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| #include "common/settings.h" |
| #include "core/3ds.h" |
| #include "input_common/touch_from_button.h" |
|
|
| namespace InputCommon { |
|
|
| class TouchFromButtonDevice final : public Input::TouchDevice { |
| public: |
| TouchFromButtonDevice() { |
| for (const auto& config_entry : |
| Settings::values |
| .touch_from_button_maps[Settings::values.current_input_profile |
| .touch_from_button_map_index] |
| .buttons) { |
|
|
| const Common::ParamPackage package{config_entry}; |
| map.emplace_back(Input::CreateDevice<Input::ButtonDevice>(config_entry), |
| std::clamp(package.Get("x", 0), 0, Core::kScreenBottomWidth), |
| std::clamp(package.Get("y", 0), 0, Core::kScreenBottomHeight)); |
| } |
| } |
|
|
| std::tuple<float, float, bool> GetStatus() const override { |
| for (const auto& m : map) { |
| const bool state = std::get<0>(m)->GetStatus(); |
| if (state) { |
| const float x = static_cast<float>(std::get<1>(m)) / Core::kScreenBottomWidth; |
| const float y = static_cast<float>(std::get<2>(m)) / Core::kScreenBottomHeight; |
| return {x, y, true}; |
| } |
| } |
| return {}; |
| } |
|
|
| private: |
| |
| std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map; |
| }; |
|
|
| std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create( |
| const Common::ParamPackage& params) { |
| return std::make_unique<TouchFromButtonDevice>(); |
| } |
|
|
| } |
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