Download ggml/src/ggml-vulkan/vulkan-shaders/dequant_f32.comp from Darkknight535/kcpp-compiled-cuda-linux: direct link, hf CLI and curl.
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https://huggingface.co/Darkknight535/kcpp-compiled-cuda-linux/resolve/refs%2Fpr%2F1/ggml/src/ggml-vulkan/vulkan-shaders/dequant_f32.comp
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curl -L -o dequant_f32.comp https://huggingface.co/Darkknight535/kcpp-compiled-cuda-linux/resolve/refs%2Fpr%2F1/ggml/src/ggml-vulkan/vulkan-shaders/dequant_f32.comp
442 Bytes
| layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; | |
| layout (binding = 0) readonly buffer A {float data_a[];}; | |
| layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; | |
| void main() { | |
| const uint i = gl_GlobalInvocationID.x * 16; | |
| if (i >= p.nel) { | |
| return; | |
| } | |
| [[unroll]] for (uint l = 0; l < 16; l++) { | |
| data_b[i + l] = D_TYPE(data_a[i + l]); | |
| } | |
| } | |