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| #include <QActionGroup> |
| #include <QApplication> |
| #include <QDir> |
| #include <QFileInfo> |
| #include <QFileSystemWatcher> |
| #include <QHBoxLayout> |
| #include <QHeaderView> |
| #include <QJsonArray> |
| #include <QJsonDocument> |
| #include <QJsonObject> |
| #include <QKeyEvent> |
| #include <QLabel> |
| #include <QLineEdit> |
| #include <QMenu> |
| #include <QMessageBox> |
| #include <QModelIndex> |
| #include <QStandardItem> |
| #include <QStandardItemModel> |
| #include <QThreadPool> |
| #include <QToolButton> |
| #include <QTreeView> |
| #include <fmt/format.h> |
| #include "citra_qt/compatibility_list.h" |
| #include "citra_qt/game_list.h" |
| #include "citra_qt/game_list_p.h" |
| #include "citra_qt/game_list_worker.h" |
| #include "citra_qt/main.h" |
| #include "citra_qt/uisettings.h" |
| #include "common/logging/log.h" |
| #include "common/settings.h" |
| #include "core/file_sys/archive_extsavedata.h" |
| #include "core/file_sys/archive_source_sd_savedata.h" |
| #include "core/hle/service/am/am.h" |
| #include "core/hle/service/fs/archive.h" |
| #include "qcursor.h" |
|
|
| GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent) |
| : QObject(parent), gamelist{gamelist} {} |
|
|
| |
| bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) { |
| |
| if (event->type() != QEvent::KeyRelease) |
| return QObject::eventFilter(obj, event); |
|
|
| QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event); |
| QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower(); |
|
|
| |
| |
| if (edit_filter_text == edit_filter_text_old) { |
| switch (keyEvent->key()) { |
| |
| case Qt::Key_Escape: { |
| if (edit_filter_text_old.isEmpty()) { |
| return QObject::eventFilter(obj, event); |
| } else { |
| gamelist->search_field->edit_filter->clear(); |
| edit_filter_text.clear(); |
| } |
| break; |
| } |
| |
| |
| |
| case Qt::Key_Return: |
| case Qt::Key_Enter: { |
| if (gamelist->search_field->visible == 1) { |
| const QString file_path = gamelist->GetLastFilterResultItem(); |
|
|
| |
| |
| gamelist->search_field->edit_filter->clear(); |
| edit_filter_text.clear(); |
| emit gamelist->GameChosen(file_path); |
| } else { |
| return QObject::eventFilter(obj, event); |
| } |
| break; |
| } |
| default: |
| return QObject::eventFilter(obj, event); |
| } |
| } |
| edit_filter_text_old = edit_filter_text; |
| return QObject::eventFilter(obj, event); |
| } |
|
|
| void GameListSearchField::setFilterResult(int visible, int total) { |
| this->visible = visible; |
| this->total = total; |
|
|
| QString result_of_text = tr("of"); |
| QString result_text; |
| if (total == 1) { |
| result_text = tr("result"); |
| } else { |
| result_text = tr("results"); |
| } |
| label_filter_result->setText( |
| QStringLiteral("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text)); |
| } |
|
|
| QString GameList::GetLastFilterResultItem() const { |
| QString file_path; |
| const int folderCount = item_model->rowCount(); |
|
|
| for (int i = 0; i < folderCount; ++i) { |
| const QStandardItem* folder = item_model->item(i, 0); |
| const QModelIndex folder_index = folder->index(); |
| const int children_count = folder->rowCount(); |
|
|
| for (int j = 0; j < children_count; ++j) { |
| if (tree_view->isRowHidden(j, folder_index)) { |
| continue; |
| } |
|
|
| const QStandardItem* child = folder->child(j, 0); |
| file_path = child->data(GameListItemPath::FullPathRole).toString(); |
| } |
| } |
|
|
| return file_path; |
| } |
|
|
| void GameListSearchField::clear() { |
| edit_filter->clear(); |
| } |
|
|
| void GameListSearchField::setFocus() { |
| if (edit_filter->isVisible()) { |
| edit_filter->setFocus(); |
| } |
| } |
|
|
| GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} { |
| auto* const key_release_eater = new KeyReleaseEater(parent, this); |
| layout_filter = new QHBoxLayout; |
| layout_filter->setContentsMargins(8, 8, 8, 8); |
| label_filter = new QLabel; |
| edit_filter = new QLineEdit; |
| edit_filter->clear(); |
| edit_filter->installEventFilter(key_release_eater); |
| edit_filter->setClearButtonEnabled(true); |
| connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged); |
| label_filter_result = new QLabel; |
| button_filter_close = new QToolButton(this); |
| button_filter_close->setText(QStringLiteral("X")); |
| button_filter_close->setCursor(Qt::ArrowCursor); |
| button_filter_close->setStyleSheet( |
| QStringLiteral("QToolButton{ border: none; padding: 0px; color: " |
| "#000000; font-weight: bold; background: #F0F0F0; }" |
| "QToolButton:hover{ border: none; padding: 0px; color: " |
| "#EEEEEE; font-weight: bold; background: #E81123}")); |
| connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked); |
| layout_filter->setSpacing(10); |
| layout_filter->addWidget(label_filter); |
| layout_filter->addWidget(edit_filter); |
| layout_filter->addWidget(label_filter_result); |
| layout_filter->addWidget(button_filter_close); |
| setLayout(layout_filter); |
| RetranslateUI(); |
| } |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| static bool ContainsAllWords(const QString& haystack, const QString& userinput) { |
| const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts); |
|
|
| return std::all_of(userinput_split.begin(), userinput_split.end(), |
| [&haystack](const QString& s) { return haystack.contains(s); }); |
| } |
|
|
| |
| void GameList::OnItemExpanded(const QModelIndex& item) { |
| const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>(); |
| const bool is_dir = type == GameListItemType::CustomDir || |
| type == GameListItemType::InstalledDir || |
| type == GameListItemType::SystemDir; |
|
|
| if (!is_dir) { |
| return; |
| } |
|
|
| UISettings::values.game_dirs[item.data(GameListDir::GameDirRole).toInt()].expanded = |
| tree_view->isExpanded(item); |
| } |
|
|
| |
| void GameList::OnTextChanged(const QString& new_text) { |
| const int folder_count = tree_view->model()->rowCount(); |
| QString edit_filter_text = new_text.toLower(); |
| QStandardItem* folder; |
| int children_total = 0; |
|
|
| |
| |
| if (edit_filter_text.isEmpty()) { |
| for (int i = 0; i < folder_count; ++i) { |
| folder = item_model->item(i, 0); |
| const QModelIndex folder_index = folder->index(); |
| const int children_count = folder->rowCount(); |
| for (int j = 0; j < children_count; ++j) { |
| ++children_total; |
| tree_view->setRowHidden(j, folder_index, false); |
| } |
| } |
| search_field->setFilterResult(children_total, children_total); |
| } else { |
| int result_count = 0; |
| for (int i = 0; i < folder_count; ++i) { |
| folder = item_model->item(i, 0); |
| const QModelIndex folder_index = folder->index(); |
| const int children_count = folder->rowCount(); |
| for (int j = 0; j < children_count; ++j) { |
| ++children_total; |
| const QStandardItem* child = folder->child(j, 0); |
| const QString file_path = |
| child->data(GameListItemPath::FullPathRole).toString().toLower(); |
| const QString file_title = |
| child->data(GameListItemPath::LongTitleRole).toString().toLower(); |
| const QString file_program_id = |
| child->data(GameListItemPath::ProgramIdRole).toString().toLower(); |
|
|
| |
| |
| |
| |
| |
| const QString file_name = |
| file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} + |
| file_title; |
| if (ContainsAllWords(file_name, edit_filter_text) || |
| (file_program_id.length() == 16 && |
| edit_filter_text.contains(file_program_id))) { |
| tree_view->setRowHidden(j, folder_index, false); |
| ++result_count; |
| } else { |
| tree_view->setRowHidden(j, folder_index, true); |
| } |
| search_field->setFilterResult(result_count, children_total); |
| } |
| } |
| } |
| } |
|
|
| void GameList::OnUpdateThemedIcons() { |
| for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) { |
| QStandardItem* child = item_model->invisibleRootItem()->child(i); |
|
|
| const int icon_size = IconSizes.at(UISettings::values.game_list_icon_size.GetValue()); |
| switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) { |
| case GameListItemType::InstalledDir: |
| child->setData(QIcon::fromTheme(QStringLiteral("sd_card")).pixmap(icon_size), |
| Qt::DecorationRole); |
| break; |
| case GameListItemType::SystemDir: |
| child->setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(icon_size), |
| Qt::DecorationRole); |
| break; |
| case GameListItemType::CustomDir: { |
| const UISettings::GameDir& game_dir = |
| UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()]; |
| const QString icon_name = QFileInfo::exists(game_dir.path) |
| ? QStringLiteral("folder") |
| : QStringLiteral("bad_folder"); |
| child->setData(QIcon::fromTheme(icon_name).pixmap(icon_size), Qt::DecorationRole); |
| break; |
| } |
| case GameListItemType::AddDir: |
| child->setData(QIcon::fromTheme(QStringLiteral("plus")).pixmap(icon_size), |
| Qt::DecorationRole); |
| break; |
| default: |
| break; |
| } |
| } |
| } |
|
|
| void GameList::OnFilterCloseClicked() { |
| main_window->filterBarSetChecked(false); |
| } |
|
|
| GameList::GameList(GMainWindow* parent) : QWidget{parent} { |
| watcher = new QFileSystemWatcher(this); |
| connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory, |
| Qt::UniqueConnection); |
|
|
| this->main_window = parent; |
| layout = new QVBoxLayout; |
| tree_view = new QTreeView; |
| search_field = new GameListSearchField(this); |
| item_model = new QStandardItemModel(tree_view); |
| tree_view->setModel(item_model); |
|
|
| tree_view->setAlternatingRowColors(true); |
| tree_view->setSelectionMode(QHeaderView::SingleSelection); |
| tree_view->setSelectionBehavior(QHeaderView::SelectRows); |
| tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel); |
| tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel); |
| tree_view->setSortingEnabled(true); |
| tree_view->setEditTriggers(QHeaderView::NoEditTriggers); |
| tree_view->setContextMenuPolicy(Qt::CustomContextMenu); |
| tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }")); |
| tree_view->header()->setContextMenuPolicy(Qt::CustomContextMenu); |
|
|
| UpdateColumnVisibility(); |
|
|
| item_model->insertColumns(0, COLUMN_COUNT); |
| RetranslateUI(); |
| item_model->setSortRole(GameListItemPath::SortRole); |
|
|
| connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons); |
| connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); |
| connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); |
| connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded); |
| connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded); |
| connect(tree_view->header(), &QHeaderView::customContextMenuRequested, this, |
| &GameList::PopupHeaderContextMenu); |
|
|
| |
| |
| qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); |
|
|
| layout->setContentsMargins(0, 0, 0, 0); |
| layout->setSpacing(0); |
| layout->addWidget(tree_view); |
| layout->addWidget(search_field); |
| setLayout(layout); |
| } |
|
|
| GameList::~GameList() { |
| emit ShouldCancelWorker(); |
| } |
|
|
| void GameList::SetFilterFocus() { |
| if (tree_view->model()->rowCount() > 0) { |
| search_field->setFocus(); |
| } |
| } |
|
|
| void GameList::SetFilterVisible(bool visibility) { |
| search_field->setVisible(visibility); |
| } |
|
|
| void GameList::SetDirectoryWatcherEnabled(bool enabled) { |
| if (enabled) { |
| connect(watcher, &QFileSystemWatcher::directoryChanged, this, |
| &GameList::RefreshGameDirectory, Qt::UniqueConnection); |
| } else { |
| disconnect(watcher, &QFileSystemWatcher::directoryChanged, this, |
| &GameList::RefreshGameDirectory); |
| } |
| } |
|
|
| void GameList::ClearFilter() { |
| search_field->clear(); |
| } |
|
|
| void GameList::AddDirEntry(GameListDir* entry_items) { |
| item_model->invisibleRootItem()->appendRow(entry_items); |
| tree_view->setExpanded( |
| entry_items->index(), |
| UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded); |
| } |
|
|
| void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) { |
| parent->appendRow(entry_items); |
| } |
|
|
| void GameList::ValidateEntry(const QModelIndex& item) { |
| const auto selected = item.sibling(item.row(), 0); |
|
|
| switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) { |
| case GameListItemType::Game: { |
| const QString file_path = selected.data(GameListItemPath::FullPathRole).toString(); |
| if (file_path.isEmpty()) |
| return; |
| const QFileInfo file_info(file_path); |
| if (!file_info.exists() || file_info.isDir()) |
| return; |
| |
| search_field->clear(); |
| emit GameChosen(file_path); |
| break; |
| } |
| case GameListItemType::AddDir: |
| emit AddDirectory(); |
| break; |
| default: |
| break; |
| } |
| } |
|
|
| bool GameList::IsEmpty() const { |
| for (int i = 0; i < item_model->rowCount(); i++) { |
| const QStandardItem* child = item_model->invisibleRootItem()->child(i); |
| const auto type = static_cast<GameListItemType>(child->type()); |
|
|
| if (!child->hasChildren() && |
| (type == GameListItemType::InstalledDir || type == GameListItemType::SystemDir)) { |
| item_model->invisibleRootItem()->removeRow(child->row()); |
| i--; |
| } |
| } |
|
|
| return !item_model->invisibleRootItem()->hasChildren(); |
| } |
|
|
| void GameList::DonePopulating(const QStringList& watch_list) { |
| emit ShowList(!IsEmpty()); |
|
|
| item_model->invisibleRootItem()->appendRow(new GameListAddDir()); |
|
|
| |
| auto watch_dirs = watcher->directories(); |
| if (!watch_dirs.isEmpty()) { |
| watcher->removePaths(watch_dirs); |
| } |
| |
| |
| |
| constexpr qsizetype LIMIT_WATCH_DIRECTORIES = 5000; |
| constexpr int SLICE_SIZE = 25; |
| const qsizetype len = std::min(watch_list.length(), LIMIT_WATCH_DIRECTORIES); |
| for (qsizetype i = 0; i < len; i += SLICE_SIZE) { |
| watcher->addPaths(watch_list.mid(i, i + SLICE_SIZE)); |
| QCoreApplication::processEvents(); |
| } |
| tree_view->setEnabled(true); |
| const int folderCount = tree_view->model()->rowCount(); |
| int children_total = 0; |
| for (int i = 0; i < folderCount; ++i) { |
| children_total += item_model->item(i, 0)->rowCount(); |
| } |
| search_field->setFilterResult(children_total, children_total); |
| if (children_total > 0) { |
| search_field->setFocus(); |
| } |
| item_model->sort(tree_view->header()->sortIndicatorSection(), |
| tree_view->header()->sortIndicatorOrder()); |
|
|
| emit PopulatingCompleted(); |
| } |
|
|
| void GameList::PopupContextMenu(const QPoint& menu_location) { |
| QModelIndex item = tree_view->indexAt(menu_location); |
| if (!item.isValid()) |
| return; |
|
|
| const auto selected = item.sibling(item.row(), 0); |
| QMenu context_menu; |
| switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) { |
| case GameListItemType::Game: |
| AddGamePopup(context_menu, selected.data(GameListItemPath::FullPathRole).toString(), |
| selected.data(GameListItemPath::TitleRole).toString(), |
| selected.data(GameListItemPath::ProgramIdRole).toULongLong(), |
| selected.data(GameListItemPath::ExtdataIdRole).toULongLong(), |
| static_cast<Service::FS::MediaType>( |
| selected.data(GameListItemPath::MediaTypeRole).toUInt())); |
| break; |
| case GameListItemType::CustomDir: |
| AddPermDirPopup(context_menu, selected); |
| AddCustomDirPopup(context_menu, selected); |
| break; |
| case GameListItemType::InstalledDir: |
| case GameListItemType::SystemDir: |
| AddPermDirPopup(context_menu, selected); |
| break; |
| default: |
| break; |
| } |
|
|
| context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); |
| } |
|
|
| void GameList::PopupHeaderContextMenu(const QPoint& menu_location) { |
| const QModelIndex item = tree_view->indexAt(menu_location); |
| if (!item.isValid()) { |
| return; |
| } |
|
|
| QMenu context_menu; |
| static const QMap<QString, Settings::Setting<bool>*> columns{ |
| {tr("Compatibility"), &UISettings::values.show_compat_column}, |
| {tr("Region"), &UISettings::values.show_region_column}, |
| {tr("File type"), &UISettings::values.show_type_column}, |
| {tr("Size"), &UISettings::values.show_size_column}}; |
|
|
| QActionGroup* column_group = new QActionGroup(this); |
| column_group->setExclusive(false); |
| for (const auto& key : columns.keys()) { |
| QAction* action = column_group->addAction(context_menu.addAction(key)); |
| action->setCheckable(true); |
| action->setChecked(columns[key]->GetValue()); |
| connect(action, &QAction::toggled, [this, key](bool value) { |
| *columns[key] = !columns[key]->GetValue(); |
| UpdateColumnVisibility(); |
| }); |
| } |
|
|
| context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); |
| } |
|
|
| void GameList::UpdateColumnVisibility() { |
| tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat_column); |
| tree_view->setColumnHidden(COLUMN_REGION, !UISettings::values.show_region_column); |
| tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_type_column); |
| tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size_column); |
| } |
|
|
| #ifdef ENABLE_OPENGL |
| void ForEachOpenGLCacheFile(u64 program_id, auto func) { |
| for (const std::string_view cache_type : {"separable", "conventional"}) { |
| const std::string path = fmt::format("{}opengl/precompiled/{}/{:016X}.bin", |
| FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir), |
| cache_type, program_id); |
| QFile file{QString::fromStdString(path)}; |
| func(file); |
| } |
| } |
| #endif |
|
|
| void GameList::AddGamePopup(QMenu& context_menu, const QString& path, const QString& name, |
| u64 program_id, u64 extdata_id, Service::FS::MediaType media_type) { |
| QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); |
| QAction* open_extdata_location = context_menu.addAction(tr("Open Extra Data Location")); |
| QAction* open_application_location = context_menu.addAction(tr("Open Application Location")); |
| QAction* open_update_location = context_menu.addAction(tr("Open Update Data Location")); |
| QAction* open_dlc_location = context_menu.addAction(tr("Open DLC Data Location")); |
| QAction* open_texture_dump_location = context_menu.addAction(tr("Open Texture Dump Location")); |
| QAction* open_texture_load_location = |
| context_menu.addAction(tr("Open Custom Texture Location")); |
| QAction* open_mods_location = context_menu.addAction(tr("Open Mods Location")); |
| QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS")); |
|
|
| QMenu* shader_menu = context_menu.addMenu(tr("Disk Shader Cache")); |
| QAction* open_shader_cache_location = shader_menu->addAction(tr("Open Shader Cache Location")); |
| shader_menu->addSeparator(); |
| #ifdef ENABLE_OPENGL |
| QAction* delete_opengl_disk_shader_cache = |
| shader_menu->addAction(tr("Delete OpenGL Shader Cache")); |
| #endif |
|
|
| QMenu* uninstall_menu = context_menu.addMenu(tr("Uninstall")); |
| QAction* uninstall_all = uninstall_menu->addAction(tr("Everything")); |
| uninstall_menu->addSeparator(); |
| QAction* uninstall_game = uninstall_menu->addAction(tr("Game")); |
| QAction* uninstall_update = uninstall_menu->addAction(tr("Update")); |
| QAction* uninstall_dlc = uninstall_menu->addAction(tr("DLC")); |
|
|
| QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry")); |
| context_menu.addSeparator(); |
| QAction* properties = context_menu.addAction(tr("Properties")); |
|
|
| const u32 program_id_high = (program_id >> 32) & 0xFFFFFFFF; |
| |
| const bool is_application = program_id_high == 0x00040000 || program_id_high == 0x00040002 || |
| program_id_high == 0x00040010; |
|
|
| #ifdef ENABLE_OPENGL |
| bool opengl_cache_exists = false; |
| ForEachOpenGLCacheFile( |
| program_id, [&opengl_cache_exists](QFile& file) { opengl_cache_exists |= file.exists(); }); |
| #endif |
|
|
| std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); |
| open_save_location->setEnabled( |
| is_application && FileUtil::Exists(FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor( |
| sdmc_dir, program_id))); |
|
|
| if (extdata_id) { |
| open_extdata_location->setEnabled( |
| is_application && |
| FileUtil::Exists(FileSys::GetExtDataPathFromId(sdmc_dir, extdata_id))); |
| } else { |
| open_extdata_location->setVisible(false); |
| } |
|
|
| const auto update_program_id = program_id | 0xE00000000; |
| const auto dlc_program_id = program_id | 0x8C00000000; |
|
|
| const auto is_installed = |
| media_type == Service::FS::MediaType::NAND || media_type == Service::FS::MediaType::SDMC; |
| const auto has_update = |
| is_application && FileUtil::Exists(Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, |
| update_program_id) + |
| "content/"); |
| const auto has_dlc = |
| is_application && |
| FileUtil::Exists(Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, dlc_program_id) + |
| "content/"); |
|
|
| open_application_location->setEnabled(is_installed); |
| open_update_location->setEnabled(has_update); |
| open_dlc_location->setEnabled(has_dlc); |
| open_texture_dump_location->setEnabled(is_application); |
| open_texture_load_location->setEnabled(is_application); |
| open_mods_location->setEnabled(is_application); |
| dump_romfs->setEnabled(is_application); |
|
|
| #ifdef ENABLE_OPENGL |
| delete_opengl_disk_shader_cache->setEnabled(opengl_cache_exists); |
| #endif |
|
|
| uninstall_all->setEnabled(is_installed || has_update || has_dlc); |
| uninstall_game->setEnabled(is_installed); |
| uninstall_update->setEnabled(has_update); |
| uninstall_dlc->setEnabled(has_dlc); |
|
|
| auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); |
| navigate_to_gamedb_entry->setVisible(it != compatibility_list.end()); |
|
|
| connect(open_save_location, &QAction::triggered, this, [this, program_id] { |
| emit OpenFolderRequested(program_id, GameListOpenTarget::SAVE_DATA); |
| }); |
| connect(open_extdata_location, &QAction::triggered, this, [this, extdata_id] { |
| emit OpenFolderRequested(extdata_id, GameListOpenTarget::EXT_DATA); |
| }); |
| connect(open_application_location, &QAction::triggered, this, [this, program_id] { |
| emit OpenFolderRequested(program_id, GameListOpenTarget::APPLICATION); |
| }); |
| connect(open_update_location, &QAction::triggered, this, [this, program_id] { |
| emit OpenFolderRequested(program_id, GameListOpenTarget::UPDATE_DATA); |
| }); |
| connect(open_texture_dump_location, &QAction::triggered, this, [this, program_id] { |
| if (FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/", |
| FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), |
| program_id))) { |
| emit OpenFolderRequested(program_id, GameListOpenTarget::TEXTURE_DUMP); |
| } |
| }); |
| connect(open_texture_load_location, &QAction::triggered, this, [this, program_id] { |
| if (FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/", |
| FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), |
| program_id))) { |
| emit OpenFolderRequested(program_id, GameListOpenTarget::TEXTURE_LOAD); |
| } |
| }); |
| connect(open_mods_location, &QAction::triggered, this, [this, program_id] { |
| if (FileUtil::CreateFullPath(fmt::format("{}mods/{:016X}/", |
| FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), |
| program_id))) { |
| emit OpenFolderRequested(program_id, GameListOpenTarget::MODS); |
| } |
| }); |
| connect(open_dlc_location, &QAction::triggered, this, [this, program_id] { |
| const u64 trimmed_id = program_id & 0xFFFFFFF; |
| const std::string dlc_path = |
| fmt::format("{}Nintendo 3DS/00000000000000000000000000000000/" |
| "00000000000000000000000000000000/title/0004008c/{:08x}/content/", |
| FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), trimmed_id); |
| fmt::print("DLC path {}\n", dlc_path); |
| if (FileUtil::CreateFullPath(dlc_path)) { |
| emit OpenFolderRequested(trimmed_id, GameListOpenTarget::DLC_DATA); |
| } |
| }); |
| connect(dump_romfs, &QAction::triggered, this, |
| [this, path, program_id] { emit DumpRomFSRequested(path, program_id); }); |
| connect(navigate_to_gamedb_entry, &QAction::triggered, this, [this, program_id]() { |
| emit NavigateToGamedbEntryRequested(program_id, compatibility_list); |
| }); |
| connect(properties, &QAction::triggered, this, |
| [this, path]() { emit OpenPerGameGeneralRequested(path); }); |
| connect(open_shader_cache_location, &QAction::triggered, this, [this, program_id] { |
| if (FileUtil::CreateFullPath(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir))) { |
| emit OpenFolderRequested(program_id, GameListOpenTarget::SHADER_CACHE); |
| } |
| }); |
| #ifdef ENABLE_OPENGL |
| connect(delete_opengl_disk_shader_cache, &QAction::triggered, this, [program_id] { |
| ForEachOpenGLCacheFile(program_id, [](QFile& file) { file.remove(); }); |
| }); |
| #endif |
| connect(uninstall_all, &QAction::triggered, this, [=, this] { |
| QMessageBox::StandardButton answer = QMessageBox::question( |
| this, tr("Citra"), |
| tr("Are you sure you want to completely uninstall '%1'?\n\nThis will " |
| "delete the game if installed, as well as any installed updates or DLC.") |
| .arg(name), |
| QMessageBox::Yes | QMessageBox::No, QMessageBox::No); |
| if (answer == QMessageBox::Yes) { |
| std::vector<std::tuple<Service::FS::MediaType, u64, QString>> titles; |
| if (is_installed) { |
| titles.emplace_back(media_type, program_id, name); |
| } |
| if (has_update) { |
| titles.emplace_back(Service::FS::MediaType::SDMC, update_program_id, |
| tr("%1 (Update)").arg(name)); |
| } |
| if (has_dlc) { |
| titles.emplace_back(Service::FS::MediaType::SDMC, dlc_program_id, |
| tr("%1 (DLC)").arg(name)); |
| } |
| main_window->UninstallTitles(titles); |
| } |
| }); |
| connect(uninstall_game, &QAction::triggered, this, [this, name, media_type, program_id] { |
| QMessageBox::StandardButton answer = QMessageBox::question( |
| this, tr("Citra"), tr("Are you sure you want to uninstall '%1'?").arg(name), |
| QMessageBox::Yes | QMessageBox::No, QMessageBox::No); |
| if (answer == QMessageBox::Yes) { |
| std::vector<std::tuple<Service::FS::MediaType, u64, QString>> titles; |
| titles.emplace_back(media_type, program_id, name); |
| main_window->UninstallTitles(titles); |
| } |
| }); |
| connect(uninstall_update, &QAction::triggered, this, [this, name, update_program_id] { |
| QMessageBox::StandardButton answer = QMessageBox::question( |
| this, tr("Citra"), |
| tr("Are you sure you want to uninstall the update for '%1'?").arg(name), |
| QMessageBox::Yes | QMessageBox::No, QMessageBox::No); |
| if (answer == QMessageBox::Yes) { |
| std::vector<std::tuple<Service::FS::MediaType, u64, QString>> titles; |
| titles.emplace_back(Service::FS::MediaType::SDMC, update_program_id, |
| tr("%1 (Update)").arg(name)); |
| main_window->UninstallTitles(titles); |
| } |
| }); |
| connect(uninstall_dlc, &QAction::triggered, this, [this, name, dlc_program_id] { |
| QMessageBox::StandardButton answer = QMessageBox::question( |
| this, tr("Citra"), tr("Are you sure you want to uninstall all DLC for '%1'?").arg(name), |
| QMessageBox::Yes | QMessageBox::No, QMessageBox::No); |
| if (answer == QMessageBox::Yes) { |
| std::vector<std::tuple<Service::FS::MediaType, u64, QString>> titles; |
| titles.emplace_back(Service::FS::MediaType::SDMC, dlc_program_id, |
| tr("%1 (DLC)").arg(name)); |
| main_window->UninstallTitles(titles); |
| } |
| }); |
| } |
|
|
| void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) { |
| UISettings::GameDir& game_dir = |
| UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()]; |
|
|
| QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders")); |
| QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory")); |
|
|
| deep_scan->setCheckable(true); |
| deep_scan->setChecked(game_dir.deep_scan); |
|
|
| connect(deep_scan, &QAction::triggered, this, [this, &game_dir] { |
| game_dir.deep_scan = !game_dir.deep_scan; |
| PopulateAsync(UISettings::values.game_dirs); |
| }); |
| connect(delete_dir, &QAction::triggered, this, [this, &game_dir, selected] { |
| UISettings::values.game_dirs.removeOne(game_dir); |
| item_model->invisibleRootItem()->removeRow(selected.row()); |
| }); |
| } |
|
|
| void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { |
| const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt(); |
|
|
| QAction* move_up = |
| context_menu.addAction(tr("Move Up").prepend(QString::fromWCharArray(L"\u25b2 "))); |
| QAction* move_down = |
| context_menu.addAction(tr("Move Down").prepend(QString::fromWCharArray(L"\u25bc "))); |
| QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location")); |
|
|
| const int row = selected.row(); |
|
|
| move_up->setEnabled(row > 0); |
| move_down->setEnabled(row < item_model->rowCount() - 2); |
|
|
| connect(move_up, &QAction::triggered, this, [this, selected, row, game_dir_index] { |
| const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt(); |
| |
| std::swap(UISettings::values.game_dirs[game_dir_index], |
| UISettings::values.game_dirs[other_index]); |
| |
| GetModel()->setData(selected, QVariant(other_index), GameListDir::GameDirRole); |
| GetModel()->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index), |
| GameListDir::GameDirRole); |
| |
| QList<QStandardItem*> item = item_model->takeRow(row); |
| item_model->invisibleRootItem()->insertRow(row - 1, item); |
| tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded); |
| }); |
|
|
| connect(move_down, &QAction::triggered, this, [this, selected, row, game_dir_index] { |
| const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt(); |
| |
| std::swap(UISettings::values.game_dirs[game_dir_index], |
| UISettings::values.game_dirs[other_index]); |
| |
| GetModel()->setData(selected, QVariant(other_index), GameListDir::GameDirRole); |
| GetModel()->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index), |
| GameListDir::GameDirRole); |
| |
| const QList<QStandardItem*> item = item_model->takeRow(row); |
| item_model->invisibleRootItem()->insertRow(row + 1, item); |
| tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded); |
| }); |
|
|
| connect(open_directory_location, &QAction::triggered, this, [this, game_dir_index] { |
| emit OpenDirectory(UISettings::values.game_dirs[game_dir_index].path); |
| }); |
| } |
|
|
| void GameList::LoadCompatibilityList() { |
| QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")}; |
|
|
| if (!compat_list.open(QFile::ReadOnly | QFile::Text)) { |
| LOG_ERROR(Frontend, "Unable to open game compatibility list"); |
| return; |
| } |
|
|
| if (compat_list.size() == 0) { |
| LOG_WARNING(Frontend, "Game compatibility list is empty"); |
| return; |
| } |
|
|
| const QByteArray content = compat_list.readAll(); |
| if (content.isEmpty()) { |
| LOG_ERROR(Frontend, "Unable to completely read game compatibility list"); |
| return; |
| } |
|
|
| const QJsonDocument json = QJsonDocument::fromJson(content); |
| const QJsonArray arr = json.array(); |
|
|
| for (const QJsonValue& value : arr) { |
| const QJsonObject game = value.toObject(); |
| const QString compatibility_key = QStringLiteral("compatibility"); |
|
|
| if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) { |
| continue; |
| } |
|
|
| const int compatibility = game[compatibility_key].toInt(); |
| const QString directory = game[QStringLiteral("directory")].toString(); |
| const QJsonArray ids = game[QStringLiteral("releases")].toArray(); |
|
|
| for (const QJsonValue& id_ref : ids) { |
| const QJsonObject id_object = id_ref.toObject(); |
| const QString id = id_object[QStringLiteral("id")].toString(); |
|
|
| compatibility_list.emplace(id.toUpper().toStdString(), |
| std::make_pair(QString::number(compatibility), directory)); |
| } |
| } |
| } |
|
|
| void GameList::changeEvent(QEvent* event) { |
| if (event->type() == QEvent::LanguageChange) { |
| RetranslateUI(); |
| } |
|
|
| QWidget::changeEvent(event); |
| } |
|
|
| void GameList::RetranslateUI() { |
| item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); |
| item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility")); |
| item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, tr("Region")); |
| item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type")); |
| item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size")); |
| } |
|
|
| void GameListSearchField::changeEvent(QEvent* event) { |
| if (event->type() == QEvent::LanguageChange) { |
| RetranslateUI(); |
| } |
|
|
| QWidget::changeEvent(event); |
| } |
|
|
| void GameListSearchField::RetranslateUI() { |
| label_filter->setText(tr("Filter:")); |
| edit_filter->setPlaceholderText(tr("Enter pattern to filter")); |
| } |
|
|
| QStandardItemModel* GameList::GetModel() const { |
| return item_model; |
| } |
|
|
| void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) { |
| tree_view->setEnabled(false); |
|
|
| |
| UpdateColumnVisibility(); |
|
|
| |
| item_model->removeRows(0, item_model->rowCount()); |
| search_field->clear(); |
|
|
| emit ShouldCancelWorker(); |
|
|
| GameListWorker* worker = new GameListWorker(game_dirs, compatibility_list); |
|
|
| connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection); |
| connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry, |
| Qt::QueuedConnection); |
| connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating, |
| Qt::QueuedConnection); |
| |
| |
| connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel, |
| Qt::DirectConnection); |
|
|
| QThreadPool::globalInstance()->start(worker); |
| current_worker = std::move(worker); |
| } |
|
|
| void GameList::SaveInterfaceLayout() { |
| UISettings::values.gamelist_header_state = tree_view->header()->saveState(); |
| } |
|
|
| void GameList::LoadInterfaceLayout() { |
| auto* header = tree_view->header(); |
|
|
| if (header->restoreState(UISettings::values.gamelist_header_state)) { |
| return; |
| } |
|
|
| |
| |
| header->resizeSection(COLUMN_NAME, header->width()); |
| } |
|
|
| const QStringList GameList::supported_file_extensions = { |
| QStringLiteral("3ds"), QStringLiteral("3dsx"), QStringLiteral("elf"), QStringLiteral("axf"), |
| QStringLiteral("cci"), QStringLiteral("cxi"), QStringLiteral("app")}; |
|
|
| void GameList::RefreshGameDirectory() { |
| if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) { |
| LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); |
| PopulateAsync(UISettings::values.game_dirs); |
| } |
| } |
|
|
| QString GameList::FindGameByProgramID(u64 program_id, int role) { |
| return FindGameByProgramID(item_model->invisibleRootItem(), program_id, role); |
| } |
|
|
| QString GameList::FindGameByProgramID(QStandardItem* current_item, u64 program_id, int role) { |
| if (current_item->type() == static_cast<int>(GameListItemType::Game) && |
| current_item->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) { |
| return current_item->data(role).toString(); |
| } else if (current_item->hasChildren()) { |
| for (int child_id = 0; child_id < current_item->rowCount(); child_id++) { |
| QString path = FindGameByProgramID(current_item->child(child_id, 0), program_id, role); |
| if (!path.isEmpty()) |
| return path; |
| } |
| } |
| return QString(); |
| } |
|
|
| GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} { |
| connect(parent, &GMainWindow::UpdateThemedIcons, this, |
| &GameListPlaceholder::onUpdateThemedIcons); |
|
|
| layout = new QVBoxLayout; |
| image = new QLabel; |
| text = new QLabel; |
| layout->setAlignment(Qt::AlignCenter); |
| image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200)); |
|
|
| text->setText(tr("Double-click to add a new folder to the game list")); |
| QFont font = text->font(); |
| font.setPointSize(20); |
| text->setFont(font); |
| text->setAlignment(Qt::AlignHCenter); |
| image->setAlignment(Qt::AlignHCenter); |
|
|
| layout->addWidget(image); |
| layout->addWidget(text); |
| setLayout(layout); |
| } |
|
|
| GameListPlaceholder::~GameListPlaceholder() = default; |
|
|
| void GameListPlaceholder::onUpdateThemedIcons() { |
| image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200)); |
| } |
|
|
| void GameListPlaceholder::mouseDoubleClickEvent([[maybe_unused]] QMouseEvent* event) { |
| emit GameListPlaceholder::AddDirectory(); |
| } |
|
|