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| #include <thread> |
| #include <fmt/format.h> |
| #include <math.h> |
|
|
| #include "common/param_package.h" |
| #include "common/settings.h" |
| #include "common/thread.h" |
| #include "input_common/drivers/mouse.h" |
|
|
| namespace InputCommon { |
| constexpr int update_time = 10; |
| constexpr float default_panning_sensitivity = 0.0010f; |
| constexpr float default_stick_sensitivity = 0.0006f; |
| constexpr float default_deadzone_counterweight = 0.01f; |
| constexpr float default_motion_panning_sensitivity = 2.5f; |
| constexpr float default_motion_sensitivity = 0.416f; |
| constexpr float maximum_rotation_speed = 2.0f; |
| constexpr float maximum_stick_range = 1.5f; |
| constexpr int mouse_axis_x = 0; |
| constexpr int mouse_axis_y = 1; |
| constexpr int wheel_axis_x = 2; |
| constexpr int wheel_axis_y = 3; |
| constexpr PadIdentifier identifier = { |
| .guid = Common::UUID{}, |
| .port = 0, |
| .pad = 0, |
| }; |
|
|
| constexpr PadIdentifier motion_identifier = { |
| .guid = Common::UUID{}, |
| .port = 0, |
| .pad = 1, |
| }; |
|
|
| constexpr PadIdentifier real_mouse_identifier = { |
| .guid = Common::UUID{}, |
| .port = 1, |
| .pad = 0, |
| }; |
|
|
| constexpr PadIdentifier touch_identifier = { |
| .guid = Common::UUID{}, |
| .port = 2, |
| .pad = 0, |
| }; |
|
|
| Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) { |
| PreSetController(identifier); |
| PreSetController(real_mouse_identifier); |
| PreSetController(touch_identifier); |
| PreSetController(motion_identifier); |
|
|
| |
| PreSetAxis(identifier, mouse_axis_x); |
| PreSetAxis(identifier, mouse_axis_y); |
| PreSetAxis(identifier, wheel_axis_x); |
| PreSetAxis(identifier, wheel_axis_y); |
| PreSetAxis(real_mouse_identifier, mouse_axis_x); |
| PreSetAxis(real_mouse_identifier, mouse_axis_y); |
| PreSetAxis(touch_identifier, mouse_axis_x); |
| PreSetAxis(touch_identifier, mouse_axis_y); |
|
|
| |
| mouse_origin = {}; |
| last_mouse_position = {}; |
| wheel_position = {}; |
| last_mouse_change = {}; |
| last_motion_change = {}; |
|
|
| update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); }); |
| } |
|
|
| void Mouse::UpdateThread(std::stop_token stop_token) { |
| Common::SetCurrentThreadName("Mouse"); |
|
|
| while (!stop_token.stop_requested()) { |
| UpdateStickInput(); |
| UpdateMotionInput(); |
|
|
| std::this_thread::sleep_for(std::chrono::milliseconds(update_time)); |
| } |
| } |
|
|
| void Mouse::UpdateStickInput() { |
| if (!IsMousePanningEnabled()) { |
| return; |
| } |
|
|
| const float length = last_mouse_change.Length(); |
|
|
| |
| |
| if (length > maximum_stick_range) { |
| last_mouse_change /= length; |
| last_mouse_change *= maximum_stick_range; |
| } |
|
|
| SetAxis(identifier, mouse_axis_x, last_mouse_change.x); |
| SetAxis(identifier, mouse_axis_y, -last_mouse_change.y); |
|
|
| |
| const float clamped_length = std::min(1.0f, length); |
| const float decay_strength = Settings::values.mouse_panning_decay_strength.GetValue(); |
| const float decay = 1 - clamped_length * clamped_length * decay_strength * 0.01f; |
| const float min_decay = Settings::values.mouse_panning_min_decay.GetValue(); |
| const float clamped_decay = std::min(1 - min_decay / 100.0f, decay); |
| last_mouse_change *= clamped_decay; |
| } |
|
|
| void Mouse::UpdateMotionInput() { |
| const float sensitivity = |
| IsMousePanningEnabled() ? default_motion_panning_sensitivity : default_motion_sensitivity; |
|
|
| const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x + |
| last_motion_change.y * last_motion_change.y); |
|
|
| |
| if (rotation_velocity > maximum_rotation_speed / sensitivity) { |
| const float multiplier = maximum_rotation_speed / rotation_velocity / sensitivity; |
| last_motion_change.x = last_motion_change.x * multiplier; |
| last_motion_change.y = last_motion_change.y * multiplier; |
| } |
|
|
| const BasicMotion motion_data{ |
| .gyro_x = last_motion_change.x * sensitivity, |
| .gyro_y = last_motion_change.y * sensitivity, |
| .gyro_z = last_motion_change.z * sensitivity, |
| .accel_x = 0, |
| .accel_y = 0, |
| .accel_z = 0, |
| .delta_timestamp = update_time * 1000, |
| }; |
|
|
| if (IsMousePanningEnabled()) { |
| last_motion_change.x = 0; |
| last_motion_change.y = 0; |
| } |
| last_motion_change.z = 0; |
|
|
| SetMotion(motion_identifier, 0, motion_data); |
| } |
|
|
| void Mouse::Move(int x, int y, int center_x, int center_y) { |
| if (IsMousePanningEnabled()) { |
| const auto mouse_change = |
| (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>(); |
| const float x_sensitivity = |
| Settings::values.mouse_panning_x_sensitivity.GetValue() * default_panning_sensitivity; |
| const float y_sensitivity = |
| Settings::values.mouse_panning_y_sensitivity.GetValue() * default_panning_sensitivity; |
| const float deadzone_counterweight = |
| Settings::values.mouse_panning_deadzone_counterweight.GetValue() * |
| default_deadzone_counterweight; |
|
|
| last_motion_change += {-mouse_change.y * x_sensitivity, -mouse_change.x * y_sensitivity, 0}; |
| last_mouse_change.x += mouse_change.x * x_sensitivity; |
| last_mouse_change.y += mouse_change.y * y_sensitivity; |
|
|
| |
| const float length = last_mouse_change.Length(); |
| if (length < deadzone_counterweight && length != 0.0f) { |
| last_mouse_change /= length; |
| last_mouse_change *= deadzone_counterweight; |
| } |
|
|
| return; |
| } |
|
|
| if (button_pressed) { |
| const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin; |
| const float x_sensitivity = |
| Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity; |
| const float y_sensitivity = |
| Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity; |
| SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * x_sensitivity); |
| SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * y_sensitivity); |
|
|
| last_motion_change = { |
| static_cast<float>(-mouse_move.y) * x_sensitivity, |
| static_cast<float>(-mouse_move.x) * y_sensitivity, |
| last_motion_change.z, |
| }; |
| } |
| } |
|
|
| void Mouse::MouseMove(f32 touch_x, f32 touch_y) { |
| SetAxis(real_mouse_identifier, mouse_axis_x, touch_x); |
| SetAxis(real_mouse_identifier, mouse_axis_y, touch_y); |
| } |
|
|
| void Mouse::TouchMove(f32 touch_x, f32 touch_y) { |
| SetAxis(touch_identifier, mouse_axis_x, touch_x); |
| SetAxis(touch_identifier, mouse_axis_y, touch_y); |
| } |
|
|
| void Mouse::PressButton(int x, int y, MouseButton button) { |
| SetButton(identifier, static_cast<int>(button), true); |
|
|
| |
| mouse_origin = {x, y}; |
| last_mouse_position = {x, y}; |
| button_pressed = true; |
| } |
|
|
| void Mouse::PressMouseButton(MouseButton button) { |
| SetButton(real_mouse_identifier, static_cast<int>(button), true); |
| } |
|
|
| void Mouse::PressTouchButton(f32 touch_x, f32 touch_y, MouseButton button) { |
| SetAxis(touch_identifier, mouse_axis_x, touch_x); |
| SetAxis(touch_identifier, mouse_axis_y, touch_y); |
| SetButton(touch_identifier, static_cast<int>(button), true); |
| } |
|
|
| void Mouse::ReleaseButton(MouseButton button) { |
| SetButton(identifier, static_cast<int>(button), false); |
| SetButton(real_mouse_identifier, static_cast<int>(button), false); |
| SetButton(touch_identifier, static_cast<int>(button), false); |
|
|
| if (!IsMousePanningEnabled()) { |
| SetAxis(identifier, mouse_axis_x, 0); |
| SetAxis(identifier, mouse_axis_y, 0); |
| } |
|
|
| last_motion_change.x = 0; |
| last_motion_change.y = 0; |
|
|
| button_pressed = false; |
| } |
|
|
| void Mouse::MouseWheelChange(int x, int y) { |
| wheel_position.x += x; |
| wheel_position.y += y; |
| last_motion_change.z += static_cast<f32>(y); |
| SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x)); |
| SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y)); |
| } |
|
|
| void Mouse::ReleaseAllButtons() { |
| ResetButtonState(); |
| button_pressed = false; |
| } |
|
|
| bool Mouse::IsMousePanningEnabled() { |
| |
| return Settings::values.mouse_panning && !Settings::values.mouse_enabled; |
| } |
|
|
| std::vector<Common::ParamPackage> Mouse::GetInputDevices() const { |
| std::vector<Common::ParamPackage> devices; |
| devices.emplace_back(Common::ParamPackage{ |
| {"engine", GetEngineName()}, |
| {"display", "Keyboard/Mouse"}, |
| }); |
| return devices; |
| } |
|
|
| AnalogMapping Mouse::GetAnalogMappingForDevice( |
| [[maybe_unused]] const Common::ParamPackage& params) { |
| |
| AnalogMapping mapping = {}; |
| Common::ParamPackage right_analog_params; |
| right_analog_params.Set("engine", GetEngineName()); |
| right_analog_params.Set("axis_x", 0); |
| right_analog_params.Set("axis_y", 1); |
| right_analog_params.Set("threshold", 0.5f); |
| right_analog_params.Set("range", 1.0f); |
| right_analog_params.Set("deadzone", 0.0f); |
| mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params)); |
| return mapping; |
| } |
|
|
| Common::Input::ButtonNames Mouse::GetUIButtonName(const Common::ParamPackage& params) const { |
| const auto button = static_cast<MouseButton>(params.Get("button", 0)); |
| switch (button) { |
| case MouseButton::Left: |
| return Common::Input::ButtonNames::ButtonLeft; |
| case MouseButton::Right: |
| return Common::Input::ButtonNames::ButtonRight; |
| case MouseButton::Wheel: |
| return Common::Input::ButtonNames::ButtonMouseWheel; |
| case MouseButton::Backward: |
| return Common::Input::ButtonNames::ButtonBackward; |
| case MouseButton::Forward: |
| return Common::Input::ButtonNames::ButtonForward; |
| case MouseButton::Task: |
| return Common::Input::ButtonNames::ButtonTask; |
| case MouseButton::Extra: |
| return Common::Input::ButtonNames::ButtonExtra; |
| case MouseButton::Undefined: |
| default: |
| return Common::Input::ButtonNames::Undefined; |
| } |
| } |
|
|
| Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params) const { |
| if (params.Has("button")) { |
| return GetUIButtonName(params); |
| } |
| if (params.Has("axis")) { |
| return Common::Input::ButtonNames::Value; |
| } |
| if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) { |
| return Common::Input::ButtonNames::Engine; |
| } |
| if (params.Has("motion")) { |
| return Common::Input::ButtonNames::Engine; |
| } |
|
|
| return Common::Input::ButtonNames::Invalid; |
| } |
|
|
| } |
|
|