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| // Copyright 2016 Citra Emulator Project | |
| // Licensed under GPLv2 or any later version | |
| // Refer to the license.txt file included. | |
| ConfigureGraphics::ConfigureGraphics(QString gl_renderer, std::span<const QString> physical_devices, | |
| bool is_powered_on, QWidget* parent) | |
| : QWidget(parent), ui(std::make_unique<Ui::ConfigureGraphics>()) { | |
| ui->setupUi(this); | |
| SetupPerGameUI(); | |
| ui->graphics_api_combo->setEnabled(!is_powered_on); | |
| ui->physical_device_combo->setEnabled(!is_powered_on); | |
| ui->toggle_async_shaders->setEnabled(!is_powered_on); | |
| ui->toggle_async_present->setEnabled(!is_powered_on); | |
| // Set the index to -1 to ensure the below lambda is called with setCurrentIndex | |
| ui->graphics_api_combo->setCurrentIndex(-1); | |
| auto graphics_api_combo_model = | |
| qobject_cast<QStandardItemModel*>(ui->graphics_api_combo->model()); | |
| const auto software_item = | |
| graphics_api_combo_model->item(static_cast<u32>(Settings::GraphicsAPI::Software)); | |
| software_item->setFlags(software_item->flags() & ~Qt::ItemIsEnabled); | |
| const auto opengl_item = | |
| graphics_api_combo_model->item(static_cast<u32>(Settings::GraphicsAPI::OpenGL)); | |
| opengl_item->setFlags(opengl_item->flags() & ~Qt::ItemIsEnabled); | |
| ui->opengl_renderer_name_label->setText(gl_renderer); | |
| const auto vulkan_item = | |
| graphics_api_combo_model->item(static_cast<u32>(Settings::GraphicsAPI::Vulkan)); | |
| vulkan_item->setFlags(vulkan_item->flags() & ~Qt::ItemIsEnabled); | |
| if (physical_devices.empty()) { | |
| const auto vulkan_item = | |
| graphics_api_combo_model->item(static_cast<u32>(Settings::GraphicsAPI::Vulkan)); | |
| vulkan_item->setFlags(vulkan_item->flags() & ~Qt::ItemIsEnabled); | |
| ui->physical_device_combo->setVisible(false); | |
| ui->spirv_shader_gen->setVisible(false); | |
| } else { | |
| for (const QString& name : physical_devices) { | |
| ui->physical_device_combo->addItem(name); | |
| } | |
| } | |
| connect(ui->graphics_api_combo, qOverload<int>(&QComboBox::currentIndexChanged), this, | |
| [this](int index) { | |
| const auto graphics_api = | |
| ConfigurationShared::GetComboboxSetting(index, &Settings::values.graphics_api); | |
| const bool is_software = graphics_api == Settings::GraphicsAPI::Software; | |
| ui->hw_renderer_group->setEnabled(!is_software); | |
| ui->toggle_disk_shader_cache->setEnabled(!is_software && | |
| ui->toggle_hw_shader->isChecked()); | |
| }); | |
| connect(ui->toggle_hw_shader, &QCheckBox::toggled, this, [this] { | |
| const bool enabled = ui->toggle_hw_shader->isEnabled(); | |
| const bool checked = ui->toggle_hw_shader->isChecked(); | |
| ui->hw_shader_group->setEnabled(checked && enabled); | |
| ui->toggle_disk_shader_cache->setEnabled(checked && enabled); | |
| }); | |
| connect(ui->graphics_api_combo, qOverload<int>(&QComboBox::currentIndexChanged), this, | |
| &ConfigureGraphics::SetPhysicalDeviceComboVisibility); | |
| SetConfiguration(); | |
| } | |
| ConfigureGraphics::~ConfigureGraphics() = default; | |
| void ConfigureGraphics::SetConfiguration() { | |
| if (!Settings::IsConfiguringGlobal()) { | |
| ConfigurationShared::SetHighlight(ui->graphics_api_group, | |
| !Settings::values.graphics_api.UsingGlobal()); | |
| ConfigurationShared::SetPerGameSetting(ui->graphics_api_combo, | |
| &Settings::values.graphics_api); | |
| ConfigurationShared::SetHighlight(ui->physical_device_group, | |
| !Settings::values.physical_device.UsingGlobal()); | |
| ConfigurationShared::SetPerGameSetting(ui->physical_device_combo, | |
| &Settings::values.physical_device); | |
| ConfigurationShared::SetPerGameSetting(ui->texture_sampling_combobox, | |
| &Settings::values.texture_sampling); | |
| ConfigurationShared::SetHighlight(ui->widget_texture_sampling, | |
| !Settings::values.texture_sampling.UsingGlobal()); | |
| } else { | |
| ui->graphics_api_combo->setCurrentIndex( | |
| static_cast<int>(Settings::values.graphics_api.GetValue())); | |
| ui->physical_device_combo->setCurrentIndex( | |
| static_cast<int>(Settings::values.physical_device.GetValue())); | |
| ui->texture_sampling_combobox->setCurrentIndex( | |
| static_cast<int>(Settings::values.texture_sampling.GetValue())); | |
| } | |
| ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader.GetValue()); | |
| ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul.GetValue()); | |
| ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue()); | |
| ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new.GetValue()); | |
| ui->spirv_shader_gen->setChecked(Settings::values.spirv_shader_gen.GetValue()); | |
| ui->toggle_async_shaders->setChecked(Settings::values.async_shader_compilation.GetValue()); | |
| ui->toggle_async_present->setChecked(Settings::values.async_presentation.GetValue()); | |
| if (Settings::IsConfiguringGlobal()) { | |
| ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit.GetValue()); | |
| } | |
| } | |
| void ConfigureGraphics::ApplyConfiguration() { | |
| ConfigurationShared::ApplyPerGameSetting(&Settings::values.graphics_api, | |
| ui->graphics_api_combo); | |
| ConfigurationShared::ApplyPerGameSetting(&Settings::values.physical_device, | |
| ui->physical_device_combo); | |
| ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_shader_compilation, | |
| ui->toggle_async_shaders, async_shader_compilation); | |
| ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation, | |
| ui->toggle_async_present, async_presentation); | |
| ConfigurationShared::ApplyPerGameSetting(&Settings::values.spirv_shader_gen, | |
| ui->spirv_shader_gen, spirv_shader_gen); | |
| ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_shader, ui->toggle_hw_shader, | |
| use_hw_shader); | |
| ConfigurationShared::ApplyPerGameSetting(&Settings::values.shaders_accurate_mul, | |
| ui->toggle_accurate_mul, shaders_accurate_mul); | |
| ConfigurationShared::ApplyPerGameSetting(&Settings::values.texture_sampling, | |
| ui->texture_sampling_combobox); | |
| ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache, | |
| ui->toggle_disk_shader_cache, use_disk_shader_cache); | |
| ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync_new, ui->toggle_vsync_new, | |
| use_vsync_new); | |
| if (Settings::IsConfiguringGlobal()) { | |
| Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); | |
| } | |
| } | |
| void ConfigureGraphics::RetranslateUI() { | |
| ui->retranslateUi(this); | |
| } | |
| void ConfigureGraphics::SetupPerGameUI() { | |
| // Block the global settings if a game is currently running that overrides them | |
| if (Settings::IsConfiguringGlobal()) { | |
| ui->graphics_api_group->setEnabled(Settings::values.graphics_api.UsingGlobal()); | |
| ui->toggle_hw_shader->setEnabled(Settings::values.use_hw_shader.UsingGlobal()); | |
| ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal()); | |
| ui->toggle_disk_shader_cache->setEnabled( | |
| Settings::values.use_disk_shader_cache.UsingGlobal()); | |
| ui->toggle_vsync_new->setEnabled(ui->toggle_vsync_new->isEnabled() && | |
| Settings::values.use_vsync_new.UsingGlobal()); | |
| ui->toggle_async_shaders->setEnabled( | |
| Settings::values.async_shader_compilation.UsingGlobal()); | |
| ui->widget_texture_sampling->setEnabled(Settings::values.texture_sampling.UsingGlobal()); | |
| ui->toggle_async_present->setEnabled(Settings::values.async_presentation.UsingGlobal()); | |
| ui->graphics_api_combo->setEnabled(Settings::values.graphics_api.UsingGlobal()); | |
| ui->physical_device_combo->setEnabled(Settings::values.physical_device.UsingGlobal()); | |
| return; | |
| } | |
| ui->toggle_shader_jit->setVisible(false); | |
| ConfigurationShared::SetColoredComboBox( | |
| ui->graphics_api_combo, ui->graphics_api_group, | |
| static_cast<u32>(Settings::values.graphics_api.GetValue(true))); | |
| ConfigurationShared::SetColoredComboBox( | |
| ui->physical_device_combo, ui->physical_device_group, | |
| static_cast<u32>(Settings::values.physical_device.GetValue(true))); | |
| ConfigurationShared::SetColoredComboBox( | |
| ui->texture_sampling_combobox, ui->widget_texture_sampling, | |
| static_cast<int>(Settings::values.texture_sampling.GetValue(true))); | |
| ConfigurationShared::SetColoredTristate(ui->toggle_hw_shader, Settings::values.use_hw_shader, | |
| use_hw_shader); | |
| ConfigurationShared::SetColoredTristate( | |
| ui->toggle_accurate_mul, Settings::values.shaders_accurate_mul, shaders_accurate_mul); | |
| ConfigurationShared::SetColoredTristate(ui->toggle_disk_shader_cache, | |
| Settings::values.use_disk_shader_cache, | |
| use_disk_shader_cache); | |
| ConfigurationShared::SetColoredTristate(ui->toggle_vsync_new, Settings::values.use_vsync_new, | |
| use_vsync_new); | |
| ConfigurationShared::SetColoredTristate(ui->toggle_async_shaders, | |
| Settings::values.async_shader_compilation, | |
| async_shader_compilation); | |
| ConfigurationShared::SetColoredTristate( | |
| ui->toggle_async_present, Settings::values.async_presentation, async_presentation); | |
| ConfigurationShared::SetColoredTristate(ui->spirv_shader_gen, Settings::values.spirv_shader_gen, | |
| spirv_shader_gen); | |
| } | |
| void ConfigureGraphics::SetPhysicalDeviceComboVisibility(int index) { | |
| Settings::GraphicsAPI effective_api{}; | |
| // When configuring per-game the physical device combo should be | |
| // shown either when the global api is used and that is Vulkan or | |
| // Vulkan is set as the per-game api. | |
| if (!Settings::IsConfiguringGlobal()) { | |
| const bool using_global = index == 0; | |
| if (using_global) { | |
| effective_api = Settings::values.graphics_api.GetValue(true); | |
| } else { | |
| effective_api = | |
| static_cast<Settings::GraphicsAPI>(index - ConfigurationShared::USE_GLOBAL_OFFSET); | |
| } | |
| } else { | |
| effective_api = static_cast<Settings::GraphicsAPI>(index); | |
| } | |
| ui->physical_device_group->setVisible(effective_api == Settings::GraphicsAPI::Vulkan); | |
| ui->spirv_shader_gen->setVisible(effective_api == Settings::GraphicsAPI::Vulkan); | |
| ui->opengl_renderer_group->setVisible(effective_api == Settings::GraphicsAPI::OpenGL); | |
| } | |