const currentLookAt = new THREE.Vector3(0, 0, 0);
// 7 Architectural Layers with Distinct Geometric Personalities
const LAYERS = [
{
name: "Dual Ingest Bridge", count: 4, x: -16.5, color: 0xffd700,
type: "dual_torus",
desc: "Q1 Analytical & Q2 Intuitive dual-brain embedding bridge with gated compaction"
},
{
name: "9-Vector Prism", count: 9, x: -11.5, color: 0xff0055,
type: "octahedron",
desc: "Language, Sentiment, Context, Intent, Meta, Creative, Ethics, Strategy, Constraint"
},
{
name: "Complexity Router", count: 3, x: -5.5, color: 0x00f0ff,
type: "dodecahedron",
desc: "BitLinear neural dispatch router classifying fast, balanced, & diffusion paths"
},
{
name: "Top-4 Sparse Gating", count: 4, x: 0, color: 0x00ff88,
type: "tetrahedron",
desc: "Dynamic top-k softmax routing selecting 4 active experts per token"
},
{
name: "34-Council Swarms", count: 18, x: 6.5, color: 0xa855f7,
type: "swarm_icosa",
desc: "Rank-24 EGGROLL low-rank adaptation Council Experts C0-C33 (9B Virtual Swarm)"
},
{
name: "Flash Diffusion Core", count: 6, x: 12.5, color: 0x3a86ff,
type: "dual_shell",
desc: "14-step CouilAttention flash diffusion bridge for continuous multi-modal synthesis"
},
{
name: "Sovereign Head", count: 4, x: 17.5, color: 0xffd700,
type: "crown_poly",
desc: "Tied embedding output projection with Lee-Mach-6 thermal governor safety clamping"
}
];
const nodes = [];
const allNodeMeshes = [];
const rotatingElements = [];
const layerGroups = [];
LAYERS.forEach((layer, lIdx) => {
const grp = new THREE.Group();
const layerNodes = [];
const spacing = 1.35;
const startY = -((layer.count - 1) * spacing) / 2;
for (let i = 0; i < layer.count; i++) {
const nodeRoot = new THREE.Group();
const zOffset = Math.sin(i * 1.6 + lIdx) * 2.4;
nodeRoot.position.set(layer.x, startY + i * spacing, zOffset);
// Inner Core Sphere
const coreGeo = new THREE.SphereGeometry(0.32, 16, 16);
const coreMat = new THREE.MeshBasicMaterial({ color: layer.color });
const core = new THREE.Mesh(coreGeo, coreMat);
nodeRoot.add(core);
// Layer-specific custom geometry
if (layer.type === "dual_torus") {
const tGeo = new THREE.TorusGeometry(0.55, 0.03, 8, 24);
const tMat = new THREE.MeshBasicMaterial({ color: layer.color, wireframe: true });
const ring1 = new THREE.Mesh(tGeo, tMat);
const ring2 = new THREE.Mesh(tGeo, tMat);
ring2.rotation.x = Math.PI / 2;
nodeRoot.add(ring1);
nodeRoot.add(ring2);
rotatingElements.push({ mesh: ring1, rx: 0.02, ry: 0.01 });
rotatingElements.push({ mesh: ring2, rx: -0.01, ry: 0.02 });
} else if (layer.type === "octahedron") {
const oGeo = new THREE.OctahedronGeometry(0.55);
const oMat = new THREE.MeshBasicMaterial({ color: layer.color, wireframe: true, transparent: true, opacity: 0.5 });
const octa = new THREE.Mesh(oGeo, oMat);
nodeRoot.add(octa);
rotatingElements.push({ mesh: octa, rx: 0.015, ry: 0.025 });
} else if (layer.type === "dodecahedron") {
const dGeo = new THREE.DodecahedronGeometry(0.52);
const dMat = new THREE.MeshBasicMaterial({ color: layer.color, wireframe: true, transparent: true, opacity: 0.5 });
const dodeca = new THREE.Mesh(dGeo, dMat);
nodeRoot.add(dodeca);
rotatingElements.push({ mesh: dodeca, rx: -0.02, ry: 0.015 });
} else if (layer.type === "tetrahedron") {
const tGeo = new THREE.TetrahedronGeometry(0.58);
const tMat = new THREE.MeshBasicMaterial({ color: layer.color, wireframe: true, transparent: true, opacity: 0.6 });
const tetra = new THREE.Mesh(tGeo, tMat);
nodeRoot.add(tetra);
rotatingElements.push({ mesh: tetra, rx: 0.02, ry: -0.02 });
} else if (layer.type === "swarm_icosa") {
const iGeo = new THREE.IcosahedronGeometry(0.55);
const iMat = new THREE.MeshBasicMaterial({ color: layer.color, wireframe: true, transparent: true, opacity: 0.5 });
const icosa = new THREE.Mesh(iGeo, iMat);
nodeRoot.add(icosa);
rotatingElements.push({ mesh: icosa, rx: 0.01, ry: 0.02 });
// Mini-satellite drone
const satGeo = new THREE.SphereGeometry(0.08, 8, 8);
const satMat = new THREE.MeshBasicMaterial({ color: 0x00f0ff });
const sat = new THREE.Mesh(satGeo, satMat);
nodeRoot.add(sat);
rotatingElements.push({
mesh: sat, isOrbit: true, radius: 0.8, speed: 0.04 + (i * 0.005), angle: i
});
} else if (layer.type === "dual_shell") {
const s1Geo = new THREE.SphereGeometry(0.52, 12, 12);
const s1Mat = new THREE.MeshBasicMaterial({ color: layer.color, wireframe: true, transparent: true, opacity: 0.4 });
const s1 = new THREE.Mesh(s1Geo, s1Mat);
nodeRoot.add(s1);
rotatingElements.push({ mesh: s1, rx: 0.015, ry: -0.015 });
} else {
// Crown Poly
const cGeo = new THREE.IcosahedronGeometry(0.62);
const cMat = new THREE.MeshBasicMaterial({ color: 0xffd700, wireframe: true, transparent: true, opacity: 0.65 });
const crown = new THREE.Mesh(cGeo, cMat);
nodeRoot.add(crown);
rotatingElements.push({ mesh: crown, rx: 0.025, ry: 0.025 });
}
core.userData = {
root: nodeRoot,
layerIdx: lIdx,
layerName: layer.name,
nodeIndex: i + 1,
desc: layer.desc,
color: layer.color,
initialY: startY + i * spacing,
initialZ: zOffset
};
grp.add(nodeRoot);
layerNodes.push(core);
allNodeMeshes.push(core);
}
scene.add(grp);
layerGroups.push(grp);
nodes.push(layerNodes);
});
// Synaptic Laser Conduits with Streamer Photon Trains
const connections = [];
const photonTrains = [];
const photonGeo = new THREE.SphereGeometry(0.09, 8, 8);
for (let l = 0; l < nodes.length - 1; l++) {
const fromNodes = nodes[l];
const toNodes = nodes[l + 1];
fromNodes.forEach(fn => {
toNodes.forEach(tn => {
if (Math.random() > 0.46) {
const startPos = fn.userData.root.position;
const endPos = tn.userData.root.position;
const points = [startPos, endPos];
const lineGeo = new THREE.BufferGeometry().setFromPoints(points);
// Gradient synapse color
const lineColor = (l % 2 === 0 ? 0x00f0ff : 0xa855f7);
const lineMat = new THREE.LineBasicMaterial({
color: lineColor,
transparent: true,
opacity: 0.18
});
const line = new THREE.Line(lineGeo, lineMat);
scene.add(line);
connections.push({ fn, tn, line, startPos, endPos });
// Multi-packet photon stream (leader + 2 trailing particles)
const leaderMat = new THREE.MeshBasicMaterial({ color: 0xffffff });
const tailMat = new THREE.MeshBasicMaterial({ color: lineColor, transparent: true, opacity: 0.6 });
const pLeader = new THREE.Mesh(photonGeo, leaderMat);
const pTail1 = new THREE.Mesh(photonGeo, tailMat);
const pTail2 = new THREE.Mesh(photonGeo, tailMat);
pTail1.scale.set(0.7, 0.7, 0.7);
pTail2.scale.set(0.45, 0.45, 0.45);
scene.add(pLeader);
scene.add(pTail1);
scene.add(pTail2);
photonTrains.push({
leader: pLeader,
tail1: pTail1,
tail2: pTail2,
start: startPos,
end: endPos,
progress: Math.random(),
speed: 0.007 + Math.random() * 0.012
});
}
});
});
}
// Background Cyber Grid & Floor Rings
const grid = new THREE.GridHelper(64, 64, 0x00f0ff, 0x07152b);
grid.position.y = -9.5;
scene.add(grid);
// Concentric Rotating Hologram Floor Rings
const floorRingGeo1 = new THREE.RingGeometry(12, 12.2, 64);
const floorRingMat1 = new THREE.MeshBasicMaterial({ color: 0x00f0ff, side: THREE.DoubleSide, transparent: true, opacity: 0.35 });
const floorRing1 = new THREE.Mesh(floorRingGeo1, floorRingMat1);
floorRing1.rotation.x = Math.PI / 2;
floorRing1.position.y = -9.4;
scene.add(floorRing1);
const floorRingGeo2 = new THREE.RingGeometry(18, 18.3, 64);
const floorRingMat2 = new THREE.MeshBasicMaterial({ color: 0xffd700, side: THREE.DoubleSide, transparent: true, opacity: 0.25 });
const floorRing2 = new THREE.Mesh(floorRingGeo2, floorRingMat2);
floorRing2.rotation.x = Math.PI / 2;
floorRing2.position.y = -9.4;
scene.add(floorRing2);
// Ambient Floating Cyber Dust (450 particles)
const starGeo = new THREE.BufferGeometry();
const starCount = 450;
const starPositions = new Float32Array(starCount * 3);
for (let i = 0; i < starCount * 3; i += 3) {
starPositions[i] = (Math.random() - 0.5) * 80;
starPositions[i + 1] = (Math.random() - 0.5) * 40;
starPositions[i + 2] = (Math.random() - 0.5) * 60;
}
starGeo.setAttribute('position', new THREE.BufferAttribute(starPositions, 3));
const starMat = new THREE.PointsMaterial({ color: 0x00f0ff, size: 0.3, transparent: true, opacity: 0.6 });
const starField = new THREE.Points(starGeo, starMat);
scene.add(starField);
// --- INTERACTIVE RAYCASTING & TOOLTIPS ---
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
const tooltip = document.getElementById('node-tooltip');
const tooltipTitle = document.getElementById('tooltip-title');
const tooltipDesc = document.getElementById('tooltip-desc');
const tooltipExtra = document.getElementById('tooltip-extra');
let hoveredNode = null;
window.addEventListener('mousemove', (e) => {
mouse.x = (e.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(e.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(allNodeMeshes);
if (intersects.length > 0) {
const target = intersects[0].object;
if (hoveredNode !== target) {
if (hoveredNode) hoveredNode.scale.set(1, 1, 1);
hoveredNode = target;
hoveredNode.scale.set(1.45, 1.45, 1.45);
document.body.style.cursor = 'pointer';
tooltipTitle.innerHTML = `<span style="display:inline-block;width:8px;height:8px;border-radius:50%;background:#ffd700;"></span> ${target.userData.layerName} #${target.userData.nodeIndex}`;
tooltipDesc.innerText = target.userData.desc;
tooltipExtra.innerText = `Quant: BitNet 1.58b STE · Tensor Scale: 1.000 · Status: ACTIVE`;
tooltip.style.display = 'block';
}
tooltip.style.left = `${Math.min(window.innerWidth - 280, e.clientX + 18)}px`;
tooltip.style.top = `${Math.min(window.innerHeight - 120, e.clientY + 18)}px`;
} else {
if (hoveredNode) {
hoveredNode.scale.set(1, 1, 1);
hoveredNode = null;
document.body.style.cursor = 'default';
tooltip.style.display = 'none';
}
}
});
// Click Node to Focus & Orbit
window.addEventListener('click', (e) => {
if (e.target.closest('#left-panel, #right-panel, #hud-footer, #hud-toggle-floating, #hud-header')) return;
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(allNodeMeshes);
if (intersects.length > 0) {
const target = intersects[0].object;
const pos = target.userData.root.position;
smoothTransition(pos.x, pos.y, pos.z + 7, pos.x, pos.y, pos.z);
// Highlight layer button
document.querySelectorAll('.stage-btn').forEach((b, i) => {
b.classList.toggle('active', i === target.userData.layerIdx);
});
}
});
// Camera Smooth Transition Engine
function smoothTransition(cx, cy, cz, tx, ty, tz) {
targetCamPos = new THREE.Vector3(cx, cy, cz);
targetLookAt = new THREE.Vector3(tx, ty, tz);
controls.autoRotate = false;
document.getElementById('btn-rotate').innerText = '⏸️ Orbit: OFF';
}
function resetCamera() {
smoothTransition(0, 3, 25, 0, 0, 0);
controls.autoRotate = true;
document.getElementById('btn-rotate').innerText = '🔄 Orbit: ON';
document.querySelectorAll('.stage-btn').forEach(b => b.classList.remove('active'));
}
function setCameraAngle(angle) {
if (angle === 'top') {
smoothTransition(0, 28, 0.1, 0, 0, 0);
} else if (angle === 'side') {
smoothTransition(30, 0, 0, 0, 0, 0);
} else if (angle === 'front') {
smoothTransition(0, 0, 28, 0, 0, 0);
}
}
function toggleAutoRotate() {
controls.autoRotate = !controls.autoRotate;
document.getElementById('btn-rotate').innerText = controls.autoRotate ? '🔄 Orbit: ON' : '⏸️ Orbit: OFF';
}
let isOverdrive = false;
function togglePulse() {
isOverdrive = !isOverdrive;
const mult = isOverdrive ? 3.5 : 1.0;
photonTrains.forEach(p => p.speed = (0.007 + Math.random() * 0.012) * mult);
const btn = document.getElementById('btn-pulse');
btn.classList.toggle('active', isOverdrive);
btn.innerText = isOverdrive ? '⚡ Overdrive: ACTIVE' : '⚡ Overdrive Pulse';
}
function focusLayer(idx) {
if (LAYERS[idx]) {
const lx = LAYERS[idx].x;
smoothTransition(lx, 2, 10, lx, 0, 0);
document.querySelectorAll('.stage-btn').forEach((b, i) => {
b.classList.toggle('active', i === idx);
});
}
}
let hudVisible = true;
function toggleHUD() {
hudVisible = !hudVisible;
document.body.classList.toggle('hud-hidden', !hudVisible);
document.getElementById('hud-toggle-text').innerText = hudVisible ? 'HUD' : 'SHOW HUD';
document.getElementById('hud-toggle-icon').innerText = hudVisible ? '👁️' : '👁️🗨️';
}
function toggleFullscreen() {
if (!document.fullscreenElement) {
document.documentElement.requestFullscreen().catch(() => {});
} else {
document.exitFullscreen().catch(() => {});
}
}
// Live Telemetry Stream Simulation
setInterval(() => {
const flops = (248 + Math.random() * 7).toFixed(2);
const lat = (0.36 + Math.random() * 0.06).toFixed(2);
document.getElementById('tele-flops').innerText = `${flops} GFLOPS`;
document.getElementById('tele-lat').innerText = `${lat} ms`;
}, 1600);
let clock = 0;
function animate() {
requestAnimationFrame(animate);
clock += 0.02;
// Smooth Camera Lerp
if (targetCamPos && targetLookAt) {
camera.position.lerp(targetCamPos, 0.05);
currentLookAt.lerp(targetLookAt, 0.05);
controls.target.copy(currentLookAt);
if (camera.position.distanceTo(targetCamPos) < 0.08 && currentLookAt.distanceTo(targetLookAt) < 0.08) {
targetCamPos = null;
targetLookAt = null;
}
}
controls.update();
// Rotate Holographic Gyro Frames & Satellites
rotatingElements.forEach(item => {
if (item.isOrbit) {
item.angle += item.speed;
item.mesh.position.set(
Math.cos(item.angle) * item.radius,
Math.sin(item.angle * 1.5) * 0.35,
Math.sin(item.angle) * item.radius
);
} else {
if (item.rx) item.mesh.rotation.x += item.rx;
if (item.ry) item.mesh.rotation.y += item.ry;
}
});
// Floating gentle oscillation of nodes
allNodeMeshes.forEach((core, idx) => {
const root = core.userData.root;
root.position.y = core.userData.initialY + Math.sin(clock + idx * 0.4) * 0.12;
});
// Update Synapse Lines to follow floating node movements
connections.forEach(c => {
const p1 = c.fn.userData.root.position;
const p2 = c.tn.userData.root.position;
const posAttr = c.line.geometry.attributes.position;
posAttr.setXYZ(0, p1.x, p1.y, p1.z);
posAttr.setXYZ(1, p2.x, p2.y, p2.z);
posAttr.needsUpdate = true;
});
// Animate Photon Streamer Trains
photonTrains.forEach(pt => {
pt.progress += pt.speed;
if (pt.progress > 1.0) pt.progress = 0.0;
const pLeader = pt.progress;
const pTail1 = Math.max(0, pLeader - 0.035);
const pTail2 = Math.max(0, pLeader - 0.07);
pt.leader.position.lerpVectors(pt.start, pt.end, pLeader);
pt.tail1.position.lerpVectors(pt.start, pt.end, pTail1);
pt.tail2.position.lerpVectors(pt.start, pt.end, pTail2);
});
// Rotate Floor Rings & Starfield
floorRing1.rotation.z += 0.005;
floorRing2.rotation.z -= 0.003;
starField.rotation.y = clock * 0.015;
renderer.render(scene, camera);
}
animate();
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>
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