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| #include <algorithm> |
| #include <chrono> |
| #include <iterator> |
| #include <mutex> |
| #include <numeric> |
| #include <sstream> |
| #include <thread> |
| #include <fmt/chrono.h> |
| #include <fmt/format.h> |
| #include "common/file_util.h" |
| #include "common/settings.h" |
| #include "core/core_timing.h" |
| #include "core/perf_stats.h" |
| #include "video_core/gpu.h" |
|
|
| using namespace std::chrono_literals; |
| using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>; |
| using std::chrono::duration_cast; |
| using std::chrono::microseconds; |
|
|
| |
| |
| constexpr std::size_t IgnoreFrames = 5; |
|
|
| namespace Core { |
|
|
| PerfStats::PerfStats(u64 title_id) : title_id(title_id) {} |
|
|
| PerfStats::~PerfStats() { |
| if (!Settings::values.record_frame_times || title_id == 0) { |
| return; |
| } |
|
|
| const std::time_t t = std::time(nullptr); |
| std::ostringstream stream; |
| std::copy(perf_history.begin() + IgnoreFrames, perf_history.begin() + current_index, |
| std::ostream_iterator<double>(stream, "\n")); |
| const std::string& path = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); |
| |
| const std::string filename = |
| fmt::format("{}/{:%F-%H-%M}_{:016X}.csv", path, *std::localtime(&t), title_id); |
| FileUtil::IOFile file(filename, "w"); |
| file.WriteString(stream.str()); |
| } |
|
|
| void PerfStats::BeginSystemFrame() { |
| std::scoped_lock lock{object_mutex}; |
|
|
| frame_begin = Clock::now(); |
| } |
|
|
| void PerfStats::EndSystemFrame() { |
| std::scoped_lock lock{object_mutex}; |
|
|
| auto frame_end = Clock::now(); |
| const auto frame_time = frame_end - frame_begin; |
| if (current_index < perf_history.size()) { |
| perf_history[current_index++] = |
| std::chrono::duration<double, std::milli>(frame_time).count(); |
| } |
| accumulated_frametime += frame_time; |
| system_frames += 1; |
|
|
| previous_frame_length = frame_end - previous_frame_end; |
| previous_frame_end = frame_end; |
| } |
|
|
| void PerfStats::EndGameFrame() { |
| std::scoped_lock lock{object_mutex}; |
|
|
| game_frames += 1; |
| } |
|
|
| double PerfStats::GetMeanFrametime() const { |
| std::scoped_lock lock{object_mutex}; |
|
|
| if (current_index <= IgnoreFrames) { |
| return 0; |
| } |
|
|
| const double sum = std::accumulate(perf_history.begin() + IgnoreFrames, |
| perf_history.begin() + current_index, 0.0); |
| return sum / static_cast<double>(current_index - IgnoreFrames); |
| } |
|
|
| PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) { |
| std::scoped_lock lock{object_mutex}; |
|
|
| const auto now = Clock::now(); |
| |
| const auto interval = duration_cast<DoubleSecs>(now - reset_point).count(); |
|
|
| const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval; |
|
|
| last_stats.system_fps = static_cast<double>(system_frames) / interval; |
| last_stats.game_fps = static_cast<double>(game_frames) / interval; |
| last_stats.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() / |
| static_cast<double>(system_frames); |
| last_stats.emulation_speed = system_us_per_second.count() / 1'000'000.0; |
|
|
| |
| reset_point = now; |
| reset_point_system_us = current_system_time_us; |
| accumulated_frametime = Clock::duration::zero(); |
| system_frames = 0; |
| game_frames = 0; |
|
|
| return last_stats; |
| } |
|
|
| PerfStats::Results PerfStats::GetLastStats() { |
| std::scoped_lock lock{object_mutex}; |
|
|
| return last_stats; |
| } |
|
|
| double PerfStats::GetLastFrameTimeScale() const { |
| std::scoped_lock lock{object_mutex}; |
|
|
| constexpr double FRAME_LENGTH = 1.0 / SCREEN_REFRESH_RATE; |
| return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; |
| } |
|
|
| void FrameLimiter::WaitOnce() { |
| if (frame_advancing_enabled) { |
| |
| frame_advance_event.Wait(); |
| frame_advance_event.Reset(); |
| } |
| } |
|
|
| void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) { |
| if (frame_advancing_enabled) { |
| |
| frame_advance_event.Wait(); |
| frame_advance_event.Reset(); |
| return; |
| } |
|
|
| auto now = Clock::now(); |
| double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0; |
|
|
| if (Settings::values.frame_limit.GetValue() == 0) { |
| return; |
| } |
|
|
| |
| |
| |
| const microseconds max_lag_time_us = duration_cast<microseconds>( |
| std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale)); |
| frame_limiting_delta_err += duration_cast<microseconds>( |
| std::chrono::duration<double, std::chrono::microseconds::period>( |
| (current_system_time_us - previous_system_time_us) / sleep_scale)); |
| frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime); |
| frame_limiting_delta_err = |
| std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us); |
|
|
| if (frame_limiting_delta_err > microseconds::zero()) { |
| std::this_thread::sleep_for(frame_limiting_delta_err); |
| auto now_after_sleep = Clock::now(); |
| frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now); |
| now = now_after_sleep; |
| } |
|
|
| previous_system_time_us = current_system_time_us; |
| previous_walltime = now; |
| } |
|
|
| bool FrameLimiter::IsFrameAdvancing() const { |
| return frame_advancing_enabled; |
| } |
|
|
| void FrameLimiter::SetFrameAdvancing(bool value) { |
| const bool was_enabled = frame_advancing_enabled.exchange(value); |
| if (was_enabled && !value) { |
| |
| frame_advance_event.Set(); |
| } |
| } |
|
|
| void FrameLimiter::AdvanceFrame() { |
| frame_advance_event.Set(); |
| } |
|
|
| } |
|
|